audio-blockEngine/eaudiofx/debug.hpp
Edouard DUPIN c01b518f05 [DEV] set compilation back ...
- update ejson
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2016-10-04 21:20:40 +02:00

40 lines
1.2 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2014, Edouard DUPIN, all right reserved
* @license APACHE v2.0 (see license file)
*/
#pragma once
#include <elog/log.hpp>
namespace eaudiofx {
int32_t getLogId();
};
#define EAUDIOFX_BASE(info,data) ELOG_BASE(eaudiofx::getLogId(),info,data)
#define EAUDIOFX_PRINT(data) EAUDIOFX_BASE(1, data)
#define EAUDIOFX_CRITICAL(data) EAUDIOFX_BASE(1, data)
#define EAUDIOFX_ERROR(data) EAUDIOFX_BASE(2, data)
#define EAUDIOFX_WARNING(data) EAUDIOFX_BASE(3, data)
#ifdef DEBUG
#define EAUDIOFX_INFO(data) EAUDIOFX_BASE(4, data)
#define EAUDIOFX_DEBUG(data) EAUDIOFX_BASE(5, data)
#define EAUDIOFX_VERBOSE(data) EAUDIOFX_BASE(6, data)
#define EAUDIOFX_TODO(data) EAUDIOFX_BASE(4, "TODO : " << data)
#else
#define EAUDIOFX_INFO(data) do { } while(false)
#define EAUDIOFX_DEBUG(data) do { } while(false)
#define EAUDIOFX_VERBOSE(data) do { } while(false)
#define EAUDIOFX_TODO(data) do { } while(false)
#endif
#define EAUDIOFX_ASSERT(cond,data) \
do { \
if (!(cond)) { \
EAUDIOFX_CRITICAL(data); \
assert(!#cond); \
} \
} while (0)