108 lines
3.6 KiB
Java
108 lines
3.6 KiB
Java
/** @file
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* @author Edouard DUPIN
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* @copyright 2011, Edouard DUPIN, all right reserved
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* @license MPL v2.0 (see license file)
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*/
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#pragma once
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#include <etk/types.hpp>
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#include <ewol/debug.hpp>
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#include <ewol/compositing/Text.hpp>
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#include <ewol/compositing/Image.hpp>
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#include <ewol/compositing/Shaper.hpp>
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#include <ewol/widget/Container2.hpp>
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#include <ewol/widget/Manager.hpp>
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#include <esignal/Signal.hpp>
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namespace ewol {
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namespace widget {
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class Button;
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using Button = ememory::Ptr<ewol::widget::Button>;
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using ButtonWeak = ememory::WeakPtr<ewol::widget::Button>;
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/**
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* a composed button is a button with an inside composed with the specify XML element
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* ==> this permit to generate standard element simple
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*/
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class Button : public ewol::widget::Container2 {
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public:
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enum buttonLock{
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lockNone, //!< normal status of the button
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lockWhenPressed, //!< When the state is set in pressed, the status stay in this one
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lockWhenReleased, //!< When the state is set in not pressed, the status stay in this one
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lockAccess, //!< all event are trashed == > acctivity of the button is disable
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};
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public: // Event list
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esignal::Signal<> signalPressed;
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esignal::Signal<> signalDown;
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esignal::Signal<> signalUp;
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esignal::Signal<> signalEnter;
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esignal::Signal<> signalLeave;
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esignal::Signal<bool> signalValue;
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public: // propertie list
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eproperty::Value<etk::Uri> propertyShape; //!< shaper name property
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eproperty::Value<bool> propertyValue; //!< Current state of the button.
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eproperty::List<enum buttonLock> propertyLock; //!< Current lock state of the button.
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eproperty::Value<bool> propertyToggleMode; //!< The button is able to toggle.
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eproperty::Value<bool> propertyEnableSingle; //!< When a single subwidget is set display all time it.
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private:
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ewol::compositing::Shaper this.shaper; //!< Compositing theme.
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protected:
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/**
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* Constructor
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* @param _shaperName Shaper file properties
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*/
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Button();
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void init() ;
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public:
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DECLARE_WIDGET_FACTORY(Button, "Button");
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/**
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* Destructor
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*/
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~Button();
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private:
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boolean this.mouseHover; //!< Flag to know where the mouse is (inside the displayed widget (if not fill)).
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boolean this.buttonPressed; //!< Flag to know if the button is curently pressed.
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// hover area :
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Vector2f this.selectableAreaPos; //!< Start position of the events
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Vector2f this.selectableAreaSize; //!< size of the event positions
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private:
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/**
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* internal system to change the property of the current status
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* @param _newStatusId new state
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*/
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void changeStatusIn(int _newStatusId);
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/**
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* update the status with the internal satte of the button ...
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*/
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void CheckStatus();
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protected: // Derived function
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void onDraw() ;
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public:
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void calculateMinMaxSize() ;
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void onChangeSize() ;
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void onRegenerateDisplay() ;
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boolean onEventInput( ewol::event::Input _event) ;
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boolean onEventEntry( ewol::event::Entry _event) ;
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void onDetectPresenceToggleWidget() {
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propertyToggleMode.set(true);
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}
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protected:
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esignal::Connection this.PCH; //!< Periodic Call Handle to remove it when needed
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/**
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* Periodic call to update grapgic display
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* @param _event Time generic event
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*/
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void periodicCall( ewol::event::Time _event);
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void onLostFocus() ;
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protected:
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void onChangePropertyShape();
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void onChangePropertyValue();
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void onChangePropertyLock();
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void onChangePropertyToggleMode();
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void onChangePropertyEnableSingle();
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};
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};
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};
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