[DEV] update readme for ios

This commit is contained in:
Edouard DUPIN 2014-04-24 21:01:08 +02:00
parent 958138ecbb
commit 8854a5a34b

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@ -46,8 +46,8 @@ download the software :
http://developer.android.com/tools/sdk/ndk/index.html
http://developer.android.com/sdk/index.html
==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
cd ../edn
# generate .so
cd ..
# Generate package and install on Android device (in debug mode a generic key is set)
../ewol/build/lutin.py --color --target=Android --mode=debug edn-install
# to show the log :
../ewol/build/lutin.py --target=Android edn-log
@ -55,8 +55,11 @@ download the software :
(Windows) Compile software & install
cd yourDevFolder/edn
../ewol/build/lutin.py --color --target=Windows --mode=debug
cd yourDevFolder
../ewol/build/lutin.py --color --target=Windows --mode=debug edn
#we have many problem for windows compilation now...
(MAC) All needed and some useful packages
@ -65,8 +68,27 @@ download the software :
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
cd yourDevFolder/edn
../ewol/build/lutin.py --color --mode=debug
cd yourDevFolder
../ewol/build/lutin.py --color --mode=debug edn
(IOs) All needed and some useful packages
- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
for porting on IOs you need a developper account
cd yourDevFolder
# compile and install on simulator (no developper account needed)
../ewol/build/lutin.py --color --target=IOs --mode=debug --simulation edn-intall
# launch IOs simulator in xcode, and your application will appear on the second page (32 bit mode only)
# compile and install on board
../ewol/build/lutin.py --color --target=IOs --mode=debug edn-intall
# compile and install on board and debug mode :
../ewol/build/lutin.py --color --target=IOs --mode=debug edn-log
On linux you can generate 3 board in one time