ewol/old_widget/Button.java

108 lines
3.6 KiB
Java

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#pragma once
#include <etk/types.hpp>
#include <ewol/debug.hpp>
#include <ewol/compositing/Text.hpp>
#include <ewol/compositing/Image.hpp>
#include <ewol/compositing/Shaper.hpp>
#include <ewol/widget/Container2.hpp>
#include <ewol/widget/Manager.hpp>
#include <esignal/Signal.hpp>
namespace ewol {
namespace widget {
class Button;
using Button = ememory::Ptr<ewol::widget::Button>;
using ButtonWeak = ememory::WeakPtr<ewol::widget::Button>;
/**
* a composed button is a button with an inside composed with the specify XML element
* ==> this permit to generate standard element simple
*/
class Button : public ewol::widget::Container2 {
public:
enum buttonLock{
lockNone, //!< normal status of the button
lockWhenPressed, //!< When the state is set in pressed, the status stay in this one
lockWhenReleased, //!< When the state is set in not pressed, the status stay in this one
lockAccess, //!< all event are trashed == > acctivity of the button is disable
};
public: // Event list
esignal::Signal<> signalPressed;
esignal::Signal<> signalDown;
esignal::Signal<> signalUp;
esignal::Signal<> signalEnter;
esignal::Signal<> signalLeave;
esignal::Signal<bool> signalValue;
public: // propertie list
eproperty::Value<etk::Uri> propertyShape; //!< shaper name property
eproperty::Value<bool> propertyValue; //!< Current state of the button.
eproperty::List<enum buttonLock> propertyLock; //!< Current lock state of the button.
eproperty::Value<bool> propertyToggleMode; //!< The button is able to toggle.
eproperty::Value<bool> propertyEnableSingle; //!< When a single subwidget is set display all time it.
private:
ewol::compositing::Shaper this.shaper; //!< Compositing theme.
protected:
/**
* Constructor
* @param _shaperName Shaper file properties
*/
Button();
void init() ;
public:
DECLARE_WIDGET_FACTORY(Button, "Button");
/**
* Destructor
*/
~Button();
private:
boolean this.mouseHover; //!< Flag to know where the mouse is (inside the displayed widget (if not fill)).
boolean this.buttonPressed; //!< Flag to know if the button is curently pressed.
// hover area :
Vector2f this.selectableAreaPos; //!< Start position of the events
Vector2f this.selectableAreaSize; //!< size of the event positions
private:
/**
* internal system to change the property of the current status
* @param _newStatusId new state
*/
void changeStatusIn(int _newStatusId);
/**
* update the status with the internal satte of the button ...
*/
void CheckStatus();
protected: // Derived function
void onDraw() ;
public:
void calculateMinMaxSize() ;
void onChangeSize() ;
void onRegenerateDisplay() ;
boolean onEventInput( ewol::event::Input _event) ;
boolean onEventEntry( ewol::event::Entry _event) ;
void onDetectPresenceToggleWidget() {
propertyToggleMode.set(true);
}
protected:
esignal::Connection this.PCH; //!< Periodic Call Handle to remove it when needed
/**
* Periodic call to update grapgic display
* @param _event Time generic event
*/
void periodicCall( ewol::event::Time _event);
void onLostFocus() ;
protected:
void onChangePropertyShape();
void onChangePropertyValue();
void onChangePropertyLock();
void onChangePropertyToggleMode();
void onChangePropertyEnableSingle();
};
};
};