data | ||
os-Linux | ||
sources | ||
test | ||
.gitignore | ||
.travis.yml | ||
avancement.txt | ||
changelog | ||
CMakeLists.txt | ||
ctags.sh | ||
doxygen.dox | ||
GPLv3.txt | ||
license.txt | ||
lutin_edn.py | ||
README.md | ||
todo.txt |
Edn
Edn
(Editeur De N'ours) is a FREE software.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY.
Instructions
need google repo:
see: http://source.android.com/source/downloading.html#installing-repo
mkdir ~/.bin
PATH=~/.bin:$PATH
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.bin/repo
chmod a+x ~/.bin/repo
download Build system:
sudo pip install lutin
sudo pip install pillow
download the Framework:
mkdir -p WORKING_DIRECTORY/framework
cd WORKING_DIRECTORY/framework
repo init -u git://github.com/atria-soft/manifest.git
repo sync -j8
cd ../..
download the software:
mkdir -p WORKING_DIRECTORY/application
cd WORKING_DIRECTORY/application
git clone https://github.com/HeeroYui/edn.git
cd ../..
Compile software:
cd WORKING_DIRECTORY
lutin -C -P edn
(debug) Compile software & Run debug version:
lutin -C -P -m debug edn
# or
lutin -C -P -c clang -m debug edn
# full compile and run:
lutin -C -P -m debug edn?build?run:--elog-level=5
(release) Compile software & install:
# generate binary, tree, package and install it ...
lutin -C -P edn?install
(Android) Compile software & install
mkdir andoid
cd android
download here in "sdk" and "ndk" the coresponding SDK and NDK of Android:
http://developer.android.com/tools/sdk/ndk/index.html
http://developer.android.com/sdk/index.html
==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
cd ..
# Generate package and install on Android device (in debug mode a generic key is set)
lutin -C -P -t Android -m debug edn?install
# to show the log :
lutin -C -P -t Android edn?log
(Windows) Compile software
lutin -C -P -t Windows -m debug edn
(MAC) All needed and some useful packages
- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
lutin -C -P -m debug edn
(IOs) All needed and some useful packages
- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
for porting on IOs you need a developper account
# compile and install on simulator (no developper account needed)
lutin -C -P -t IOs -m debug --simulation edn?install
# launch IOs simulator in xcode, and your application will appear on the second page (32 bit mode only)
# compile and install on board
lutin -C -P -t IOs -m debug edn?install
# compile and install on board and debug mode :
lutin -C -P -t IOs -m debug --simulation edn?log
Dependency packages
sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev
# if you want to compile with clang :
sudo apt-get install clang
# if you want to compile for windows :
sudo apt-get install mingw32
License (GPLv3)
Edn (Editeur De N'ours) : Source code editor
Copyright (C) Copyright 2010 Edouard DUPIN
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Annexe
sudo cp data/edn.desktop /usr/share/applications/