|
270082d49b
|
[DEV] real start dev of particule elements
|
2013-09-12 21:43:18 +02:00 |
|
|
2eefd14470
|
[DEV] start think at the particule interface
|
2013-09-10 21:02:16 +02:00 |
|
|
d68acc1903
|
[DEV] Think at a particule engine
|
2013-09-09 06:32:38 +02:00 |
|
|
48099a92bb
|
[DEV] update at the new resource definition methode
|
2013-09-06 21:31:02 +02:00 |
|
|
274ad28f95
|
[DEV] change the init of the element game
|
2013-09-05 21:08:53 +02:00 |
|
|
7f28ae22f2
|
[DEV] update of the ewol modifications
|
2013-09-02 21:07:07 +02:00 |
|
|
c213ebb32b
|
[DEV] remove dependence of the ewol camera (deprecated)
|
2013-08-29 21:00:46 +02:00 |
|
|
c79473d012
|
[DEV] modify the use of the element to permit optimisation
|
2013-08-24 22:03:34 +02:00 |
|
|
efca3ae4ba
|
[DEV] add dynamic shape at mesh
|
2013-08-21 21:24:30 +02:00 |
|
|
43bbec9af3
|
[DEV] add display
|
2013-08-21 07:37:13 +02:00 |
|
|
c741f6e1c8
|
[DEV] add capabilities on the creating system
|
2013-08-20 22:18:46 +02:00 |
|
|
327367b1a7
|
[DEV] plop
|
2013-08-18 20:50:37 +02:00 |
|
|
eefbe48546
|
[DEV] start to have a generic game engine
|
2013-08-14 22:48:01 +02:00 |
|
|
926bbe6b3d
|
[DEV] game engine start to work
|
2013-08-13 22:10:31 +02:00 |
|
|
2c3084c794
|
[DEV] First step on the ege engine idea came from basic gane Tethys
|
2013-08-13 21:23:11 +02:00 |
|
|
b303071de2
|
[DEV] create ege basics
|
2013-08-12 21:55:05 +02:00 |
|
|
1386524d75
|
first commit
|
2013-08-13 09:10:02 +02:00 |
|