[DEV] update gale
This commit is contained in:
parent
9055235cf7
commit
835c7f5134
@ -11,7 +11,7 @@
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#include <ege/elements/Element.h>
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#include <ewol/object/Manager.h>
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#include <ewol/openGL/openGL.h>
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#include <gale/renderer/openGL/openGL.h>
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#include <etk/math/Matrix4.h>
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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#include <LinearMath/btDefaultMotionState.h>
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@ -27,7 +27,7 @@ ege::Light::~Light() {
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}
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void ege::Light::link(const std::shared_ptr<ewol::resource::Program>& _prog, const std::string& _baseName) {
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void ege::Light::link(const std::shared_ptr<gale::resource::Program>& _prog, const std::string& _baseName) {
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if (nullptr == _prog) {
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return;
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}
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@ -38,7 +38,7 @@ void ege::Light::link(const std::shared_ptr<ewol::resource::Program>& _prog, con
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m_GL_specularColor = _prog->getUniform(_baseName+".specularColor");
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}
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void ege::Light::draw(const std::shared_ptr<ewol::resource::Program>& _prog) {
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void ege::Light::draw(const std::shared_ptr<gale::resource::Program>& _prog) {
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_prog->uniform3(m_GL_direction, m_direction);
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_prog->uniform3(m_GL_halfplane, m_halfplane);
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_prog->uniform4(m_GL_ambientColor, m_ambientColor);
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@ -12,7 +12,7 @@
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#include <etk/types.h>
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#include <etk/math/Vector3D.h>
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#include <etk/math/Vector4D.h>
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#include <ewol/resource/Program.h>
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#include <gale/resource/Program.h>
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namespace ege {
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class Light {
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@ -33,8 +33,8 @@ namespace ege {
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public:
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Light();
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~Light();
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void link(const std::shared_ptr<ewol::resource::Program>& _prog, const std::string& _baseName);
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void draw(const std::shared_ptr<ewol::resource::Program>& _prog);
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void link(const std::shared_ptr<gale::resource::Program>& _prog, const std::string& _baseName);
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void draw(const std::shared_ptr<gale::resource::Program>& _prog);
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void setDirection(const vec3& val) {
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m_direction = val;
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}
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@ -6,7 +6,7 @@
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* @license BSD v3 (see license file)
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*/
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#include <ewol/resource/Manager.h>
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#include <gale/resource/Manager.h>
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#include <ege/Material.h>
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#include <ege/debug.h>
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@ -19,7 +19,7 @@ ege::MaterialGlId::MaterialGlId() :
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// nothing to do else ...
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}
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void ege::MaterialGlId::link(const std::shared_ptr<ewol::resource::Program>& _prog, const std::string& _baseName) {
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void ege::MaterialGlId::link(const std::shared_ptr<gale::resource::Program>& _prog, const std::string& _baseName) {
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if (nullptr == _prog) {
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return;
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}
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@ -35,7 +35,7 @@ ege::Material::Material() :
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m_diffuseFactor(0,0,0,1),
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m_specularFactor(0,0,0,1),
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m_shininess(1),
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m_renderMode(ewol::openGL::renderTriangle),
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m_renderMode(gale::openGL::render_triangle),
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m_texture0(nullptr) {
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// nothing to do else ...
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}
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@ -44,7 +44,7 @@ ege::Material::~Material() {
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}
