fxCreator/jni/appl/generator.cpp
2012-07-25 12:31:27 +02:00

1180 lines
22 KiB
C++

/**
*******************************************************************************
* @file appl/generator.h
* @brief Fx Creator : audio generator (header)
* @author Edouard DUPIN
* @date 24/07/2012
* @par Project
* fxCreator
*
* @par Copyright
* Copyright 2010 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
* You can not earn money with this Software (if the source extract from Edn
* represent less than 50% of original Sources)
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <appl/Debug.h>
#include <appl/generator.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#undef __class__
#define __class__ "generator"
#define rnd(n) (rand()%(n+1))
#define PI 3.14159265f
float frnd(float range)
{
return (float)rnd(10000)/10000*range;
}
int32_t wave_type;
float p_base_freq;
float p_freq_limit;
float p_freq_ramp;
float p_freq_dramp;
float p_duty;
float p_duty_ramp;
float p_vib_strength;
float p_vib_speed;
float p_vib_delay;
float p_env_attack;
float p_env_sustain;
float p_env_decay;
float p_env_punch;
bool filter_on;
float p_lpf_resonance;
float p_lpf_freq;
float p_lpf_ramp;
float p_hpf_freq;
float p_hpf_ramp;
float p_pha_offset;
float p_pha_ramp;
float p_repeat_speed;
float p_arp_speed;
float p_arp_mod;
float master_vol=0.05f;
float sound_vol=0.5f;
bool playing_sample=false;
int32_t phase;
double fperiod;
double fmaxperiod;
double fslide;
double fdslide;
int32_t period;
float square_duty;
float square_slide;
int32_t env_stage;
int32_t env_time;
int32_t env_length[3];
float env_vol;
float fphase;
float fdphase;
int32_t iphase;
float phaser_buffer[1024];
int32_t ipp;
float noise_buffer[32];
float fltp;
float fltdp;
float fltw;
float fltw_d;
float fltdmp;
float fltphp;
float flthp;
float flthp_d;
float vib_phase;
float vib_speed;
float vib_amp;
int32_t rep_time;
int32_t rep_limit;
int32_t arp_time;
int32_t arp_limit;
double arp_mod;
float* vselected=NULL;
int32_t vcurbutton=-1;
int32_t wav_bits=16;
int32_t wav_freq=44100;
int32_t file_sampleswritten;
float filesample=0.0f;
int32_t fileacc=0;
void ResetParams()
{
wave_type=0;
p_base_freq=0.3f;
p_freq_limit=0.0f;
p_freq_ramp=0.0f;
p_freq_dramp=0.0f;
p_duty=0.0f;
p_duty_ramp=0.0f;
p_vib_strength=0.0f;
p_vib_speed=0.0f;
p_vib_delay=0.0f;
p_env_attack=0.0f;
p_env_sustain=0.3f;
p_env_decay=0.4f;
p_env_punch=0.0f;
filter_on=false;
p_lpf_resonance=0.0f;
p_lpf_freq=1.0f;
p_lpf_ramp=0.0f;
p_hpf_freq=0.0f;
p_hpf_ramp=0.0f;
p_pha_offset=0.0f;
p_pha_ramp=0.0f;
p_repeat_speed=0.0f;
p_arp_speed=0.0f;
p_arp_mod=0.0f;
}
bool LoadSettings(char* filename)
