[DEV] continue rework

This commit is contained in:
Edouard DUPIN 2021-03-16 00:31:18 +01:00
parent ea087ef912
commit da0e6810f6
18 changed files with 3243 additions and 2606 deletions

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@ -91,10 +91,5 @@
<attribute name="module" value="true"/> <attribute name="module" value="true"/>
</attributes> </attributes>
</classpathentry> </classpathentry>
<classpathentry combineaccessrules="false" kind="src" path="/jReactPhysics3D">
<attributes>
<attribute name="module" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="out/eclipse/classes"/> <classpathentry kind="output" path="out/eclipse/classes"/>
</classpath> </classpath>

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@ -8,9 +8,9 @@ open module org.atriasoft.gale {
exports org.atriasoft.gale.context; exports org.atriasoft.gale.context;
//exports org.atriasoft.gale.context.JOGL; //exports org.atriasoft.gale.context.JOGL;
exports org.atriasoft.gale.context.LWJG_AWT; exports org.atriasoft.gale.context.LWJG_AWT;
exports org.atriasoft.gale.event;
exports org.atriasoft.gale.key; exports org.atriasoft.gale.key;
exports org.atriasoft.gale.resource; exports org.atriasoft.gale.resource;
requires transitive org.atriasoft.etk; requires transitive org.atriasoft.etk;
//requires transitive vecmath; //requires transitive vecmath;
@ -20,8 +20,8 @@ open module org.atriasoft.gale {
requires transitive org.lwjgl.glfw.natives; requires transitive org.lwjgl.glfw.natives;
requires transitive org.lwjgl.assimp; requires transitive org.lwjgl.assimp;
requires transitive org.lwjgl.assimp.natives; requires transitive org.lwjgl.assimp.natives;
// requires transitive org.lwjgl.openal; // requires transitive org.lwjgl.openal;
// requires transitive org.lwjgl.openal.natives; // requires transitive org.lwjgl.openal.natives;
requires transitive org.lwjgl.stb; requires transitive org.lwjgl.stb;
requires transitive org.lwjgl.stb.natives; requires transitive org.lwjgl.stb.natives;
requires transitive org.lwjgl.jawt; requires transitive org.lwjgl.jawt;

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@ -0,0 +1,347 @@
/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
package org.atriasoft.gale;
import org.atriasoft.etk.math.Vector2f;
import org.atriasoft.gale.internal.Log;
/**
* @brief in the dimention class we store the data as the more usefull unit (pixel)
* but one case need to be dynamic the %, then when requested in % the register the % value
*/
public class Dimension {
private final static Vector2f ratio = new Vector2f(9999999, 888888);
private final static Vector2f invRatio = new Vector2f(1, 1);
private final static Dimension windowsSize = new Dimension(new Vector2f(9999999, 888888), Distance.PIXEL);
public final static float INCH_TO_MILLIMETER = 1.0f / 25.4f;
public final static float FOOT_TO_MILLIMETER = 1.0f / 304.8f;
public final static float METER_TO_MILLIMETER = 1.0f / 1000.0f;
public final static float CENTIMETER_TO_MILLIMETER = 1.0f / 10.0f;
public final static float KILOMETER_TO_MILLIMETER = 1.0f / 1000000.0f;
public final static float MILLIMETER_TO_INCH = 25.4f;
public final static float MILLIMETER_TO_FOOT = 304.8f;
public final static float MILLIMETER_TO_METER = 1000.0f;
public final static float MILLIMETER_TO_CENTIMETER = 10.0f;
public final static float MILLIMETER_TO_KILOMETER = 1000000.0f;
/**
* @brief basic init
*/
static {
final Dimension conversion = new Dimension(new Vector2f(72, 72), Distance.INCH);
ratio.set(conversion.getMillimeter());
invRatio.setValue(1.0f / ratio.x, 1.0f / ratio.y);
windowsSize.set(new Vector2f(200, 200), Distance.PIXEL);
}
/**
* @brief get the Windows diagonal size in the request unit
* @param[in] type Unit type requested.
* @return the requested size
*/
public static float getWindowsDiag(final Distance _type) {
final Vector2f size = getWindowsSize(_type);
return size.length();
}
/**
* @brief get the Windows size in the request unit
* @param[in] type Unit type requested.
* @return the requested size
*/
public static Vector2f getWindowsSize(final Distance _type) {
return windowsSize.get(_type);
}
/**
* @brief set the Milimeter ratio for calculation
* @param[in] Ratio Milimeter ration for the screen calculation interpolation
* @param[in] type Unit type requested.
* @note: same as @ref setPixelPerInch (internal manage convertion)
*/
public static void setPixelRatio(final Vector2f _ratio, final Distance _type) {
Log.info("Set a new screen ratio for the screen : ratio=" + _ratio + " type=" + _type);
final Dimension conversion = new Dimension(_ratio, _type);
Log.info(" == > " + conversion);
ratio.set(conversion.getMillimeter());
invRatio.setValue(1.0f / ratio.x, 1.0f / ratio.y);
Log.info("Set a new screen ratio for the screen : ratioMm=" + ratio);
}
/**
* @brief set the current Windows size
* @param[in] size size of the current windows in pixel.
*/
public static void setPixelWindowsSize(final Vector2f _size) {
windowsSize.set(_size);
Log.verbose("Set a new Windows property size " + windowsSize + "px");
}
private Vector2f size = new Vector2f(0, 0);
private Distance type = Distance.PIXEL;
/**
* @brief Constructor (default :0,0 mode pixel)
*/
public Dimension() {
}
/**
* @brief Constructor
* @param[in] _config dimension configuration.
*/
public Dimension(final String _config) {
set(_config);
}
/**
* @brief Constructor
* @param[in] _size Requested dimension
* @param[in] _type Unit of the Dimension
*/
public Dimension(final Vector2f _size) {
set(_size, Distance.PIXEL);
}
public Dimension(final Vector2f _size, final Distance _type) {
set(_size, _type);
}
/*****************************************************
* isEqual
*****************************************************/
@Override
public boolean equals(final Object obj) {
if (obj == null) {
return false;
}
if (obj == this) {
return true;
}
if (!(obj instanceof Dimension)) {
return false;
}
final Dimension other = (Dimension) obj;
return this.size.equals(other.size) && this.type == other.type;
}
/**
* @brief get the current dimention in requested type
* @param[in] _type Type of unit requested.
* @return dimention requested.
*/
public Vector2f get(final Distance _type) {
switch (_type) {
case POURCENT:
return getPourcent();
case PIXEL:
return getPixel();
case METER:
return getMeter();
case CENTIMETER:
return getCentimeter();
case MILLIMETER:
return getMillimeter();
case KILOMETER:
return getKilometer();
case INCH:
return getInch();
case FOOT:
return getFoot();
}
return new Vector2f(0, 0);
}
/**
* @brief get the current dimention in Centimeter
* @return dimention in Centimeter
*/
public Vector2f getCentimeter() {
return getMillimeter().multiplyNew(MILLIMETER_TO_CENTIMETER);
}
/**
* @brief get the current dimention in Foot
* @return dimention in Foot
*/
public Vector2f getFoot() {
return getMillimeter().multiplyNew(MILLIMETER_TO_FOOT);
}
/**
* @brief get the current dimention in Inch
* @return dimention in Inch
*/
public Vector2f getInch() {
return getMillimeter().multiplyNew(MILLIMETER_TO_INCH);
}
/**
* @brief get the current dimention in Kilometer
* @return dimention in Kilometer
*/
public Vector2f getKilometer() {
return getMillimeter().multiplyNew(MILLIMETER_TO_KILOMETER);
}
/**
* @brief get the current dimention in Meter
* @return dimention in Meter
*/
public Vector2f getMeter() {
return getMillimeter().multiplyNew(MILLIMETER_TO_METER);
}
/**
* @brief get the current dimention in Millimeter
* @return dimention in Millimeter
*/
public Vector2f getMillimeter() {
return new Vector2f(getPixel().x * invRatio.x, getPixel().y * invRatio.y);
}
/**
* @brief get the current dimention in pixel
* @return dimention in Pixel
*/
public Vector2f getPixel() {
if (this.type != Distance.POURCENT) {
return this.size;
} else {
final Vector2f windDim = windowsSize.getPixel();
final Vector2f res = new Vector2f(windDim.x * this.size.x, windDim.y * this.size.y);
//GALE_DEBUG("Get % : " + m_data + " / " + windDim + " == > " + res);
return res;
}
}
/**
* @brief get the current dimention in Pourcent
* @return dimention in Pourcent
*/
public Vector2f getPourcent() {
if (this.type != Distance.POURCENT) {
final Vector2f windDim = windowsSize.getPixel();
//GALE_DEBUG(" windows dimention : " /*+ windowsSize*/ + " == > " + windDim + "px"); // ==> infinite loop ...
//printf(" windows dimention : %f,%f", windDim.x(),windDim.y());
//printf(" data : %f,%f", m_data.x(),m_data.y());
return new Vector2f((this.size.x / windDim.x) * 100.0f, (this.size.y / windDim.y) * 100.0f);
}
return new Vector2f(this.size.x * 100.0f, this.size.y * 100.0f);
};
/**
* @breif get the dimension type
* @return the type
*/
public Distance getType() {
return this.type;
}
/*****************************************************
* assigment
*****************************************************/
public Dimension set(final Dimension _obj) {
if (this != _obj) {
this.size = _obj.size;
this.type = _obj.type;
}
return this;
}
/**
* @brief set the current dimention in requested type
* @param[in] _config dimension configuration.
*/
private void set(String _config) {
this.size.setValue(0, 0);
this.type = Distance.PIXEL;
Distance type = Distance.PIXEL;
if (_config.endsWith("%") == true) {
type = Distance.POURCENT;
_config = _config.substring(0, _config.length() - 1);
} else if (_config.endsWith("px") == true) {
type = Distance.PIXEL;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("ft") == true) {
type = Distance.FOOT;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("in") == true) {
type = Distance.INCH;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("km") == true) {
type = Distance.KILOMETER;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("mm") == true) {
type = Distance.MILLIMETER;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("cm") == true) {
type = Distance.CENTIMETER;
_config = _config.substring(0, _config.length() - 2);
} else if (_config.endsWith("m") == true) {
type = Distance.METER;
_config = _config.substring(0, _config.length() - 1);
} else {
Log.critical("Can not parse dimention : '" + _config + "'");
return;
}
final Vector2f tmp = Vector2f.valueOf(_config);
set(tmp, type);
Log.verbose(" config dimention : \"" + _config + "\" == > " + this);
}
public void set(final Vector2f _size) {
this.size = _size;
this.type = Distance.PIXEL;
}
/**
* @brief set the current dimention in requested type
* @param[in] _size Dimention to set
* @param[in] _type Type of unit requested.
*/
public void set(final Vector2f _size, final Distance _type) {
this.size = _size;
this.type = _type;
}
/**
* @brief string cast :
*/
@Override
public String toString() {
String str = get(getType()).toString();
switch (getType()) {
case POURCENT:
str += "%";
break;
case PIXEL:
str += "px";
break;
case METER:
str += "m";
break;
case CENTIMETER:
str += "cm";
break;
case MILLIMETER:
str += "mm";
break;
case KILOMETER:
str += "km";
break;
case INCH:
str += "in";
break;
case FOOT:
str += "ft";
break;
}
return str;
}
}

