[DEV] basic CPP port in Java
This commit is contained in:
parent
b424bfbf2b
commit
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7
.checkstyle
Normal file
7
.checkstyle
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<fileset-config file-format-version="1.2.0" simple-config="true" sync-formatter="false">
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<fileset name="all" enabled="true" check-config-name="ewol" local="false">
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<file-match-pattern match-pattern="." include-pattern="true"/>
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</fileset>
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</fileset-config>
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30
.classpath
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30
.classpath
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src">
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<attributes>
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<attribute name="optional" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry including="**/*.java" kind="src" output="out/eclipse/classes-test" path="test/src">
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<attributes>
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<attribute name="test" value="true"/>
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<attribute name="optional" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-14">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/5">
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<attributes>
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry combineaccessrules="false" exported="true" kind="src" path="/scenarium-logger">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="output" path="out/eclipse/classes"/>
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</classpath>
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17
.gitignore
vendored
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17
.gitignore
vendored
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@ -0,0 +1,17 @@
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/bin/
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/Operator/
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/DrawerProperties/
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*.pdfd
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*.dbc
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SchedulerConfig.txt
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scenicView.properties
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ScenariumConfig.txt
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*.class
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*~
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*.bck
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build.number
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/extern/
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/out/
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/.settings/
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/junit/
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/target/
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24
.project
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24
.project
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>atriasoft-etk</name>
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<comment></comment>
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<projects>
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<project>atriasoft-etk</project>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>net.sf.eclipsecs.core.CheckstyleBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.jdt.core.javanature</nature>
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<nature>net.sf.eclipsecs.core.CheckstyleNature</nature>
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</natures>
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</projectDescription>
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66
CheckStyle.xml
Executable file
66
CheckStyle.xml
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@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE module PUBLIC "-//Checkstyle//DTD Check Configuration 1.3//EN" "https://checkstyle.org/dtds/configuration_1_3.dtd">
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<!--
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This configuration file was written by the eclipse-cs plugin configuration editor
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-->
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<!--
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Checkstyle-Configuration: Marc Checks
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Description:
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Checkstyle configuration that checks the sun coding conventions.
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-->
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<module name="Checker">
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<property name="severity" value="error"/>
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<property name="fileExtensions" value="java, properties, xml"/>
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<module name="TreeWalker">
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<module name="ConstantName"/>
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<module name="LocalFinalVariableName"/>
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<module name="LocalVariableName"/>
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<module name="MemberName"/>
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<module name="MethodName"/>
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<module name="PackageName"/>
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<module name="ParameterName"/>
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<module name="StaticVariableName"/>
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<module name="TypeName"/>
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<module name="AvoidStarImport"/>
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<module name="IllegalImport"/>
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<module name="RedundantImport"/>
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<module name="UnusedImports">
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<property name="processJavadoc" value="false"/>
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</module>
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<module name="ModifierOrder"/>
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<module name="EmptyStatement"/>
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<module name="EqualsHashCode"/>
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<module name="IllegalInstantiation"/>
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<module name="MissingSwitchDefault"/>
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<module name="SimplifyBooleanExpression"/>
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<module name="SimplifyBooleanReturn"/>
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<module name="HideUtilityClassConstructor"/>
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<module name="InterfaceIsType"/>
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<module name="ArrayTypeStyle"/>
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<module name="TodoComment"/>
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<module name="UpperEll"/>
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<module name="AnnotationUseStyle"/>
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<module name="MissingDeprecated"/>
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<module name="MissingOverride"/>
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<module name="PackageAnnotation"/>
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<module name="SuppressWarnings"/>
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<module name="AnnotationLocation"/>
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<module name="ClassTypeParameterName"/>
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<module name="MethodTypeParameterName"/>
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<module name="InterfaceTypeParameterName"/>
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<module name="CatchParameterName"/>
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<module name="LambdaParameterName"/>
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<module name="Regexp"/>
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<module name="RegexpSinglelineJava"/>
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</module>
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<module name="BeforeExecutionExclusionFileFilter">
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<property name="fileNamePattern" value="module\-info\.java$"/>
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</module>
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<module name="Translation"/>
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<module name="Header"/>
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<module name="RegexpHeader"/>
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<module name="RegexpMultiline"/>
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<module name="RegexpOnFilename"/>
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<module name="RegexpSingleline"/>
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</module>
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66
CleanUp.xml
Normal file
66
CleanUp.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE xml>
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<profiles version="2">
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<profile kind="CleanUpProfile" name="Scenarium" version="2">
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<setting id="cleanup.use_autoboxing" value="false"/>
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<setting id="cleanup.qualify_static_method_accesses_with_declaring_class" value="false"/>
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<setting id="cleanup.always_use_this_for_non_static_method_access" value="false"/>
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<setting id="cleanup.organize_imports" value="true"/>
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<setting id="cleanup.remove_trailing_whitespaces_ignore_empty" value="false"/>
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<setting id="cleanup.format_source_code_changes_only" value="false"/>
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<setting id="cleanup.qualify_static_field_accesses_with_declaring_class" value="false"/>
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<setting id="cleanup.add_generated_serial_version_id" value="false"/>
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<setting id="cleanup.remove_redundant_semicolons" value="false"/>
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<setting id="cleanup.qualify_static_member_accesses_through_subtypes_with_declaring_class" value="true"/>
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<setting id="cleanup.remove_redundant_type_arguments" value="true"/>
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<setting id="cleanup.remove_unused_imports" value="true"/>
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<setting id="cleanup.insert_inferred_type_arguments" value="false"/>
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<setting id="cleanup.make_private_fields_final" value="true"/>
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<setting id="cleanup.use_lambda" value="true"/>
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<setting id="cleanup.always_use_blocks" value="false"/>
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<setting id="cleanup.use_this_for_non_static_field_access_only_if_necessary" value="false"/>
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<setting id="cleanup.sort_members_all" value="false"/>
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<setting id="cleanup.remove_trailing_whitespaces_all" value="true"/>
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<setting id="cleanup.add_missing_annotations" value="true"/>
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<setting id="cleanup.always_use_this_for_non_static_field_access" value="true"/>
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<setting id="cleanup.make_parameters_final" value="false"/>
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<setting id="cleanup.sort_members" value="false"/>
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<setting id="cleanup.remove_private_constructors" value="true"/>
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<setting id="cleanup.always_use_parentheses_in_expressions" value="false"/>
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<setting id="cleanup.remove_unused_local_variables" value="false"/>
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<setting id="cleanup.convert_to_enhanced_for_loop" value="false"/>
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<setting id="cleanup.remove_unused_private_fields" value="true"/>
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<setting id="cleanup.remove_redundant_modifiers" value="false"/>
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<setting id="cleanup.never_use_blocks" value="true"/>
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<setting id="cleanup.add_missing_deprecated_annotations" value="true"/>
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<setting id="cleanup.use_this_for_non_static_field_access" value="true"/>
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<setting id="cleanup.remove_unnecessary_nls_tags" value="true"/>
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<setting id="cleanup.qualify_static_member_accesses_through_instances_with_declaring_class" value="true"/>
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<setting id="cleanup.add_missing_nls_tags" value="false"/>
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<setting id="cleanup.remove_unnecessary_casts" value="true"/>
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<setting id="cleanup.use_unboxing" value="false"/>
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<setting id="cleanup.use_blocks_only_for_return_and_throw" value="false"/>
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<setting id="cleanup.format_source_code" value="true"/>
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<setting id="cleanup.convert_functional_interfaces" value="true"/>
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<setting id="cleanup.add_default_serial_version_id" value="true"/>
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<setting id="cleanup.remove_unused_private_methods" value="true"/>
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<setting id="cleanup.remove_trailing_whitespaces" value="true"/>
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<setting id="cleanup.make_type_abstract_if_missing_method" value="false"/>
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<setting id="cleanup.add_serial_version_id" value="true"/>
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<setting id="cleanup.use_this_for_non_static_method_access" value="false"/>
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<setting id="cleanup.use_this_for_non_static_method_access_only_if_necessary" value="true"/>
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<setting id="cleanup.use_anonymous_class_creation" value="false"/>
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<setting id="cleanup.add_missing_override_annotations_interface_methods" value="true"/>
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<setting id="cleanup.remove_unused_private_members" value="false"/>
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<setting id="cleanup.make_local_variable_final" value="false"/>
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<setting id="cleanup.add_missing_methods" value="false"/>
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<setting id="cleanup.never_use_parentheses_in_expressions" value="true"/>
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<setting id="cleanup.qualify_static_member_accesses_with_declaring_class" value="true"/>
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<setting id="cleanup.use_parentheses_in_expressions" value="true"/>
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<setting id="cleanup.add_missing_override_annotations" value="true"/>
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<setting id="cleanup.use_blocks" value="true"/>
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<setting id="cleanup.make_variable_declarations_final" value="true"/>
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<setting id="cleanup.correct_indentation" value="true"/>
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<setting id="cleanup.remove_unused_private_types" value="true"/>
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</profile>
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</profiles>
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366
Formatter.xml
Normal file
366
Formatter.xml
Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE xml>
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<profiles version="18">
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<profile kind="CodeFormatterProfile" name="Scenarium" version="18">
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_ellipsis" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_declarations" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_allocation_expression" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_at_in_annotation_type_declaration" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_for_statment" value="common_lines"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.new_lines_at_block_boundaries" value="false"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_logical_operator" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_parameters" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.insertNew_line_for_parameter" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_annotation_on_package" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_method_invocation" value="common_lines"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_enum_constant" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_imports" value="1"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_while" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.insertNew_line_before_root_tags" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_declaration_throws" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_switch_statement" value="common_lines"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.format_javadoc_comments" value="true"/>
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<setting id="org.eclipse.jdt.core.formatter.indentation.size" value="4"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_postfix_operator" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_enum_constant_declaration" value="common_lines"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_increments" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_type_arguments" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_arrow_in_switch_default" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_inits" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_for" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.align_with_spaces" value="false"/>
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<setting id="org.eclipse.jdt.core.formatter.disabling_tag" value="@formatter:off"/>
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<setting id="org.eclipse.jdt.core.formatter.continuation_indentation" value="2"/>
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<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_before_code_block" value="0"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_switch_case_expressions" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.alignment_for_enum_constants" value="0"/>
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<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_imports" value="1"/>
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<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_end_of_method_body" value="0"/>
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<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_package" value="1"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_local_declarations" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_if_while_statement" value="common_lines"/>
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<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_enum_constant" value="16"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.indent_root_tags" value="true"/>
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<setting id="org.eclipse.jdt.core.formatter.wrap_before_or_operator_multicatch" value="true"/>
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<setting id="org.eclipse.jdt.core.formatter.enabling_tag" value="@formatter:on"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_brace_in_block" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.comment.count_line_length_from_starting_position" value="false"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_parenthesized_expression_in_return" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_method_declaration" value="16"/>
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<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_annotation_on_parameter" value="do not insert"/>
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<setting id="org.eclipse.jdt.core.formatter.insert_space_before_arrow_in_switch_case" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_multiplicative_operator" value="true"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.keep_then_statement_on_same_line" value="false"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_annotation_on_field" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_explicitconstructorcall_arguments" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_prefix_operator" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_type_declarations" value="1"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_brace_in_array_initializer" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_for" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_catch" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_arguments" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_annotation_on_method" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_switch" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameterized_type_references" value="0"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_anonymous_type_declaration" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_logical_operator" value="16"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_parenthesized_expression" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.keep_annotation_declaration_on_one_line" value="one_line_if_empty"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_annotation_on_enum_constant" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_multiplicative_operator" value="insert"/>
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<setting id="org.eclipse.jdt.core.formatter.never_indent_line_comments_on_first_column" value="false"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_and_in_type_parameter" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_inits" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_block" value="true"/>
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<setting id="org.eclipse.jdt.core.formatter.brace_position_for_anonymous_type_declaration" value="end_of_line"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_wildcard" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_invocation_arguments" value="do not insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_switch" value="insert"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.comment.align_tags_descriptions_grouped" value="false"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.comment.line_length" value="200"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.use_on_off_tags" value="false"/>
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||||
<setting id="org.eclipse.jdt.core.formatter.keep_method_body_on_one_line" value="one_line_if_empty"/>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<setting id="org.eclipse.jdt.core.formatter.insertNew_line_after_opening_brace_in_array_initializer" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_breaks_compare_to_cases" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_method_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_bitwise_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_if" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_relational_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_postfix_operator" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_try" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_cast" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_block_comments" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_lambda_arrow" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_method_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_tag_description" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_imple_if_on_one_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_enum_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameters_in_method_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_brackets_in_array_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_string_concatenation" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon_in_for" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_throws" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_last_class_body_declaration" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_body" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_multiple_fields" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_constant_arguments" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_simple_while_body_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_prefix_operator" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_array_initializer" value="end_of_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_logical_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_shift_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_method_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_type_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_catch" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_statement_group_in_switch" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_annotation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_enum_constant_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_lambda_declaration" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_shift_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_braces_in_array_initializer" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_case" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_multiple_local_declarations" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_simple_do_while_body_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_annotation_type_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_enum_declaration_on_one_line" value="one_line_if_empty"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_outer_expressions_when_nested" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_paren_in_cast" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_constant" value="end_of_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_type_declaration" value="end_of_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_multiplicative_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_package" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_synchronized" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_increments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation_type_member_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_expressions_in_for_loop_header" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_additive_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_simple_getter_setter_on_one_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_while" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_enum_constant" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_explicitconstructorcall_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_enum_constant_header" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_string_concatenation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_lambda_arrow" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_constructor_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_constructor_declaration_throws" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.join_lines_in_comments" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_parameter_description" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insertNew_line_before_finally_in_try_statement" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.tabulation.char" value="tab"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_relational_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_multiple_field_declarations" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_string_concatenation" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_import_groups" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.lineSplit" value="200"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_switch" value="insert"/>
|
||||
</profile>
|
||||
</profiles>
|
373
LICENSE
Normal file
373
LICENSE
Normal file
@ -0,0 +1,373 @@
|
||||
Mozilla Public License Version 2.0
|
||||
==================================
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
|
||||
1.1. "Contributor"
|
||||
means each individual or legal entity that creates, contributes to
|
||||
the creation of, or owns Covered Software.
