100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
/**
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*******************************************************************************
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* @file appl/generator.cpp
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* @brief Fx Creator : audio generator (Sources)
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* @author Edouard DUPIN
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* @date 24/07/2012
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* @par Project
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* fxCreator
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*
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* @par Copyright
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* Copyright 2010 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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* You can not earn money with this Software (if the source extract from Edn
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* represent less than 50% of original Sources)
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#ifndef __GENERATOR_H__
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#define __GENERATOR_H__
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namespace generator {
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void PlaySample(void);
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void GenerateAudio(int16_t * bufferInterlace, int32_t nbSample, int32_t nbChannels);
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void GenerateBasicPickUpCoin(void);
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void GenerateBasicLaserShoot(void);
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void GenerateBasicExplosion(void);
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void GenerateBasicPowerUp(void);
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void GenerateBasicHitHurt(void);
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void GenerateBasicJump(void);
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void GenerateBasicBlipSelect(void);
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void GenerateBasicRandom(void);
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void GenerateBasicMutate(void);
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void SetWaveType(int32_t newVal);
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int32_t GetWaveType(void);
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void SetBaseFreq(float newVal);
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float GetBaseFreq(void);
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void SetFreqLimit(float newVal);
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float GetFreqLimit(void);
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void SetFreqRamp(float newVal);
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float GetFreqRamp(void);
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void SetFreqDRamp(float newVal);
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float GetFreqDRamp(void);
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void SetDuty(float newVal);
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float GetDuty(void);
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void SetDutyRamp(float newVal);
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float GetDutyRamp(void);
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void SetVibStrength(float newVal);
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float GetVibStrength(void);
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void SetVibSpeed(float newVal);
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float GetVibSpeed(void);
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void SetVibDelay(float newVal);
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float GetVibDelay(void);
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void SetEnvAttack(float newVal);
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float GetEnvAttack(void);
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void SetEnvSustain(float newVal);
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float GetEnvSustain(void);
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void SetEnvDecay(float newVal);
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float GetEnvDecay(void);
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void SetEnvPunch(float newVal);
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float GetEnvPunch(void);
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void SetFilterOn(bool newVal);
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bool GetFilterOn(void);
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void SetLPFResonance(float newVal);
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float GetLPFResonance(void);
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void SetLPFFreq(float newVal);
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float GetLPFFreq(void);
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void SetLPFRamp(float newVal);
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float GetLPFRamp(void);
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void SetHPFFreq(float newVal);
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float GetHPFFreq(void);
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void SetHPFRamp(float newVal);
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float GetHPFRamp(void);
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void SetPhaseOffset(float newVal);
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float GetPhaseOffset(void);
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void SetPhaseRamp(float newVal);
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float GetPhaseRamp(void);
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void SetRepeatSpeed(float newVal);
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float GetRepeatSpeed(void);
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void SetArpSpeed(float newVal);
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float GetArpSpeed(void);
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void SetArpMod(float newVal);
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float GetArpMod(void);
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void SetMasterVolume(float newVal);
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float GetMasterVolume(void);
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void SetSoundVolume(float newVal);
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float GetSoundVolume(void);
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};
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#endif
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