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void ege::Material::draw(const std::shared_ptr<ewol::resource::Program>& _prog, const MaterialGlId& _glID) {
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void ege::Material::draw(const std::shared_ptr<gale::resource::Program>& _prog, const MaterialGlId& _glID) {
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_prog->uniform4(_glID.m_GL_ambientFactor, m_ambientFactor);
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_prog->uniform4(_glID.m_GL_diffuseFactor, m_diffuseFactor);
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_prog->uniform4(_glID.m_GL_specularFactor, m_specularFactor);
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@ -100,45 +100,45 @@ void ege::Material::setTexture0Magic(const ivec2& _size) {
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}
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}
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int32_t ege::Material::getRenderModeOpenGl() {
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return static_cast<int32_t>(m_renderMode);
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enum gale::openGL::renderMode ege::Material::getRenderModeOpenGl() {
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return m_renderMode;
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}
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void ege::Material::setRenderMode(enum ewol::openGL::renderMode _val) {
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void ege::Material::setRenderMode(enum gale::openGL::renderMode _val) {
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switch (_val) {
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case ewol::openGL::renderPoint:
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case gale::openGL::render_point:
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break;
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case ewol::openGL::renderLine:
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case gale::openGL::render_line:
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break;
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case ewol::openGL::renderLineStrip:
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case gale::openGL::render_lineStrip:
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EGE_INFO("Does not support " << _val << " auto convert it in 'LINE'");
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_val = ewol::openGL::renderLine;
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_val = gale::openGL::render_line;
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break;
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case ewol::openGL::renderLineLoop:
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case gale::openGL::render_lineLoop:
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EGE_INFO("Does not support " << _val << " auto convert it in 'LINE'");
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_val = ewol::openGL::renderLine;
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_val = gale::openGL::render_line;
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break;
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case ewol::openGL::renderTriangle:
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case gale::openGL::render_triangle:
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break;
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case ewol::openGL::renderTriangleStrip:
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case gale::openGL::render_triangleStrip:
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EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
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_val = ewol::openGL::renderTriangle;
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_val = gale::openGL::render_triangle;
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break;
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case ewol::openGL::renderTriangleFan:
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case gale::openGL::render_triangleFan:
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EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
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_val = ewol::openGL::renderTriangle;
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_val = gale::openGL::render_triangle;
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break;
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case ewol::openGL::renderQuad:
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case gale::openGL::render_quad:
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EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
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_val = ewol::openGL::renderTriangle;
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_val = gale::openGL::render_triangle;
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break;
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case ewol::openGL::renderQuadStrip:
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case gale::openGL::render_quadStrip:
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EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
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_val = ewol::openGL::renderTriangle;
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_val = gale::openGL::render_triangle;
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break;
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case ewol::openGL::renderPolygon:
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case gale::openGL::render_polygon:
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EGE_ERROR("Does not support " << _val << " try convert it in 'TRIANGLE'");
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_val = ewol::openGL::renderTriangle;
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_val = gale::openGL::render_triangle;
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break;
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}