|
||||
|
||||
1.2. "Contributor Version"
|
||||
means the combination of the Contributions of others (if any) used
|
||||
by a Contributor and that particular Contributor's Contribution.
|
||||
|
||||
1.3. "Contribution"
|
||||
means Covered Software of a particular Contributor.
|
||||
|
||||
1.4. "Covered Software"
|
||||
means Source Code Form to which the initial Contributor has attached
|
||||
the notice in Exhibit A, the Executable Form of such Source Code
|
||||
Form, and Modifications of such Source Code Form, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.5. "Incompatible With Secondary Licenses"
|
||||
means
|
||||
|
||||
(a) that the initial Contributor has attached the notice described
|
||||
in Exhibit B to the Covered Software; or
|
||||
|
||||
(b) that the Covered Software was made available under the terms of
|
||||
version 1.1 or earlier of the License, but not also under the
|
||||
terms of a Secondary License.
|
||||
|
||||
1.6. "Executable Form"
|
||||
means any form of the work other than Source Code Form.
|
||||
|
||||
1.7. "Larger Work"
|
||||
means a work that combines Covered Software with other material, in
|
||||
a separate file or files, that is not Covered Software.
|
||||
|
||||
1.8. "License"
|
||||
means this document.
|
||||
|
||||
1.9. "Licensable"
|
||||
means having the right to grant, to the maximum extent possible,
|
||||
whether at the time of the initial grant or subsequently, any and
|
||||
all of the rights conveyed by this License.
|
||||
|
||||
1.10. "Modifications"
|
||||
means any of the following:
|
||||
|
||||
(a) any file in Source Code Form that results from an addition to,
|
||||
deletion from, or modification of the contents of Covered
|
||||
Software; or
|
||||
|
||||
(b) any new file in Source Code Form that contains any Covered
|
||||
Software.
|
||||
|
||||
1.11. "Patent Claims" of a Contributor
|
||||
means any patent claim(s), including without limitation, method,
|
||||
process, and apparatus claims, in any patent Licensable by such
|
||||
Contributor that would be infringed, but for the grant of the
|
||||
License, by the making, using, selling, offering for sale, having
|
||||
made, import, or transfer of either its Contributions or its
|
||||
Contributor Version.
|
||||
|
||||
1.12. "Secondary License"
|
||||
means either the GNU General Public License, Version 2.0, the GNU
|
||||
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||
Public License, Version 3.0, or any later versions of those
|
||||
licenses.
|
||||
|
||||
1.13. "Source Code Form"
|
||||
means the form of the work preferred for making modifications.
|
||||
|
||||
1.14. "You" (or "Your")
|
||||
means an individual or a legal entity exercising rights under this
|
||||
License. For legal entities, "You" includes any entity that
|
||||
controls, is controlled by, or is under common control with You. For
|
||||
purposes of this definition, "control" means (a) the power, direct
|
||||
or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or (b) ownership of more than
|
||||
fifty percent (50%) of the outstanding shares or beneficial
|
||||
ownership of such entity.
|
||||
|
||||
2. License Grants and Conditions
|
||||
--------------------------------
|
||||
|
||||
2.1. Grants
|
||||
|
||||
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license:
|
||||
|
||||
(a) under intellectual property rights (other than patent or trademark)
|
||||
Licensable by such Contributor to use, reproduce, make available,
|
||||
modify, display, perform, distribute, and otherwise exploit its
|
||||
Contributions, either on an unmodified basis, with Modifications, or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||
for sale, have made, import, and otherwise transfer either its
|
||||
Contributions or its Contributor Version.
|
||||
|
||||
2.2. Effective Date
|
||||
|
||||
The licenses granted in Section 2.1 with respect to any Contribution
|
||||
become effective for each Contribution on the date the Contributor first
|
||||
distributes such Contribution.
|
||||
|
||||
2.3. Limitations on Grant Scope
|
||||
|
||||
The licenses granted in this Section 2 are the only rights granted under
|
||||
this License. No additional rights or licenses will be implied from the
|
||||
distribution or licensing of Covered Software under this License.
|
||||
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||
Contributor:
|
||||
|
||||
(a) for any code that a Contributor has removed from Covered Software;
|
||||
or
|
||||
|
||||
(b) for infringements caused by: (i) Your and any other third party's
|
||||
modifications of Covered Software, or (ii) the combination of its
|
||||
Contributions with other software (except as part of its Contributor
|
||||
Version); or
|
||||
|
||||
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||
its Contributions.
|
||||
|
||||
This License does not grant any rights in the trademarks, service marks,
|
||||
or logos of any Contributor (except as may be necessary to comply with
|
||||
the notice requirements in Section 3.4).
|
||||
|
||||
2.4. Subsequent Licenses
|
||||
|
||||
No Contributor makes additional grants as a result of Your choice to
|
||||
distribute the Covered Software under a subsequent version of this
|
||||
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||
permitted under the terms of Section 3.3).
|
||||
|
||||
2.5. Representation
|
||||
|
||||
Each Contributor represents that the Contributor believes its
|
||||
Contributions are its original creation(s) or it has sufficient rights
|
||||
to grant the rights to its Contributions conveyed by this License.
|
||||
|
||||
2.6. Fair Use
|
||||
|
||||
This License is not intended to limit any rights You have under
|
||||
applicable copyright doctrines of fair use, fair dealing, or other
|
||||
equivalents.
|
||||
|
||||
2.7. Conditions
|
||||
|
||||
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||
in Section 2.1.
|
||||
|
||||
3. Responsibilities
|
||||
-------------------
|
||||
|
||||
3.1. Distribution of Source Form
|
||||
|
||||
All distribution of Covered Software in Source Code Form, including any
|
||||
Modifications that You create or to which You contribute, must be under
|
||||
the terms of this License. You must inform recipients that the Source
|
||||
Code Form of the Covered Software is governed by the terms of this
|
||||
License, and how they can obtain a copy of this License. You may not
|
||||
attempt to alter or restrict the recipients' rights in the Source Code
|
||||
Form.
|
||||
|
||||
3.2. Distribution of Executable Form
|
||||
|
||||
If You distribute Covered Software in Executable Form then:
|
||||
|
||||
(a) such Covered Software must also be made available in Source Code
|
||||
Form, as described in Section 3.1, and You must inform recipients of
|
||||
the Executable Form how they can obtain a copy of such Source Code
|
||||
Form by reasonable means in a timely manner, at a charge no more
|
||||
than the cost of distribution to the recipient; and
|
||||
|
||||
(b) You may distribute such Executable Form under the terms of this
|
||||
License, or sublicense it under different terms, provided that the
|
||||
license for the Executable Form does not attempt to limit or alter
|
||||
the recipients' rights in the Source Code Form under this License.
|
||||
|
||||
3.3. Distribution of a Larger Work
|
||||
|
||||
You may create and distribute a Larger Work under terms of Your choice,
|
||||
provided that You also comply with the requirements of this License for
|
||||
the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
|
||||
Covered Software is not Incompatible With Secondary Licenses, this
|
||||
License permits You to additionally distribute such Covered Software
|
||||
under the terms of such Secondary License(s), so that the recipient of
|
||||
the Larger Work may, at their option, further distribute the Covered
|
||||
Software under the terms of either this License or such Secondary
|
||||
License(s).
|
||||
|
||||
3.4. Notices
|
||||
|
||||
You may not remove or alter the substance of any license notices
|
||||
(including copyright notices, patent notices, disclaimers of warranty,
|
||||
or limitations of liability) contained within the Source Code Form of
|
||||
the Covered Software, except that You may alter any license notices to
|
||||
the extent required to remedy known factual inaccuracies.
|
||||
|
||||
3.5. Application of Additional Terms
|
||||
|
||||
You may choose to offer, and to charge a fee for, warranty, support,
|
||||
indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
||||
liability incurred by such Contributor as a result of warranty, support,
|
||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
|
||||
jurisdiction.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation
|
||||
---------------------------------------------------
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
||||
come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
|
||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
9
src/module-info.java
Normal file
9
src/module-info.java
Normal file
@ -0,0 +1,9 @@
|
||||
/** Basic module interface.
|
||||
*
|
||||
* @author Edouard DUPIN */
|
||||
|
||||
open module org.atriasoft.etk {
|
||||
exports org.atriasoft.etk;
|
||||
exports org.atriasoft.etk.math;
|
||||
requires transitive io.scenarium.logger;
|
||||
}
|
25
src/org/atriasoft/etk/Color.java
Normal file
25
src/org/atriasoft/etk/Color.java
Normal file
@ -0,0 +1,25 @@
|
||||
package org.atriasoft.etk;
|
||||
|
||||
public class Color {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Color [r=" + r + ", g=" + g + ", b=" + b + ", a=" + a + "]";
|
||||
}
|
||||
public float r;
|
||||
public float g;
|
||||
public float b;
|
||||
public float a;
|
||||
public Color(float r, float g, float b, float a) {
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
}
|
||||
public Color(float r, float g, float b) {
|
||||
super();
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = 1.0f;
|
||||
}
|
||||
}
|
61
src/org/atriasoft/etk/ThreadAbstract.java
Normal file
61
src/org/atriasoft/etk/ThreadAbstract.java
Normal file
@ -0,0 +1,61 @@
|
||||
package org.atriasoft.etk;
|
||||
|
||||
public abstract class ThreadAbstract {
|
||||
// thread section:
|
||||
private boolean threadStopRequested = false;
|
||||
private Thread threadInstance = null;
|
||||
private final String threadName;
|
||||
public ThreadAbstract(String name) {
|
||||
this.threadName = name;
|
||||
}
|
||||
|
||||
public void threadStart() {
|
||||
System.out.println("INFO: Start the thread : " + this.threadName);
|
||||
if (threadInstance != null) {
|
||||
threadStop();
|
||||
}
|
||||
threadStopRequested = false;
|
||||
threadInstance = new Thread() {
|
||||
public void run() {
|
||||
threadRun();
|
||||
}
|
||||
};
|
||||
threadInstance.setName(threadName);
|
||||
threadInstance.start();
|
||||
}
|
||||
|
||||
private void threadRun() {
|
||||
System.out.println("INFO: Thread Start: " + threadName);
|
||||
birth();
|
||||
while (threadStopRequested == false) {
|
||||
try {
|
||||
runPeriodic();
|
||||
} catch (Exception eee) {
|
||||
eee.printStackTrace();
|
||||
}
|
||||
}
|
||||
death();
|
||||
System.out.println("INFO: Thread Stop: " + threadName);
|
||||
}
|
||||
protected abstract void birth();
|
||||
protected abstract void runPeriodic();
|
||||
protected abstract void death();
|
||||
|
||||
public void threadStop() {
|
||||
if (threadStopRequested == true) {
|
||||
return;
|
||||
}
|
||||
threadStopRequested = true;
|
||||
if (threadInstance == null) {
|
||||
return;
|
||||
}
|
||||
threadInstance.interrupt();
|
||||
try {
|
||||
threadInstance.join();
|
||||
} catch (InterruptedException eee) {
|
||||
// nothing to do
|
||||
}
|
||||
threadInstance = null;
|
||||
}
|
||||
|
||||
}
|
39
src/org/atriasoft/etk/Uri.java
Normal file
39
src/org/atriasoft/etk/Uri.java
Normal file
@ -0,0 +1,39 @@
|
||||
package org.atriasoft.etk;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class Uri {
|
||||
private static Map<String, String> genericMap = new HashMap<String, String>();
|
||||
|
||||
public static void setGroup(String groupName, String basePath) {
|
||||
genericMap.put(groupName.toUpperCase(), basePath);
|
||||
}
|
||||
private final String value;
|
||||
|
||||
public Uri(String value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public Uri(String group, String path) {
|
||||
this.value = group.toUpperCase() + ":" + path;
|
||||
}
|
||||
|
||||
public String getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public String getPath() {
|
||||
String[] ret = value.split(":",2);
|
||||
return genericMap.get(ret[0]) + "/" + ret[1];
|
||||
}
|
||||
public String get() {
|
||||
return getPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Uri [value=" + value + "]";
|
||||
}
|
||||
|
||||
}
|
60
src/org/atriasoft/etk/internal/Log.java
Normal file
60
src/org/atriasoft/etk/internal/Log.java
Normal file
@ -0,0 +1,60 @@
|
||||
package org.atriasoft.etk.internal;
|
||||
|
||||
import io.scenarium.logger.LogLevel;
|
||||
import io.scenarium.logger.Logger;
|
||||
|
||||
public class Log {
|
||||
private static final String LIB_NAME = "etk";
|
||||
private static final String LIB_NAME_DRAW = Logger.getDrawableName(LIB_NAME);
|
||||
private static final boolean PRINT_CRITICAL = Logger.getNeedPrint(LIB_NAME, LogLevel.CRITICAL);
|
||||
private static final boolean PRINT_ERROR = Logger.getNeedPrint(LIB_NAME, LogLevel.ERROR);
|
||||
private static final boolean PRINT_WARNING = Logger.getNeedPrint(LIB_NAME, LogLevel.WARNING);
|
||||
private static final boolean PRINT_INFO = Logger.getNeedPrint(LIB_NAME, LogLevel.INFO);
|
||||
private static final boolean PRINT_DEBUG = Logger.getNeedPrint(LIB_NAME, LogLevel.DEBUG);
|
||||
private static final boolean PRINT_VERBOSE = Logger.getNeedPrint(LIB_NAME, LogLevel.VERBOSE);
|
||||
private static final boolean PRINT_TODO = Logger.getNeedPrint(LIB_NAME, LogLevel.TODO);
|
||||
private static final boolean PRINT_PRINT = Logger.getNeedPrint(LIB_NAME, LogLevel.PRINT);
|
||||
|
||||
private Log() {}
|
||||
|
||||
public static void print(String data) {
|
||||
if (PRINT_PRINT)
|
||||
Logger.print(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void todo(String data) {
|
||||
if (PRINT_TODO)
|
||||
Logger.todo(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void critical(String data) {
|
||||
if (PRINT_CRITICAL)
|
||||
Logger.critical(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void error(String data) {
|
||||
if (PRINT_ERROR)
|
||||
Logger.error(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void warning(String data) {
|
||||
if (PRINT_WARNING)
|
||||
Logger.warning(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void info(String data) {
|
||||
if (PRINT_INFO)
|
||||
Logger.info(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void debug(String data) {
|
||||
if (PRINT_DEBUG)
|
||||
Logger.debug(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void verbose(String data) {
|
||||
if (PRINT_VERBOSE)
|
||||
Logger.verbose(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
}
|
435
src/org/atriasoft/etk/math/Matrix3f.java
Normal file
435
src/org/atriasoft/etk/math/Matrix3f.java
Normal file
@ -0,0 +1,435 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
|
||||
public class Matrix3f {
|
||||
public float[] mat = new float[3*3]; //!< matrix data
|
||||
/**
|
||||
* @brief Constructor that load zero matrix
|
||||
*/
|
||||
public Matrix3f(){
|
||||
this.mat[0] = 0.0f;
|
||||
this.mat[1] = 0.0f;
|
||||
this.mat[2] = 0.0f;
|
||||
this.mat[3] = 0.0f;
|
||||
this.mat[4] = 0.0f;
|
||||
this.mat[5] = 0.0f;
|
||||
this.mat[6] = 0.0f;
|
||||
this.mat[7] = 0.0f;
|
||||
this.mat[8] = 0.0f;
|
||||
}
|
||||
/**
|
||||
* @brief Configuration constructorwith single value.
