class: ege::PhysicsCylinder
Description:
Constructor and Destructor:
+ PhysicsCylinder (void );
+ virtual ~PhysicsCylinder (void );
Synopsis:
+ virtual bool parse (const char* _line);
+ virtual void display (void );
+ virtual enum ege::PhysicsShape::type getType (void );
+ vec3 getSize (void ) const;
+ virtual const ege::PhysicsCylinder* toCylinder (void ) const;
+ virtual ege::PhysicsCylinder* toCylinder (void );
Object Hierarchy:
+ege::PhysicsShape
+--> ege::PhysicsCylinder
Detail:
PhysicsCylinder
+ PhysicsCylinder (void );
~PhysicsCylinder
+ virtual ~PhysicsCylinder (void );
parse
+ virtual bool parse (const char* _line);
display
+ virtual void display (void );
getType
+ virtual enum ege::PhysicsShape::type getType (void );
getSize
+ vec3 getSize (void ) const;
toCylinder
+ virtual const ege::PhysicsCylinder* toCylinder (void ) const;
toCylinder
+ virtual ege::PhysicsCylinder* toCylinder (void );