{
FILE* file=fopen(filename, "rb");
if(!file)
return false;
int version=0;
fread(&version, 1, sizeof(int), file);
if(version!=100 && version!=101 && version!=102)
return false;
fread(&wave_type, 1, sizeof(int), file);
sound_vol=0.5f;
if(version==102)
fread(&sound_vol, 1, sizeof(float), file);
fread(&p_base_freq, 1, sizeof(float), file);
fread(&p_freq_limit, 1, sizeof(float), file);
fread(&p_freq_ramp, 1, sizeof(float), file);
if(version>=101)
fread(&p_freq_dramp, 1, sizeof(float), file);
fread(&p_duty, 1, sizeof(float), file);
fread(&p_duty_ramp, 1, sizeof(float), file);
fread(&p_vib_strength, 1, sizeof(float), file);
fread(&p_vib_speed, 1, sizeof(float), file);
fread(&p_vib_delay, 1, sizeof(float), file);
fread(&p_env_attack, 1, sizeof(float), file);
fread(&p_env_sustain, 1, sizeof(float), file);
fread(&p_env_decay, 1, sizeof(float), file);
fread(&p_env_punch, 1, sizeof(float), file);
fread(&filter_on, 1, sizeof(bool), file);
fread(&p_lpf_resonance, 1, sizeof(float), file);
fread(&p_lpf_freq, 1, sizeof(float), file);
fread(&p_lpf_ramp, 1, sizeof(float), file);
fread(&p_hpf_freq, 1, sizeof(float), file);
fread(&p_hpf_ramp, 1, sizeof(float), file);
fread(&p_pha_offset, 1, sizeof(float), file);
fread(&p_pha_ramp, 1, sizeof(float), file);
fread(&p_repeat_speed, 1, sizeof(float), file);
if(version>=101)
{
fread(&p_arp_speed, 1, sizeof(float), file);
fread(&p_arp_mod, 1, sizeof(float), file);
}
fclose(file);
return true;
}
bool SaveSettings(char* filename)
{
FILE* file=fopen(filename, "wb");
if(!file)
return false;
int version=102;
fwrite(&version, 1, sizeof(int), file);
fwrite(&wave_type, 1, sizeof(int), file);
fwrite(&sound_vol, 1, sizeof(float), file);
fwrite(&p_base_freq, 1, sizeof(float), file);
fwrite(&p_freq_limit, 1, sizeof(float), file);
fwrite(&p_freq_ramp, 1, sizeof(float), file);
fwrite(&p_freq_dramp, 1, sizeof(float), file);
fwrite(&p_duty, 1, sizeof(float), file);
fwrite(&p_duty_ramp, 1, sizeof(float), file);
fwrite(&p_vib_strength, 1, sizeof(float), file);
fwrite(&p_vib_speed, 1, sizeof(float), file);
fwrite(&p_vib_delay, 1, sizeof(float), file);
fwrite(&p_env_attack, 1, sizeof(float), file);
fwrite(&p_env_sustain, 1, sizeof(float), file);
fwrite(&p_env_decay, 1, sizeof(float), file);
fwrite(&p_env_punch, 1, sizeof(float), file);
fwrite(&filter_on, 1, sizeof(bool), file);
fwrite(&p_lpf_resonance, 1, sizeof(float), file);
fwrite(&p_lpf_freq, 1, sizeof(float), file);
fwrite(&p_lpf_ramp, 1, sizeof(float), file);
fwrite(&p_hpf_freq, 1, sizeof(float), file);
fwrite(&p_hpf_ramp, 1, sizeof(float), file);
fwrite(&p_pha_offset, 1, sizeof(float), file);
