Environement.hpp File Reference
#include <ege/camera/Camera.hpp>
#include <ege/ParticuleEngine.hpp>
#include <etk/types.hpp>
#include <BulletDynamics/Dynamics/btActionInterface.h>
#include <vector>
#include <etk/math/Vector3D.hpp>
#include <ejson/ejson.hpp>
#include <exml/exml.hpp>
#include <ewol/object/Object.hpp>
#include <esignal/Signal.hpp>
#include <ewol/event/Time.hpp>
#include <eproperty/Value.hpp>
#include <ege/resource/Mesh.hpp>
#include <ege/physics/Engine.hpp>

Go to the source code of this file.

Classes

class  ege::ElementInteraction
 
class  ege::Environement
 
class  ege::Environement::ResultNearestElement
 

Typedefs

typedef ememory::SharedPtr< ege::Element >(* ege::createElement_tf) (const ememory::SharedPtr< ege::Environement > &_env)
 

Enumerations

enum  gameStatus {
  gameStart, gamePause, gameStop, gameStart,
  gamePause, gameStop
}
 

Detailed Description

Author
Edouard DUPIN
Note
License: APACHE v2.0 (see license file)