Environement.hpp File Reference
#include <ege/camera/Camera.hpp>
#include <ege/ParticuleEngine.hpp>
#include <etk/types.hpp>
#include <BulletDynamics/Dynamics/btActionInterface.h>
#include <vector>
#include <etk/math/Vector3D.hpp>
#include <ejson/ejson.hpp>
#include <exml/exml.hpp>
#include <ewol/object/Object.hpp>
#include <esignal/Signal.hpp>
#include <ewol/event/Time.hpp>
#include <eproperty/Value.hpp>
#include <ege/resource/Mesh.hpp>
#include <ege/physics/Engine.hpp>
Go to the source code of this file.
Classes | |
class | ege::ElementInteraction |
class | ege::Environement |
class | ege::Environement::ResultNearestElement |
Typedefs | |
typedef ememory::SharedPtr< ege::Element >(* | ege::createElement_tf) (const ememory::SharedPtr< ege::Environement > &_env) |
Enumerations | |
enum | gameStatus { gameStart, gamePause, gameStop, gameStart, gamePause, gameStop } |
Detailed Description
- Copyright
- 2011, Edouard DUPIN, all right reserved
- Note
- License: APACHE v2.0 (see license file)