fwrite(&p_pha_ramp, 1, sizeof(float), file);
fwrite(&p_repeat_speed, 1, sizeof(float), file);
fwrite(&p_arp_speed, 1, sizeof(float), file);
fwrite(&p_arp_mod, 1, sizeof(float), file);
fclose(file);
return true;
}
void ResetSample(bool restart)
{
if(!restart) {
phase=0;
}
fperiod=100.0/(p_base_freq*p_base_freq+0.001);
period=(int)fperiod;
fmaxperiod=100.0/(p_freq_limit*p_freq_limit+0.001);
fslide=1.0-pow((double)p_freq_ramp, 3.0)*0.01;
fdslide=-pow((double)p_freq_dramp, 3.0)*0.000001;
square_duty=0.5f-p_duty*0.5f;
square_slide=-p_duty_ramp*0.00005f;
if(p_arp_mod>=0.0f) {
arp_mod=1.0-pow((double)p_arp_mod, 2.0)*0.9;
} else {
arp_mod=1.0+pow((double)p_arp_mod, 2.0)*10.0;
}
arp_time=0;
arp_limit=(int)(pow(1.0f-p_arp_speed, 2.0f)*20000+32);
if(p_arp_speed==1.0f) {
arp_limit=0;
}
if(!restart) {
// reset filter
fltp=0.0f;
fltdp=0.0f;
fltw=pow(p_lpf_freq, 3.0f)*0.1f;
fltw_d=1.0f+p_lpf_ramp*0.0001f;
fltdmp=5.0f/(1.0f+pow(p_lpf_resonance, 2.0f)*20.0f)*(0.01f+fltw);
if(fltdmp>0.8f) {
fltdmp=0.8f;
}
fltphp=0.0f;
flthp=pow(p_hpf_freq, 2.0f)*0.1f;
flthp_d=1.0+p_hpf_ramp*0.0003f;
// reset vibrato
vib_phase=0.0f;
vib_speed=pow(p_vib_speed, 2.0f)*0.01f;
vib_amp=p_vib_strength*0.5f;
// reset envelope
env_vol=0.0f;
env_stage=0;
env_time=0;
env_length[0]=(int)(p_env_attack*p_env_attack*100000.0f);
env_length[1]=(int)(p_env_sustain*p_env_sustain*100000.0f);
env_length[2]=(int)(p_env_decay*p_env_decay*100000.0f);
fphase=pow(p_pha_offset, 2.0f)*1020.0f;
if(p_pha_offset<0.0f) {
fphase=-fphase;
}
fdphase=pow(p_pha_ramp, 2.0f)*1.0f;
if(p_pha_ramp<0.0f) {
fdphase=-fdphase;
}
iphase=abs((int)fphase);
ipp=0;
for(int i=0;i<1024;i++) {
phaser_buffer[i]=0.0f;
}
for(int i=0;i<32;i++) {
noise_buffer[i]=frnd(2.0f)-1.0f;
}
rep_time=0;
rep_limit=(int)(pow(1.0f-p_repeat_speed, 2.0f)*20000+32);
if(p_repeat_speed==0.0f) {
rep_limit=0;
}
}
}
void generator::PlaySample(void)
{
ResetSample(false);
playing_sample=true;
}
void SynthSample(int length, float* buffer, FILE* file)
{
for(int i=0;i<length;i++) {
if(!playing_sample) {
break;
}
rep_time++;
if(rep_limit!=0 && rep_time>=rep_limit) {
rep_time=0;
ResetSample(true);
}
// frequency envelopes/arpeggios
arp_time++;
if(arp_limit!=0 && arp_time>=arp_limit) {
arp_limit=0;
fperiod*=arp_mod;
}
fslide+=fdslide;
fperiod*=fslide;
if(fperiod>fmaxperiod) {
fperiod=fmaxperiod;
if(p_freq_limit>0.0f) {
playing_sample=false;
}
}
float rfperiod=fperiod;
if(vib_amp>0.0f) {
vib_phase+=vib_speed;
rfperiod=fperiod*(1.0+sin(vib_phase)*vib_amp);
}
period=(int)rfperiod;
if(period<8) {
period=8;
}
square_duty+=square_slide;
if(square_duty<0.0f) {
square_duty=0.0f;
}
if(square_duty>0.5f) {
