[DEBUG] correct .hpp port + clean libC include

This commit is contained in:
Edouard DUPIN 2016-10-02 23:45:01 +02:00
parent 2f58ee931d
commit 68aec2aeae
5 changed files with 4 additions and 21 deletions

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@ -29,7 +29,7 @@ def create(target, module_name):
'debug.hpp',
])
my_module.add_file_patterns([
'*.h',
'*.hpp',
'*.md',
])

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@ -7,7 +7,7 @@
#include <ege/debug.hpp>
#include <ege/CollisionShapeCreator.hpp>
#include <btBulletCollisionCommon.hpp>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionShapes/btConvexPolyhedron.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>

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@ -6,7 +6,7 @@
#include <ege/debug.hpp>
#include <ege/resource/tools/icoSphere.hpp>
#include <math.h>
#include <cmath>
// return index of point in the middle of p1 and p2
static int32_t getMiddlePoint(std::vector<vec3>& _listVertex, int32_t _p1, int32_t _p2) {

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@ -7,7 +7,7 @@
#include <ege/debug.hpp>
#include <ege/widget/Scene.hpp>
#include <math.h>
#include <cmath>
#include <ege/debug.hpp>
#include <ewol/ewol.hpp>
#include <gale/renderer/openGL/openGL.hpp>

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@ -1,17 +0,0 @@
#!/usr/bin/python
import monkModule as module
import monkTools as tools
def get_desc():
return "EGE : Ewol Game engine (based on bullet lib)"
def create():
# module name is 'edn' and type binary.
myModule = module.Module(__file__, 'ege', 'LIBRARY')
# enable doculentation :
myModule.set_website("http://heeroyui.github.io/ege/")
myModule.set_website_sources("http://github.com/heeroyui/ege/")
myModule.set_path(tools.get_current_path(__file__) + "/ege/")
# add the currrent module at the
return myModule