class: ege::ElementGame::localIA


Description:



Associated Namespace:

Constructor and Destructor:

+                    localIA      (ElementGame & element);
+ virtual ~localIA (void );

Synopsis:

+ void               debugDraw    (btIDebugDraw* _debugDrawer);
+ void updateAction (btCollisionWorld* _collisionWorld,
btScalar _step);

Object Hierarchy:

+btActionInterface
+--> ege::ElementGame::localIA

Detail:

localIA

+  localIA (ElementGame & element);
Constructor


~localIA

+ virtual  ~localIA (void );
Destructor


debugDraw

+ void debugDraw (btIDebugDraw* _debugDrawer);



updateAction

+ void updateAction (btCollisionWorld* _collisionWorld,
btScalar _step);