square_duty=0.5f;
}
// volume envelope
env_time++;
if(env_time>env_length[env_stage]) {
env_time=0;
env_stage++;
if(env_stage==3) {
playing_sample=false;
}
}
if(env_stage==0) {
env_vol=(float)env_time/env_length[0];
}
if(env_stage==1) {
env_vol=1.0f+pow(1.0f-(float)env_time/env_length[1], 1.0f)*2.0f*p_env_punch;
}
if(env_stage==2) {
env_vol=1.0f-(float)env_time/env_length[2];
}
// phaser step
fphase+=fdphase;
iphase=abs((int)fphase);
if(iphase>1023) {
iphase=1023;
}
if(flthp_d!=0.0f) {
flthp*=flthp_d;
if(flthp<0.00001f) {
flthp=0.00001f;
}
if(flthp>0.1f) {
flthp=0.1f;
}
}
float ssample=0.0f;
for(int si=0;si<8;si++) // 8x supersampling
{
float sample=0.0f;
phase++;
if(phase>=period) {
phase%=period;
if(wave_type==3) {
for(int i=0;i<32;i++) {
noise_buffer[i]=frnd(2.0f)-1.0f;
}
}
}
// base waveform
float fp=(float)phase/period;
switch(wave_type)
{
case 0: // square
if(fp<square_duty) {
sample=0.5f;
}else {
sample=-0.5f;
}
break;
case 1: // sawtooth
sample=1.0f-fp*2;
break;
case 2: // sine
sample=(float)sin(fp*2*PI);
break;
case 3: // noise
sample=noise_buffer[phase*32/period];
break;
}
// lp filter
float pp=fltp;
fltw*=fltw_d;
if(fltw<0.0f) {
fltw=0.0f;
}
if(fltw>0.1f) {
fltw=0.1f;
}
if(p_lpf_freq!=1.0f) {
fltdp+=(sample-fltp)*fltw;
fltdp-=fltdp*fltdmp;
} else {
fltp=sample;
fltdp=0.0f;
}
fltp+=fltdp;
// hp filter
fltphp+=fltp-pp;
fltphp-=fltphp*flthp;
sample=fltphp;
// phaser
phaser_buffer[ipp&1023]=sample;
sample+=phaser_buffer[(ipp-iphase+1024)&1023];
ipp=(ipp+1)&1023;
// final accumulation and envelope application
ssample+=sample*env_vol;
}
ssample=ssample/8*master_vol;
ssample*=2.0f*sound_vol;
if(buffer!=NULL) {
if(ssample>1.0f) {
ssample=1.0f;
}
if(ssample<-1.0f) {
ssample=-1.0f;
}
*buffer++=ssample;
}
if(file!=NULL) {
// quantize depending on format
// accumulate/count to accomodate variable sample rate?
ssample*=4.0f; // arbitrary gain to get reasonable output volume...
if(ssample>1.0f) {
ssample=1.0f;
}
if(ssample<-1.0f) {
ssample=-1.0f;
}
filesample+=ssample;
fileacc++;
if(wav_freq==44100 || fileacc==2) {
filesample/=fileacc;
fileacc=0;
if(wav_bits==16) {
short isample=(short)(filesample*32000);
fwrite(&isample, 1, 2, file);
} else {
unsigned char isample=(unsigned char)(filesample*127+128);
fwrite(&isample, 1, 1, file);
}
filesample=0.0f;
}
file_sampleswritten++;
}
}
}
//lets use SDL in stead
void generator::GenerateAudio(int16_t * bufferInterlace, int32_t nbSample, int32_t nbChannels)
{
if (playing_sample) {
float fbuf[nbSample];
memset(fbuf, 0, sizeof(float));
SynthSample(nbSample, fbuf, NULL);
while (nbSample--) {
float f = fbuf[nbSample];
if (f < -1.0) {
f = -1.0;