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@ -0,0 +1,12 @@
package org.atriasoft.gale;
public enum Distance {
POURCENT,
PIXEL,
METER,
CENTIMETER,
MILLIMETER,
KILOMETER,
INCH,
FOOT;
}

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@ -1,50 +0,0 @@
package org.atriasoft.gale.event;
import org.atriasoft.gale.key.KeyKeyboard;
import org.atriasoft.gale.key.KeyStatus;
import org.atriasoft.gale.key.KeySpecial;
public class EventEntry {
private KeySpecial specialKey; //!< input key status (prevent change in time..)
private KeyKeyboard type; //!< type of hardware event
private KeyStatus status; //!< status of hardware event
private Character unicodeData; //!< Unicode data (in some case)
public EventEntry(KeySpecial specialKey,
KeyKeyboard type,
KeyStatus status,
Character charValue) {
this.type = type;
this.status = status;
this.specialKey = specialKey;
this.unicodeData = charValue;
}
public void setType(KeyKeyboard type) {
this.type = type;
}
public KeyKeyboard getType() {
return this.type;
}
public void setStatus(KeyStatus status) {
this.status = status;
}
public KeyStatus getStatus() {
return this.status;
};
public void setSpecialKey(KeySpecial specialKey) {
this.specialKey = specialKey;
}
public KeySpecial getSpecialKey() {
return this.specialKey;
}
public void setChar(Character charValue) {
this.unicodeData = charValue;
}
public Character getChar() {
return this.unicodeData;
}
@Override
public String toString() {
return "EventEntry [type=" + type + ", status=" + status + ", unicodeData="
+ unicodeData + ", specialKey=" + specialKey + "]";
}
}

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@ -1,57 +0,0 @@
package org.atriasoft.gale.event;
import org.atriasoft.gale.key.KeyType;
import org.atriasoft.gale.key.KeyStatus;
import org.atriasoft.etk.math.Vector2f;
import org.atriasoft.gale.key.KeySpecial;
public class EventInput {
private KeyType type;
private KeyStatus status;
private int inputId;
private Vector2f position;
private KeySpecial specialKey; //!< input key status (prevent change in time..)
public EventInput(KeyType type, KeyStatus status, int inputId, Vector2f position, KeySpecial specialKey) {
this.type = type;
this.status = status;
this.inputId = inputId;
this.position = position;
this.specialKey = specialKey;
}
public KeyType getType() {
return type;
}
public void setType(KeyType type) {
this.type = type;
}
public KeyStatus getStatus() {
return status;
}
public void setStatus(KeyStatus status) {
this.status = status;
}
public int getInputId() {
return inputId;
}
public void setInputId(int inputId) {
this.inputId = inputId;
}
public Vector2f getPosition() {
return position;
}
public void setPosition(Vector2f position) {
this.position = position;
}
public KeySpecial getSpecialKey() {
return specialKey;
}
public void setSpecialKey(KeySpecial specialKey) {
this.specialKey = specialKey;
}
@Override
public String toString() {
return "EventInput [type=" + type + ", status=" + status + ", inputId=" + inputId + ", position=" + position
+ ", specialKey=" + specialKey + "]";
}
}

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@ -1,51 +0,0 @@
package org.atriasoft.gale.event;
public class EventTime {
private long timeSystem; //!< Current system time (micro-second)
private long timeUpAppl; //!< Current application wake up-time (micro-second)
private long timeDelta; //!< Time from the last cycle call of the system (main appl tick) (micro-second)
private long timeDeltaCall; //!< Time from the last call (when we can manage periodic call with specifying periode) (micro-second)
public EventTime(long timeSystem, long timeUpAppl, long timeDelta, long timeDeltaCall) {
super();
this.timeSystem = timeSystem;
this.timeUpAppl = timeUpAppl;
this.timeDelta = timeDelta;
this.timeDeltaCall = timeDeltaCall;
}
public long getTimeSystem() {
return timeSystem;
}
public void setTimeSystem(long timeSystem) {
this.timeSystem = timeSystem;
}
public long getTimeUpAppl() {
return timeUpAppl;
}
public void setTimeUpAppl(long timeUpAppl) {
this.timeUpAppl = timeUpAppl;
}
public long getTimeDelta() {
return timeDelta;
}
public float getTimeDeltaSecond() {
return (float)timeDelta*0.0000001f;
}
public void setTimeDelta(long timeDelta) {
this.timeDelta = timeDelta;
}
public long getTimeDeltaCall() {
return timeDeltaCall;
}
public float getTimeDeltaCallSecond() {
return (float)timeDeltaCall*0.0000001f;
}
public void setTimeDeltaCall(long timeDeltaCall) {
this.timeDeltaCall = timeDeltaCall;
}
@Override
public String toString() {
return "EventTime [timeSystem=" + timeSystem + "us, timeUpAppl=" + timeUpAppl + "us, timeDelta=" + timeDelta
+ "us, timeDeltaCall=" + timeDeltaCall + "us]";
}
}

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@ -17,4 +17,21 @@ public enum KeyStatus {
leave, leave,
abort, // Appeare when an event is tranfert betwwen widgets (the widget which receive this has lost the events) abort, // Appeare when an event is tranfert betwwen widgets (the widget which receive this has lost the events)
transfert // Appeare when an event is tranfert betwwen widgets (the widget which receive this has receive the transfert of the event) transfert // Appeare when an event is tranfert betwwen widgets (the widget which receive this has receive the transfert of the event)
;
public static KeyStatus pressCount(final int i) {
switch (i) {
case 1:
return pressSingle;
case 2:
return pressDouble;
case 3:
return pressTriple;
case 4:
return pressQuad;
case 5:
return pressQuinte;
}
return unknow;
}
} }

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@ -1,127 +1,111 @@
package org.atriasoft.gale.resource; package org.atriasoft.gale.resource;
import java.util.ArrayList;
import java.util.List;
import org.atriasoft.etk.Uri; import org.atriasoft.etk.Uri;
import org.atriasoft.gale.internal.Log;
import org.atriasoft.gale.context.Context; import org.atriasoft.gale.context.Context;
import org.atriasoft.gale.internal.Log;
public abstract class Resource { public abstract class Resource {
protected static final String NO_NAME_RESOURCE = "---"; protected static final String NO_NAME_RESOURCE = "---";
protected static final int MAXRESOURCELEVEL = 5; protected static final int MAXRESOURCELEVEL = 5;
private static int idGenerated = 10; private static int idGenerated = 10;
/**
* @brief Get the current resource Manager
*/
protected static ResourceManager getManager() {
return Context.getContext().getResourcesManager();
}
protected long uid = -1; //!< unique ID definition protected long uid = -1; //!< unique ID definition
protected int count = 1; protected int count = 1;
protected int resourceLevel = MAXRESOURCELEVEL-1; //!< Level of the resource ==> for update priority [0..5] 0 must be update first. protected int resourceLevel = MAXRESOURCELEVEL - 1; //!< Level of the resource ==> for update priority [0..5] 0 must be update first.
protected String name = NO_NAME_RESOURCE; //!< name of the resource ... protected String name = NO_NAME_RESOURCE; //!< name of the resource ...
protected boolean resourceHasBeenInit = false; //!< Know if the init function has bben called
protected List<String> listType = new ArrayList<String>();
/** /**
* @brief generic protected contructor (use factory to create this class) * @brief generic protected contructor (use factory to create this class)
*/ */
protected Resource() { protected Resource() {
this.uid = idGenerated++; this.uid = idGenerated++;
this.addResourceType("gale::Resource"); getManager().localAdd(this);
this.resourceHasBeenInit = true;
} }
protected Resource(String name) {
this.resourceHasBeenInit = true; protected Resource(final String name) {
this.name = name; this.name = name;
getManager().localAdd(this);
} }
protected Resource( Uri uri) {
this.resourceHasBeenInit = true; protected Resource(final Uri uri) {
this.name = uri.getValue(); this.name = uri.getValue();
getManager().localAdd(this);
} }
public void keep() {
this.count++; public abstract void cleanUp();
}
public int getCount() { public int getCount() {
return this.count; return this.count;
} }
public void release() {
this.count--;
if (this.count == 0) {
}
}
public abstract void cleanUp();
public long getId() { public long getId() {
return this.uid; return this.uid;
} }
public boolean resourceHasBeenCorectlyInit() {
return this.resourceHasBeenInit;
}
/**
* @brief get the current type of the Resource
* @return the last type name of the element
*/
public String getType() {
if (this.listType.size() == 0) {
return "gale::Resource";
}
return this.listType.get(this.listType.size()-1);
}
/**
* @brief Get the herarchic of the Resource type.
* @return descriptive string.
*/
public String getTypeDescription() {
String ret = "gale::Resource";
for(String element : this.listType) {
ret += "|";
ret += element;
}
return ret;
}
/**
* @brief check if the element herited from a specific type
* @param type Type to check.
* @return true if the element is compatible.
*/
public boolean isTypeCompatible( String type) {
if (type == "gale::Resource") {
return true;
}
for(String element : this.listType) {
if (type == element) {
return true;
}
}
return false;
}
/**
* @brief Add a type of the list of Object.
* @param type Type to add.
*/
protected void addResourceType(String type) {
if (type == null) {
Log.error(" try to add a type with no value...");
return;
}
this.listType.add(type);
}
/** /**
* @brief get the resource name * @brief get the resource name
* @return The requested name * @return The requested name
*/ */
public String getName() { public String getName() {
return this.name; return this.name;
} }
/**
* @brief get the resource name
* @param name The name to set.
*/
public void setName( String name) {
this.name = name;
}
/** /**
* @brief Get the current resource level; * @brief Get the current resource level;
* @return value in [0..5] * @return value in [0..5]
*/ */
public int getResourceLevel() { public int getResourceLevel() {
return this.resourceLevel; return this.resourceLevel;
}
public void keep() {
this.count++;
}
public void release() {
this.count--;
if (this.count == 0) {
}
}
/**
* @brief User request the reload of all resources (usefull when the file depend on DATA:GUI:xxx ...
*/
public void reload() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}; };
/**
* @brief The current OpenGl context is removing ==> remove yout own system data
*/
public void removeContext() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}
/**
* @brief The notification of the Context removing is too late, we have no more acces on the OpenGl context (thank you Android).
* Just update your internal state
*/
public void removeContextToLate() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}
/**
* @brief get the resource name
* @param name The name to set.
*/
public void setName(final String name) {
this.name = name;
}
/** /**
* @brief Call when need to send data on the harware (openGL) * @brief Call when need to send data on the harware (openGL)
* @note This is done asynchronously with the create of the Resource. * @note This is done asynchronously with the create of the Resource.
@ -132,30 +116,4 @@ public abstract class Resource {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)"); Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
return true; return true;
} }
/**
* @brief The current OpenGl context is removing ==> remove yout own system data
*/
public void removeContext() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}
/**
* @brief The notification of the Context removing is too late, we have no more acces on the OpenGl context (thank you Android).
* Juste update your internal state
*/
public void removeContextToLate() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}
/**
* @brief User request the reload of all resources (usefull when the file depend on DATA:GUI:xxx ...
*/
public void reload() {
Log.debug("Not set for : [" + getId() + "]" + getName() + " loaded ??? time(s)");
}
/**
* @brief Get the current resource Manager
*/
protected static ResourceManager getManager() {
return Context.getContext().getResourcesManager();
}
} }