|
||||
* @param value single value
|
||||
*/
|
||||
public Matrix3f(float value){
|
||||
this.mat[0] = value;
|
||||
this.mat[1] = value;
|
||||
this.mat[2] = value;
|
||||
this.mat[3] = value;
|
||||
this.mat[4] = value;
|
||||
this.mat[5] = value;
|
||||
this.mat[6] = value;
|
||||
this.mat[7] = value;
|
||||
this.mat[8] = value;
|
||||
}
|
||||
/**
|
||||
* @brief Configuration constructor.
|
||||
* @param a1 element 0x0
|
||||
* @param a2 element 0x1
|
||||
* @param a3 element 0x2
|
||||
* @param b1 element 1x0
|
||||
* @param b2 element 1x1
|
||||
* @param b3 element 1x2
|
||||
* @param c1 element 2x0
|
||||
* @param c2 element 2x1
|
||||
* @param c3 element 2x2
|
||||
*/
|
||||
public Matrix3f(float a1, float a2, float a3,
|
||||
float b1, float b2, float b3,
|
||||
float c1, float c2, float c3) {
|
||||
this.mat[0] = a1; this.mat[1] = a2; this.mat[2] = a3;
|
||||
this.mat[3] = b1; this.mat[4] = b2; this.mat[5] = b3;
|
||||
this.mat[6] = c1; this.mat[7] = c2; this.mat[8] = c3;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Copy constructor.
|
||||
* @param obj Matrix object to copy
|
||||
*/
|
||||
public Matrix3f(Matrix3f obj) {
|
||||
this.mat[0] = obj.mat[0];
|
||||
this.mat[1] = obj.mat[1];
|
||||
this.mat[2] = obj.mat[2];
|
||||
this.mat[3] = obj.mat[3];
|
||||
this.mat[4] = obj.mat[4];
|
||||
this.mat[5] = obj.mat[5];
|
||||
this.mat[6] = obj.mat[6];
|
||||
this.mat[7] = obj.mat[7];
|
||||
this.mat[8] = obj.mat[8];
|
||||
}
|
||||
/**
|
||||
* @brief Set Value on the matrix
|
||||
* @param a1 element 0x0
|
||||
* @param a2 element 0x1
|
||||
* @param a3 element 0x2
|
||||
* @param b1 element 1x0
|
||||
* @param b2 element 1x1
|
||||
* @param b3 element 1x2
|
||||
* @param c1 element 2x0
|
||||
* @param c2 element 2x1
|
||||
* @param c3 element 2x2
|
||||
*/
|
||||
public void set(float a1, float a2, float a3,
|
||||
float b1, float b2, float b3,
|
||||
float c1, float c2, float c3) {
|
||||
this.mat[0] = a1; this.mat[1] = a2; this.mat[2] = a3;
|
||||
this.mat[3] = b1; this.mat[4] = b2; this.mat[5] = b3;
|
||||
this.mat[6] = c1; this.mat[7] = c2; this.mat[8] = c3;
|
||||
}
|
||||
/**
|
||||
* @brief Load Zero matrix
|
||||
*/
|
||||
public void setZero() {
|
||||
this.mat[0] = 0.0f;
|
||||
this.mat[1] = 0.0f;
|
||||
this.mat[2] = 0.0f;
|
||||
this.mat[3] = 0.0f;
|
||||
this.mat[4] = 0.0f;
|
||||
this.mat[5] = 0.0f;
|
||||
this.mat[6] = 0.0f;
|
||||
this.mat[7] = 0.0f;
|
||||
this.mat[8] = 0.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief get the colom id values
|
||||
* @param iii Id of the colomn
|
||||
* @return Vector 3D vith the values
|
||||
*/
|
||||
Vector3f getColumn(int iii) {
|
||||
if (iii == 0) {
|
||||
return new Vector3f(this.mat[0], this.mat[3], this.mat[6]);
|
||||
} else if (iii == 1) {
|
||||
return new Vector3f(this.mat[1], this.mat[4], this.mat[7]);
|
||||
}
|
||||
return new Vector3f(this.mat[2], this.mat[5], this.mat[8]);
|
||||
}
|
||||
/**
|
||||
* @brief get the row id values
|
||||
* @param iii Id of the row
|
||||
* @return Vector 3D vith the values
|
||||
*/
|
||||
public Vector3f getRow(int iii) {
|
||||
if (iii == 0) {
|
||||
return new Vector3f(this.mat[0], this.mat[1], this.mat[2]);
|
||||
} else if (iii == 1) {
|
||||
return new Vector3f(this.mat[3], this.mat[4], this.mat[5]);
|
||||
}
|
||||
return new Vector3f(this.mat[6], this.mat[7], this.mat[8]);
|
||||
}
|
||||
public float get(int iii) {
|
||||
return this.mat[iii];
|
||||
}
|
||||
/**
|
||||
* @brief get a transpose matrix of this one.
|
||||
* @return the transpose matrix
|
||||
*/
|
||||
public Matrix3f getTranspose() {
|
||||
return new Matrix3f(this.mat[0], this.mat[3], this.mat[6],
|
||||
this.mat[1], this.mat[4], this.mat[7],
|
||||
this.mat[2], this.mat[5], this.mat[8]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Transpose the current matrix.
|
||||
*/
|
||||
public void transpose() {
|
||||
float tmp = this.mat[1];
|
||||
this.mat[1] = this.mat[3];
|
||||
this.mat[3] = tmp;
|
||||
tmp = this.mat[2];
|
||||
this.mat[2] = this.mat[6];
|
||||
this.mat[6] = tmp;
|
||||
tmp = this.mat[5];
|
||||
this.mat[5] = this.mat[7];
|
||||
this.mat[7] = tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Computes the determinant of the matrix.
|
||||
* @return The determinent Value.
|
||||
*/
|
||||
public float determinant() {
|
||||
return this.mat[0] * (this.mat[4] * this.mat[8]-this.mat[7] * this.mat[5])
|
||||
- this.mat[1] * (this.mat[3] * this.mat[8]-this.mat[6] * this.mat[5])
|
||||
+ this.mat[2] * (this.mat[3] * this.mat[7]-this.mat[6] * this.mat[4]);
|
||||
}
|
||||
/**
|
||||
* @brief Calculate the trace of the matrix
|
||||
* @return value of addition of all element in the diagonal
|
||||
*/
|
||||
public float getTrace() {
|
||||
return (this.mat[0] + this.mat[4] + this.mat[8]);
|
||||
}
|
||||
/**
|
||||
* @brief Inverts the matrix.
|
||||
* @note The determinant must be != 0, otherwithe the matrix can't be inverted.
|
||||
* @return The inverted matrix.
|
||||
*/
|
||||
public Matrix3f inverseNew() {
|
||||
Matrix3f tmp = new Matrix3f(this);
|
||||
tmp.inverse();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Inverts the current matrix.
|
||||
* @note The determinant must be != 0, otherwithe the matrix can't be inverted.