}
if (f > 1.0) {
f = 1.0;
}
for (int32_t iii=0; iii<nbChannels; iii++) {
bufferInterlace[nbSample*nbChannels+iii] = (int16_t)(f * 32767);
}
}
}
}
bool ExportWAV(char* filename)
{
FILE* foutput=fopen(filename, "wb");
if(!foutput) {
return false;
}
// write wav header
uint32_t dword=0;
uint16_t word=0;
fwrite("RIFF", 4, 1, foutput); // "RIFF"
dword=0;
fwrite(&dword, 1, 4, foutput); // remaining file size
fwrite("WAVE", 4, 1, foutput); // "WAVE"
fwrite("fmt ", 4, 1, foutput); // "fmt "
dword=16;
fwrite(&dword, 1, 4, foutput); // chunk size
word=1;
fwrite(&word, 1, 2, foutput); // compression code
word=1;
fwrite(&word, 1, 2, foutput); // channels
dword=wav_freq;
fwrite(&dword, 1, 4, foutput); // sample rate
dword=wav_freq*wav_bits/8;
fwrite(&dword, 1, 4, foutput); // bytes/sec
word=wav_bits/8;
fwrite(&word, 1, 2, foutput); // block align
word=wav_bits;
fwrite(&word, 1, 2, foutput); // bits per sample
fwrite("data", 4, 1, foutput); // "data"
dword=0;
int foutstream_datasize=ftell(foutput);
fwrite(&dword, 1, 4, foutput); // chunk size
// write sample data
file_sampleswritten=0;
filesample=0.0f;
fileacc=0;
generator::PlaySample();
while(playing_sample) {
SynthSample(256, NULL, foutput);
}
// seek back to header and write size info
fseek(foutput, 4, SEEK_SET);
dword=0;
dword=foutstream_datasize-4+file_sampleswritten*wav_bits/8;
fwrite(&dword, 1, 4, foutput); // remaining file size
fseek(foutput, foutstream_datasize, SEEK_SET);
dword=file_sampleswritten*wav_bits/8;
fwrite(&dword, 1, 4, foutput); // chunk size (data)
fclose(foutput);
return true;
}
// pickup/coin
void generator::GenerateBasicPickUpCoin(void)
{
ResetParams();
p_base_freq=0.4f+frnd(0.5f);
p_env_attack=0.0f;
p_env_sustain=frnd(0.1f);
p_env_decay=0.1f+frnd(0.4f);
p_env_punch=0.3f+frnd(0.3f);
if(rnd(1)) {
p_arp_speed=0.5f+frnd(0.2f);
p_arp_mod=0.2f+frnd(0.4f);
}
PlaySample();
}
void generator::GenerateBasicLaserShoot(void)
{
ResetParams();
wave_type=rnd(2);
if(wave_type==2 && rnd(1)) {
wave_type=rnd(1);
}
p_base_freq=0.5f+frnd(0.5f);
p_freq_limit=p_base_freq-0.2f-frnd(0.6f);
if(p_freq_limit<0.2f) {
p_freq_limit=0.2f;
}
p_freq_ramp=-0.15f-frnd(0.2f);
if(rnd(2)==0) {
p_base_freq=0.3f+frnd(0.6f);
p_freq_limit=frnd(0.1f);
p_freq_ramp=-0.35f-frnd(0.3f);
}
if(rnd(1)) {
p_duty=frnd(0.5f);
p_duty_ramp=frnd(0.2f);
} else {
p_duty=0.4f+frnd(0.5f);
p_duty_ramp=-frnd(0.7f);
}
p_env_attack=0.0f;
p_env_sustain=0.1f+frnd(0.2f);
p_env_decay=frnd(0.4f);
if(rnd(1)) {
p_env_punch=frnd(0.3f);
}
if(rnd(2)==0) {
p_pha_offset=frnd(0.2f);
p_pha_ramp=-frnd(0.2f);
}
if(rnd(1)){
p_hpf_freq=frnd(0.3f);
}
PlaySample();
}