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@ -15,9 +15,6 @@ import org.lwjgl.BufferUtils;
public class ResourceColored3DObject extends Resource { public class ResourceColored3DObject extends Resource {
public static ResourceColored3DObject create() { public static ResourceColored3DObject create() {
final ResourceColored3DObject resource = new ResourceColored3DObject(); final ResourceColored3DObject resource = new ResourceColored3DObject();
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init: ResourceColored3DObject");
}
getManager().localAdd(resource); getManager().localAdd(resource);
return resource; return resource;
} }
@ -31,7 +28,6 @@ public class ResourceColored3DObject extends Resource {
protected ResourceColored3DObject() { protected ResourceColored3DObject() {
super(); super();
addResourceType("ResourceColored3DObject");
// get the shader resource : // get the shader resource :
this.oGLPosition = 0; this.oGLPosition = 0;
this.program = ResourceProgram.create(new Uri("DATA_EGE", "simple3D.vert"), new Uri("DATA_EGE", "simple3D.frag")); this.program = ResourceProgram.create(new Uri("DATA_EGE", "simple3D.vert"), new Uri("DATA_EGE", "simple3D.frag"));
@ -153,7 +149,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawCapsule(final float radius, final float size, int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) { public void drawCapsule(final float radius, final float size, int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
lats = lats / 2 * 2; lats = lats / 2 * 2;
// center to border (TOP) // center to border (TOP)
@ -249,7 +245,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawCone(final float radius, final float size, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) { public void drawCone(final float radius, final float size, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
// center to border (TOP) // center to border (TOP)
for (int jjj = 0; jjj < longs; ++jjj) { for (int jjj = 0; jjj < longs; ++jjj) {
float lng = 2.0f * (float) Math.PI * (jjj - 1) / longs; float lng = 2.0f * (float) Math.PI * (jjj - 1) / longs;
@ -289,7 +285,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawCubeLine(final Vector3f min, final Vector3f max, final Color color, final Matrix4f transformationMatrix, final boolean updateDepthBuffer, final boolean depthtest) { public void drawCubeLine(final Vector3f min, final Vector3f max, final Color color, final Matrix4f transformationMatrix, final boolean updateDepthBuffer, final boolean depthtest) {
final List<Vector3f> vertices = new ArrayList<Vector3f>(); final List<Vector3f> vertices = new ArrayList<>();
vertices.add(new Vector3f(min.x, min.y, min.z)); vertices.add(new Vector3f(min.x, min.y, min.z));
vertices.add(new Vector3f(max.x, min.y, min.z)); vertices.add(new Vector3f(max.x, min.y, min.z));
@ -329,7 +325,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawCylinder(final float radius, final float size, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) { public void drawCylinder(final float radius, final float size, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
// center to border (TOP) // center to border (TOP)
// center to border (TOP) // center to border (TOP)
@ -443,7 +439,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawSphere(final float radius, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) { public void drawSphere(final float radius, final int lats, final int longs, final Matrix4f transformationMatrix, final Color tmpColor) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
for (int iii = 0; iii <= lats; ++iii) { for (int iii = 0; iii <= lats; ++iii) {
final float lat0 = (float) Math.PI * (-0.5f + (float) (iii - 1) / lats); final float lat0 = (float) Math.PI * (-0.5f + (float) (iii - 1) / lats);
final float z0 = radius * (float) Math.sin(lat0); final float z0 = radius * (float) Math.sin(lat0);
@ -479,7 +475,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawSquare(final Vector3f size, final Matrix4f transformationMatrix, final Color tmpColor) { public void drawSquare(final Vector3f size, final Matrix4f transformationMatrix, final Color tmpColor) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
final int[] indices = { 0, 1, 2, 3, 2, 1, 4, 0, 6, 6, 0, 2, 5, 1, 4, 4, 1, 0, 7, 3, 1, 7, 1, 5, 5, 4, 7, 7, 4, 6, 7, 2, 3, 7, 6, 2 }; final int[] indices = { 0, 1, 2, 3, 2, 1, 4, 0, 6, 6, 0, 2, 5, 1, 4, 4, 1, 0, 7, 3, 1, 7, 1, 5, 5, 4, 7, 7, 4, 6, 7, 2, 3, 7, 6, 2 };
final Vector3f[] vertices = { new Vector3f(size.x, size.y, size.z), new Vector3f(-size.x, size.y, size.z), new Vector3f(size.x, -size.y, size.z), new Vector3f(-size.x, -size.y, size.z), final Vector3f[] vertices = { new Vector3f(size.x, size.y, size.z), new Vector3f(-size.x, size.y, size.z), new Vector3f(size.x, -size.y, size.z), new Vector3f(-size.x, -size.y, size.z),
new Vector3f(size.x, size.y, -size.z), new Vector3f(-size.x, size.y, -size.z), new Vector3f(size.x, -size.y, -size.z), new Vector3f(-size.x, -size.y, -size.z) }; new Vector3f(size.x, size.y, -size.z), new Vector3f(-size.x, size.y, -size.z), new Vector3f(size.x, -size.y, -size.z), new Vector3f(-size.x, -size.y, -size.z) };
@ -500,7 +496,7 @@ public class ResourceColored3DObject extends Resource {
} }
public void drawTriangles(final List<Vector3f> vertex, final List<Integer> indice, final Matrix4f transformationMatrix, final Color tmpColor, final Vector3f offset) { public void drawTriangles(final List<Vector3f> vertex, final List<Integer> indice, final Matrix4f transformationMatrix, final Color tmpColor, final Vector3f offset) {
final List<Vector3f> tmpVertices = new ArrayList<Vector3f>(); final List<Vector3f> tmpVertices = new ArrayList<>();
for (int iii = 0; iii < indice.size() / 3; ++iii) { for (int iii = 0; iii < indice.size() / 3; ++iii) {
tmpVertices.add(vertex.get(indice.get(iii * 3 + 0)).addNew(offset)); tmpVertices.add(vertex.get(indice.get(iii * 3 + 0)).addNew(offset));
tmpVertices.add(vertex.get(indice.get(iii * 3 + 1)).addNew(offset)); tmpVertices.add(vertex.get(indice.get(iii * 3 + 1)).addNew(offset));