|
||||
*/
|
||||
public Matrix3f inverse(){
|
||||
float det = determinant();
|
||||
//assert(Math.abs(det) > MACHINEEPSILON);
|
||||
float invDet = 1.0f / det;
|
||||
this.set( (this.mat[4] * this.mat[8]-this.mat[7] * this.mat[5]),
|
||||
-(this.mat[1] * this.mat[8]-this.mat[7] * this.mat[2]),
|
||||
(this.mat[1] * this.mat[5]-this.mat[2] * this.mat[4]),
|
||||
-(this.mat[3] * this.mat[8]-this.mat[6] * this.mat[5]),
|
||||
(this.mat[0] * this.mat[8]-this.mat[6] * this.mat[2]),
|
||||
-(this.mat[0] * this.mat[5]-this.mat[3] * this.mat[2]),
|
||||
(this.mat[3] * this.mat[7]-this.mat[6] * this.mat[4]),
|
||||
-(this.mat[0] * this.mat[7]-this.mat[6] * this.mat[1]),
|
||||
(this.mat[0] * this.mat[4]-this.mat[1] * this.mat[3]));
|
||||
this.multiply(invDet);
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief get the matrix with the absolute value
|
||||
* @return matix in absolute
|
||||
*/
|
||||
public Matrix3f getAbsolute() {
|
||||
return new Matrix3f(Math.abs(this.mat[0]), Math.abs(this.mat[1]), Math.abs(this.mat[2]),
|
||||
Math.abs(this.mat[3]), Math.abs(this.mat[4]), Math.abs(this.mat[5]),
|
||||
Math.abs(this.mat[6]), Math.abs(this.mat[7]), Math.abs(this.mat[8]));
|
||||
}
|
||||
/**
|
||||
* @brief absolutise the matrix
|
||||
*/
|
||||
public void absolute(){
|
||||
this.mat[0] = Math.abs(this.mat[0]);
|
||||
this.mat[1] = Math.abs(this.mat[1]);
|
||||
this.mat[2] = Math.abs(this.mat[2]);
|
||||
this.mat[3] = Math.abs(this.mat[3]);
|
||||
this.mat[4] = Math.abs(this.mat[4]);
|
||||
this.mat[5] = Math.abs(this.mat[5]);
|
||||
this.mat[6] = Math.abs(this.mat[6]);
|
||||
this.mat[7] = Math.abs(this.mat[7]);
|
||||
this.mat[8] = Math.abs(this.mat[8]);
|
||||
}
|
||||
/**
|
||||
* @brief Load Identity matrix
|
||||
*/
|
||||
public void setIdentity(){
|
||||
this.mat[0] = 1.0f; this.mat[1] = 0.0f; this.mat[2] = 0.0f;
|
||||
this.mat[3] = 0.0f; this.mat[4] = 1.0f; this.mat[5] = 0.0f;
|
||||
this.mat[6] = 0.0f; this.mat[7] = 0.0f; this.mat[8] = 1.0f;
|
||||
}
|
||||
/**
|
||||
* @brief create a Identity matrix
|
||||
* @return created new matrix
|
||||
*/
|
||||
public static Matrix3f identity() {
|
||||
return new Matrix3f(1, 0, 0, 0, 1, 0, 0, 0, 1);
|
||||
}
|
||||
/**
|
||||
* @brief create a ZERO matrix
|
||||
* @return created new matrix
|
||||
*/
|
||||
public static Matrix3f zero() {
|
||||
return new Matrix3f(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
/**
|
||||
* @brief create a skew-symmetric matrix using a given vector that can be used to compute cross product with another vector using matrix multiplication
|
||||
* @param vector Vector to comute
|
||||
* @return Matrix to compute
|
||||
*/
|
||||
public static Matrix3f computeSkewSymmetricMatrixForCrossProduct(Vector3f vector) {
|
||||
return new Matrix3f( 0.0f , -vector.z, vector.y,
|
||||
vector.z, 0.0f , -vector.x,
|
||||
-vector.y, vector.x, 0.0f);
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with an other object
|
||||
* @param obj Reference on the external object
|
||||
* @return Local reference of the vector asigned
|
||||
*/
|
||||
public Matrix3f set(Matrix3f obj ){
|
||||
for(int iii=0; iii<3*3 ; ++iii) {
|
||||
this.mat[iii] = obj.mat[iii];
|
||||
}
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
boolean isEqual(Matrix3f obj) {
|
||||
for(int iii=0; iii<3*3 ; ++iii) {
|
||||
if(this.mat[iii] != obj.mat[iii]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Matrix3f obj) {
|
||||
for(int iii=0; iii<3*3 ; ++iii) {
|
||||
if(this.mat[iii] != obj.mat[iii]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return Local reference of the vector additionned
|
||||
*/
|
||||
public Matrix3f add(Matrix3f obj){
|
||||
for(int iii=0; iii<3*3 ; ++iii) {
|
||||
this.mat[iii] += obj.mat[iii];
|
||||
}
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Operator+ Addition an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Matrix3f addNew(Matrix3f obj) {
|
||||
Matrix3f tmp = new Matrix3f(this);
|
||||
tmp.add(obj);
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return Local reference of the vector decremented
|
||||
*/
|
||||
public Matrix3f less(Matrix3f obj) {
|
||||
for(int iii=0; iii<3*3 ; ++iii) {
|
||||
this.mat[iii] -= obj.mat[iii];
|
||||
}
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Operator- Decrement an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Matrix3f lessNew(Matrix3f obj) {
|
||||
Matrix3f tmp = new Matrix3f(this);
|
||||
tmp.less(obj);
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return Local reference of the vector multiplicated
|
||||
*/
|
||||
public Matrix3f multiply(Matrix3f obj) {
|
||||
float a1 = this.mat[0]*obj.mat[0] + this.mat[1]*obj.mat[3] + this.mat[2]*obj.mat[6];
|
||||
float b1 = this.mat[3]*obj.mat[0] + this.mat[4]*obj.mat[3] + this.mat[5]*obj.mat[6];
|
||||
float c1 = this.mat[6]*obj.mat[0] + this.mat[7]*obj.mat[3] + this.mat[8]*obj.mat[6];
|
||||
float a2 = this.mat[0]*obj.mat[1] + this.mat[1]*obj.mat[4] + this.mat[2]*obj.mat[7];
|
||||
float b2 = this.mat[3]*obj.mat[1] + this.mat[4]*obj.mat[4] + this.mat[5]*obj.mat[7];
|
||||
float c2 = this.mat[6]*obj.mat[1] + this.mat[7]*obj.mat[4] + this.mat[8]*obj.mat[7];
|
||||
this.mat[2] = this.mat[0]*obj.mat[2] + this.mat[1]*obj.mat[5] + this.mat[2]*obj.mat[8];
|
||||
this.mat[5] = this.mat[3]*obj.mat[2] + this.mat[4]*obj.mat[5] + this.mat[5]*obj.mat[8];
|
||||
this.mat[8] = this.mat[6]*obj.mat[2] + this.mat[7]*obj.mat[5] + this.mat[8]*obj.mat[8];
|
||||
this.mat[0] = a1;
|
||||
this.mat[3] = b1;
|
||||
this.mat[6] = c1;
|
||||
this.mat[1] = a2;
|
||||
this.mat[4] = b2;
|
||||
this.mat[7] = c2;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Operator* Multiplication an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Matrix3f multiplyNew(Matrix3f obj) {
|
||||
Matrix3f tmp = new Matrix3f(this);
|
||||
tmp.multiply(obj);
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication a value
|
||||
* @param value value to multiply all the matrix
|
||||
* @return Local reference of the vector multiplicated
|
||||
*/
|
||||
public Matrix3f multiply(float value){
|
||||
this.mat[0] *= value;
|
||||
this.mat[1] *= value;
|
||||
this.mat[2] *= value;
|
||||
this.mat[3] *= value;
|
||||
this.mat[4] *= value;
|
||||
this.mat[5] *= value;
|
||||
this.mat[6] *= value;
|
||||
this.mat[7] *= value;
|
||||
this.mat[8] *= value;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication a value
|
||||
* @param value value to multiply all the matrix
|
||||
* @return Local reference of the vector multiplicated
|
||||
*/
|
||||
public Matrix3f multiplyNew(float value) {
|
||||
Matrix3f tmp = new Matrix3f(this);
|
||||
tmp.multiply(value);
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Operator* apply matrix on a vector
|
||||
* @param point Point value to apply the matrix
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f multiply(Vector3f point) {
|
||||
return new Vector3f(point.x * this.mat[0] + point.y * this.mat[1] + point.z * this.mat[2],
|
||||
point.x * this.mat[3] + point.y * this.mat[4] + point.z * this.mat[5],
|
||||
point.x * this.mat[6] + point.y * this.mat[7] + point.z * this.mat[8]);
|
||||
}
|
||||
/**
|
||||
* @brief Create a matrix 3D with a simple rotation
|
||||
* @param normal vector aroud witch apply the rotation
|
||||
* @param angleRad Radian angle to set at the matrix
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix3f createMatrixRotate(Vector3f normal, float angleRad) {
|
||||
Matrix3f tmp = new Matrix3f();
|
||||
float cosVal = (float)Math.cos(angleRad);
|
||||
float sinVal = (float)Math.sin(angleRad);
|
||||
float invVal = 1.0f-cosVal;
|
||||
// set rotation :
|
||||
tmp.mat[0] = normal.x * normal.x * invVal + cosVal;
|
||||
tmp.mat[1] = normal.x * normal.y * invVal - normal.z * sinVal;
|
||||
tmp.mat[2] = normal.x * normal.z * invVal + normal.y * sinVal;
|
||||
|
||||
tmp.mat[3] = normal.y * normal.x * invVal + normal.z * sinVal;
|
||||
tmp.mat[4] = normal.y * normal.y * invVal + cosVal;
|
||||
tmp.mat[5] = normal.y * normal.z * invVal - normal.x * sinVal;
|
||||
|
||||
tmp.mat[6] = normal.z * normal.x * invVal - normal.y * sinVal;
|
||||
tmp.mat[7] = normal.z * normal.y * invVal + normal.x * sinVal;
|
||||
tmp.mat[8] = normal.z * normal.z * invVal + cosVal;
|
||||
return tmp;
|
||||
}
|
||||
}
|
538
src/org/atriasoft/etk/math/Matrix4f.java
Normal file
538
src/org/atriasoft/etk/math/Matrix4f.java
Normal file
@ -0,0 +1,538 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Matrix4f {
|
||||
public float[] mat = new float[4*4]; //!< matrix data
|
||||
/**
|
||||
* @brief configure identity of the matrix
|
||||
*/
|
||||
public void setIdentity() {
|
||||
for(int iii=0; iii<4*4 ; iii++) {
|
||||
this.mat[iii] = 0;
|
||||
}
|
||||
this.mat[0] = 1.0f;
|
||||
this.mat[5] = 1.0f;
|
||||
this.mat[10] = 1.0f;
|
||||
this.mat[15] = 1.0f;
|
||||
}
|
||||
public static Matrix4f identity() {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.setIdentity();
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor that load identity
|
||||
*/
|
||||
public Matrix4f() {
|
||||
setIdentity();
|
||||
}
|
||||
/**
|
||||
* @brief Configuration constructor.
|
||||
* @param a1 1st colomn, 1 line value
|
||||
* @param b1 2nd colomn, 1 line value
|
||||
* @param c1 3rd colomn, 1 line value
|
||||
* @param d1 4th colomn, 1 line value
|
||||
* @param a2 1st colomn, 2 line value
|
||||
* @param b2 2nd colomn, 2 line value
|
||||
* @param c2 3rd colomn, 2 line value
|
||||
* @param d2 4th colomn, 2 line value
|
||||
* @param a3 1st colomn, 3 line value
|
||||
* @param b3 2nd colomn, 3 line value
|
||||
* @param c3 3rd colomn, 3 line value
|
||||
* @param d3 4th colomn, 3 line value
|
||||
* @param a4 1st colomn, 4 line value
|
||||
* @param b4 2nd colomn, 4 line value
|
||||
* @param c4 3rd colomn, 4 line value
|
||||
* @param d4 4th colomn, 4 line value
|
||||
*/
|
||||
public Matrix4f(float a1, float b1, float c1, float d1,
|
||||
float a2, float b2, float c2, float d2,
|
||||
float a3, float b3, float c3, float d3,
|
||||
float a4, float b4, float c4, float d4) {
|
||||
this.mat[0] = a1;
|
||||
this.mat[1] = b1;
|
||||
this.mat[2] = c1;
|
||||
this.mat[3] = d1;
|
||||
this.mat[4] = a2;
|
||||
this.mat[5] = b2;
|
||||
this.mat[6] = c2;
|
||||
this.mat[7] = d2;
|
||||
this.mat[8] = a3;
|
||||
this.mat[9] = b3;
|
||||
this.mat[10] = c3;
|
||||
this.mat[11] = d3;
|
||||
this.mat[12] = a4;
|
||||
this.mat[13] = b4;
|
||||
this.mat[14] = c4;
|
||||
this.mat[15] = d4;
|
||||
}
|
||||
/**
|
||||
* @brief Configuration constructor.
|
||||
* @param values vector of values
|
||||
*/
|
||||
public Matrix4f(float[] values) {
|
||||
if (values == null) {
|
||||
setIdentity();
|
||||
return;
|
||||
}
|
||||
for(int iii=0; iii<16 ; ++iii) {
|
||||
this.mat[iii] = values[iii];
|
||||
}
|
||||
}
|
||||
public Matrix4f(Matrix3f matrix) {
|
||||
this.mat[0] = matrix.mat[0];
|
||||
this.mat[1] = matrix.mat[1];
|
||||
this.mat[2] = matrix.mat[2];
|
||||
this.mat[3] = 0;
|
||||
this.mat[4] = matrix.mat[3];
|
||||
this.mat[5] = matrix.mat[4];
|
||||
this.mat[6] = matrix.mat[5];
|
||||
this.mat[7] = 0;
|
||||
this.mat[8] = matrix.mat[6];
|
||||
this.mat[9] = matrix.mat[7];
|
||||
this.mat[10] = matrix.mat[8];
|
||||
this.mat[11] = 0;
|
||||
this.mat[12] = 0;
|
||||
this.mat[13] = 0;
|
||||
this.mat[14] = 0;
|
||||
this.mat[15] = 1;
|
||||
// this.mat[0] = matrix.mat[0];
|
||||
// this.mat[1] = matrix.mat[3];
|
||||
// this.mat[2] = matrix.mat[6];
|
||||
// this.mat[3] = 0;
|
||||
// this.mat[4] = matrix.mat[1];
|
||||
// this.mat[5] = matrix.mat[4];
|
||||
// this.mat[6] = matrix.mat[7];
|
||||
// this.mat[7] = 0;
|
||||
// this.mat[8] = matrix.mat[2];
|
||||
// this.mat[9] = matrix.mat[5];
|
||||
// this.mat[10] = matrix.mat[8];
|
||||
// this.mat[11] = 0;
|
||||
// this.mat[12] = 0;
|
||||
// this.mat[13] = 0;
|
||||
// this.mat[14] = 0;
|
||||
// this.mat[15] = 1;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with an other object
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void set(Matrix4f obj) {
|
||||
for(int iii=0; iii<16 ; iii++) {
|
||||
this.mat[iii] = obj.mat[iii];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
public boolean isEqual(Matrix4f obj) {
|
||||
for(int iii=0; iii<4*4 ; ++iii) {
|
||||
if(this.mat[iii] != obj.mat[iii]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Matrix4f obj) {
|
||||
for(int iii=0; iii<4*4 ; ++iii) {
|
||||
if(this.mat[iii] != obj.mat[iii]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void add(Matrix4f obj) {
|
||||
for(int iii=0; iii<4*4 ; ++iii) {
|
||||
this.mat[iii] += obj.mat[iii];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void decrement(Matrix4f obj) {
|
||||
for(int iii=0; iii<4*4 ; ++iii) {
|
||||
this.mat[iii] -= obj.mat[iii];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other matrix with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public Matrix4f multiply(Matrix4f obj) {
|
||||
// output Matrix
|
||||
float[] matrixOut = new float[16];
|
||||
for(int xxx=0; xxx<4 ; xxx++) {
|
||||
for(int yyy=0; yyy<4 ; yyy++) {
|
||||
float value = 0;
|
||||
for(int kkk=0; kkk<4 ; kkk++) {
|
||||
value += this.mat[yyy*4+kkk] * obj.mat[kkk*4+xxx];
|
||||
}
|
||||
matrixOut[yyy*4+xxx] = value;
|
||||
}
|
||||
}
|
||||
// set it at the output
|
||||
for(int iii=0; iii<4*4 ; iii++) {
|
||||
this.mat[iii] = matrixOut[iii];
|
||||
}
|
||||
return this;
|
||||
}
|
||||
public Matrix4f multiplyNew(Matrix4f obj) {
|
||||
return this.clone().multiply(obj);
|
||||
}
|
||||
/**
|
||||
* @brief Operator* apply matrix on a vector
|
||||
* @param point Point value to apply the matrix
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f multiply(Vector3f point) {
|
||||
return new Vector3f( this.mat[0]*point.x + this.mat[1]*point.y + this.mat[2]*point.z + this.mat[3],
|
||||
this.mat[4]*point.x + this.mat[5]*point.y + this.mat[6]*point.z + this.mat[7],
|
||||
this.mat[8]*point.x + this.mat[9]*point.y + this.mat[10]*point.z + this.mat[11] );
|
||||
}
|
||||
/**
|
||||
* @brief Transpose the current matix (usefull for OpenGL display)
|
||||
*/
|
||||
public Matrix4f transpose() {
|
||||
float tmpVal = this.mat[1];
|
||||
this.mat[1] = this.mat[4];
|
||||
this.mat[4] = tmpVal;
|
||||
|
||||
tmpVal = this.mat[2];
|
||||
this.mat[2] = this.mat[8];
|
||||
this.mat[8] = tmpVal;
|
||||
|
||||
tmpVal = this.mat[6];
|
||||
this.mat[6] = this.mat[9];
|
||||
this.mat[9] = tmpVal;
|
||||
|
||||
tmpVal = this.mat[3];
|
||||
this.mat[3] = this.mat[12];
|
||||
this.mat[12] = tmpVal;
|
||||
|
||||
tmpVal = this.mat[7];
|
||||
this.mat[7] = this.mat[13];
|
||||
this.mat[13] = tmpVal;
|
||||
|
||||
tmpVal = this.mat[11];
|
||||
this.mat[11] = this.mat[14];
|
||||
this.mat[14] = tmpVal;
|
||||
return this;
|
||||
}
|
||||
public Matrix4f transposeNew() {
|
||||
return this.clone().transpose();
|
||||
}
|
||||
/**
|
||||
* @brief Scale the current Matrix.
