[DEBUG] correct .hpp port + clean libC include
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@ -29,7 +29,7 @@ def create(target, module_name):
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'debug.hpp',
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])
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my_module.add_file_patterns([
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'*.h',
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'*.hpp',
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'*.md',
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])
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@ -7,7 +7,7 @@
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#include <ege/debug.hpp>
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#include <ege/CollisionShapeCreator.hpp>
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#include <btBulletCollisionCommon.hpp>
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#include <btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionShapes/btConvexPolyhedron.h>
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#include <BulletCollision/CollisionShapes/btShapeHull.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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@ -6,7 +6,7 @@
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#include <ege/debug.hpp>
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#include <ege/resource/tools/icoSphere.hpp>
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#include <math.h>
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#include <cmath>
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// return index of point in the middle of p1 and p2
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static int32_t getMiddlePoint(std::vector<vec3>& _listVertex, int32_t _p1, int32_t _p2) {
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@ -7,7 +7,7 @@
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#include <ege/debug.hpp>
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#include <ege/widget/Scene.hpp>
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#include <math.h>
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#include <cmath>
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#include <ege/debug.hpp>
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#include <ewol/ewol.hpp>
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#include <gale/renderer/openGL/openGL.hpp>
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17
monk_ege.py
17
monk_ege.py
@ -1,17 +0,0 @@
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#!/usr/bin/python
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import monkModule as module
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import monkTools as tools
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def get_desc():
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return "EGE : Ewol Game engine (based on bullet lib)"
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def create():
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'ege', 'LIBRARY')
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# enable doculentation :
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myModule.set_website("http://heeroyui.github.io/ege/")
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myModule.set_website_sources("http://github.com/heeroyui/ege/")
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myModule.set_path(tools.get_current_path(__file__) + "/ege/")
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# add the currrent module at the
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return myModule
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