ewol/resources/data/theme/shape/square/ContextMenu.vert

29 lines
643 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
struct widgetStateProperty {
int stateOld;
int stateNew;
float transition;
};
uniform widgetStateProperty EW_status;
// Input :
attribute vec2 EW_coord2d;
attribute vec2 EW_widgetPropertyPos;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
varying vec2 v_propPos;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
v_propPos = EW_widgetPropertyPos;
}