audio-ess/audio/ess/effects.h

45 lines
1.4 KiB
C++

/**
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license APACHE v2.0 (see license file)
*/
#pragma once
#include <etk/types.h>
#include <etk/math/Vector3D.h>
#include <audio/river/Interface.h>
#include <audio/river/Manager.h>
#include <audio/ess/LoadedFile.h>
#include <mutex>
namespace audio {
namespace ess {
class Effects {
private:
mutable std::mutex m_mutex;
ememory::SharedPtr<audio::river::Manager> m_manager;
ememory::SharedPtr<audio::river::Interface> m_interface;
public:
Effects(const ememory::SharedPtr<audio::river::Manager>& _manager);
~Effects();
private:
void onDataNeeded(void* _data,
const audio::Time& _playTime,
const size_t& _nbChunk,
enum audio::format _format,
uint32_t _sampleRate,
const std::vector<audio::channel>& _map);
std::vector<std::pair<ememory::SharedPtr<audio::ess::LoadedFile>, int32_t>> m_playing; //!< current music read
std::vector<std::pair<std::string, ememory::SharedPtr<audio::ess::LoadedFile>>> m_list; //!< list of all effect loaded
public:
void load(const std::string& _file, const std::string& _name);
int32_t getId(const std::string& _name);
void play(const std::string& _name, const vec3& _pos = vec3(0,0,0));
void play(int32_t _id, const vec3& _pos = vec3(0,0,0));
void stop();
void clear();
};
}
}