void generator::GenerateBasicExplosion(void)
{
ResetParams();
wave_type=3;
if(rnd(1)) {
p_base_freq=0.1f+frnd(0.4f);
p_freq_ramp=-0.1f+frnd(0.4f);
} else {
p_base_freq=0.2f+frnd(0.7f);
p_freq_ramp=-0.2f-frnd(0.2f);
}
p_base_freq*=p_base_freq;
if(rnd(4)==0) {
p_freq_ramp=0.0f;
}
if(rnd(2)==0) {
p_repeat_speed=0.3f+frnd(0.5f);
}
p_env_attack=0.0f;
p_env_sustain=0.1f+frnd(0.3f);
p_env_decay=frnd(0.5f);
if(rnd(1)==0) {
p_pha_offset=-0.3f+frnd(0.9f);
p_pha_ramp=-frnd(0.3f);
}
p_env_punch=0.2f+frnd(0.6f);
if(rnd(1)) {
p_vib_strength=frnd(0.7f);
p_vib_speed=frnd(0.6f);
}
if(rnd(2)==0) {
p_arp_speed=0.6f+frnd(0.3f);
p_arp_mod=0.8f-frnd(1.6f);
}
PlaySample();
}
void generator::GenerateBasicPowerUp(void)
{
ResetParams();
if(rnd(1)) {
wave_type=1;
} else {
p_duty=frnd(0.6f);
}
if(rnd(1)) {
p_base_freq=0.2f+frnd(0.3f);
p_freq_ramp=0.1f+frnd(0.4f);
p_repeat_speed=0.4f+frnd(0.4f);
} else {
p_base_freq=0.2f+frnd(0.3f);
p_freq_ramp=0.05f+frnd(0.2f);
if(rnd(1)) {
p_vib_strength=frnd(0.7f);
p_vib_speed=frnd(0.6f);
}
}
p_env_attack=0.0f;
p_env_sustain=frnd(0.4f);
p_env_decay=0.1f+frnd(0.4f);
PlaySample();
}
void generator::GenerateBasicHitHurt(void)
{
ResetParams();
wave_type=rnd(2);
if(wave_type==2) {
wave_type=3;
}
if(wave_type==0) {
p_duty=frnd(0.6f);
}
p_base_freq=0.2f+frnd(0.6f);
p_freq_ramp=-0.3f-frnd(0.4f);
p_env_attack=0.0f;
p_env_sustain=frnd(0.1f);
p_env_decay=0.1f+frnd(0.2f);
if(rnd(1)) {
p_hpf_freq=frnd(0.3f);
}
PlaySample();
}
void generator::GenerateBasicJump(void)
{
ResetParams();
wave_type=0;
p_duty=frnd(0.6f);
p_base_freq=0.3f+frnd(0.3f);
p_freq_ramp=0.1f+frnd(0.2f);
p_env_attack=0.0f;
p_env_sustain=0.1f+frnd(0.3f);
p_env_decay=0.1f+frnd(0.2f);
if(rnd(1)) {
p_hpf_freq=frnd(0.3f);
}
if(rnd(1)) {
p_lpf_freq=1.0f-frnd(0.6f);
}
PlaySample();
}
void generator::GenerateBasicBlipSelect(void)
{
ResetParams();
wave_type=rnd(1);
if(wave_type==0) {
p_duty=frnd(0.6f);
}
p_base_freq=0.2f+frnd(0.4f);
p_env_attack=0.0f;
p_env_sustain=0.1f+frnd(0.1f);
p_env_decay=frnd(0.2f);
p_hpf_freq=0.1f;
PlaySample();
}
void generator::GenerateBasicRandom(void)
{
p_base_freq=pow(frnd(2.0f)-1.0f, 2.0f);
if(rnd(1)) {
p_base_freq=pow(frnd(2.0f)-1.0f, 3.0f)+0.5f;
}
p_freq_limit=0.0f;
p_freq_ramp=pow(frnd(2.0f)-1.0f, 5.0f);
if(p_base_freq>0.7f && p_freq_ramp>0.2f) {
p_freq_ramp=-p_freq_ramp;
}
if(p_base_freq<0.2f && p_freq_ramp<-0.05f) {
p_freq_ramp=-p_freq_ramp;
}
p_freq_dramp=pow(frnd(2.0f)-1.0f, 3.0f);
p_duty=frnd(2.0f)-1.0f;
p_duty_ramp=pow(frnd(2.0f)-1.0f, 3.0f);
p_vib_strength=pow(frnd(2.0f)-1.0f, 3.0f);
p_vib_speed=frnd(2.0f)-1.0f;
p_vib_delay=frnd(2.0f)-1.0f;
p_env_attack=pow(frnd(2.0f)-1.0f, 3.0f);
