#ifdef GL_ES precision mediump float; precision mediump int; #endif // Input : attribute vec2 EW_coord2d; attribute vec2 EW_widgetPropertyPos; uniform mat4 EW_MatrixTransformation; // output : varying vec2 v_propPos; void main(void) { gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0); v_propPos = EW_widgetPropertyPos; }