View File

@ -3,146 +3,48 @@ package org.atriasoft.gale.resource;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import org.atriasoft.etk.Uri;
import org.atriasoft.gale.internal.Log; import org.atriasoft.gale.internal.Log;
public class ResourceManager { public class ResourceManager {
private List<Resource> resourceList = new ArrayList<Resource>(); private static final int MAX_RESOURCE_LEVEL = 9;
private List<Resource> resourceListToUpdate = new ArrayList<Resource>(); private final List<Resource> resourceList = new ArrayList<>();
private List<Resource> resourceListToUpdate = new ArrayList<>();
private boolean contextHasBeenRemoved = true; private boolean contextHasBeenRemoved = true;
private boolean exiting = false; private boolean exiting = false;
private static final int MAX_RESOURCE_LEVEL = 9;
/** /**
* @brief initialize the internal variable * @brief initialize the internal variable
*/ */
public ResourceManager() { public ResourceManager() {
} }
/**
* @brief Uninitiamize the resource manager, free all resources previously requested
* @note when not free == > generate warning, because the segfault can appear after...
*/
//public ~Manager();
/**
* @brief remove all resources (un-init) out of the destructor (due to the system implementation)
*/
public void unInit() {
display();
this.resourceListToUpdate.clear();
// remove all resources ...
for(Resource it : this.resourceList) {
Log.warning("Find a resource that is not removed : [" + it.getId() + "]"
+ "='" + it.getName() + "' "
+ it.getCount() + " elements");
}
this.resourceList.clear();
}
/**
* @brief display in the log all the resources loaded ...
*/
public void display(){
Log.info("Resources loaded : ");
// remove all resources ...
for(Resource it : this.resourceList) {
Log.info(" [" + it.getId() + "]"
+ it.getType()
+ "='" + it.getName() + "' "
+ it.getCount() + " elements");
}
Log.info("Resources ---");
}
/**
* @brief Reload all resources from files, and send there in openGL card if needed.
* @note If file is reference at THEMEXXX:///filename if the Theme change the file will reload the newOne
*/
public void reLoadResources() {
Log.info("------------- Resources re-loaded -------------");
// remove all resources ...
for (long jjj=0; jjj<MAX_RESOURCE_LEVEL; jjj++) {
Log.info(" Reload level : " + jjj + "/" + (MAX_RESOURCE_LEVEL-1));
for(Resource it : this.resourceList) {
if(jjj == it.getResourceLevel()) {
if (it.getCount() > 0) {
it.reload();
Log.info(" [" + it.getId() + "]="+ it.getType());
}
}
}
}
// TODO UNderstand why it is set here ...
//gale::requestUpdateSize();
Log.info("------------- Resources -------------");
}
/** /**
* @brief Call by the system to send all the needed data on the graphic card chen they change ... * @brief special end of application
* @param object The resources that might be updated
*/ */
public void update(Resource object) { public void applicationExiting() {
// check if not added before contextHasBeenDestroyed();
for (Resource it : this.resourceListToUpdate) { this.exiting = true;
if (it == object) {
// just prevent some double add ...
return;
}
}
// add it ...
this.resourceListToUpdate.add(object);
} }
/**
* @brief Call by the system chen the openGL Context has been unexpectially removed == > This reload all the texture, VBO and other .... public void cleanInternalRemoved() {
*/ //Log.info("remove object in Manager");
public void updateContext(){ updateContext();
if (this.exiting == true) { // TODO ...
Log.error("Request update after application EXIT ..."); // for (auto it(this.resourceList.begin()); it!=this.resourceList.end(); ++it) {
return; // if ((*it).expired() == true) {
} // this.resourceList.erase(it);
// TODO Check the number of call this ... Log.info("update open-gl context ... "); // it = this.resourceList.begin();
if (this.contextHasBeenRemoved == true) { // }
// need to update all ... // }
this.contextHasBeenRemoved = false;
this.resourceListToUpdate.clear();
synchronized(this.resourceList) {
if (this.resourceList.size() != 0) {
for (long jjj=0; jjj<MAX_RESOURCE_LEVEL; jjj++) {
Log.verbose(" updateContext level (D) : " + jjj + "/" + (MAX_RESOURCE_LEVEL-1));
for (Resource it : this.resourceList) {
if(jjj == it.getResourceLevel()) {
//Log.debug("Update context named : " + lresourceList[iii].getName());
if (it.updateContext() == false) {
// Lock error ==> postponned
this.resourceListToUpdate.add(it);
}
}
}
}
}
}
} else {
List<Resource> resourceListToUpdate = null;
synchronized(this.resourceListToUpdate) {
resourceListToUpdate = this.resourceListToUpdate;
this.resourceListToUpdate = new ArrayList<Resource>();
}
if (resourceListToUpdate.size() != 0) {
for (long jjj=0; jjj<MAX_RESOURCE_LEVEL; jjj++) {
Log.verbose(" updateContext level (U) : " + jjj + "/" + (MAX_RESOURCE_LEVEL-1));
for (Resource it : resourceListToUpdate) {
if (jjj == it.getResourceLevel()) {
if (it.updateContext() == false) {
// Lock error ==> postponned
this.resourceListToUpdate.add(it);
}
}
}
}
}
}
} }
/** /**
* @brief This is to inform the resources manager that we have no more openGl context ... * @brief This is to inform the resources manager that we have no more openGl context ...
*/ */
public void contextHasBeenDestroyed() { public void contextHasBeenDestroyed() {
for (Resource it : this.resourceList) { for (final Resource it : this.resourceList) {
if (it.getCount() > 0) { if (it.getCount() > 0) {
it.removeContextToLate(); it.removeContextToLate();
} }
@ -150,17 +52,28 @@ public class ResourceManager {
// no context preent ... // no context preent ...
this.contextHasBeenRemoved = true; this.contextHasBeenRemoved = true;
} }
/** /**
* @brief special end of application * @brief display in the log all the resources loaded ...
*/ */
public void applicationExiting(){ public void display() {
contextHasBeenDestroyed(); Log.info("Resources loaded : ");
this.exiting = true; // remove all resources ...
for (final Resource it : this.resourceList) {
Log.info(" [" + it.getId() + "]" + it.getClass().getCanonicalName() + "='" + it.getName() + "' " + it.getCount() + " elements");
}
Log.info("Resources ---");
} }
public void localAdd(final Resource object) {
// add at the end if no slot is free
this.resourceList.add(object);
}
// internal API to extent eResources in extern Soft // internal API to extent eResources in extern Soft
public Resource localKeep(String filename) { public Resource localKeep(final String filename) {
Log.verbose("KEEP (DEFAULT) : file : '" + filename + "' in " + this.resourceList.size() + " resources"); Log.verbose("KEEP (DEFAULT) : file : '" + filename + "' in " + this.resourceList.size() + " resources");
for (Resource it : this.resourceList) { for (final Resource it : this.resourceList) {
if (it == null) { if (it == null) {
continue; continue;
} }
@ -177,20 +90,118 @@ public class ResourceManager {
} }
return null; return null;
} }
public void localAdd(Resource object) {
// add at the end if no slot is free public Resource localKeep(final Uri uri) {
this.resourceList.add(object); // TODO Auto-generated method stub
return localKeep(uri.toString());
} }
public void cleanInternalRemoved() {
//Log.info("remove object in Manager"); /**
updateContext(); * @brief Reload all resources from files, and send there in openGL card if needed.
// TODO ... * @note If file is reference at THEMEXXX:///filename if the Theme change the file will reload the newOne
// for (auto it(this.resourceList.begin()); it!=this.resourceList.end(); ++it) { */
// if ((*it).expired() == true) { public void reLoadResources() {
// this.resourceList.erase(it); Log.info("------------- Resources re-loaded -------------");
// it = this.resourceList.begin(); // remove all resources ...
// } for (long jjj = 0; jjj < MAX_RESOURCE_LEVEL; jjj++) {
// } Log.info(" Reload level : " + jjj + "/" + (MAX_RESOURCE_LEVEL - 1));
for (final Resource it : this.resourceList) {
if (jjj == it.getResourceLevel()) {
if (it.getCount() > 0) {
it.reload();
Log.info(" [" + it.getId() + "]=" + it.getClass().getCanonicalName());
}
}
}
}
// TODO UNderstand why it is set here ...
//gale::requestUpdateSize();
Log.info("------------- Resources -------------");
}
/**
* @brief Uninitiamize the resource manager, free all resources previously requested
* @note when not free == > generate warning, because the segfault can appear after...
*/
//public ~Manager();
/**
* @brief remove all resources (un-init) out of the destructor (due to the system implementation)
*/
public void unInit() {
display();
this.resourceListToUpdate.clear();
// remove all resources ...
for (final Resource it : this.resourceList) {
Log.warning("Find a resource that is not removed : [" + it.getId() + "]" + "='" + it.getName() + "' " + it.getCount() + " elements");
}
this.resourceList.clear();
}
/**
* @brief Call by the system to send all the needed data on the graphic card chen they change ...