p_env_sustain=pow(frnd(2.0f)-1.0f, 2.0f);
p_env_decay=frnd(2.0f)-1.0f;
p_env_punch=pow(frnd(0.8f), 2.0f);
if(p_env_attack+p_env_sustain+p_env_decay<0.2f) {
p_env_sustain+=0.2f+frnd(0.3f);
p_env_decay+=0.2f+frnd(0.3f);
}
p_lpf_resonance=frnd(2.0f)-1.0f;
p_lpf_freq=1.0f-pow(frnd(1.0f), 3.0f);
p_lpf_ramp=pow(frnd(2.0f)-1.0f, 3.0f);
if(p_lpf_freq<0.1f && p_lpf_ramp<-0.05f) {
p_lpf_ramp=-p_lpf_ramp;
}
p_hpf_freq=pow(frnd(1.0f), 5.0f);
p_hpf_ramp=pow(frnd(2.0f)-1.0f, 5.0f);
p_pha_offset=pow(frnd(2.0f)-1.0f, 3.0f);
p_pha_ramp=pow(frnd(2.0f)-1.0f, 3.0f);
p_repeat_speed=frnd(2.0f)-1.0f;
p_arp_speed=frnd(2.0f)-1.0f;
p_arp_mod=frnd(2.0f)-1.0f;
PlaySample();
}
void generator::GenerateBasicMutate(void)
{
if(rnd(1)) p_base_freq+=frnd(0.1f)-0.05f;
// if(rnd(1)) p_freq_limit+=frnd(0.1f)-0.05f;
if(rnd(1)) p_freq_ramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_freq_dramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_duty+=frnd(0.1f)-0.05f;
if(rnd(1)) p_duty_ramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_vib_strength+=frnd(0.1f)-0.05f;
if(rnd(1)) p_vib_speed+=frnd(0.1f)-0.05f;
if(rnd(1)) p_vib_delay+=frnd(0.1f)-0.05f;
if(rnd(1)) p_env_attack+=frnd(0.1f)-0.05f;
if(rnd(1)) p_env_sustain+=frnd(0.1f)-0.05f;
if(rnd(1)) p_env_decay+=frnd(0.1f)-0.05f;
if(rnd(1)) p_env_punch+=frnd(0.1f)-0.05f;
if(rnd(1)) p_lpf_resonance+=frnd(0.1f)-0.05f;
if(rnd(1)) p_lpf_freq+=frnd(0.1f)-0.05f;
if(rnd(1)) p_lpf_ramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_hpf_freq+=frnd(0.1f)-0.05f;
if(rnd(1)) p_hpf_ramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_pha_offset+=frnd(0.1f)-0.05f;
if(rnd(1)) p_pha_ramp+=frnd(0.1f)-0.05f;
if(rnd(1)) p_repeat_speed+=frnd(0.1f)-0.05f;
if(rnd(1)) p_arp_speed+=frnd(0.1f)-0.05f;
if(rnd(1)) p_arp_mod+=frnd(0.1f)-0.05f;
PlaySample();
}
void generator::SetWaveType(int32_t newVal)
{
wave_type = newVal;
}
int32_t generator::GetWaveType(void)
{
return wave_type;
}
void generator::SetBaseFreq(float newVal)
{
p_base_freq = newVal;
}
float generator::GetBaseFreq(void)
{
return p_base_freq;
}
void generator::SetFreqLimit(float newVal)
{
p_freq_limit = newVal;
}
float generator::GetFreqLimit(void)
{
return p_freq_limit;
}
void generator::SetFreqRamp(float newVal)
{
p_freq_ramp = newVal;
}
float generator::GetFreqRamp(void)
{
return p_freq_ramp;
}
void generator::SetFreqDRamp(float newVal)
{
p_freq_dramp = newVal;
}
float generator::GetFreqDRamp(void)
{
return p_freq_dramp;
}
void generator::SetDuty(float newVal)
{
p_duty = newVal;
}
float generator::GetDuty(void)
{
return p_duty;
}
void generator::SetDutyRamp(float newVal)
{
p_duty_ramp = newVal;
}
float generator::GetDutyRamp(void)
