[STYLE] remove (void) in () to be c++ coherent
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@@ -24,7 +24,7 @@
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static const char* const g_eventPlay1 = "appl-play-1";
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static const char* const g_eventPlay2 = "appl-play-2";
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appl::Windows::Windows(void) :
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appl::Windows::Windows() :
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m_composer(NULL) {
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setTitle("example 001_HelloWord");
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std::string composition = std::string("");
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@@ -17,7 +17,7 @@ namespace appl {
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private:
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ewol::widget::Composer* m_composer;
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public:
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Windows(void);
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Windows();
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public: // herited functions
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virtual void onObjectRemove(ewol::Object * _removeObject);
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virtual void onReceiveMessage(const ewol::object::Message& _msg);
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@@ -9,7 +9,7 @@
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#include <test/debug.h>
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int32_t appl::getLogId(void) {
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int32_t appl::getLogId() {
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static int32_t g_val = etk::log::registerInstance("ea-fx TT");
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return g_val;
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}
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@@ -12,7 +12,7 @@
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#include <etk/log.h>
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namespace appl {
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int32_t getLogId(void);
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int32_t getLogId();
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};
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// TODO : Review this problem of multiple intanciation of "std::stringbuf sb"
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#define APPL_BASE(info,data) \
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