[DEV] change build to lutin mode

This commit is contained in:
Edouard DUPIN 2013-04-21 22:15:45 +02:00
parent c5b6519dc6
commit 73c2e6a547
4 changed files with 95 additions and 94 deletions

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@ -1,6 +0,0 @@
#!/usr/bin/python
import module
import buildTools
module.ImportPath(buildTools.GetCurrentPath(__file__) + "/sources/")
module.ImportPath(buildTools.GetCurrentPath(__file__) + "/../ewol/")

6
lutinBase.py Executable file
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#!/usr/bin/python
import lutinModule
import lutinTools
lutinModule.ImportPath(lutinTools.GetCurrentPath(__file__) + "/sources/")
lutinModule.ImportPath(lutinTools.GetCurrentPath(__file__) + "/../ewol/")

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@ -1,88 +0,0 @@
#!/usr/bin/python
import module
import buildTools
# prevent erro integration
#if 'myModule' in globals():
# del myModule
# module name is 'edn' and type binary.
myModule = module.module(__file__, 'edn', 'BINARY')
# add the file to compile:
myModule.AddSrcFile([
'appl/ctags/readtags.cpp',
'appl/ctags/CTagsManager.cpp'])
myModule.AddSrcFile([
'appl/Debug.cpp',
'appl/global.cpp',
'appl/globalMsg.cpp',
'appl/init.cpp'])
# Gui:
myModule.AddSrcFile([
'appl/Gui/BufferView.cpp',
'appl/Gui/CodeView.cpp',
'appl/Gui/MainWindows.cpp',
'appl/Gui/Search.cpp',
'appl/Gui/SearchData.cpp',
'appl/Gui/TagFileSelection.cpp',
'appl/Gui/TagFileList.cpp'])
# All needed for the buffer management :
myModule.AddSrcFile([
'appl/Buffer/EdnBuf/EdnBuf.cpp',
'appl/Buffer/EdnBuf/EdnBuf_HighLight.cpp',
'appl/Buffer/EdnBuf/EdnBuf_History.cpp',
'appl/Buffer/EdnBuf/EdnBuf_Selection.cpp',
'appl/Buffer/EdnBuf/EdnBufHistory.cpp',
'appl/Buffer/BufferText.cpp',
'appl/Buffer/BufferManager.cpp'])
# Generic color management for the text editor :
myModule.AddSrcFile([
'appl/Colorize/Colorize.cpp',
'appl/Colorize/ColorizeManager.cpp'])
# syntax coloration for the text editor
myModule.AddSrcFile([
'appl/Highlight/HighlightPattern.cpp',
'appl/Highlight/Highlight.cpp',
'appl/Highlight/HighlightManager.cpp'])
myModule.AddModuleDepend('ewol')
myModule.CompileFlags_CC([
'-DPROJECT_NAME="\\"'+myModule.name+'\\""',
'-DAPPL_VERSION_TAG_NAME="\\"4.25.26.23.25.88\\""'])
myModule.CopyFile('../data/icon.png','icon.png')
myModule.CopyFolder('../data/icon.*','')
myModule.CopyFolder('../data/color/*.xml','color/')
myModule.CopyFolder('../data/languages/asm/*.xml','languages/asm/')
myModule.CopyFolder('../data/languages/bash/*.xml','languages/bash/')
myModule.CopyFolder('../data/languages/boo/*.xml','languages/boo/')
myModule.CopyFolder('../data/languages/c/*.xml','languages/c/')
myModule.CopyFolder('../data/languages/glsl/*.xml','languages/glsl/')
myModule.CopyFolder('../data/languages/in/*.xml','languages/in/')
myModule.CopyFolder('../data/languages/java/*.xml','languages/java/')
myModule.CopyFolder('../data/languages/lua/*.xml','languages/lua/')
myModule.CopyFolder('../data/languages/makefile/*.xml','languages/makefile/')
myModule.CopyFolder('../data/languages/matlab/*.xml','languages/matlab/')
myModule.CopyFolder('../data/languages/php/*.xml','languages/php/')
myModule.CopyFolder('../data/languages/xml/*.xml','languages/xml/')
myModule.CopyFolder('../data/languages/python/*.xml','languages/python/')
myModule.CopyFolder('../data/theme/default/*.svg','theme/default/')
myModule.AddPath(buildTools.GetCurrentPath(__file__))
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/Buffer")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/Buffer/EdnBuf")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/Colorize")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/ctags")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/Gui")
myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/appl/Highlight")
# add the currrent module at the
module.AddModule(myModule)

