class: ege::PhysicsCylinder


Description:



Constructor and Destructor:

+                                      PhysicsCylinder  (void );
+ virtual ~PhysicsCylinder (void );

Synopsis:

+ virtual bool                         parse      (const char* _line);
+ virtual void display (void );
+ virtual enum ege::PhysicsShape::type getType (void );
+ vec3 getSize (void ) const;
+ virtual const ege::PhysicsCylinder* toCylinder (void ) const;
+ virtual ege::PhysicsCylinder* toCylinder (void );

Object Hierarchy:

+ege::PhysicsShape
+--> ege::PhysicsCylinder

Detail:

PhysicsCylinder

+  PhysicsCylinder (void );



~PhysicsCylinder

+ virtual  ~PhysicsCylinder (void );



parse

+ virtual bool parse (const char* _line);



display

+ virtual void display (void );



getType

+ virtual enum ege::PhysicsShape::type getType (void );



getSize

+ vec3 getSize (void ) const;



toCylinder

+ virtual const ege::PhysicsCylinder* toCylinder (void ) const;



toCylinder

+ virtual ege::PhysicsCylinder* toCylinder (void );