|
||||
* @param vect Scale vector to apply.
|
||||
*/
|
||||
public Matrix4f scale(Vector3f vect) {
|
||||
return scale(vect.x, vect.y, vect.z);
|
||||
}
|
||||
public Matrix4f scaleNew(Vector3f vect) {
|
||||
return this.clone().scale(vect.x, vect.y, vect.z);
|
||||
}
|
||||
/**
|
||||
* @brief Scale the current Matrix.
|
||||
* @param sx Scale X value to apply.
|
||||
* @param sy Scale Y value to apply.
|
||||
* @param sz Scale Z value to apply.
|
||||
*/
|
||||
public Matrix4f scale(float sx, float sy, float sz) {
|
||||
this.mat[0] *= sx; this.mat[1] *= sy; this.mat[2] *= sz;
|
||||
this.mat[4] *= sx; this.mat[5] *= sy; this.mat[6] *= sz;
|
||||
this.mat[8] *= sx; this.mat[9] *= sy; this.mat[10] *= sz;
|
||||
return this;
|
||||
}
|
||||
public Matrix4f scaleNew(float sx, float sy, float sz) {
|
||||
return this.clone().scale(sx, sy, sz);
|
||||
}
|
||||
/**
|
||||
* @brief Scale the current Matrix in all direction with 1 value.
|
||||
* @param scale Scale XYZ value to apply.
|
||||
*/
|
||||
public Matrix4f scale(float scale) {
|
||||
return scale(scale, scale, scale);
|
||||
}
|
||||
public Matrix4f scaleNew(float scale) {
|
||||
return this.clone().scale(scale, scale, scale);
|
||||
}
|
||||
/**
|
||||
* @brief Makes a rotation matrix about an arbitrary axis.
|
||||
* @param vect vector to apply the angle.
|
||||
* @param angleRad angle to apply.
|
||||
*/
|
||||
public Matrix4f rotate(Vector3f vect, float angleRad) {
|
||||
Matrix4f tmpMat = createMatrixRotate(vect, angleRad);
|
||||
return this.multiply(tmpMat);
|
||||
}
|
||||
public Matrix4f rotateNew(Vector3f vect, float angleRad) {
|
||||
Matrix4f tmpMat = createMatrixRotate(vect, angleRad);
|
||||
return this.multiplyNew(tmpMat);
|
||||
}
|
||||
/**
|
||||
* @brief Makes a translation of the matrix
|
||||
* @param vect Translation to apply.
|
||||
*/
|
||||
public Matrix4f translate(Vector3f vect) {
|
||||
Matrix4f tmpMat = createMatrixTranslate(vect);
|
||||
return this.multiply(tmpMat);
|
||||
}
|
||||
public Matrix4f translateNew(Vector3f vect) {
|
||||
Matrix4f tmpMat = createMatrixTranslate(vect);
|
||||
return this.multiplyNew(tmpMat);
|
||||
}
|
||||
/**
|
||||
* @brief Computes a cofactor. Used for matrix inversion.
|
||||
* @param row Id of raw.
|
||||
* @param col Id of colomn.
|
||||
* @return the coFactorValue.
|
||||
*/
|
||||
public float coFactor(int row, int col) {
|
||||
return ( ( this.mat[((row+1)&3)*4 + ((col+1)&3)] * this.mat[((row+2)&3)*4 + ((col+2)&3)] * this.mat[((row+3)&3)*4 + ((col+3)&3)]
|
||||
+ this.mat[((row+1)&3)*4 + ((col+2)&3)] * this.mat[((row+2)&3)*4 + ((col+3)&3)] * this.mat[((row+3)&3)*4 + ((col+1)&3)]
|
||||
+ this.mat[((row+1)&3)*4 + ((col+3)&3)] * this.mat[((row+2)&3)*4 + ((col+1)&3)] * this.mat[((row+3)&3)*4 + ((col+2)&3)] )
|
||||
- ( this.mat[((row+3)&3)*4 + ((col+1)&3)] * this.mat[((row+2)&3)*4 + ((col+2)&3)] * this.mat[((row+1)&3)*4 + ((col+3)&3)]
|
||||
+ this.mat[((row+3)&3)*4 + ((col+2)&3)] * this.mat[((row+2)&3)*4 + ((col+3)&3)] * this.mat[((row+1)&3)*4 + ((col+1)&3)]
|
||||
+ this.mat[((row+3)&3)*4 + ((col+3)&3)] * this.mat[((row+2)&3)*4 + ((col+1)&3)] * this.mat[((row+1)&3)*4 + ((col+2)&3)] )
|
||||
) * (((row + col) & 1)== 1? -1.0f : +1.0f);
|
||||
}
|
||||
/**
|
||||
* @brief Computes the determinant of the matrix.
|
||||
* @return The determinent Value.
|
||||
*/
|
||||
public float determinant() {
|
||||
return this.mat[0] * coFactor(0, 0) +
|
||||
this.mat[1] * coFactor(0, 1) +
|
||||
this.mat[2] * coFactor(0, 2) +
|
||||
this.mat[3] * coFactor(0, 3);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Inverts the matrix.
|
||||
* @note The determinant must be != 0, otherwithe the matrix can't be inverted.
|
||||
* @return The inverted matrix.
|
||||
*/
|
||||
public Matrix4f invertNew() {
|
||||
float det = determinant();
|
||||
if(Math.abs(det) < (1.0e-7f)) {
|
||||
// The matrix is not invertible! Singular case!
|
||||
return clone();
|
||||
}
|
||||
Matrix4f temp = new Matrix4f();
|
||||
float iDet = 1.0f / det;
|
||||
temp.mat[0] = coFactor(0,0) * iDet;
|
||||
temp.mat[1] = coFactor(0,1) * iDet;
|
||||
temp.mat[2] = coFactor(0,2) * iDet;
|
||||
temp.mat[3] = coFactor(0,3) * iDet;
|
||||
temp.mat[4] = coFactor(1,0) * iDet;
|
||||
temp.mat[5] = coFactor(1,1) * iDet;
|
||||
temp.mat[6] = coFactor(1,2) * iDet;
|
||||
temp.mat[7] = coFactor(1,3) * iDet;
|
||||
temp.mat[8] = coFactor(2,0) * iDet;
|
||||
temp.mat[9] = coFactor(2,1) * iDet;
|
||||
temp.mat[10] = coFactor(2,2) * iDet;
|
||||
temp.mat[11] = coFactor(2,3) * iDet;
|
||||
temp.mat[12] = coFactor(3,0) * iDet;
|
||||
temp.mat[13] = coFactor(3,1) * iDet;
|
||||
temp.mat[14] = coFactor(3,2) * iDet;
|
||||
temp.mat[15] = coFactor(3,3) * iDet;
|
||||
return temp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Operator= Asign the current object with an other object
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public Matrix4f clone() {
|
||||
Matrix4f out = new Matrix4f();
|
||||
for(int iii=0; iii<16 ; iii++) {
|
||||
out.mat[iii] = this.mat[iii];
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create projection matrix with the box parameter (camera view in -z axis)
|
||||
* @param xmin X minimum size of the frustum
|
||||
* @param xmax X maximum size of the frustum
|
||||
* @param ymin Y minimum size of the frustum
|
||||
* @param ymax Y maximum size of the frustum
|
||||
* @param zNear Z minimum size of the frustum
|
||||
* @param zFar Z maximum size of the frustum
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixFrustum(float xmin, float xmax, float ymin, float ymax, float zNear, float zFar) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
for(int iii=0; iii<4*4 ; iii++) {
|
||||
tmp.mat[iii] = 0;
|
||||
}
|
||||
// 0 1 2 3
|
||||
// 4 5 6 7
|
||||
// 8 9 10 11
|
||||
// 12 13 14 15
|
||||
tmp.mat[0] = (2.0f * zNear) / (xmax - xmin);
|
||||
tmp.mat[5] = (2.0f * zNear) / (ymax - ymin);
|
||||
tmp.mat[10] = -(zFar + zNear) / (zFar - zNear);
|
||||
tmp.mat[2] = (xmax + xmin) / (xmax - xmin);
|
||||
tmp.mat[6] = (ymax + ymin) / (ymax - ymin);
|
||||
tmp.mat[14] = -1.0f;
|
||||
tmp.mat[11] = -(2.0f * zFar * zNear) / (zFar - zNear);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create projection matrix with human repensentation view (camera view in -z axis)
|
||||
* @param foxy Focal in radian of the camera
|
||||
* @param aspect aspect ratio of the camera
|
||||
* @param zNear Z near size of the camera
|
||||
* @param zFar Z far size of the camera
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixPerspective(float foxy, float aspect, float zNear, float zFar) {
|
||||
//TKDEBUG("drax perspective: foxy=" << foxy << "->" << aspect << " " << zNear << "->" << zFar);
|
||||
float xmax = zNear * (float)Math.tan(foxy/2.0);
|
||||
float xmin = -xmax;
|
||||
|
||||
float ymin = xmin / aspect;
|
||||
float ymax = xmax / aspect;
|
||||
//TKDEBUG("drax perspective: " << xmin << "->" << xmax << " & " << ymin << "->" << ymax << " " << zNear << "->" << zFar);
|
||||
return createMatrixFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
|
||||
}
|
||||
/**
|
||||
* @brief Create orthogonal projection matrix with the box parameter (camera view in -z axis)
|
||||
* @param left left size of the camera
|
||||
* @param right Right size of the camera
|
||||
* @param bottom Buttom size of the camera
|
||||
* @param top Top Size of the camera
|
||||
* @param nearVal Z near size of the camera
|
||||
* @param farVal Z far size of the camera
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixOrtho(float left, float right, float bottom, float top, float nearVal, float farVal) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
for(int iii=0; iii<4*4 ; iii++) {
|
||||
tmp.mat[iii] = 0;
|
||||
}
|
||||
tmp.mat[0] = 2.0f / (right - left);
|
||||
tmp.mat[5] = 2.0f / (top - bottom);
|
||||
tmp.mat[10] = -2.0f / (farVal - nearVal);
|
||||
tmp.mat[3] = -1*(right + left) / (right - left);
|
||||
tmp.mat[7] = -1*(top + bottom) / (top - bottom);
|
||||
tmp.mat[11] = -1*(farVal + nearVal) / (farVal - nearVal);
|
||||
tmp.mat[15] = 1;
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Create a matrix 3D with a simple translation
|
||||
* @param translate 3 dimention translation
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixTranslate(Vector3f translate) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
// set translation :
|
||||
tmp.mat[3] = translate.x;
|
||||
tmp.mat[7] = translate.y;
|
||||
tmp.mat[11] = translate.z;
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Create a matrix 3D with a simple scale
|
||||
* @param scale 3 dimention scale
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixScale(Vector3f scale){
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.scale(scale);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create a matrix 3D with a simple rotation
|
||||
* @param normal vector aroud witch apply the rotation
|
||||
* @param angleRad Radian angle to set at the matrix
