[DEV] update readme for ios
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README.md
34
README.md
@ -46,8 +46,8 @@ download the software :
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http://developer.android.com/tools/sdk/ndk/index.html
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http://developer.android.com/tools/sdk/ndk/index.html
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http://developer.android.com/sdk/index.html
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http://developer.android.com/sdk/index.html
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==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
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==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
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cd ../edn
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cd ..
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# generate .so
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# Generate package and install on Android device (in debug mode a generic key is set)
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../ewol/build/lutin.py --color --target=Android --mode=debug edn-install
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../ewol/build/lutin.py --color --target=Android --mode=debug edn-install
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# to show the log :
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# to show the log :
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../ewol/build/lutin.py --target=Android edn-log
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../ewol/build/lutin.py --target=Android edn-log
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@ -55,8 +55,11 @@ download the software :
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(Windows) Compile software & install
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(Windows) Compile software & install
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cd yourDevFolder/edn
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cd yourDevFolder
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../ewol/build/lutin.py --color --target=Windows --mode=debug
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../ewol/build/lutin.py --color --target=Windows --mode=debug edn
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#we have many problem for windows compilation now...
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(MAC) All needed and some useful packages
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(MAC) All needed and some useful packages
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@ -65,8 +68,27 @@ download the software :
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- Xcode ==> for all developement packages
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- Xcode ==> for all developement packages
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- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
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- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
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cd yourDevFolder/edn
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cd yourDevFolder
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../ewol/build/lutin.py --color --mode=debug
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../ewol/build/lutin.py --color --mode=debug edn
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(IOs) All needed and some useful packages
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- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
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- Xcode ==> for all developement packages
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- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
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for porting on IOs you need a developper account
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cd yourDevFolder
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# compile and install on simulator (no developper account needed)
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../ewol/build/lutin.py --color --target=IOs --mode=debug --simulation edn-intall
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# launch IOs simulator in xcode, and your application will appear on the second page (32 bit mode only)
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# compile and install on board
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../ewol/build/lutin.py --color --target=IOs --mode=debug edn-intall
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# compile and install on board and debug mode :
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../ewol/build/lutin.py --color --target=IOs --mode=debug edn-log
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On linux you can generate 3 board in one time
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On linux you can generate 3 board in one time
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