ParticuleEngine.hpp
Go to the documentation of this file.
20 ParticuleEngine(ege::Environement* _env); // note : need the engine to register has an dynamic element ... (the first ...)
Definition: Environement.hpp:79
Particule * respown(const char *_particuleType)
get a particue with his type, we get particule that has been already removed, otherwise, you will create new
void add(Particule *_particule)
add a particule in the engine (internal acces only)
Definition: AudioElement.hpp:8
Definition: Camera.hpp:18
Definition: ParticuleEngine.hpp:16
The particule class is an element with no control, when it will be created, it does not have any cont...
Definition: Particule.hpp:23