{
return p_duty_ramp;
}
void generator::SetVibStrength(float newVal)
{
p_vib_strength = newVal;
}
float generator::GetVibStrength(void)
{
return p_vib_strength;
}
void generator::SetVibSpeed(float newVal)
{
p_vib_speed = newVal;
}
float generator::GetVibSpeed(void)
{
return p_vib_speed;
}
void generator::SetVibDelay(float newVal)
{
p_vib_delay = newVal;
}
float generator::GetVibDelay(void)
{
return p_vib_delay;
}
void generator::SetEnvAttack(float newVal)
{
p_env_attack = newVal;
}
float generator::GetEnvAttack(void)
{
return p_env_attack;
}
void generator::SetEnvSustain(float newVal)
{
p_env_sustain = newVal;
}
float generator::GetEnvSustain(void)
{
return p_env_sustain;
}
void generator::SetEnvDecay(float newVal)
{
p_env_decay = newVal;
}
float generator::GetEnvDecay(void)
{
return p_env_decay;
}
void generator::SetEnvPunch(float newVal)
{
p_env_punch = newVal;
}
float generator::GetEnvPunch(void)
{
return p_env_punch;
}
void generator::SetFilterOn(bool newVal)
{
filter_on = newVal;
}
bool generator::GetFilterOn(void)
{
return filter_on;
}
void generator::SetLPFResonance(float newVal)
{
p_lpf_resonance = newVal;
}
float generator::GetLPFResonance(void)
{
return p_lpf_resonance;
}
void generator::SetLPFFreq(float newVal)
{
p_lpf_freq = newVal;
}
float generator::GetLPFFreq(void)
{
return p_lpf_freq;
}
void generator::SetLPFRamp(float newVal)
{
p_lpf_ramp = newVal;
}
float generator::GetLPFRamp(void)
{
return p_lpf_ramp;
}
void generator::SetHPFFreq(float newVal)
{
p_hpf_freq = newVal;
}
float generator::GetHPFFreq(void)
{
return p_hpf_freq;
}
void generator::SetHPFRamp(float newVal)
{
p_hpf_ramp = newVal;
}
float generator::GetHPFRamp(void)
{
return p_hpf_ramp;
}
void generator::SetPhaseOffset(float newVal)
{
p_pha_offset = newVal;
}
float generator::GetPhaseOffset(void)
{
return p_pha_offset;
}
void generator::SetPhaseRamp(float newVal)
{
p_pha_ramp = newVal;
}
float generator::GetPhaseRamp(void)
{
return p_pha_ramp;
}
void generator::SetRepeatSpeed(float newVal)
{
p_repeat_speed = newVal;
}
float generator::GetRepeatSpeed(void)
{
return p_repeat_speed;
}
void generator::SetArpSpeed(float newVal)
{
p_arp_speed = newVal;
}
float generator::GetArpSpeed(void)
{
return p_arp_speed;
}
void generator::SetArpMod(float newVal)
{
p_arp_mod = newVal;
}
float generator::GetArpMod(void)
{
return p_arp_mod;
}
void generator::SetMasterVolume(float newVal)
{
master_vol = newVal;
}
float generator::GetMasterVolume(void)
{
return master_vol;
}
void generator::SetSoundVolume(float newVal)
{
sound_vol = newVal;
}
float generator::GetSoundVolume(void)
{
return sound_vol;
}