89
sources/lutin_edn.py Executable file
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@ -0,0 +1,89 @@
#!/usr/bin/python
import lutinModule
import lutinTools
def Create(target):
# module name is 'edn' and type binary.
myModule = lutinModule.module(__file__, 'edn', 'BINARY')
# add the file to compile:
myModule.AddSrcFile([
'appl/ctags/readtags.cpp',
'appl/ctags/CTagsManager.cpp'])
myModule.AddSrcFile([
'appl/Debug.cpp',
'appl/global.cpp',
'appl/globalMsg.cpp',
'appl/init.cpp'])
# Gui:
myModule.AddSrcFile([
'appl/Gui/BufferView.cpp',
'appl/Gui/CodeView.cpp',
'appl/Gui/MainWindows.cpp',
'appl/Gui/Search.cpp',
'appl/Gui/SearchData.cpp',
'appl/Gui/TagFileSelection.cpp',
'appl/Gui/TagFileList.cpp'])
# All needed for the buffer management :
myModule.AddSrcFile([
'appl/Buffer/EdnBuf/EdnBuf.cpp',
'appl/Buffer/EdnBuf/EdnBuf_HighLight.cpp',
'appl/Buffer/EdnBuf/EdnBuf_History.cpp',
'appl/Buffer/EdnBuf/EdnBuf_Selection.cpp',
'appl/Buffer/EdnBuf/EdnBufHistory.cpp',
'appl/Buffer/BufferText.cpp',
'appl/Buffer/BufferManager.cpp'])
# Generic color management for the text editor :
myModule.AddSrcFile([
'appl/Colorize/Colorize.cpp',
'appl/Colorize/ColorizeManager.cpp'])
# syntax coloration for the text editor
myModule.AddSrcFile([
'appl/Highlight/HighlightPattern.cpp',
'appl/Highlight/Highlight.cpp',
'appl/Highlight/HighlightManager.cpp'])
myModule.AddModuleDepend('ewol')
myModule.CompileFlags_CC([
'-DPROJECT_NAME="\\"'+myModule.name+'\\""',
'-DAPPL_VERSION_TAG_NAME="\\"4.25.26.23.25.88\\""'])
myModule.CopyFile('../data/icon.png','icon.png')
myModule.CopyFolder('../data/icon.*','')
myModule.CopyFolder('../data/color/*.xml','color/')
myModule.CopyFolder('../data/languages/asm/*.xml','languages/asm/')
myModule.CopyFolder('../data/languages/bash/*.xml','languages/bash/')
myModule.CopyFolder('../data/languages/boo/*.xml','languages/boo/')
myModule.CopyFolder('../data/languages/c/*.xml','languages/c/')
myModule.CopyFolder('../data/languages/glsl/*.xml','languages/glsl/')
myModule.CopyFolder('../data/languages/in/*.xml','languages/in/')
myModule.CopyFolder('../data/languages/java/*.xml','languages/java/')
myModule.CopyFolder('../data/languages/lua/*.xml','languages/lua/')
myModule.CopyFolder('../data/languages/makefile/*.xml','languages/makefile/')
myModule.CopyFolder('../data/languages/matlab/*.xml','languages/matlab/')
myModule.CopyFolder('../data/languages/php/*.xml','languages/php/')
myModule.CopyFolder('../data/languages/xml/*.xml','languages/xml/')
myModule.CopyFolder('../data/languages/python/*.xml','languages/python/')
myModule.CopyFolder('../data/theme/default/*.svg','theme/default/')
myModule.AddPath(lutinTools.GetCurrentPath(__file__))
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/Buffer")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/Buffer/EdnBuf")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/Colorize")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/ctags")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/Gui")
myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/appl/Highlight")
# add the currrent module at the
return myModule