45 lines
868 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2014, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EAUDIOFX_PROCESSING_H__
#define __EAUDIOFX_PROCESSING_H__
#include <eaudiofx/core/audio.h>
#include <eaudiofx/core/Buffer.h>
#include <eaudiofx/core/Block.h>
#include <eaudiofx/core/BlockMeta.h>
#include <eaudiofx/Thread.h>
#include <vector>
namespace eaudiofx {
class Processing : public eaudiofx::BlockMeta, eaudiofx::Thread {
protected:
Processing();
void init() {
eaudiofx::BlockMeta::init();
};
public:
DECLARE_FACTORY(Processing);
virtual ~Processing() {};
public:
int32_t process();
int32_t start();
int32_t stop();
int32_t waitEndOfProcess();
// Thread interface :
virtual bool stateStart();
virtual bool stateRun();
virtual bool stateStop();
};
};
#endif