* @param object The resources that might be updated
*/
public void update(final Resource object) {
// check if not added before
for (final Resource it : this.resourceListToUpdate) {
if (it == object) {
// just prevent some double add ...
return;
}
}
// add it ...
this.resourceListToUpdate.add(object);
}
/**
* @brief Call by the system chen the openGL Context has been unexpectially removed == > This reload all the texture, VBO and other ....
*/
public void updateContext() {
if (this.exiting == true) {
Log.error("Request update after application EXIT ...");
return;
}
// TODO Check the number of call this ... Log.info("update open-gl context ... ");
if (this.contextHasBeenRemoved == true) {
// need to update all ...
this.contextHasBeenRemoved = false;
this.resourceListToUpdate.clear();
synchronized (this.resourceList) {
if (this.resourceList.size() != 0) {
for (long jjj = 0; jjj < MAX_RESOURCE_LEVEL; jjj++) {
Log.verbose(" updateContext level (D) : " + jjj + "/" + (MAX_RESOURCE_LEVEL - 1));
for (final Resource it : this.resourceList) {
if (jjj == it.getResourceLevel()) {
//Log.debug("Update context named : " + lresourceList[iii].getName());
if (it.updateContext() == false) {
// Lock error ==> postponned
this.resourceListToUpdate.add(it);
}
}
}
}
}
}
} else {
List<Resource> resourceListToUpdate = null;
synchronized (this.resourceListToUpdate) {
resourceListToUpdate = this.resourceListToUpdate;
this.resourceListToUpdate = new ArrayList<>();
}
if (resourceListToUpdate.size() != 0) {
for (long jjj = 0; jjj < MAX_RESOURCE_LEVEL; jjj++) {
Log.verbose(" updateContext level (U) : " + jjj + "/" + (MAX_RESOURCE_LEVEL - 1));
for (final Resource it : resourceListToUpdate) {
if (jjj == it.getResourceLevel()) {
if (it.updateContext() == false) {
// Lock error ==> postponned
this.resourceListToUpdate.add(it);
}
}
}
}
}
}
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,25 +1,52 @@
package org.atriasoft.gale.resource; package org.atriasoft.gale.resource;
import org.atriasoft.etk.Uri; import org.atriasoft.etk.Uri;
import org.atriasoft.gale.internal.Log;
import org.atriasoft.gale.backend3d.OpenGL; import org.atriasoft.gale.backend3d.OpenGL;
import org.atriasoft.gale.backend3d.OpenGL.ShaderType; import org.atriasoft.gale.backend3d.OpenGL.ShaderType;
import org.atriasoft.gale.internal.Log;
public class ResourceShader extends Resource { public class ResourceShader extends Resource {
public static ResourceShader create(final Uri uriShader) {
ResourceShader resource;
Resource resource2;
final String name = uriShader.getValue();
if (name.isEmpty() == false && name != "---") {
resource2 = getManager().localKeep(name);
} else {
Log.error("Can not create a shader without a filaname");
return null;
}
if (resource2 != null) {
if (resource2 instanceof ResourceShader) {
resource2.keep();
return (ResourceShader) resource2;
}
Log.critical("Request resource file : '" + name + "' With the wrong type (dynamic cast error)");
return null;
}
resource = new ResourceShader(uriShader);
if (resource == null) {
Log.error("allocation error of a resource : " + name);
return null;
}
getManager().localAdd(resource);
return resource;
}
private boolean exist = false; //!< The shader file existed and has been loaded private boolean exist = false; //!< The shader file existed and has been loaded
private String fileData = ""; //!< A copy of the data loaded from the file (usefull only when opengl context is removed) private final String fileData = ""; //!< A copy of the data loaded from the file (usefull only when opengl context is removed)
private int shader = -1; //!< opengl id of this element private int shader = -1; //!< opengl id of this element
private final ShaderType type; //!< Type of the current shader(vertex/fragment) private final ShaderType type; //!< Type of the current shader(vertex/fragment)
private final Uri uri; private final Uri uri;
/** /**
* @brief Contructor of an opengl Shader * @brief Contructor of an opengl Shader
* @param filename Standard file name format. see @ref etk::FSNode * @param filename Standard file name format. see @ref etk::FSNode
*/ */
protected ResourceShader(Uri uri) { protected ResourceShader(final Uri uri) {
super(uri); super(uri);
this.uri = uri; this.uri = uri;
addResourceType("gale::Shader");
this.resourceLevel = 0; this.resourceLevel = 0;
Log.debug("OGL : load SHADER '" + uri + "'"); Log.debug("OGL : load SHADER '" + uri + "'");
// load data from file "all the time ..." // load data from file "all the time ..."
@ -35,13 +62,16 @@ public class ResourceShader extends Resource {
} }
reload(); reload();
} }
/** /**
* @brief Destructor, remove the current Shader * @brief Destructor, remove the current Shader
*/ */
@Override
public void cleanUp() { public void cleanUp() {
OpenGL.shaderRemove(this.shader); OpenGL.shaderRemove(this.shader);
this.exist = false; this.exist = false;
} };
/** /**
* @brief get the opengl reference id of this shader. * @brief get the opengl reference id of this shader.
* @return The opengl id. * @return The opengl id.
@ -49,50 +79,20 @@ public class ResourceShader extends Resource {
public int getGLID() { public int getGLID() {
return this.shader; return this.shader;
}; };
/** /**
* @brief get the opengl type of this shader. * @brief get the opengl type of this shader.
* @return The type of this loaded shader. * @return The type of this loaded shader.
*/ */
public ShaderType getShaderType() { public ShaderType getShaderType() {
return this.type; return this.type;
};
/**
* @brief This load/reload the data in the opengl context, needed when removed previously.
*/
public boolean updateContext(){
if (this.exist == true) {
// Do nothing == > too dangerous ...
} else {
this.shader = OpenGL.shaderLoad(this.uri.get(), type);
// create the Shader
if (this.shader < 0) {
return true;
}
this.exist = true;
}
return true;
}
/**
* @brief remove the data from the opengl context.
*/
public void removeContext(){
if (true == this.exist) {
OpenGL.shaderRemove(this.shader);
this.shader = -1;
this.exist = false;
}
}
/**
* @brief Special android spec! It inform us that all context is removed and after notify us...
*/
public void removeContextToLate(){
this.exist = false;
this.shader = -1;
} }
/** /**
* @brief Relode the shader from the file. used when a request of resouces reload is done. * @brief Relode the shader from the file. used when a request of resouces reload is done.
* @note this is really usefull when we tested the new themes or shader developpements. * @note this is really usefull when we tested the new themes or shader developpements.
*/ */
@Override
public void reload() { public void reload() {
Log.verbose("load shader:\n-----------------------------------------------------------------\n" + this.fileData + "\n-----------------------------------------------------------------"); Log.verbose("load shader:\n-----------------------------------------------------------------\n" + this.fileData + "\n-----------------------------------------------------------------");
// now change the OGL context ... // now change the OGL context ...
@ -108,34 +108,43 @@ public class ResourceShader extends Resource {
getManager().update(this); getManager().update(this);
} }
} }
public static ResourceShader create(Uri uriShader) {
ResourceShader resource; /**
Resource resource2; * @brief remove the data from the opengl context.
String name = uriShader.getValue(); */
if (name.isEmpty() == false && name != "---") { @Override
resource2 = getManager().localKeep(name); public void removeContext() {
if (true == this.exist) {
OpenGL.shaderRemove(this.shader);
this.shader = -1;
this.exist = false;
}
}
/**
* @brief Special android spec! It inform us that all context is removed and after notify us...
*/
@Override
public void removeContextToLate() {
this.exist = false;
this.shader = -1;
}
/**
* @brief This load/reload the data in the opengl context, needed when removed previously.
*/
@Override
public boolean updateContext() {
if (this.exist == true) {
// Do nothing == > too dangerous ...
} else { } else {
Log.error("Can not create a shader without a filaname"); this.shader = OpenGL.shaderLoad(this.uri.get(), this.type);
return null; // create the Shader
} if (this.shader < 0) {
if (resource2 != null) { return true;
if (resource2 instanceof ResourceShader) {
resource2.keep();
return (ResourceShader)resource2;
} }
Log.critical("Request resource file : '" + name + "' With the wrong type (dynamic cast error)"); this.exist = true;
return null;
} }
resource = new ResourceShader(uriShader); return true;
if (resource == null) {
Log.error("allocation error of a resource : " + name);
return null;
}
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init : ResourceProgram" );
return null;
}
getManager().localAdd(resource);
return resource;
} }
} }