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m_renderMode = _val;
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@ -12,7 +12,7 @@
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#include <etk/types.h>
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#include <etk/math/Vector3D.h>
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#include <etk/math/Vector4D.h>
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#include <ewol/resource/Program.h>
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#include <gale/resource/Program.h>
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#include <ewol/resource/Image.h>
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namespace ege {
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@ -28,7 +28,7 @@ namespace ege {
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int32_t m_GL_shininess;
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int32_t m_GL_texture0;
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MaterialGlId();
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void link(const std::shared_ptr<ewol::resource::Program>& _prog, const std::string& _baseName);
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void link(const std::shared_ptr<gale::resource::Program>& _prog, const std::string& _baseName);
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};
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@ -39,14 +39,14 @@ namespace ege {
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vec4 m_diffuseFactor;
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vec4 m_specularFactor;
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float m_shininess;
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enum ewol::openGL::renderMode m_renderMode; // Select Render mode (triangle/Line/point ...)
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enum gale::openGL::renderMode m_renderMode; // Select Render mode (triangle/Line/point ...)
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std::shared_ptr<ewol::resource::Texture> m_texture0;
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public:
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std::vector<uint32_t> m_listIndexFaces;
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public:
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Material();
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~Material();
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void draw(const std::shared_ptr<ewol::resource::Program>& _prog, const ege::MaterialGlId& _glID);
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void draw(const std::shared_ptr<gale::resource::Program>& _prog, const ege::MaterialGlId& _glID);
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void setAmbientFactor(const vec4& _val) {
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m_ambientFactor = _val;
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}
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@ -59,9 +59,9 @@ namespace ege {
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void setShininess(float _val) {
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m_shininess = _val;
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}
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void setRenderMode(enum ewol::openGL::renderMode _val);
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int32_t getRenderModeOpenGl();
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enum ewol::openGL::renderMode getRenderMode() {
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void setRenderMode(enum gale::openGL::renderMode _val);
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enum gale::openGL::renderMode getRenderModeOpenGl();
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enum gale::openGL::renderMode getRenderMode() {
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return m_renderMode;
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}
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void setTexture0(const std::string& _filename);
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@ -10,7 +10,7 @@
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#include <ege/camera/Camera.h>
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#include <ege/debug.h>
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#include <ewol/openGL/openGL.h>
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#include <gale/renderer/openGL/openGL.h>
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#undef __class__
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#define __class__ "Camera"
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@ -62,8 +62,8 @@ void ege::Camera::updateProjectionMatrix() {
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}
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void ege::Camera::configureOpenGL() {
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ewol::openGL::setCameraMatrix(getMatrixCamera());
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ewol::openGL::setMatrix(getMatrixProjection());
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gale::openGL::setCameraMatrix(getMatrixCamera());
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gale::openGL::setMatrix(getMatrixProjection());
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}
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@ -15,7 +15,7 @@
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#include <vector>
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#include <ewol/debug.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/openGL/openGL.h>
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#include <gale/renderer/openGL/openGL.h>
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#include <ewol/resource/Colored3DObject.h>
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#include <ege/resource/Mesh.h>
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#include <ege/camera/Camera.h>
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@ -15,7 +15,7 @@
