12 #include <ewol/debug.hpp> 13 #include <ege/Camera.hpp> 14 #include <ewol/widget/Widget.hpp> 15 #include <ewol/openGL/openGL.hpp> 16 #include <ewol/resource/Manager.hpp> 17 #include <ege/ElementGame.hpp> 18 #include <ewol/Dimension.hpp> 20 class btBroadphaseInterface;
21 class btCollisionShape;
22 class btOverlappingPairCache;
23 class btCollisionDispatcher;
24 class btConstraintSolver;
25 struct btCollisionAlgorithmCreateFunc;
26 class btDefaultCollisionConfiguration;
27 class btDynamicsWorld;
28 #include <LinearMath/btScalar.h> 30 #include <ewol/widget/Widget.hpp> 38 class Game :
public ewol::Object {
45 ege::PhysicEngine m_physicEngine;
~Game() protected ege::AudioEngine m_AudioEngine
< physic engine interface
Definition: Game.hpp:43
Definition: AudioElement.hpp:8
ege::IAEngine m_iAEngine
physic engine interface
Definition: Game.hpp:47