View File

@ -5,8 +5,8 @@ import java.nio.ByteBuffer;
import org.atriasoft.etk.Uri; import org.atriasoft.etk.Uri;
import org.atriasoft.etk.math.Vector2f; import org.atriasoft.etk.math.Vector2f;
import org.atriasoft.etk.math.Vector2i; import org.atriasoft.etk.math.Vector2i;
import org.atriasoft.gale.internal.Log;
import org.atriasoft.gale.backend3d.OpenGL; import org.atriasoft.gale.backend3d.OpenGL;
import org.atriasoft.gale.internal.Log;
import org.atriasoft.gale.tools.ImageLoader; import org.atriasoft.gale.tools.ImageLoader;
import org.atriasoft.gale.tools.ImageRawData; import org.atriasoft.gale.tools.ImageRawData;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
@ -14,189 +14,24 @@ import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL30; import org.lwjgl.opengl.GL30;
public class ResourceTexture extends Resource { public class ResourceTexture extends Resource {
private static int[] textureIdBinding = {
GL13.GL_TEXTURE0,
GL13.GL_TEXTURE1,
GL13.GL_TEXTURE2,
GL13.GL_TEXTURE3,
GL13.GL_TEXTURE4,
GL13.GL_TEXTURE5,
GL13.GL_TEXTURE6,
GL13.GL_TEXTURE7,
GL13.GL_TEXTURE8,
GL13.GL_TEXTURE9,
GL13.GL_TEXTURE10,
GL13.GL_TEXTURE11,
GL13.GL_TEXTURE12,
GL13.GL_TEXTURE13,
GL13.GL_TEXTURE14,
GL13.GL_TEXTURE15,
GL13.GL_TEXTURE16,
GL13.GL_TEXTURE17,
GL13.GL_TEXTURE18,
GL13.GL_TEXTURE19,
GL13.GL_TEXTURE20,
GL13.GL_TEXTURE21,
GL13.GL_TEXTURE22,
GL13.GL_TEXTURE23,
GL13.GL_TEXTURE24,
GL13.GL_TEXTURE25,
GL13.GL_TEXTURE26,
GL13.GL_TEXTURE27,
GL13.GL_TEXTURE28,
GL13.GL_TEXTURE29,
GL13.GL_TEXTURE30,
GL13.GL_TEXTURE31
};
public enum TextureColorMode { public enum TextureColorMode {
rgb, //!< red/green/blue data rgb, //!< red/green/blue data
rgba //!< red/green/blue/alpha data rgba //!< red/green/blue/alpha data
};
protected int texId = -1; //!< openGl textureID.
protected Vector2f endPointSize = new Vector2f(-1, -1); //!< some image are not square == > we need to sqared it to prevent some openGl api error the the displayable size is not all the time 0.0 . 1.0.
protected boolean loaded = false; //!< internal state of the openGl system.
// Image properties:
private ByteBuffer data = null; //!< pointer on the image data.
private Vector2i size = new Vector2i(-1,-1); //!< size of the image data.
private TextureColorMode dataColorSpace = TextureColorMode.rgb; //!< Color space of the image.
private int textureUnit = 0; // number of lines and colomns in the texture (multiple texturing in a single texture)
private String filename = "";
/**
* @brief get the next power 2 if the input
* @param value Value that we want the next power of 2
* @return result value
*/
private static int nextP2(int value) {
int val=1;
for (int iii=1; iii<31; iii++) {
if (value <= val) {
return val;
}
val *=2;
}
Log.critical("impossible CASE....");
return val;
}
// Public API:
protected ResourceTexture(String filename, int textureUnit) {
super(filename + "__" + textureUnit);
this.filename = filename;
this.textureUnit = textureUnit;
addResourceType("gale::resource::Texture");
}
protected ResourceTexture(Uri filename, int textureUnit) {
super(filename + "__" + textureUnit);
this.filename = filename.get();
this.textureUnit = textureUnit;
addResourceType("gale::resource::Texture");
}
protected ResourceTexture() {
super();
addResourceType("gale::resource::Texture");
}
public void cleanUp() {
removeContext();
}
// Gale internal API:
@Override
public boolean updateContext() {
if (this.loaded == true) {
return true;
}
// Request a new texture at openGl :
texId = GL11.glGenTextures();
GL13.glActiveTexture(textureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId);
// All RGB bytes are aligned to each other and each component is 1 byte
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
Log.info("TEXTURE: add [" + getId() + "]=" + this.size + " OGlId=" + this.texId);
if (dataColorSpace == TextureColorMode.rgb) {
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, this.size.x, this.size.y, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, data);
} else {
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, this.size.x, this.size.y, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, data);
}
// generate multi-texture mapping
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
// Setup the ST coordinate system
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
// Setup what to do when the texture has to be scaled
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
// now the data is loaded
this.loaded = true;
return true;
}
public void removeContext() {
if (true == this.loaded) {
// Request remove texture ...
Log.info("TEXTURE: Rm [" + getId() + "] texId=" + this.texId);
// TODO Check if we are in the correct thread
GL11.glDeleteTextures(this.texId);
this.loaded = false;
}
}
public void removeContextToLate() {
this.loaded = false;
this.texId = -1;
}
public int getRendererId() {
return this.texId;
};
public Vector2f getUsableSize() {
return this.endPointSize;
};
public Vector2i getOpenGlSize() {
return this.size;
};
// flush the data to send it at the openGl system
public void flush() {
// request to the manager to be call at the next update ...
getManager().update(this);
}
public void setTexture(ByteBuffer data,
Vector2i size,
TextureColorMode dataColorSpace,
int textureUnit) {
this.data = data;
this.size = size;
this.textureUnit = textureUnit;
this.endPointSize.x = (float)size.x;
this.endPointSize.y = (float)size.y;
this.dataColorSpace = dataColorSpace;
flush();
}
public void bindForRendering(int idTexture) {
if (this.loaded == false) {
return;
}
GL13.glActiveTexture(textureIdBinding[idTexture]);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.texId);
if (dataColorSpace == TextureColorMode.rgb) {
OpenGL.enable(OpenGL.Flag.flag_cullFace);
OpenGL.enable(OpenGL.Flag.flag_back);
}
}
public void unBindForRendering() {
if (this.loaded == false) {
return;
}
if (dataColorSpace == TextureColorMode.rgb) {
OpenGL.disable(OpenGL.Flag.flag_cullFace);
OpenGL.disable(OpenGL.Flag.flag_back);
}
} }
public static ResourceTexture createFromPng(Uri uriTexture) { private static int[] textureIdBinding = { GL13.GL_TEXTURE0, GL13.GL_TEXTURE1, GL13.GL_TEXTURE2, GL13.GL_TEXTURE3, GL13.GL_TEXTURE4, GL13.GL_TEXTURE5, GL13.GL_TEXTURE6, GL13.GL_TEXTURE7,
GL13.GL_TEXTURE8, GL13.GL_TEXTURE9, GL13.GL_TEXTURE10, GL13.GL_TEXTURE11, GL13.GL_TEXTURE12, GL13.GL_TEXTURE13, GL13.GL_TEXTURE14, GL13.GL_TEXTURE15, GL13.GL_TEXTURE16, GL13.GL_TEXTURE17,
GL13.GL_TEXTURE18, GL13.GL_TEXTURE19, GL13.GL_TEXTURE20, GL13.GL_TEXTURE21, GL13.GL_TEXTURE22, GL13.GL_TEXTURE23, GL13.GL_TEXTURE24, GL13.GL_TEXTURE25, GL13.GL_TEXTURE26,
GL13.GL_TEXTURE27, GL13.GL_TEXTURE28, GL13.GL_TEXTURE29, GL13.GL_TEXTURE30, GL13.GL_TEXTURE31 };;
public static ResourceTexture createFromPng(final Uri uriTexture) {
return createFromPng(uriTexture, 1); return createFromPng(uriTexture, 1);
} }
public static ResourceTexture createFromPng(Uri uriTexture, int textureUnit) {
public static ResourceTexture createFromPng(final Uri uriTexture, final int textureUnit) {
ResourceTexture resource; ResourceTexture resource;
Resource resource2; Resource resource2;
String name = uriTexture.getValue(); final String name = uriTexture.getValue();
if (name.isEmpty() == false && name != "---") { if (name.isEmpty() == false && name != "---") {
resource2 = getManager().localKeep(name); resource2 = getManager().localKeep(name);
} else { } else {
@ -206,23 +41,173 @@ public class ResourceTexture extends Resource {
if (resource2 != null) { if (resource2 != null) {
if (resource2 instanceof ResourceTexture) { if (resource2 instanceof ResourceTexture) {
resource2.keep(); resource2.keep();
return (ResourceTexture)resource2; return (ResourceTexture) resource2;
} }
Log.critical("Request resource file : '" + name + "' With the wrong type (dynamic cast error)"); Log.critical("Request resource file : '" + name + "' With the wrong type (dynamic cast error)");
return null; return null;
} }
resource = new ResourceTexture(uriTexture, textureUnit); resource = new ResourceTexture(uriTexture, textureUnit);
ImageRawData decodedData = ImageLoader.decodePngFile(uriTexture); final ImageRawData decodedData = ImageLoader.decodePngFile(uriTexture);
resource.setTexture(decodedData.getBuffer(), resource.setTexture(decodedData.getBuffer(), new Vector2i(decodedData.getWidth(), decodedData.getHeight()), (decodedData.isHasAlpha() == true ? TextureColorMode.rgba : TextureColorMode.rgb),
new Vector2i(decodedData.getWidth(), decodedData.getHeight()), textureUnit);
(decodedData.isHasAlpha() == true?TextureColorMode.rgba:TextureColorMode.rgb),
textureUnit);
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init : ResourceProgram" );
return null;
}
resource.flush(); resource.flush();
return resource; return resource;
} }
/**
* @brief get the next power 2 if the input
* @param value Value that we want the next power of 2
* @return result value
*/
private static int nextP2(final int value) {
int val = 1;
for (int iii = 1; iii < 31; iii++) {
if (value <= val) {
return val;
}
val *= 2;
}
Log.critical("impossible CASE....");
return val;
}
protected int texId = -1; //!< openGl textureID.
// some image are not square == > we need to sqared it to prevent some openGl api error the the displayable size is not all the time 0.0 . 1.0.
protected Vector2f endPointSize = new Vector2f(-1, -1);
// internal state of the openGl system.
protected boolean loaded = false;
// Image properties:
// pointer on the image data.
private ByteBuffer data = null;
// size of the image data.
private Vector2i size = new Vector2i(-1, -1);
//!< Color space of the image.
private TextureColorMode dataColorSpace = TextureColorMode.rgb;
// number of lines and colomns in the texture (multiple texturing in a single texture)
private int textureUnit = 0;
private String filename = "";
protected ResourceTexture() {
super();
}
// Public API:
protected ResourceTexture(final String filename, final int textureUnit) {
super(filename + "__" + textureUnit);
this.filename = filename;
this.textureUnit = textureUnit;
}
protected ResourceTexture(final Uri filename, final int textureUnit) {
super(filename + "__" + textureUnit);
this.filename = filename.get();
this.textureUnit = textureUnit;
}
public void bindForRendering(final int idTexture) {
if (this.loaded == false) {
return;
}
GL13.glActiveTexture(textureIdBinding[idTexture]);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.texId);
if (this.dataColorSpace == TextureColorMode.rgb) {
OpenGL.enable(OpenGL.Flag.flag_cullFace);
OpenGL.enable(OpenGL.Flag.flag_back);
}
}
@Override
public void cleanUp() {
removeContext();
}
// Flush the data to send it at the openGl system
public synchronized void flush() {
// request to the manager to be call at the next update ...
Log.verbose("Request UPDATE of Element");
getManager().update(this);
}
public Vector2i getOpenGlSize() {
return this.size;
};
public int getRendererId() {
return this.texId;
}
public Vector2f getUsableSize() {
return this.endPointSize;
}
@Override
public synchronized void removeContext() {
if (this.loaded == true) {
// Request remove texture ...
Log.info("TEXTURE: Rm [" + getId() + "] texId=" + this.texId);
// TODO Check if we are in the correct thread
OpenGL.glDeleteTextures(this.texId);
this.loaded = false;
}
}
@Override
public synchronized void removeContextToLate() {
this.loaded = false;
this.texId = -1;
}
public void setTexture(final ByteBuffer data, final Vector2i size, final TextureColorMode dataColorSpace, final int textureUnit) {
this.data = data;
this.size = size;
this.textureUnit = textureUnit;
this.endPointSize.x = size.x;
this.endPointSize.y = size.y;
this.dataColorSpace = dataColorSpace;
flush();
}
public void unBindForRendering() {
if (this.loaded == false) {
return;
}
if (this.dataColorSpace == TextureColorMode.rgb) {
OpenGL.disable(OpenGL.Flag.flag_cullFace);
OpenGL.disable(OpenGL.Flag.flag_back);
}
}
// Gale internal API:
@Override
public boolean updateContext() {
if (this.loaded == true) {
return true;
}
// Request a new texture at openGl :
this.texId = GL11.glGenTextures();
GL13.glActiveTexture(this.textureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.texId);
// All RGB bytes are aligned to each other and each component is 1 byte
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
Log.info("TEXTURE: add [" + getId() + "]=" + this.size + " OGlId=" + this.texId);
if (this.dataColorSpace == TextureColorMode.rgb) {
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, this.size.x, this.size.y, 0, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, this.data);
} else {
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, this.size.x, this.size.y, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, this.data);
}
// generate multi-texture mapping
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
// Setup the ST coordinate system
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
// Setup what to do when the texture has to be scaled
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
// now the data is loaded
this.loaded = true;
return true;
}
} }