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#include <vector>
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#include <ewol/debug.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/openGL/openGL.h>
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#include <gale/renderer/openGL/openGL.h>
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#include <ewol/resource/Colored3DObject.h>
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#include <ege/resource/Mesh.h>
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#include <ege/camera/Camera.h>
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@ -10,7 +10,7 @@
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#include <ege/debug.h>
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#include <ewol/openGL/openGL.h>
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#include <gale/renderer/openGL/openGL.h>
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#include <etk/math/Matrix4.h>
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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#include <LinearMath/btDefaultMotionState.h>
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@ -21,9 +21,9 @@ namespace ege {
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#include <ewol/debug.h>
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#include <ege/camera/Camera.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/openGL/openGL.h>
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#include <ewol/resource/Manager.h>
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#include <ewol/Dimension.h>
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#include <gale/renderer/openGL/openGL.h>
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#include <gale/resource/Manager.h>
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#include <gale/Dimension.h>
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class btBroadphaseInterface;
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@ -8,7 +8,8 @@
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#include <ege/debug.h>
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#include <ege/resource/Mesh.h>
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#include <ewol/resource/Manager.h>
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#include <gale/resource/Manager.h>
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#include <gale/renderer/openGL/openGL-include.h>
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#include <etk/os/FSNode.h>
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#include <ege/resource/tools/viewBox.h>
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#include <ege/resource/tools/isoSphere.h>
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@ -30,12 +31,11 @@ ege::resource::Mesh::Mesh() :
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m_numberOfElments(-1),
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m_pointerShape(nullptr),
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m_functionFreeShape(nullptr) {
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addObjectType("ege::resource::Mesh");
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addResourceType("ege::resource::Mesh");
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}
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void ege::resource::Mesh::init(const std::string& _fileName, const std::string& _shaderName) {
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ewol::Resource::init(_fileName);
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addObjectType("ege::resource::Mesh");
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gale::Resource::init(_fileName);
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EGE_VERBOSE("Load a new mesh : '" << _fileName << "'");
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// get the shader resource :
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m_GLPosition = 0;
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@ -47,7 +47,7 @@ void ege::resource::Mesh::init(const std::string& _fileName, const std::string&
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m_light.setSpecularColor(vec4(0.0f,0.0f,0.0f,1.0f));
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//EGE_DEBUG(m_name << " " << m_light);
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m_GLprogram = ewol::resource::Program::create(_shaderName);
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m_GLprogram = gale::resource::Program::create(_shaderName);
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if (m_GLprogram != nullptr) {
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m_GLPosition = m_GLprogram->getAttribute("EW_coord3d");
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m_GLtexture = m_GLprogram->getAttribute("EW_texture2d");
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@ -60,7 +60,7 @@ void ege::resource::Mesh::init(const std::string& _fileName, const std::string&
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m_light.link(m_GLprogram, "EW_directionalLight");
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}
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// this is the properties of the buffer requested : "r"/"w" + "-" + buffer type "f"=flaot "i"=integer
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m_verticesVBO = ewol::resource::VirtualBufferObject::create(5);
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m_verticesVBO = gale::resource::VirtualBufferObject::create(5);
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if (m_verticesVBO == nullptr) {
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EGE_ERROR("can not instanciate VBO ...");
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return;
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@ -118,18 +118,18 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
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}
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//EGE_DEBUG(m_name << " " << m_light);
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if (_enableDepthTest == true) {