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixRotate(Vector3f normal, float angleRad) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
float cosVal = (float)Math.cos(angleRad);
|
||||
float sinVal = (float)Math.sin(angleRad);
|
||||
float invVal = 1.0f-cosVal;
|
||||
// set rotation :
|
||||
tmp.mat[0] = normal.x * normal.x * invVal + cosVal;
|
||||
tmp.mat[1] = normal.x * normal.y * invVal - normal.z * sinVal;
|
||||
tmp.mat[2] = normal.x * normal.z * invVal + normal.y * sinVal;
|
||||
|
||||
tmp.mat[4] = normal.y * normal.x * invVal + normal.z * sinVal;
|
||||
tmp.mat[5] = normal.y * normal.y * invVal + cosVal;
|
||||
tmp.mat[6] = normal.y * normal.z * invVal - normal.x * sinVal;
|
||||
|
||||
tmp.mat[8] = normal.z * normal.x * invVal - normal.y * sinVal;
|
||||
tmp.mat[9] = normal.z * normal.y * invVal + normal.x * sinVal;
|
||||
tmp.mat[10] = normal.z * normal.z * invVal + cosVal;
|
||||
return tmp;
|
||||
}
|
||||
//! @notindoc
|
||||
public static Matrix4f createMatrixRotate2(Vector3f vect) {
|
||||
return createMatrixLookAt(vect, new Vector3f(0,0,0), new Vector3f(0,1,0));
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create projection matrix with camera property (camera view in -z axis)
|
||||
* @param eye Optical center of the camera
|
||||
* @param target Point of where the camera is showing
|
||||
* @param up Up vector of the camera
|
||||
* @return New matrix of the transformation requested
|
||||
*/
|
||||
public static Matrix4f createMatrixLookAt(Vector3f eye,
|
||||
Vector3f target,
|
||||
Vector3f up) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
|
||||
Vector3f forward = eye;
|
||||
forward.less(target);
|
||||
forward.safeNormalize();
|
||||
Vector3f xaxis = target.cross(up.normalizeNew());
|
||||
xaxis.safeNormalize();
|
||||
Vector3f up2 = xaxis.cross(forward);
|
||||
xaxis.safeNormalize();
|
||||
|
||||
tmp.mat[0] = xaxis.x;
|
||||
tmp.mat[1] = up2.x;
|
||||
tmp.mat[2] = forward.x;
|
||||
tmp.mat[3] = eye.x;
|
||||
|
||||
tmp.mat[4] = xaxis.y;
|
||||
tmp.mat[5] = up2.y;
|
||||
tmp.mat[6] = forward.y;
|
||||
tmp.mat[7] = eye.y;
|
||||
|
||||
tmp.mat[8] = xaxis.z;
|
||||
tmp.mat[9] = up2.z;
|
||||
tmp.mat[10] = forward.z;
|
||||
tmp.mat[11] = eye.z;
|
||||
|
||||
tmp.mat[12] = 0.0f;
|
||||
tmp.mat[13] = 0.0f;
|
||||
tmp.mat[14] = 0.0f;
|
||||
tmp.mat[15] = 1.0f;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
public float[] getTable() {
|
||||
return this.mat;
|
||||
}
|
||||
|
||||
}
|
593
src/org/atriasoft/etk/math/Quaternion.java
Normal file
593
src/org/atriasoft/etk/math/Quaternion.java
Normal file
@ -0,0 +1,593 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Quaternion {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
|
||||
/** @brief No initialization constructor (faster ...) */
|
||||
public Quaternion() {
|
||||
this.x = 0.0f;
|
||||
this.y = 0.0f;
|
||||
this.z = 0.0f;
|
||||
this.w = 0.0f;
|
||||
}
|
||||
|
||||
/* void checkValues() { if ( isinf(this.x) == true || isnan(this.x) == true || isinf(this.y) == true || isnan(this.y) == true || isinf(this.z) == true || isnan(this.z) == true || isinf(this.w) ==
|
||||
* true || isnan(this.w) == true) { TKCRITICAL(" set transform: (" << this.x << "," << this.y << "," << this.z << "," << this.w << ")"); } } */
|
||||
/**
|
||||
* @brief Constructor from scalars.
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
* @param zzz Z value
|
||||
* @param www W value */
|
||||
public Quaternion(float xxx, float yyy, float zzz, float www) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
this.w = www;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Constructor with the component w and a vector 3D.
|
||||
* @param www W value
|
||||
* @param vec 3D vector value
|
||||
*/
|
||||
public Quaternion(float www, Vector3f vec) {
|
||||
this.x = vec.x;
|
||||
this.y = vec.y;
|
||||
this.z = vec.z;
|
||||
this.w = www;
|
||||
}
|
||||
|
||||
/** @brief Constructor with Euler angles (in radians) to a quaternion
|
||||
* @param eulerAngles list of all euleu angle */
|
||||
public Quaternion(Vector3f eulerAngles) {
|
||||
setEulerAngles(eulerAngles);
|
||||
}
|
||||
|
||||
/** @brief Create a unit quaternion from a rotation matrix
|
||||
* @param matrix generic matrix */
|
||||
public Quaternion(Matrix3f matrix) {
|
||||
float trace = matrix.getTrace();
|
||||
if (trace < 0.0f) {
|
||||
if (matrix.mat[4] > matrix.mat[0]) {
|
||||
if (matrix.mat[8] > matrix.mat[4]) {
|
||||
float rrr = (float) Math.sqrt(matrix.mat[8] - matrix.mat[0] - matrix.mat[4] + 1.0f);
|
||||
float sss = 0.5f / rrr;
|
||||
this.x = (matrix.mat[6] + matrix.mat[2]) * sss;
|
||||
this.y = (matrix.mat[5] + matrix.mat[7]) * sss;
|
||||
this.z = 0.5f * rrr;
|
||||
this.w = (matrix.mat[3] - matrix.mat[1]) * sss;
|
||||
} else {
|
||||
float rrr = (float) Math.sqrt(matrix.mat[4] - matrix.mat[8] - matrix.mat[0] + 1.0f);
|
||||
float sss = 0.5f / rrr;
|
||||
this.x = (matrix.mat[1] + matrix.mat[3]) * sss;
|
||||
this.y = 0.5f * rrr;
|
||||
this.z = (matrix.mat[5] + matrix.mat[7]) * sss;
|
||||
this.w = (matrix.mat[2] - matrix.mat[6]) * sss;
|
||||
}
|
||||
} else if (matrix.mat[8] > matrix.mat[0]) {
|
||||
float rrr = (float) Math.sqrt(matrix.mat[8] - matrix.mat[0] - matrix.mat[4] + 1.0f);
|
||||
float sss = 0.5f / rrr;
|
||||
this.x = (matrix.mat[6] + matrix.mat[2]) * sss;
|
||||
this.y = (matrix.mat[5] + matrix.mat[7]) * sss;
|
||||
this.z = 0.5f * rrr;
|
||||
this.w = (matrix.mat[3] - matrix.mat[1]) * sss;
|
||||
} else {
|
||||
float rrr = (float) Math.sqrt(matrix.mat[0] - matrix.mat[4] - matrix.mat[8] + 1.0f);
|
||||
float sss = 0.5f / rrr;
|
||||
this.x = 0.5f * rrr;
|
||||
this.y = (matrix.mat[1] + matrix.mat[3]) * sss;
|
||||
this.z = (matrix.mat[6] - matrix.mat[2]) * sss;
|
||||
this.w = (matrix.mat[7] - matrix.mat[5]) * sss;
|
||||
}
|
||||
} else {
|
||||
float rrr = (float) Math.sqrt(trace + 1.0f);
|
||||
float sss = 0.5f / rrr;
|
||||
this.x = (matrix.mat[7] - matrix.mat[5]) * sss;
|
||||
this.y = (matrix.mat[2] - matrix.mat[6]) * sss;
|
||||
this.z = (matrix.mat[3] - matrix.mat[1]) * sss;
|
||||
this.w = 0.5f * rrr;
|
||||
}
|
||||
}
|
||||
|
||||
public Quaternion(Quaternion obj) {
|
||||
this.x = obj.x;
|
||||
this.y = obj.y;
|
||||
this.z = obj.z;
|
||||
this.w = obj.w;
|
||||
}
|
||||
|
||||
/** @brief Add a vector to this one.
|
||||
* @param obj The vector to add to this one
|
||||
* @return Local reference of the vector */
|
||||
public Quaternion add(Quaternion obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
this.z += obj.z;
|
||||
this.w += obj.w;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Add a vector to this one.
|
||||
* @param obj The vector to add to this one
|
||||
* @return New vector containing the value */
|
||||
public Quaternion addNew(Quaternion obj) {
|
||||
return new Quaternion(this.x + obj.x, this.y + obj.y, this.z + obj.z, this.w + obj.w);
|
||||
}
|
||||
|
||||
/** @brief Subtract a vector from this one
|
||||
* @param obj The vector to subtract
|
||||
* @return Local reference of the vector */
|
||||
public Quaternion less(Quaternion obj) {
|
||||
this.x -= obj.x;
|
||||
this.y -= obj.y;
|
||||
this.z -= obj.z;
|
||||
this.w -= obj.w;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Subtract a vector from this one
|
||||
* @param obj The vector to subtract
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion lessNew(Quaternion obj) {
|
||||
return new Quaternion(this.x - obj.x, this.y - obj.y, this.z - obj.z, this.w - obj.w);
|
||||
}
|
||||
|
||||
/** @brief Scale the quaternion
|
||||
* @param val Scale factor
|
||||
* @return Local reference of the quaternion */
|
||||
public Quaternion multiply(float val) {
|
||||
this.x *= val;
|
||||
this.y *= val;
|
||||
this.z *= val;
|
||||
this.w *= val;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Scale the quaternion
|
||||
* @param val Scale factor
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion multiplyNew(float val) {
|
||||
return new Quaternion(this.x * val, this.y * val, this.z * val, this.w * val);
|
||||
}
|
||||
|
||||
/** @brief Inversely scale the quaternion
|
||||
* @param val Scale factor to divide by.
|
||||
* @return Local reference of the quaternion */
|
||||
public Quaternion devide(float val) {
|
||||
if (val != 0) {
|
||||
this.x /= val;
|
||||
this.y /= val;
|
||||
this.z /= val;
|
||||
this.w /= val;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Inversely scale the quaternion
|
||||
* @param val Scale factor to divide by.
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion devideNew(float val) {
|
||||
if (val != 0) {
|
||||
return new Quaternion(this.x / val, this.y / val, this.z / val, this.w / val);
|
||||
}
|
||||
return new Quaternion(this);
|
||||
}
|
||||
|
||||
/** @brief Return the dot product
|
||||
* @param obj The other quaternion in the dot product
|
||||
* @return Dot result value */
|
||||
public float dot(Quaternion obj) {
|
||||
return this.x * obj.x + this.y * obj.y + this.z * obj.z + this.w * obj.w;
|
||||
}
|
||||
|
||||
/** @brief Return the squared length of the quaternion.
