Scene.hpp
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38 esignal::Signal<ememory::SharedPtr<ewol::resource::Colored3DObject>/*, ememory::SharedPtr<ege::Camera>*/> signalDisplayDebug;
const std::string & getCamera() const
Get the current camera name to display the environnement.
Definition: Scene.hpp:75
std::string m_cameraName
current camera name
Definition: Scene.hpp:64
Definition: Scene.hpp:35
Definition: AudioElement.hpp:8
eproperty::Value< bool > propertyDebugPhysic
display Physic Debug
Definition: Scene.hpp:40
esignal::Signal< ememory::SharedPtr< ewol::resource::Colored3DObject >> signalDisplayDebug
emit a signal to the application to draw the debug (setDebugPhysic)
Definition: Scene.hpp:38
void setCamera(const std::string &_cameraName)
Select a Camera for the display.
eproperty::Value< bool > propertyDebugApplication
display Application Debug
Definition: Scene.hpp:41