View File

@ -4,9 +4,10 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer; import java.nio.IntBuffer;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import org.atriasoft.gale.internal.Log;
import org.atriasoft.gale.backend3d.OpenGL; import org.atriasoft.gale.backend3d.OpenGL;
import org.atriasoft.gale.backend3d.OpenGL.RenderMode; import org.atriasoft.gale.backend3d.OpenGL.RenderMode;
import org.atriasoft.gale.internal.Log;
import org.lwjgl.BufferUtils; import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL15;
@ -16,135 +17,71 @@ import org.lwjgl.opengl.GL30;
//import models.RawModel; //import models.RawModel;
public class ResourceVirtualArrayObject extends Resource { public class ResourceVirtualArrayObject extends Resource {
private int vaoID = -1;
private boolean exist = false; //!< This data is availlable in the Graphic card
private List<Integer> vbo = new ArrayList<Integer>();
float[] positions = null;
float[] colors = null;
float[] textureCoordinates = null;
float[] normals = null;
int[] indices = null;
int vertexCount = -1;
public static final int INDICE_VBO_POSITIONS = 0; public static final int INDICE_VBO_POSITIONS = 0;
public static final int INDICE_VBO_TEXTURE_COORDINATES = 1; public static final int INDICE_VBO_TEXTURE_COORDINATES = 1;
public static final int INDICE_VBO_NORMALS = 2; public static final int INDICE_VBO_NORMALS = 2;
public static final int INDICE_VBO_COLORS = 3; public static final int INDICE_VBO_COLORS = 3;
public void bindForRendering() { public static ResourceVirtualArrayObject create(final float[] positions, final float[] colors, final float[] textureCoordinates, final float[] normals, final int[] indices) {
if (exist == false) { final ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, colors, textureCoordinates, normals, indices, indices.length);
return; getManager().localAdd(resource);
} return resource;
GL30.glBindVertexArray(vaoID);
if (positions != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_POSITIONS);
//Log.info("unbind POSITION");
}
if (textureCoordinates != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_TEXTURE_COORDINATES);
}
if (normals != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_NORMALS);
}
if (colors != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_COLORS);
}
} }
public void unBindForRendering() { public static ResourceVirtualArrayObject create(final float[] positions, final float[] textureCoordinates, final float[] normals, final int[] indices) {
if (exist == false) { final ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, null, textureCoordinates, normals, indices, indices.length);
return; getManager().localAdd(resource);
} return resource;
if (positions != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_POSITIONS);
}
if (textureCoordinates != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_TEXTURE_COORDINATES);
}
if (normals != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_NORMALS);
}
if (colors != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_COLORS);
}
GL30.glBindVertexArray(0);
} }
public void render(RenderMode mode) { public static ResourceVirtualArrayObject create(final float[] positions, final float[] colors, final int[] indices) {
OpenGL.drawElements(mode, vertexCount); final ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, colors, null, null, indices, indices.length);
getManager().localAdd(resource);
return resource;
} }
public static ResourceVirtualArrayObject create(final float[] positions, final int dimentions) {
final ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, null, null, null, null, positions.length / dimentions);
getManager().localAdd(resource);
return resource;
}
private FloatBuffer storeDataInFloatBuffer(float[] data) { public static FloatBuffer storeDataInFloatBuffer(final float[] data) {
FloatBuffer buffer = BufferUtils.createFloatBuffer(data.length); final FloatBuffer buffer = BufferUtils.createFloatBuffer(data.length);
buffer.put(data); buffer.put(data);
buffer.flip(); buffer.flip();
return buffer; return buffer;
} }
private IntBuffer storeDataInIntBuffer(int[] data) { public static IntBuffer storeDataInIntBuffer(final int[] data) {
IntBuffer buffer = BufferUtils.createIntBuffer(data.length); final IntBuffer buffer = BufferUtils.createIntBuffer(data.length);
buffer.put(data); buffer.put(data);
buffer.flip(); buffer.flip();
return buffer; return buffer;
} }
private void storeDataInAttributeList(int attributeNumber, int coordinateSize, float[] data) { private int vaoID = -1;
int vboID = GL15.glGenBuffers(); private boolean exist = false; //!< This data is availlable in the Graphic card
vbo.add(vboID); private final List<Integer> vbo = new ArrayList<>();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
FloatBuffer buffer = storeDataInFloatBuffer(data);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(attributeNumber, coordinateSize, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
private void bindIndicesBuffer(int[] indices) { float[] positions = null;
int vboId = GL15.glGenBuffers();
vbo.add(vboId);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboId);
IntBuffer buffer = storeDataInIntBuffer(indices);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
}
private void createVAO() { float[] colors = null;
vaoID = GL30.glGenVertexArrays();
GL30.glBindVertexArray(vaoID); float[] textureCoordinates = null;
}
private void unbindVAO() { float[] normals = null;
GL30.glBindVertexArray(0);
} int[] indices = null;
int vertexCount = -1;
public void loadToVAO() {
createVAO();
if (indices != null) {
Log.info("Set indices");
bindIndicesBuffer(indices);
}
if (positions != null) {
Log.info("Set positions");
storeDataInAttributeList(0, 3, positions);
}
if (textureCoordinates != null) {
Log.info("Set textureCoordinates");
storeDataInAttributeList(1, 2, textureCoordinates);
}
if (normals != null) {
Log.info("Set normals");
storeDataInAttributeList(2, 3, normals);
}
if (colors != null) {
Log.info("Set colors");
storeDataInAttributeList(3, 4, colors);
}
unbindVAO();
}
/** /**
* @brief ructor of this VBO. * @brief ructor of this VBO.
* @param accesMode Acces mode : ??? * @param accesMode Acces mode : ???
*/ */
protected ResourceVirtualArrayObject(float[] positions, float[] colors, float[] textureCoordinates, float[] normals, int[] indices, int vertexCount) { protected ResourceVirtualArrayObject(final float[] positions, final float[] colors, final float[] textureCoordinates, final float[] normals, final int[] indices, final int vertexCount) {
super(); super();
addResourceType("gale::VirtualBufferObject");
this.resourceLevel = 3; this.resourceLevel = 3;
this.positions = positions; this.positions = positions;
this.colors = colors; this.colors = colors;
@ -154,6 +91,35 @@ public class ResourceVirtualArrayObject extends Resource {
this.vertexCount = vertexCount; this.vertexCount = vertexCount;
Log.debug("OGL: load VBO count"); Log.debug("OGL: load VBO count");
} }
public void bindForRendering() {
if (this.exist == false) {
return;
}
GL30.glBindVertexArray(this.vaoID);
if (this.positions != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_POSITIONS);
//Log.info("unbind POSITION");
}
if (this.textureCoordinates != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_TEXTURE_COORDINATES);
}
if (this.normals != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_NORMALS);
}
if (this.colors != null) {
GL20.glEnableVertexAttribArray(INDICE_VBO_COLORS);
}
}
private void bindIndicesBuffer(final int[] indices) {
final int vboId = OpenGL.glGenBuffers();
this.vbo.add(vboId);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboId);
final IntBuffer buffer = storeDataInIntBuffer(indices);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
}
/** /**
* @brief Destructor of this VBO. * @brief Destructor of this VBO.
*/ */
@ -170,13 +136,11 @@ public class ResourceVirtualArrayObject extends Resource {
// DO not clear the this.vbo indexed in the graphic cards ... // DO not clear the this.vbo indexed in the graphic cards ...
} }
/**
* @brief get the real openGL ID. private void createVAO() {
* @return the Ogl id reference of this VBO. this.vaoID = GL30.glGenVertexArrays();
*/ GL30.glBindVertexArray(this.vaoID);
public int getGLID() { }
return this.vaoID;
};
/** /**
* @brief Send the data to the graphic card. * @brief Send the data to the graphic card.
@ -186,9 +150,115 @@ public class ResourceVirtualArrayObject extends Resource {
getManager().update(this); getManager().update(this);
Log.verbose("Request flush of VBO: [" + getId() + "] '" + getName() + "'"); Log.verbose("Request flush of VBO: [" + getId() + "] '" + getName() + "'");
} }
/**
* @brief get the real openGL ID.
* @return the Ogl id reference of this VBO.
*/
public int getGLID() {
return this.vaoID;
};
public void loadToVAO() {
createVAO();
if (this.indices != null) {
Log.info("Set indices");
bindIndicesBuffer(this.indices);
}
if (this.positions != null) {
Log.info("Set positions");
storeDataInAttributeList(0, 3, this.positions);
}
if (this.textureCoordinates != null) {
Log.info("Set textureCoordinates");
storeDataInAttributeList(1, 2, this.textureCoordinates);
}
if (this.normals != null) {
Log.info("Set normals");
storeDataInAttributeList(2, 3, this.normals);
}
if (this.colors != null) {
Log.info("Set colors");
storeDataInAttributeList(3, 4, this.colors);
}
unbindVAO();
}
/**
* @brief Relode the shader from the file. used when a request of resouces reload is done.
* @note this is really usefull when we tested the new themes or shader developpements.
*/
@Override
public void reload() {
removeContext();
updateContext();
}
/**
* @brief remove the data from the opengl context.
*/
@Override
public void removeContext() {
if (this.exist == true) {
// OpenGL.deleteBuffers(this.vbo);
this.exist = false;
}
}
/**
* @brief Special android spec! It inform us that all context is removed and after notify us...
*/
@Override
public void removeContextToLate() {
this.exist = false;
// for (int iii=0; iii<this.vbo.length; iii++) {
// this.vbo[iii] = 0;
// }
}
public void render(final RenderMode mode) {
OpenGL.drawElements(mode, this.vertexCount);
}
private void storeDataInAttributeList(final int attributeNumber, final int coordinateSize, final float[] data) {
final int vboID = GL15.glGenBuffers();
this.vbo.add(vboID);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
final FloatBuffer buffer = storeDataInFloatBuffer(data);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(attributeNumber, coordinateSize, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public void unBindForRendering() {
if (this.exist == false) {
return;
}
if (this.positions != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_POSITIONS);
}
if (this.textureCoordinates != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_TEXTURE_COORDINATES);
}
if (this.normals != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_NORMALS);
}
if (this.colors != null) {
GL20.glDisableVertexAttribArray(INDICE_VBO_COLORS);
}
GL30.glBindVertexArray(0);
}
private void unbindVAO() {
GL30.glBindVertexArray(0);
}
/** /**
* @brief This load/reload the data in the opengl context, needed when removed previously. * @brief This load/reload the data in the opengl context, needed when removed previously.
*/ */
@Override
public boolean updateContext() { public boolean updateContext() {
//Log.verbose(" Start: [" + getId() + "] '" + getName() + "' (size=" + this.indices.length + ") ********************************"); //Log.verbose(" Start: [" + getId() + "] '" + getName() + "' (size=" + this.indices.length + ") ********************************");
if (this.exist == false) { if (this.exist == false) {
@ -200,66 +270,5 @@ public class ResourceVirtualArrayObject extends Resource {
Log.verbose(" Stop: [" + getId() + "] '" + getName() + "'"); Log.verbose(" Stop: [" + getId() + "] '" + getName() + "'");
return true; return true;
} }
/**
* @brief remove the data from the opengl context.
*/
public void removeContext() {
if (this.exist == true) {
// OpenGL.deleteBuffers(this.vbo);
this.exist = false;
}
}
/**
* @brief Special android spec! It inform us that all context is removed and after notify us...
*/
public void removeContextToLate() {
this.exist = false;
// for (int iii=0; iii<this.vbo.length; iii++) {
// this.vbo[iii] = 0;
// }
}
/**
* @brief Relode the shader from the file. used when a request of resouces reload is done.
* @note this is really usefull when we tested the new themes or shader developpements.
*/
public void reload() {
removeContext();
updateContext();
}
public static ResourceVirtualArrayObject create(float[] positions, float[] colors, float[] textureCoordinates, float[] normals, int[] indices) {
ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, colors, textureCoordinates, normals, indices, indices.length);
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init: ResourceVirtualBufferObject");
}
getManager().localAdd(resource);
return resource;
}
public static ResourceVirtualArrayObject create(float[] positions, float[] colors, int[] indices) {
ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, colors, null, null, indices, indices.length);
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init: ResourceVirtualBufferObject");
}
getManager().localAdd(resource);
return resource;
}
public static ResourceVirtualArrayObject create(float[] positions, int dimentions) {
ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, null, null, null, null, positions.length/dimentions);
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init: ResourceVirtualBufferObject");
}
getManager().localAdd(resource);
return resource;
}
public static ResourceVirtualArrayObject create(float[] positions, float[] textureCoordinates, float[] normals, int[] indices) {
ResourceVirtualArrayObject resource = new ResourceVirtualArrayObject(positions, null, textureCoordinates, normals, indices, indices.length);
if (resource.resourceHasBeenCorectlyInit() == false) {
Log.critical("resource Is not correctly init: ResourceVirtualBufferObject");
}
getManager().localAdd(resource);
return resource;
}
} }

