class: ege::ElementGame::localIA
Description:
Associated Namespace:
Constructor and Destructor:
+ localIA (ElementGame & element);
+ virtual ~localIA (void );
Synopsis:
+ void debugDraw (btIDebugDraw* _debugDrawer);
+ void updateAction (btCollisionWorld* _collisionWorld,
btScalar _step);
Object Hierarchy:
+btActionInterface
+--> ege::ElementGame::localIA
Detail:
localIA
+ localIA (ElementGame & element);
Constructor
~localIA
+ virtual ~localIA (void );
Destructor
debugDraw
+ void debugDraw (btIDebugDraw* _debugDrawer);
updateAction
+ void updateAction (btCollisionWorld* _collisionWorld,
btScalar _step);