audio-ess/audio/ess/ess.cpp

114 lines
3.0 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license APACHE v2.0 (see license file)
*/
#include <etk/types.h>
#include <audio/river/Interface.h>
#include <audio/river/Manager.h>
#include <audio/ess/ess.h>
#include <audio/ess/debug.h>
class OutputInterface {
private:
std::shared_ptr<audio::river::Manager> m_manager;
std::shared_ptr<audio::river::Interface> m_interface;
public:
OutputInterface() {
m_manager = audio::river::Manager::create("testApplication");
//Set stereo output:
std::vector<audio::channel> channelMap;
channelMap.push_back(audio::channel_frontLeft);
channelMap.push_back(audio::channel_frontRight);
m_interface = m_manager->createOutput(48000,
channelMap,
audio::format_int16,
"speaker");
if (m_interface == nullptr) {
EWOLSA_ERROR("can not allocate output interface ... ");
return;
}
m_interface->setName("audio::ess::basicOutput");
// set callback mode ...
m_interface->setOutputCallback(std::bind(&OutputInterface::onDataNeeded,
this,
std::placeholders::_1,
std::placeholders::_2,
std::placeholders::_3,
std::placeholders::_4,
std::placeholders::_5,
std::placeholders::_6));
m_interface->start();
}
~OutputInterface() {
if (m_interface == nullptr) {
return;
}
m_interface->stop();
m_interface.reset();
m_manager.reset();
}
void onDataNeeded(void* _data,
const audio::Time& _playTime,
const size_t& _nbChunk,
enum audio::format _format,
uint32_t _sampleRate,
const std::vector<audio::channel>& _map) {
if (_format != audio::format_int16) {
EWOLSA_ERROR("call wrong type ... (need int16_t)");
}
// call music
audio::ess::music::getData(static_cast<int16_t*>(_data), _nbChunk, _map.size());
// call Effects
audio::ess::effects::getData(static_cast<int16_t*>(_data), _nbChunk, _map.size());
}
};
std::shared_ptr<OutputInterface> g_ioInterface;
void audio::ess::init() {
g_ioInterface = std::make_shared<OutputInterface>();
}
void audio::ess::unInit() {
g_ioInterface.reset();
}
void audio::ess::loadSoundSet(const std::string& _data) {
}
void audio::ess::loadSoundSet(const etk::FSNode& _file) {
}
void audio::ess::musicPlay(const std::string& _name) {
}
void audio::ess::musicStop() {
}
void audio::ess::musicVolume(float _dB) {
}
int32_t audio::ess::effectGetId(const std::string& _name) {
return -1;
}
void audio::ess::effectPlay(int32_t _name, const vec2& _pos=vec2(0,0)) {
}
void audio::ess::effectPlay(const std::string& _name, const vec2& _pos=vec2(0,0)) {
}