audio-blockEngine/audio/blockEngine/debug.hpp

42 lines
1.1 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2014, Edouard DUPIN, all right reserved
* @license APACHE v2.0 (see license file)
*/
#pragma once
#include <elog/log.hpp>
namespace audio {
namespace blockEngine {
int32_t getLogId();
}
}
#define ABE_BASE(info,data) ELOG_BASE(audio::blockEngine::getLogId(),info,data)
#define ABE_PRINT(data) ABE_BASE(1, data)
#define ABE_CRITICAL(data) ABE_BASE(1, data)
#define ABE_ERROR(data) ABE_BASE(2, data)
#define ABE_WARNING(data) ABE_BASE(3, data)
#ifdef DEBUG
#define ABE_INFO(data) ABE_BASE(4, data)
#define ABE_DEBUG(data) ABE_BASE(5, data)
#define ABE_VERBOSE(data) ABE_BASE(6, data)
#define ABE_TODO(data) ABE_BASE(4, "TODO : " << data)
#else
#define ABE_INFO(data) do { } while(false)
#define ABE_DEBUG(data) do { } while(false)
#define ABE_VERBOSE(data) do { } while(false)
#define ABE_TODO(data) do { } while(false)
#endif
#define ABE_ASSERT(cond,data) \
do { \
if (!(cond)) { \
ABE_CRITICAL(data); \
assert(!#cond); \
} \
} while (0)