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ewol::openGL::enable(ewol::openGL::FLAG_DEPTH_TEST);
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gale::openGL::enable(gale::openGL::flag_depthTest);
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if (false == _enableDepthUpdate) {
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glDepthMask(GL_FALSE);
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}
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} else {
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ewol::openGL::disable(ewol::openGL::FLAG_DEPTH_TEST);
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gale::openGL::disable(gale::openGL::flag_depthTest);
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}
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//EGE_DEBUG(" display " << m_coord.size() << " elements" );
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m_GLprogram->use();
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// set Matrix : translation/positionMatrix
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mat4 projMatrix = ewol::openGL::getMatrix();
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mat4 camMatrix = ewol::openGL::getCameraMatrix();
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mat4 projMatrix = gale::openGL::getMatrix();
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mat4 camMatrix = gale::openGL::getCameraMatrix();
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mat4 tmpMatrix = projMatrix * camMatrix;
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m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
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m_GLprogram->uniformMatrix(m_GLMatrixPosition, _positionMatrix);
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@ -165,7 +165,7 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
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}
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m_materials[m_listFaces.getKey(kkk)]->draw(m_GLprogram, m_GLMaterial);
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if (m_checkNormal == false) {
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ewol::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), m_listFaces.getValue(kkk).m_index);
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gale::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), m_listFaces.getValue(kkk).m_index);
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#ifdef DISPLAY_NB_VERTEX_DISPLAYED
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nbElementDraw += m_listFaces.getValue(kkk).m_index.size();
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nbElementDrawTheoric += m_listFaces.getValue(kkk).m_index.size();
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@ -211,7 +211,7 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
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}
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break;
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}
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ewol::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), tmpIndexResult);
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gale::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), tmpIndexResult);
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#ifdef DISPLAY_NB_VERTEX_DISPLAYED
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nbElementDraw += tmpIndexResult.size();
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nbElementDrawTheoric += m_listFaces.getValue(kkk).m_index.size();
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@ -235,7 +235,7 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
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if (false == _enableDepthUpdate) {
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glDepthMask(GL_TRUE);
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}
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ewol::openGL::disable(ewol::openGL::FLAG_DEPTH_TEST);
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gale::openGL::disable(gale::openGL::flag_depthTest);
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}
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// TODO : UNDERSTAND why ... it is needed
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glBindBuffer(GL_ARRAY_BUFFER,0);
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@ -247,11 +247,11 @@ void ege::resource::Mesh::calculateNormaleFace(const std::string& _materialName)
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m_listFacesNormal.clear();
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if (m_normalMode == ege::resource::Mesh::normalModeFace) {
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EGE_INFO("calculateNormaleFace(" << _materialName << ")");
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ewol::openGL::renderMode tmpRenderMode = m_materials[_materialName]->getRenderMode();
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if ( tmpRenderMode == ewol::openGL::renderPoint
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|| tmpRenderMode == ewol::openGL::renderLine
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|| tmpRenderMode == ewol::openGL::renderLineStrip
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|| tmpRenderMode == ewol::openGL::renderLineLoop) {
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gale::openGL::renderMode tmpRenderMode = m_materials[_materialName]->getRenderMode();
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if ( tmpRenderMode == gale::openGL::render_point
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|| tmpRenderMode == gale::openGL::render_line
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|| tmpRenderMode == gale::openGL::render_lineStrip
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|| tmpRenderMode == gale::openGL::render_lineLoop) {
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EGE_ERROR("calculateNormaleFace(" << _materialName << ") : can not calculate normal on lines ...");