View File

@ -0,0 +1,216 @@
/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
package org.atriasoft.gale.resource;
import org.atriasoft.etk.Color;
import org.atriasoft.etk.math.Vector2f;
import org.atriasoft.etk.math.Vector3f;
import org.atriasoft.gale.backend3d.OpenGL;
import org.atriasoft.gale.backend3d.OpenGL.Usage;
import org.atriasoft.gale.internal.Log;
/**
* @brief ResourceVirtualBufferObject is a specific resources for opengl, this load the data directly in the graphic card ad keep these inside
*/
public class ResourceVirtualBufferObject extends Resource {
public static ResourceVirtualBufferObject create(final int count) {
return new ResourceVirtualBufferObject(count);
}
private boolean exist = false; //!< This data is availlable in the Graphic card
private final int[] vbo; //!< openGl ID of this VBO
private final Object[] buffer; //!< data that is availlable in the VBO system ...
/**
* @brief Constructor of this VBO.
* @param[in] accesMode Acces mode : ???
*/
protected ResourceVirtualBufferObject(final int _number) {
super();
this.vbo = new int[_number]; // 0
this.buffer = new Object[_number];
Log.debug("OGL : load VBO count=\"" + _number + "\"");
this.resourceLevel = 3;
}
public int bufferSize(final int vboidcoord) {
if (this.buffer[vboidcoord] != null) {
// select the buffer to set data inside it ...
if (this.buffer[vboidcoord] instanceof float[]) {
return ((float[]) (this.buffer[vboidcoord])).length;
} else if (this.buffer[vboidcoord] instanceof int[]) {
return ((int[]) (this.buffer[vboidcoord])).length;
} else if (this.buffer[vboidcoord] instanceof Vector2f[]) {
return ((Vector2f[]) (this.buffer[vboidcoord])).length;
} else if (this.buffer[vboidcoord] instanceof Vector3f[]) {
return ((Vector3f[]) (this.buffer[vboidcoord])).length;
} else if (this.buffer[vboidcoord] instanceof Color[]) {
return ((Color[]) (this.buffer[vboidcoord])).length;
} else {
Log.error("Not managed VBO model : " + this.buffer[vboidcoord].getClass().getCanonicalName());
}
}
return 0;
}
@Override
public void cleanUp() {
// TODO Auto-generated method stub
}
/**
* @brief clear buffers
*/
public void clear() {
Log.verbose(" Clear: [" + getId() + "] '" + getName() + "' (size=" + this.buffer.length + ")");
// DO not clear the this.vbo indexed in the graphic cards ...
for (int iii = 0; iii < this.buffer.length; iii++) {
this.buffer[iii] = null;
}
}
/**
* @brief Send the data to the graphic card.
*/
public synchronized void flush() {
// request to the manager to be call at the next update ...
getManager().update(this);
Log.verbose("Request flush of VBO: [" + getId() + "] '" + getName() + "'");
}
public int getElementSize(final int index) {
if (this.buffer[index] != null) {
// select the buffer to set data inside it ...
if (this.buffer[index] instanceof float[]) {
return 1;
} else if (this.buffer[index] instanceof int[]) {
return 1;
} else if (this.buffer[index] instanceof Vector2f[]) {
return 2;
} else if (this.buffer[index] instanceof Vector3f[]) {
return 3;
} else if (this.buffer[index] instanceof Color[]) {
return 4;
} else {
Log.error("Not managed VBO model : " + this.buffer[index].getClass().getCanonicalName());
}
}
return 1;
}
/**
* @brief get the real openGL ID.
* @return the Ogl id reference of this VBO.
*/
public int getGL_ID(final int _id) {
return this.vbo[_id];
}
/**
* @brief Relode the shader from the file. used when a request of resouces reload is done.
* @note this is really usefull when we tested the new themes or shader developpements.
*/
@Override
public synchronized void reload() {
removeContext();
updateContext();
}
/**
* @brief remove the data from the opengl context.
*/
@Override
public synchronized void removeContext() {
if (this.exist == true) {
OpenGL.deleteBuffers(this.vbo);
this.exist = false;
}
}
/**
* @brief Special android spec! It inform us that all context is removed and after notify us...
*/
@Override
public synchronized void removeContextToLate() {
this.exist = false;
for (int iii = 0; iii < this.vbo.length; iii++) {
this.vbo[iii] = 0;
}
}
/**
* @brief get the data from the graphic card.
*/
public void retreiveData() {
Log.error("TODO ... ");
}
public void setVboData(final int vboId, final Color[] data) {
this.buffer[vboId] = data;
}
public void setVboData(final int vboId, final float[] data) {
this.buffer[vboId] = data;
}
public void setVboData(final int vboId, final int[] data) {
this.buffer[vboId] = data;
}
public void setVboData(final int vboId, final Vector2f[] data) {
this.buffer[vboId] = data;
}
public void setVboData(final int vboId, final Vector3f[] data) {
this.buffer[vboId] = data;
}
/**
* @brief This load/reload the data in the opengl context, needed when removed previously.
*/
@Override
public synchronized boolean updateContext() {
Log.verbose(" Start: [" + getId() + "] '" + getName() + "' (size=" + this.buffer.length + ")");
/*
if (lock.tryLock() == false) {
//Lock error ==> try later ...
Log.warning(" ==> Lock error on VBO");
return false;
}
*/
if (this.exist == false) {
Log.debug(" ==> ALLOCATE new handle");
// Allocate and assign a Vertex Array Object to our handle
OpenGL.genBuffers(this.vbo);
}
this.exist = true;
for (int iii = 0; iii < this.vbo.length; iii++) {
Log.verbose("VBO : add [" + getId() + "]=" + this.buffer[iii].getClass().getCanonicalName() + "*sizeof(float) OGl_Id=" + this.vbo[iii]);
if (this.buffer[iii] != null) {
OpenGL.bindBuffer(this.vbo[iii]);
// select the buffer to set data inside it ...
if (this.buffer[iii] instanceof float[]) {
OpenGL.bufferData((float[]) (this.buffer[iii]), Usage.streamDraw);
} else if (this.buffer[iii] instanceof int[]) {
OpenGL.bufferData((int[]) (this.buffer[iii]), Usage.streamDraw);
} else if (this.buffer[iii] instanceof Vector2f[]) {
OpenGL.bufferData((Vector2f[]) (this.buffer[iii]), Usage.streamDraw);
} else if (this.buffer[iii] instanceof Vector3f[]) {
OpenGL.bufferData((Vector3f[]) (this.buffer[iii]), Usage.streamDraw);
} else if (this.buffer[iii] instanceof Color[]) {
OpenGL.bufferData((Color[]) (this.buffer[iii]), Usage.streamDraw);
} else {
Log.error("Not managed VBO model : " + this.buffer[iii].getClass().getCanonicalName());
}
}
}
// un-bind it to permet to have no error in the next display ...
OpenGL.unbindBuffer();
Log.verbose(" Stop: [" + getId() + "] '" + getName() + "'");
return true;
}
}