diff --git a/ege/CollisionShapeCreator.cpp b/ege/CollisionShapeCreator.cpp index e9b5ccd..35c8733 100644 --- a/ege/CollisionShapeCreator.cpp +++ b/ege/CollisionShapeCreator.cpp @@ -13,13 +13,13 @@ #include #include #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include // Documentetion of bullet library : // http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Shapes diff --git a/ege/CollisionShapeCreator.h b/ege/CollisionShapeCreator.h index 03eaa87..eb68683 100644 --- a/ege/CollisionShapeCreator.h +++ b/ege/CollisionShapeCreator.h @@ -11,7 +11,7 @@ #define __EGE_COLLISION_SHAPE_CREATOR_H__ #include -#include +#include #include namespace ege { diff --git a/ege/ElementGame.cpp b/ege/ElementGame.cpp index 0f13829..a047013 100644 --- a/ege/ElementGame.cpp +++ b/ege/ElementGame.cpp @@ -10,7 +10,7 @@ #include #include #include -#include +#include #include #include #include @@ -53,6 +53,7 @@ ege::ElementGame::ElementGame(ege::Environement& _env) : static uint32_t unique=0; m_uID = unique; EGE_DEBUG("Create element : uId=" << m_uID); + m_debugText.SetFontSize(12); unique++; } @@ -462,7 +463,6 @@ static void DrawShape(const btCollisionShape* _shape, void ege::ElementGame::DrawDebug(ewol::Colored3DObject* _draw, const ege::Camera& _camera) { m_debugText.Clear(); - m_debugText.SetFontSize(12); m_debugText.SetColor(0x00FF00FF); m_debugText.SetPos(vec3(-20,32,0)); m_debugText.Print(GetType()); diff --git a/ege/ElementGame.h b/ege/ElementGame.h index d4f3fe9..da5d324 100644 --- a/ege/ElementGame.h +++ b/ege/ElementGame.h @@ -16,7 +16,7 @@ #include #include #include -#include +#include #include #include #include diff --git a/ege/Scene.h b/ege/Scene.h index 9d92017..09dc751 100644 --- a/ege/Scene.h +++ b/ege/Scene.h @@ -17,7 +17,7 @@ #include #include #include -#include +#include #include #include