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m_normalMode = ege::resource::Mesh::normalModeNone;
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return;
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@ -269,11 +269,11 @@ void ege::resource::Mesh::calculateNormaleEdge(const std::string& _materialName)
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m_listVertexNormal.clear();
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if (m_normalMode == ege::resource::Mesh::normalModeVertex) {
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EGE_INFO("calculateNormaleEdge(" << _materialName << ")");
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ewol::openGL::renderMode tmpRenderMode = m_materials[_materialName]->getRenderMode();
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if ( tmpRenderMode == ewol::openGL::renderPoint
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|| tmpRenderMode == ewol::openGL::renderLine
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|| tmpRenderMode == ewol::openGL::renderLineStrip
|
||||
|| tmpRenderMode == ewol::openGL::renderLineLoop) {
|
||||
gale::openGL::renderMode tmpRenderMode = m_materials[_materialName]->getRenderMode();
|
||||
if ( tmpRenderMode == gale::openGL::render_point
|
||||
|| tmpRenderMode == gale::openGL::render_line
|
||||
|| tmpRenderMode == gale::openGL::render_lineStrip
|
||||
|| tmpRenderMode == gale::openGL::render_lineLoop) {
|
||||
EGE_ERROR("calculateNormaleEdge(" << _materialName << ") : can not calculate normal on lines ...");
|
||||
m_normalMode = ege::resource::Mesh::normalModeNone;
|
||||
return;
|
||||
@ -319,24 +319,24 @@ void ege::resource::Mesh::generateVBO() {
|
||||
m_listFaces.getValue(kkk).m_index.clear();
|
||||
int32_t nbIndicInFace = 3;
|
||||
switch (m_materials[m_listFaces.getKey(kkk)]->getRenderMode()) {
|
||||
case ewol::openGL::renderTriangle:
|
||||
case ewol::openGL::renderTriangleStrip:
|
||||
case ewol::openGL::renderTriangleFan:
|
||||
case gale::openGL::render_triangle:
|
||||
case gale::openGL::render_triangleStrip:
|
||||
case gale::openGL::render_triangleFan:
|
||||
nbIndicInFace = 3;
|
||||
break;
|
||||
case ewol::openGL::renderLine:
|
||||
case ewol::openGL::renderLineStrip:
|
||||
case ewol::openGL::renderLineLoop:
|
||||
case gale::openGL::render_line:
|
||||
case gale::openGL::render_lineStrip:
|
||||
case gale::openGL::render_lineLoop:
|
||||
nbIndicInFace = 2;
|
||||
break;
|
||||
case ewol::openGL::renderPoint:
|
||||
case gale::openGL::render_point:
|
||||
nbIndicInFace = 1;
|
||||
break;
|
||||
case ewol::openGL::renderQuad:
|
||||
case ewol::openGL::renderQuadStrip:
|
||||
case gale::openGL::render_quad:
|
||||
case gale::openGL::render_quadStrip:
|
||||
nbIndicInFace = 4;
|
||||
break;
|
||||
case ewol::openGL::renderPolygon:
|
||||
case gale::openGL::render_polygon:
|
||||
nbIndicInFace = 3;
|
||||
break;
|
||||
}
|
||||
@ -493,8 +493,8 @@ void ege::resource::Mesh::addPoint(const std::string& _layerName, const vec3& _p
|
||||
EGE_ERROR("Mesh layer : " << _layerName << " does not exist in list faces=" << m_listFaces.exist(_layerName) << " materials=" << m_listFaces.exist(_layerName) << " ...");
|
||||
return;
|
||||
}
|
||||
ewol::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if (tmpRenderMode != ewol::openGL::renderPoint) {
|
||||
gale::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if (tmpRenderMode != gale::openGL::render_point) {
|
||||
EGE_ERROR("try to add Point in a mesh material section that not support Point");
|
||||
return;
|
||||
}
|
||||
@ -514,10 +514,10 @@ void ege::resource::Mesh::addLine(const std::string& _layerName, const vec3& _po
|
||||
EGE_ERROR("Mesh layer : " << _layerName << " does not exist in list faces=" << m_listFaces.exist(_layerName) << " materials=" << m_listFaces.exist(_layerName) << " ...");
|
||||
return;
|
||||
}
|
||||
ewol::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode != ewol::openGL::renderLine
|
||||
&& tmpRenderMode != ewol::openGL::renderLineStrip
|
||||
&& tmpRenderMode != ewol::openGL::renderLineLoop) {
|
||||
gale::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode != gale::openGL::render_line
|
||||
&& tmpRenderMode != gale::openGL::render_lineStrip
|
||||
&& tmpRenderMode != gale::openGL::render_lineLoop) {
|
||||
EGE_ERROR("try to add Line in a mesh material section that not support Line");
|
||||
return;
|
||||
}
|
||||
@ -559,10 +559,10 @@ void ege::resource::Mesh::addTriangle(const std::string& _layerName,
|
||||
EGE_ERROR("Mesh layer : " << _layerName << " does not exist in list faces=" << m_listFaces.exist(_layerName) << " materials=" << m_listFaces.exist(_layerName) << " ...");
|
||||
return;
|
||||
}
|
||||
ewol::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode != ewol::openGL::renderTriangle
|
||||
&& tmpRenderMode != ewol::openGL::renderTriangleStrip
|
||||
&& tmpRenderMode != ewol::openGL::renderTriangleFan) {
|
||||
gale::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode != gale::openGL::render_triangle
|
||||
&& tmpRenderMode != gale::openGL::render_triangleStrip
|
||||
&& tmpRenderMode != gale::openGL::render_triangleFan) {
|
||||
EGE_ERROR("try to add Line in a mesh material section that not support Line");
|
||||
return;
|
||||
}
|
||||
@ -592,13 +592,13 @@ void ege::resource::Mesh::addTriangle(const std::string& _layerName, const vec3&
|
||||
EGE_ERROR("Mesh layer : " << _layerName << " does not exist in list faces=" << m_listFaces.exist(_layerName) << " materials=" << m_listFaces.exist(_layerName) << " ...");
|
||||
return;
|
||||
}
|
||||
ewol::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode == ewol::openGL::renderQuad
|
||||
|| tmpRenderMode == ewol::openGL::renderQuadStrip) {
|
||||
gale::openGL::renderMode tmpRenderMode = m_materials[_layerName]->getRenderMode();
|
||||
if ( tmpRenderMode == gale::openGL::render_quad
|
||||
|| tmpRenderMode == gale::openGL::render_quadStrip) {
|
||||
EGE_TODO("Create quad interface ...");
|
||||
} else if ( tmpRenderMode == ewol::openGL::renderTriangle
|
||||
