audio-river/river/io/NodePortAudio.h

53 lines
1.3 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2015, Edouard DUPIN, all right reserved
* @license APACHE v2.0 (see license file)
*/
#ifndef __RIVER_IO_NODE_PORTAUDIO_H__
#define __RIVER_IO_NODE_PORTAUDIO_H__
#ifdef __PORTAUDIO_INFERFACE__
#include <river/Interface.h>
#include <river/io/Node.h>
#include <portaudio.h>
namespace river {
namespace io {
class Manager;
class NodePortAudio : public Node {
protected:
/**
* @brief Constructor
*/
NodePortAudio(const std::string& _name, const std11::shared_ptr<const ejson::Object>& _config);
public:
static std11::shared_ptr<NodePortAudio> create(const std::string& _name, const std11::shared_ptr<const ejson::Object>& _config);
/**
* @brief Destructor
*/
virtual ~NodePortAudio();
virtual bool isHarwareNode() {
return true;
};
protected:
PaStream* m_stream;
public:
int32_t duplexCallback(const void* _inputBuffer,
const std11::chrono::system_clock::time_point& _timeInput,
void* _outputBuffer,
const std11::chrono::system_clock::time_point& _timeOutput,
uint32_t _nbChunk,
PaStreamCallbackFlags _status);
protected:
virtual void start();
virtual void stop();
};
}
}
#endif
#endif