edn/README.md

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Edn
====
`Edn` (Editeur De N'ours) is a FREE software.
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This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY.
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Instructions
============
download the software :
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mkdir yourDevFolder
cd yourDevFolder
git clone git://github.com/HeeroYui/ewol.git
cd ewol
git submodule init
git submodule update
cd ..
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git clone git://github.com/HeeroYui/edn.git
cd edn
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(debug) Compile software & Run debug version:
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../ewol/build/lutin.py --color --mode=debug
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or
../ewol/build/lutin.py --color --compilator=clang --mode=debug
./out/Linux/debug/staging/edn//usr/bin/edn -l6 yourFile.txt
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Note : -l6 corespond at the LOG level to display.
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(release) Compile software & install & run:
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# generate binary, tree, package and install it ...
../ewol/build/lutin.py -c edn-install
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edn exemple.txt
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(Android) Compile software & install
cd yourDevFolder
mkdir andoid
cd android
download here in "sdk" and "ndk" the coresponding SDK and NDK of Android:
http://developer.android.com/tools/sdk/ndk/index.html
http://developer.android.com/sdk/index.html
==> you need to download sub package of the NDK (refer to the NDK doccumentation) but only supported android version >4.0
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cd ..
# Generate package and install on Android device (in debug mode a generic key is set)
../ewol/build/lutin.py --color --target=Android --mode=debug edn-install
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# to show the log :
../ewol/build/lutin.py --target=Android edn-log
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(Windows) Compile software & install
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cd yourDevFolder
../ewol/build/lutin.py --color --target=Windows --mode=debug edn
#we have many problem for windows compilation now...
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(MAC) All needed and some useful packages
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- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
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cd yourDevFolder
../ewol/build/lutin.py --color --mode=debug edn
(IOs) All needed and some useful packages
- Git access (client you want or : http://code.google.com/p/git-osx-installer/ ==>need a ctrl+click to remove the normal installation control)
- Xcode ==> for all developement packages
- in Xcode : XCode->Setting->Download and install component: "Command Line Tools"
for porting on IOs you need a developper account
cd yourDevFolder
# compile and install on simulator (no developper account needed)
../ewol/build/lutin.py --color --target=IOs --mode=debug --simulation edn-intall
# launch IOs simulator in xcode, and your application will appear on the second page (32 bit mode only)
# compile and install on board
../ewol/build/lutin.py --color --target=IOs --mode=debug edn-intall
# compile and install on board and debug mode :
../ewol/build/lutin.py --color --target=IOs --mode=debug edn-log
On linux you can generate 3 board in one time
=============================================
cd yourDevFolder/edn
../ewol/build/lutin.py --color --target=Linux --mode=debug edn --target=Windows --mode=debug edn --target=Android --mode=debug edn
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Dependency packages
===================
sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev
# if you want to compile with clang :
sudo apt-get install clang
# if you want to compile for windows :
sudo apt-get install mingw32
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License (GPLv3)
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==================
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Edn (Editeur De N'ours) : Source code editor
Copyright (C) Copyright 2010 Edouard DUPIN
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Annexe
==================
sudo cp data/edn.desktop /usr/share/applications/