|| tmpRenderMode == ewol::openGL::renderLineStrip
|
||||
|| tmpRenderMode == ewol::openGL::renderTriangleFan) {
|
||||
} else if ( tmpRenderMode == gale::openGL::render_triangle
|
||||
|| tmpRenderMode == gale::openGL::render_lineStrip
|
||||
|| tmpRenderMode == gale::openGL::render_triangleFan) {
|
||||
|
||||
// try to find position:
|
||||
int32_t pos1 = findPositionInList(_pos1);
|
||||
|
@ -11,11 +11,11 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <etk/Hash.h>
|
||||
#include <ewol/resource/Resource.h>
|
||||
#include <gale/resource/Resource.h>
|
||||
#include <ewol/resource/Image.h>
|
||||
#include <ewol/resource/Shader.h>
|
||||
#include <ewol/resource/Program.h>
|
||||
#include <ewol/resource/VirtualBufferObject.h>
|
||||
#include <gale/resource/Shader.h>
|
||||
#include <gale/resource/Program.h>
|
||||
#include <gale/resource/VirtualBufferObject.h>
|
||||
#include <ege/Light.h>
|
||||
#include <ege/Material.h>
|
||||
#include <ege/resource/tools/Face.h>
|
||||
@ -31,7 +31,7 @@
|
||||
|
||||
namespace ege {
|
||||
namespace resource {
|
||||
class Mesh : public ewol::Resource {
|
||||
class Mesh : public gale::Resource {
|
||||
public:
|
||||
static std::shared_ptr<ege::resource::Mesh> createGrid(int32_t _lineCount, const vec3& _position=vec3(0,0,0), float _size=1.0f, const std::string& _materialName="basics");
|
||||
static std::shared_ptr<ege::resource::Mesh> createCube(float _size=1.0f, const std::string& _materialName="basics", const etk::Color<float>& _color=etk::color::white);
|
||||
@ -48,7 +48,7 @@ namespace ege {
|
||||
enum normalMode m_normalMode; // select the normal mode of display
|
||||
bool m_checkNormal; //!< when enable, this check the normal of the mesh before sending it at the 3d card
|
||||
protected:
|
||||
std::shared_ptr<ewol::resource::Program> m_GLprogram;
|
||||
std::shared_ptr<gale::resource::Program> m_GLprogram;
|
||||
int32_t m_GLPosition;
|
||||
int32_t m_GLMatrix;
|
||||
int32_t m_GLMatrixPosition;
|
||||
@ -70,7 +70,7 @@ namespace ege {
|
||||
std::vector<std::shared_ptr<ege::PhysicsShape>> m_physics; //!< collision shape module ... (independent of bullet lib)
|
||||
void clean();
|
||||
protected:
|
||||
std::shared_ptr<ewol::resource::VirtualBufferObject> m_verticesVBO;
|
||||
std::shared_ptr<gale::resource::VirtualBufferObject> m_verticesVBO;
|
||||
protected:
|
||||
Mesh();
|
||||
void init(const std::string& _fileName="---", const std::string& _shaderName="DATA:textured3D2.prog");
|
||||
|
@ -19,7 +19,7 @@ std::shared_ptr<ege::resource::Mesh> ege::resource::Mesh::createCube(float _size
|
||||
material->setDiffuseFactor(vec4(0,0,0,1));
|
||||
material->setSpecularFactor(vec4(0,0,0,1));
|
||||
material->setShininess(1);
|
||||
material->setRenderMode(ewol::openGL::renderTriangle);
|
||||
material->setRenderMode(gale::openGL::render_triangle);
|
||||
out->addMaterial(_materialName, material);
|
||||
|
||||
out->addFaceIndexing(_materialName);
|
||||
|
@ -483,7 +483,7 @@ bool ege::resource::Mesh::loadEMF(const std::string& _fileName) {
|
||||
material->setTexture0(fileName.getRelativeFolder() + &inputDataLine[7]);
|
||||
EGE_VERBOSE(" Texture " << &inputDataLine[7]);
|
||||
} else if(0 == strncmp(inputDataLine,"renderMode ",11)) {
|
||||
ewol::openGL::renderMode mode;
|
||||
gale::openGL::renderMode mode;
|
||||
etk::from_string(mode, &inputDataLine[11]);
|
||||
material->setRenderMode(mode);
|
||||
EGE_VERBOSE(" Texture " << mode);
|
||||
|
@ -18,8 +18,8 @@ std::shared_ptr<ege::resource::Mesh> ege::resource::Mesh::createGrid(int32_t _li
|
||||
material->setDiffuseFactor(vec4(0,0,0,1));
|
||||
material->setSpecularFactor(vec4(0,0,0,1));
|
||||
material->setShininess(1);
|
||||
material->setRenderMode(ewol::openGL::renderLine);
|
||||
//material->setRenderMode(ewol::openGL::renderPoint);
|
||||
material->setRenderMode(gale::openGL::render_line);
|
||||
//material->setRenderMode(gale::openGL::render_point);
|
||||
out->addMaterial(_materialName, material);
|
||||
|
||||
out->addFaceIndexing(_materialName);
|
||||
|
@ -8,10 +8,11 @@
|
||||
|
||||
#include <ege/debug.h>
|
||||
#include <ege/resource/ParticuleMesh.h>
|
||||
#include <ewol/resource/Manager.h>
|
||||
#include <gale/resource/Manager.h>
|
||||
#include <gale/renderer/openGL/openGL-include.h>
|
||||
|
||||
ege::resource::ParticuleMesh::ParticuleMesh() {
|
||||
addObjectType("ege::resource::ParticuleMesh");
|
||||
addResourceType("ege::resource::ParticuleMesh");
|
||||
}
|
||||
|
||||
void ege::resource::ParticuleMesh::init(const std::string& _fileName, const std::string& _shaderName) {
|
||||
@ -36,18 +37,18 @@ void ege::resource::ParticuleMesh::draw(mat4& _positionMatrix,
|
||||
}
|
||||
//EGE_DEBUG(m_name << " " << m_light);
|
||||
if (_enableDepthTest == true) {
|
||||
ewol::openGL::enable(ewol::openGL::FLAG_DEPTH_TEST);
|
||||
gale::openGL::enable(gale::openGL::flag_depthTest);
|
||||
if (false == _enableDepthUpdate) {
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
} else {
|
||||
ewol::openGL::disable(ewol::openGL::FLAG_DEPTH_TEST);
|
||||
gale::openGL::disable(gale::openGL::flag_depthTest);
|
||||
}
|
||||
//EGE_DEBUG(" display " << m_coord.size() << " elements" );
|
||||
m_GLprogram->use();
|
||||
// set Matrix : translation/positionMatrix
|
||||
mat4 projMatrix = ewol::openGL::getMatrix();
|
||||
mat4 camMatrix = ewol::openGL::getCameraMatrix();
|
||||
mat4 projMatrix = gale::openGL::getMatrix();
|
||||
mat4 camMatrix = gale::openGL::getCameraMatrix();
|
||||
mat4 tmpMatrix = projMatrix * camMatrix;
|
||||
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
|
||||
m_GLprogram->uniformMatrix(m_GLMatrixPosition, _positionMatrix);
|
||||
@ -72,7 +73,7 @@ void ege::resource::ParticuleMesh::draw(mat4& _positionMatrix,
|
||||
}
|
||||
m_materials[m_listFaces.getKey(kkk)]->draw(m_GLprogram, m_GLMaterial);
|
||||
if (m_checkNormal == false) {
|
||||
ewol::openGL::drawElements(GL_TRIANGLES, m_listFaces.getValue(kkk).m_index);
|
||||
gale::openGL::drawElements(gale::openGL::render_triangle, m_listFaces.getValue(kkk).m_index);
|
||||
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
||||