|
||||
* @return Squared length value. */
|
||||
public float length2() {
|
||||
return dot(this);
|
||||
}
|
||||
|
||||
/** @brief Return the length of the quaternion
|
||||
* @return Length value */
|
||||
public float length() {
|
||||
return (float) Math.sqrt(length2());
|
||||
}
|
||||
|
||||
/** @brief Normalize this quaternion x^2 + y^2 + z^2 + w^2 = 1
|
||||
* @return Local reference of the quaternion normalized */
|
||||
public Quaternion normalize() {
|
||||
float invLength = 1.0f / length();
|
||||
this.x *= invLength;
|
||||
this.y *= invLength;
|
||||
this.z *= invLength;
|
||||
this.w *= invLength;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Return a normalized version of this quaternion
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion normalizeNew() {
|
||||
Quaternion tmp = new Quaternion(this);
|
||||
tmp.normalize();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/** @brief Normalize this quaternion x^2 + y^2 + z^2 + w^2 = 1
|
||||
* @return Local reference of the quaternion normalized */
|
||||
public Quaternion safeNormalize() {
|
||||
float lengthTmp = length();
|
||||
if (lengthTmp == 0.0f) {
|
||||
this.x = 0.0f;
|
||||
this.y = 0.0f;
|
||||
this.z = 0.0f;
|
||||
this.w = 1.0f;
|
||||
}
|
||||
float invLength = 1.0f / lengthTmp;
|
||||
this.x *= invLength;
|
||||
this.y *= invLength;
|
||||
this.z *= invLength;
|
||||
this.w *= invLength;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Return a normalized version of this quaternion
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion safeNormalizeNew() {
|
||||
Quaternion tmp = new Quaternion(this);
|
||||
tmp.safeNormalize();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/** @brief Set the absolute values of each element */
|
||||
public Quaternion absolute() {
|
||||
this.x = Math.abs(this.x);
|
||||
this.y = Math.abs(this.y);
|
||||
this.z = Math.abs(this.z);
|
||||
this.w = Math.abs(this.w);
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Return a quaternion will the absolute values of each element
|
||||
* @return New quaternion with the absolute value */
|
||||
public Quaternion absoluteNew() {
|
||||
return new Quaternion(Math.abs(this.x), Math.abs(this.y), Math.abs(this.z), Math.abs(this.w));
|
||||
}
|
||||
|
||||
/** @brief Get X value
|
||||
* @return the x value */
|
||||
public float getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
/** @brief Get Y value
|
||||
* @return the y value */
|
||||
public float getY() {
|
||||
return this.y;
|
||||
}
|
||||
|
||||
/** @brief Get Z value
|
||||
* @return the z value */
|
||||
public float getZ() {
|
||||
return this.z;
|
||||
}
|
||||
|
||||
/** @brief Get W value
|
||||
* @return the w value */
|
||||
public float getW() {
|
||||
return this.w;
|
||||
}
|
||||
|
||||
/** @brief Set the x value
|
||||
* @param x New value */
|
||||
public Quaternion setX(float x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
};
|
||||
|
||||
/** @brief Set the y value
|
||||
* @param y New value */
|
||||
public Quaternion setY(float y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
};
|
||||
|
||||
/** @brief Set the z value
|
||||
* @param z New value */
|
||||
public Quaternion setZ(float z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
};
|
||||
|
||||
/** @brief Set the w value
|
||||
* @param w New value */
|
||||
public Quaternion setW(float w) {
|
||||
this.w = w;
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical */
|
||||
public boolean isEqual(Quaternion obj) {
|
||||
return ((this.w == obj.w) && (this.z == obj.z) && (this.y == obj.y) && (this.x == obj.x));
|
||||
}
|
||||
|
||||
/** @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical */
|
||||
public boolean isDifferent(Quaternion obj) {
|
||||
return ((this.w != obj.w) || (this.z != obj.z) || (this.y != obj.y) || (this.x != obj.x));
|
||||
}
|
||||
|
||||
/** @brief Multiply this quaternion by the other.
|
||||
* @param obj The other quaternion
|
||||
* @return Local reference of the quaternion */
|
||||
public Quaternion multiply(Quaternion obj) {
|
||||
Vector3f base = getVectorV();
|
||||
Vector3f crossValue = base.cross(obj.getVectorV());
|
||||
this.x = this.w * obj.x + obj.w * this.x + crossValue.x;
|
||||
this.y = this.w * obj.y + obj.w * this.y + crossValue.y;
|
||||
this.z = this.w * obj.z + obj.w * this.z + crossValue.z;
|
||||
this.w = this.w * obj.w - base.dot(obj.getVectorV());
|
||||
safeNormalize();
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @brief Multiply this quaternion by the other.
|
||||
* @param obj The other quaternion
|
||||
* @return New quaternion containing the value */
|
||||
public Quaternion multiplyNew(Quaternion obj) {
|
||||
Quaternion tmp = new Quaternion(this);
|
||||
tmp.multiply(obj);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/** @brief Operator* with a vector. This methods rotates a point given the rotation of a quaternion
|
||||
* @param point Point to move
|
||||
* @return Point with the updated position */
|
||||
public Vector3f multiply(Vector3f point) {
|
||||
Vector3f qvec = getVectorV();
|
||||
Vector3f uv = qvec.cross(point);
|
||||
Vector3f uuv = qvec.cross(uv);
|
||||
uv.multiply(2.0f * this.w);
|
||||
uuv.multiply(2.0f);
|
||||
return uv.add(point).add(uuv);
|
||||
}
|
||||
|
||||
public Vector3f multiply(float xxx, float yyy, float zzz) {
|
||||
Vector3f point = new Vector3f(xxx, yyy, zzz);
|
||||
Vector3f qvec = getVectorV();
|
||||
Vector3f uv = qvec.cross(point);
|
||||
Vector3f uuv = qvec.cross(uv);
|
||||
uv.multiply(2.0f * this.w);
|
||||
uuv.multiply(2.0f);
|
||||
return uv.add(point).add(uuv);
|
||||
}
|
||||
|
||||
/** @brief Set each element to the max of the current values and the values of another Vector
|
||||
* @param obj The other Vector to compare with */
|
||||
public void setMax(Quaternion obj) {
|
||||
this.x = Math.max(this.x, obj.x);
|
||||
this.y = Math.max(this.y, obj.y);
|
||||
this.z = Math.max(this.z, obj.z);
|
||||
this.w = Math.max(this.w, obj.w);
|
||||
}
|
||||
|
||||
/** @brief Set each element to the min of the current values and the values of another Vector
|
||||
* @param obj The other Vector to compare with */
|
||||
public void setMin(Quaternion obj) {
|
||||
this.x = Math.min(this.x, obj.x);
|
||||
this.y = Math.min(this.y, obj.y);
|
||||
this.z = Math.min(this.z, obj.z);
|
||||
this.w = Math.min(this.w, obj.w);
|
||||
}
|
||||
|
||||
/** @brief Set Value on the quaternion
|
||||
* @param xxx X value.
|
||||
* @param yyy Y value.
|
||||
* @param zzz Z value.
|
||||
* @param www W value. */
|
||||
public void setValue(float xxx, float yyy, float zzz, float www) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
this.w = www;
|
||||
}
|
||||
|
||||
/** @brief Set 0 value on all the quaternion */
|
||||
public void setZero() {
|
||||
setValue(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
/** @brief get a 0 value on all a quaternion
|
||||
* @return a (float)Math. quaternion */
|
||||
public static Quaternion zero() {
|
||||
return new Quaternion(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
/** @brief Check if the quaternion is equal to (0,0,0,0)
|
||||
* @return true The value is equal to (0,0,0,0)
|
||||
* @return false The value is NOT equal to (0,0,0,0) */
|
||||
public boolean isZero() {
|
||||
return this.x == 0 && this.y == 0 && this.z == 0 && this.w == 0;
|
||||
}
|
||||
|
||||
/** @brief Set identity value at the quaternion */
|
||||
public void setIdentity() {
|
||||
setValue(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
/** @brief get an identity quaternion
|
||||
* @return an identity quaternion */
|
||||
public static Quaternion identity() {
|
||||
return new Quaternion(0, 0, 0, 1);
|
||||
}
|
||||
|
||||
/** @brief get x, y, z in a Vector3f */
|
||||
public Vector3f getVectorV() {
|
||||
return new Vector3f(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
/** @brief Inverse the quaternion */
|
||||
public void inverse() {
|
||||
float invLengthSquare = 1.0f / length2();
|
||||
this.x *= -invLengthSquare;
|
||||
this.y *= -invLengthSquare;
|
||||
this.z *= -invLengthSquare;
|
||||
this.w *= invLengthSquare;
|
||||
}
|
||||
|
||||
/** @brief Return the inverse of the quaternion
|
||||
* @return inverted quaternion */
|
||||
public Quaternion inverseNew() {
|
||||
Quaternion tmp = new Quaternion(this);
|
||||
tmp.inverse();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/** @brief Return the unit quaternion
|
||||
* @return Quaternion unitarised */
|
||||
public Quaternion getUnit() {
|
||||
return normalizeNew();
|
||||
}
|
||||
|
||||
/** @brief Conjugate the quaternion */
|
||||
public void conjugate() {
|
||||
this.x *= -1.0f;
|
||||
this.y *= -1.0f;
|
||||
this.z *= -1.0f;
|
||||
}
|
||||
|
||||
/** @brief Return the conjugate of the quaternion
|
||||
* @return Conjugate quaternion */
|
||||
public Quaternion conjugateNew() {
|
||||
Quaternion tmp = new Quaternion(this);
|
||||
tmp.conjugate();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
/** @brief Compute the rotation angle (in radians) and the rotation axis
|
||||
* @param angle Angle of the quaternion
|
||||
* @param axis Axis of the quaternion */
|
||||
public void getAngleAxis(float angle, Vector3f axis) {
|
||||
Quaternion quaternion = getUnit();
|
||||
angle = (float) Math.acos(quaternion.w) * 2.0f;
|
||||
Vector3f rotationAxis = new Vector3f(quaternion.x, quaternion.y, quaternion.z);
|
||||
rotationAxis = rotationAxis.normalizeNew();
|
||||
axis.setValue(rotationAxis.x, rotationAxis.y, rotationAxis.z);
|
||||
}
|
||||
|
||||
/** @brief Get the orientation matrix corresponding to this quaternion
|
||||
* @return the 3x3 transformation matrix */
|
||||
public Matrix3f getMatrix() {
|
||||
float nQ = this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
|
||||
float sss = 0.0f;
|
||||
if (nQ > 0.0f) {
|
||||
sss = 2.0f / nQ;
|
||||
}
|
||||
float xs = this.x * sss;
|
||||
float ys = this.y * sss;
|
||||
float zs = this.z * sss;
|
||||
float wxs = this.w * xs;
|
||||
float wys = this.w * ys;
|
||||
float wzs = this.w * zs;
|
||||
float xxs = this.x * xs;
|
||||
float xys = this.x * ys;
|
||||
float xzs = this.x * zs;
|
||||
float yys = this.y * ys;
|
||||
float yzs = this.y * zs;
|
||||
float zzs = this.z * zs;
|
||||
return new Matrix3f(1.0f - yys - zzs, xys - wzs, xzs + wys, xys + wzs, 1.0f - xxs - zzs, yzs - wxs, xzs - wys, yzs + wxs, 1.0f - xxs - yys);
|
||||
}
|
||||
|
||||
public Matrix4f getMatrix4() {
|
||||
|
||||
float nQ = this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
|
||||
float sss = 0.0f;
|
||||
if (nQ > 0.0f) {
|
||||
sss = 2.0f / nQ;
|
||||
}
|
||||
float xs = this.x * sss;
|
||||
float ys = this.y * sss;
|
||||
float zs = this.z * sss;
|
||||
float wxs = this.w * xs;
|
||||
float wys = this.w * ys;
|
||||
float wzs = this.w * zs;
|
||||
float xxs = this.x * xs;
|
||||
float xys = this.x * ys;
|
||||
float xzs = this.x * zs;
|
||||
float yys = this.y * ys;
|
||||
float yzs = this.y * zs;
|
||||
float zzs = this.z * zs;
|
||||
return new Matrix4f(1.0f - yys - zzs, xys - wzs, xzs + wys, 0, xys + wzs, 1.0f - xxs - zzs, yzs - wxs, 0, xzs - wys, yzs + wxs, 1.0f - xxs - yys, 0, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
/** @brief Compute the spherical linear interpolation between two quaternions.
|
||||
* @param obj1 First quaternion
|
||||
* @param obj2 Second quaternion
|
||||
* @param ttt linar coefficient interpolation to be such that [0..1] */
|
||||
public static Quaternion slerp(Quaternion obj1, Quaternion obj2, float ttt) {
|
||||
// TKASSERT(ttt >= 0.0f ttt <= 1.0f, "wrong intermolation");
|
||||
float invert = 1.0f;
|
||||
float cosineTheta = obj1.dot(obj2);
|
||||
if (cosineTheta < 0.0f) {
|
||||
cosineTheta = -cosineTheta;
|
||||
invert = -1.0f;
|
||||
}
|
||||
if (1 - cosineTheta < 0.00001f) {
|
||||
return obj1.multiplyNew(1.0f - ttt).add(obj2.multiplyNew(ttt * invert));
|
||||
}
|
||||
float theta = (float) Math.acos(cosineTheta);
|
||||
float sineTheta = (float) Math.sin(theta);
|
||||
float coeff1 = (float) Math.sin((1.0f - ttt) * theta) / sineTheta;
|
||||
float coeff2 = (float) Math.sin(ttt * theta) / sineTheta * invert;
|
||||
return obj1.multiplyNew(coeff1).add(obj2.multiplyNew(coeff2));
|
||||
}
|
||||
|
||||
/** @brief Configure the quaternion with euler angles.
|
||||
* @param angles Eular angle of the quaternion. */
|
||||
public void setEulerAngles(Vector3f angles) {
|
||||
float angle = angles.x * 0.5f;
|
||||
float sinX = (float) Math.sin(angle);
|
||||
float cosX = (float) Math.cos(angle);
|
||||
angle = angles.y * 0.5f;
|
||||
float sinY = (float) Math.sin(angle);
|
||||
float cosY = (float) Math.cos(angle);
|
||||
angle = angles.z * 0.5f;
|
||||
float sinZ = (float) Math.sin(angle);
|
||||
float cosZ = (float) Math.cos(angle);
|
||||
float cosYcosZ = cosY * cosZ;
|
||||
float sinYcosZ = sinY * cosZ;
|
||||
float cosYsinZ = cosY * sinZ;
|
||||
float sinYsinZ = sinY * sinZ;
|
||||
this.x = sinX * cosYcosZ - cosX * sinYsinZ;
|
||||
this.y = cosX * sinYcosZ + sinX * cosYsinZ;
|
||||
this.z = cosX * cosYsinZ - sinX * sinYcosZ;
|
||||
this.w = cosX * cosYcosZ + sinX * sinYsinZ;
|
||||
normalize();
|
||||
}
|
||||
|
||||
/** @brief Clone the current Quaternion.
