/** * @author Edouard DUPIN * * @copyright 2014, Edouard DUPIN, all right reserved * * @license BSD v3 (see license file) */ #include #include eaudiofx::BufferAudio::BufferAudio(eaudiofx::Block& _parent) : eaudiofx::Buffer(_parent), m_frequency(0), m_nbChannel(0), m_data(0), m_allocated(0) { memset(m_channelType, 0, sizeof(m_channelType)); } eaudiofx::BufferAudio::~BufferAudio(void) { if (m_data != NULL) { delete[] m_data; m_data = NULL; } } void eaudiofx::BufferAudio::resize(size_t _newSize) { if (m_data != NULL) { delete[] m_data; m_data = NULL; } m_data = new float[_newSize]; if (m_data == NULL) { EAUDIOFX_ERROR("Can not allocate Buffer Audio"); } }