nbElementDraw += m_listFaces.getValue(kkk).m_index.size();
|
||||
nbElementDrawTheoric += m_listFaces.getValue(kkk).m_index.size();
|
||||
@ -108,7 +109,7 @@ void ege::resource::ParticuleMesh::draw(mat4& _positionMatrix,
|
||||
}
|
||||
}
|
||||
}
|
||||
ewol::openGL::drawElements(GL_TRIANGLES, tmpIndexResult);
|
||||
gale::openGL::drawElements(gale::openGL::render_triangle, tmpIndexResult);
|
||||
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
||||
nbElementDraw += tmpIndexResult.size();
|
||||
nbElementDrawTheoric += m_listFaces.getValue(kkk).m_index.size();
|
||||
@ -123,7 +124,7 @@ void ege::resource::ParticuleMesh::draw(mat4& _positionMatrix,
|
||||
if (false == _enableDepthUpdate) {
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
ewol::openGL::disable(ewol::openGL::FLAG_DEPTH_TEST);
|
||||
gale::openGL::disable(gale::openGL::flag_depthTest);
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER,0);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
#include <ege/widget/Mesh.h>
|
||||
#include <ewol/widget/Manager.h>
|
||||
#include <ewol/resource/Manager.h>
|
||||
#include <gale/resource/Manager.h>
|
||||
#include <ege/debug.h>
|
||||
|
||||
#undef __class__
|
||||
@ -54,22 +54,19 @@ void ege::widget::Mesh::onDraw() {
|
||||
}
|
||||
|
||||
void ege::widget::Mesh::systemDraw(const ewol::DrawProperty& _displayProp) {
|
||||
ewol::openGL::push();
|
||||
gale::openGL::push();
|
||||
// here we invert the reference of the standard openGl view because the reference in the common display is Top left and not buttom left
|
||||
glViewport( m_origin.x(),
|
||||
m_origin.y(),
|
||||
m_size.x(),
|
||||
m_size.y());
|
||||
gale::openGL::setViewPort(m_origin, m_size);
|
||||
float ratio = m_size.x() / m_size.y();
|
||||
//EGE_INFO("ratio : " << ratio);
|
||||
mat4 tmpProjection = etk::matPerspective(M_PI/3.0, ratio, 0.5, 100);
|
||||
//mat4 tmpMat = tmpProjection * m_camera.getMatrix();
|
||||
// set internal matrix system :
|
||||
//ewol::openGL::setMatrix(tmpMat);
|
||||
ewol::openGL::setMatrix(tmpProjection);
|
||||
gale::openGL::setMatrix(tmpProjection);
|
||||
|
||||
onDraw();
|
||||
ewol::openGL::pop();
|
||||
gale::openGL::pop();
|
||||
}
|
||||
|
||||
void ege::widget::Mesh::onRegenerateDisplay() {
|
||||
@ -85,8 +82,8 @@ void ege::widget::Mesh::periodicCall(const ewol::event::Time& _event) {
|
||||
|
||||
bool ege::widget::Mesh::onEventInput(const ewol::event::Input& _event) {
|
||||
//EGE_DEBUG("Event on BT ...");
|
||||
if (1 == _event.getId()) {
|
||||
if(ewol::key::statusSingle == _event.getStatus()) {
|
||||
if (_event.getId() == 1) {
|
||||
if(_event.getStatus() == gale::key::status_single) {
|
||||
signalPressed.emit();
|
||||
return true;
|
||||
}
|
||||
@ -95,7 +92,7 @@ bool ege::widget::Mesh::onEventInput(const ewol::event::Input& _event) {
|
||||
}
|
||||
|
||||
void ege::widget::Mesh::setFile(const std::string& _filename) {
|
||||
if( _filename!=""
|
||||
if( _filename != ""
|
||||
&& m_meshName != _filename ) {
|
||||
m_meshName = _filename;
|
||||
m_object = ege::resource::Mesh::create(m_meshName);
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include <math.h>
|
||||
#include <ege/debug.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/openGL/openGL.h>
|
||||
#include <gale/renderer/openGL/openGL.h>
|
||||
#include <etk/math/Matrix4.h>
|
||||
#include <BulletDynamics/Dynamics/btRigidBody.h>
|
||||
#include <LinearMath/btDefaultMotionState.h>
|
||||
@ -168,20 +168,17 @@ void ege::widget::Scene::systemDraw(const ewol::DrawProperty& _displayProp) {
|
||||
#ifdef SCENE_BRUT_PERFO_TEST
|
||||
int64_t tmp___startTime0 = ewol::getTime();
|
||||
#endif
|
||||
glBindBuffer(GL_ARRAY_BUFFER,0);
|
||||
ewol::openGL::push();
|
||||
gale::openGL::bindBuffer(0);
|
||||
gale::openGL::push();
|
||||
// here we invert the reference of the standard openGl view because the reference in the common display is Top left and not buttom left
|
||||
glViewport( m_origin.x(),
|
||||
m_origin.y(),
|
||||
m_size.x(),
|
||||
m_size.y());
|
||||
gale::openGL::setViewPort(m_origin, m_size);
|
||||
// configure render with the camera...
|
||||
std::shared_ptr<ege::Camera> camera = m_env->getCamera(m_cameraName);
|
||||
if (camera != nullptr) {
|
||||
camera->configureOpenGL();
|
||||
}
|
||||
onDraw();
|
||||
ewol::openGL::pop();
|
||||
gale::openGL::pop();
|
||||
#ifdef SCENE_BRUT_PERFO_TEST
|
||||
float tmp___localTime1 = (float)(ewol::getTime() - tmp___startTime0) / 1000.0f;
|
||||
EWOL_DEBUG(" SCENE render : " << tmp___localTime1 << "ms ");
|
||||
|
@ -16,10 +16,10 @@
|
||||
#include <ewol/debug.h>
|
||||
#include <ege/camera/Camera.h>
|
||||
#include <ewol/widget/Widget.h>
|
||||
#include <ewol/openGL/openGL.h>
|
||||
#include <ewol/resource/Manager.h>
|
||||
#include <gale/renderer/openGL/openGL.h>
|
||||
#include <gale/resource/Manager.h>
|
||||
#include <ege/elements/Element.h>
|
||||
#include <ewol/Dimension.h>
|
||||
#include <gale/Dimension.h>
|
||||
|
||||
class btBroadphaseInterface;
|
||||
class btCollisionShape;
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/context/commandLine.h>
|
||||
#include <gale/context/commandLine.h>
|
||||
|
||||
#include <appl/debug.h>
|
||||
#include <appl/Windows.h>
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/context/commandLine.h>
|
||||
#include <gale/context/commandLine.h>
|
||||
|
||||
#include <appl/debug.h>
|
||||
#include <appl/Windows.h>
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/context/commandLine.h>
|
||||
#include <gale/context/commandLine.h>
|
||||
|
||||
#include <appl/debug.h>
|
||||
#include <appl/Windows.h>
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/context/commandLine.h>
|
||||
#include <gale/context/commandLine.h>
|
||||
|
||||
#include <appl/debug.h>
|
||||
#include <appl/Windows.h>
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <ewol/ewol.h>
|
||||
#include <ewol/context/commandLine.h>
|
||||
#include <gale/context/commandLine.h>
|
||||
|
||||
#include <appl/debug.h>
|
||||
#include <appl/Windows.h>
|
||||
|
Loading…
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Reference in New Issue
Block a user