|
||||
* @return New Quaternion containing the value */
|
||||
@Override
|
||||
public Quaternion clone() {
|
||||
return new Quaternion(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Quaternion(" + this.x + "," + this.y + "," + this.z + "," + this.w + ")";
|
||||
}
|
||||
|
||||
// a * diff = b
|
||||
public static Quaternion diff(Quaternion a, Quaternion b) {
|
||||
// Log.info("diff " + a + " " + b);
|
||||
Quaternion inv = a.inverseNew();
|
||||
return inv.multiply(b);
|
||||
}
|
||||
}
|
149
src/org/atriasoft/etk/math/Transform3D.java
Normal file
149
src/org/atriasoft/etk/math/Transform3D.java
Normal file
@ -0,0 +1,149 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Transform3D {
|
||||
protected Vector3f position; //! Position
|
||||
public Vector3f getPosition() {
|
||||
return position;
|
||||
}
|
||||
public void setPosition(Vector3f position) {
|
||||
this.position = position;
|
||||
}
|
||||
public Quaternion getOrientation() {
|
||||
return orientation;
|
||||
}
|
||||
public void setOrientation(Quaternion orientation) {
|
||||
this.orientation = orientation;
|
||||
}
|
||||
protected Quaternion orientation; //!< Orientation
|
||||
public Transform3D() {
|
||||
this.position = Vector3f.zero();
|
||||
this.orientation = Quaternion.identity();
|
||||
}
|
||||
public Transform3D(Vector3f position) {
|
||||
this.position = position.clone();
|
||||
this.orientation = Quaternion.identity();
|
||||
}
|
||||
public Transform3D(Vector3f position, Matrix3f orientation) {
|
||||
this.position = position.clone();
|
||||
this.orientation = new Quaternion(orientation);
|
||||
}
|
||||
public Transform3D(Vector3f position, Quaternion orientation) {
|
||||
this.position = position.clone();
|
||||
this.orientation = orientation.clone();
|
||||
}
|
||||
public Transform3D(Transform3D transform3d) {
|
||||
this.position = transform3d.position.clone();
|
||||
this.orientation = transform3d.orientation.clone();
|
||||
}
|
||||
/**
|
||||
* @brief Get the identity of the transformation
|
||||
*/
|
||||
public static Transform3D identity() {
|
||||
return new Transform3D(Vector3f.zero(), Quaternion.identity());
|
||||
}
|
||||
/// Set the Transform3D to the identity transform
|
||||
public void setIdentity() {
|
||||
this.position = Vector3f.zero();
|
||||
this.orientation = Quaternion.identity();
|
||||
}
|
||||
/// Set the transform from an OpenGL transform matrix
|
||||
public void setFromOpenGL(float[] matrix) {
|
||||
Matrix3f tmpMatrix = new Matrix3f(matrix[0], matrix[4], matrix[8],
|
||||
matrix[1], matrix[5], matrix[9],
|
||||
matrix[2], matrix[6], matrix[10]);
|
||||
this.orientation = new Quaternion(tmpMatrix);
|
||||
this.position.setValue(matrix[12], matrix[13], matrix[14]);
|
||||
}
|
||||
/// Get the OpenGL matrix of the transform
|
||||
public Matrix4f getOpenGLMatrix() {
|
||||
Matrix4f out = new Matrix4f();
|
||||
Matrix3f tmpMatrix = this.orientation.getMatrix();
|
||||
// version transposer...
|
||||
// out.mat[0] = tmpMatrix.mat[0];
|
||||
// out.mat[1] = tmpMatrix.mat[3];
|
||||
// out.mat[2] = tmpMatrix.mat[6];
|
||||
// out.mat[3] = 0.0f;
|
||||
// out.mat[4] = tmpMatrix.mat[1];
|
||||
// out.mat[5] = tmpMatrix.mat[4];
|
||||
// out.mat[6] = tmpMatrix.mat[7];
|
||||
// out.mat[7] = 0.0f;
|
||||
// out.mat[8] = tmpMatrix.mat[2];
|
||||
// out.mat[9] = tmpMatrix.mat[5];
|
||||
// out.mat[10] = tmpMatrix.mat[8];
|
||||
// out.mat[11] = 0.0f;
|
||||
// out.mat[12] = this.position.x;
|
||||
// out.mat[13] = this.position.y;
|
||||
// out.mat[14] = this.position.z;
|
||||
// out.mat[15] = 1.0f;
|
||||
out.mat[0] = tmpMatrix.mat[0];
|
||||
out.mat[1] = tmpMatrix.mat[1];
|
||||
out.mat[2] = tmpMatrix.mat[2];
|
||||
out.mat[3] = this.position.x;
|
||||
out.mat[4] = tmpMatrix.mat[3];
|
||||
out.mat[5] = tmpMatrix.mat[4];
|
||||
out.mat[6] = tmpMatrix.mat[5];
|
||||
out.mat[7] = this.position.y;
|
||||
out.mat[8] = tmpMatrix.mat[6];
|
||||
out.mat[9] = tmpMatrix.mat[7];
|
||||
out.mat[10] = tmpMatrix.mat[8];
|
||||
out.mat[11] = this.position.z;
|
||||
out.mat[12] = 0.0f;
|
||||
out.mat[13] = 0.0f;
|
||||
out.mat[14] = 0.0f;
|
||||
out.mat[15] = 1.0f;
|
||||
return out;
|
||||
}
|
||||
/// Return the inverse of the transform
|
||||
public Transform3D inverseNew() {
|
||||
Quaternion invQuaternion = this.orientation.inverseNew();
|
||||
Matrix3f invMatrix = invQuaternion.getMatrix();
|
||||
return new Transform3D(invMatrix.multiply(this.position.multiplyNew(-1)), invQuaternion);
|
||||
}
|
||||
/// Return an interpolated transform
|
||||
public Transform3D interpolateTransforms(Transform3D old,
|
||||
Transform3D newOne,
|
||||
float interpolationFactor) {
|
||||
Vector3f interPosition = old.position.multiplyNew(1.0f - interpolationFactor)
|
||||
.add(newOne.position.multiplyNew(interpolationFactor));
|
||||
Quaternion interOrientation = Quaternion.slerp(old.orientation,
|
||||
newOne.orientation, interpolationFactor);
|
||||
return new Transform3D(interPosition, interOrientation);
|
||||
}
|
||||
/// Return the transformed vector
|
||||
public Vector3f multiply(Vector3f vector) {
|
||||
return this.orientation.getMatrix().multiply(vector).add(this.position);
|
||||
}
|
||||
/// Operator of multiplication of a transform with another one
|
||||
public Transform3D multiplyNew(Transform3D transform2) {
|
||||
return new Transform3D(this.orientation.getMatrix().multiply(transform2.position).add(this.position),
|
||||
this.orientation.multiplyNew(transform2.orientation));
|
||||
}
|
||||
/// Return true if the two transforms are equal
|
||||
public boolean isEqual(Transform3D transform2) {
|
||||
return this.position.isEqual(transform2.position) && this.orientation.isEqual(transform2.orientation);
|
||||
}
|
||||
/// Return true if the two transforms are different
|
||||
public boolean isDifferent(Transform3D transform2) {
|
||||
return this.position.isDifferent(transform2.position) || this.orientation.isDifferent(transform2.orientation);
|
||||
}
|
||||
/// Assignment operator
|
||||
public Transform3D set(Transform3D transform) {
|
||||
this.position = transform.position.clone();
|
||||
this.orientation = transform.orientation.clone();
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Clone the current Transform3D.
|
||||
* @return New Transform3D containing the value
|
||||
*/
|
||||
public Transform3D clone() {
|
||||
return new Transform3D(this);
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Transform3D(" + this.position + " & " + this.orientation + ")";
|
||||
}
|
||||
public void applyRotation(Quaternion rotation) {
|
||||
this.orientation = this.orientation.multiply(rotation);
|
||||
}
|
||||
}
|
365
src/org/atriasoft/etk/math/Vector2f.java
Normal file
365
src/org/atriasoft/etk/math/Vector2f.java
Normal file
@ -0,0 +1,365 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Vector2f {
|
||||
public float x = 0;
|
||||
public float y = 0;
|
||||
/* ****************************************************
|
||||
* Constructor
|
||||
*****************************************************/
|
||||
public Vector2f() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
}
|
||||
public static Vector2f zero() {
|
||||
return new Vector2f(0,0);
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
*/
|
||||
public Vector2f(float xxx, float yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor with external vector
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector2f(Vector2f obj) {
|
||||
this.x = obj.x;
|
||||
this.y = obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with an other object
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void set(Vector2f obj) {
|
||||
this.x = obj.x;
|
||||
this.y = obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with a value
|
||||
* @param val Value to assign on the object
|
||||
*/
|
||||
public void set(float val) {
|
||||
this.x = val;
|
||||
this.y = val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with a value
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
*/
|
||||
public void set(float xxx, float yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
public boolean isEqual(Vector2f obj) {
|
||||
return ( obj.x == this.x
|
||||
&& obj.y == this.y);
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Vector2f obj) {
|
||||
return ( obj.x != this.x
|
||||
|| obj.y != this.y);
|
||||
}
|
||||
public boolean isLowerOrEqual(Vector2f obj) {
|
||||
return ( this.x <= obj.x
|
||||
&& this.y <= obj.y);
|
||||
}
|
||||
public boolean isLower(Vector2f obj) {
|
||||
return ( this.x < obj.x
|
||||
&& this.y < obj.y);
|
||||
}
|
||||
public boolean isGreaterOrEqual(Vector2f obj) {
|
||||
return ( this.x >= obj.x
|
||||
&& this.y >= obj.y);
|
||||
}
|
||||
public boolean isGreater(Vector2f obj) {
|
||||
return ( this.x > obj.x
|
||||
&& this.y > obj.y);
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
void add(Vector2f obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void add(float val) {
|
||||
this.x += val;
|
||||
this.y += val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void less(Vector2f obj) {
|
||||
this.x -= obj.x;
|
||||
this.y -= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void less(float val) {
|
||||
this.x -= val;
|
||||
this.y -= val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void multiply(Vector2f obj) {
|
||||
this.x *= obj.x;
|
||||
this.y *= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void multiply(float val) {
|
||||
this.x *= val;
|
||||
this.y *= val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator/ Dividing an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void devide(Vector2f obj) {
|
||||
this.x /= obj.x;
|
||||
this.y /= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator/ Dividing an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void devide(float val) {
|
||||
this.x /= val;
|
||||
this.y /= val;
|
||||
}
|
||||
/**
|
||||
* @brief Incrementation of this vector (+1 of 2 elements)
|
||||
*/
|
||||
public void increment() {
|
||||
this.x++;
|
||||
this.y++;
|
||||
}
|
||||
/**
|
||||
* @brief Decrementation of this vector (-1 of 2 elements)
|
||||
*/
|
||||
public void decrement() {
|
||||
this.x--;
|
||||
this.y--;
|
||||
}
|
||||
/**
|
||||
* @brief Return the cross product / determinant
|
||||
* @param obj The other vector in the cross product
|
||||
* @return cross product value
|
||||
*/
|
||||
public float cross(Vector2f obj) {
|
||||
return this.x * obj.y
|
||||
- this.y * obj.x;
|
||||
}
|
||||
/**
|
||||
* @brief Return the dot product
|
||||
* @param obj The other vector in the dot product
|
||||
* @return Dot product value
|
||||
*/
|
||||
public float dot(Vector2f obj) {
|
||||
return this.x * obj.x
|
||||
+ this.y * obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector squared
|
||||
* @return Squared length value.
|
||||
*/
|
||||
public float length2() {
|
||||
return dot(this);
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector
|
||||
* @return Length value
|
||||
*/
|
||||
public float length() {
|
||||
return (float) Math.sqrt(length2());
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance squared between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the square distance of the 2 points
|
||||
*/
|
||||
public float distance2(Vector2f obj) {
|
||||
float deltaX = obj.x - this.x;
|
||||
float deltaY = obj.y - this.y;
|
||||
return deltaX*deltaX + deltaY*deltaY;
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the distance of the 2 points
|
||||
*/
|
||||
public float distance(Vector2f obj) {
|
||||
return (float)Math.sqrt(this.distance2(obj));
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 = 1
|
||||
*/
|
||||
public void normalize() {
|
||||
this.devide(length());
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 = 1 (check if not deviding by 0, if it is the case ==> return (1,0))
|
||||
* @return Local reference of the vector normalized
|
||||
*/
|
||||
public void safeNormalize() {
|
||||
float tmp = length();
|
||||
if (tmp != 0) {
|
||||
this.devide(length());
|
||||
return;
|
||||
}
|
||||
setValue(1,0);
|
||||
return;
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector2f normalized() {
|
||||
Vector2f tmp = this.clone();
|
||||
tmp.normalize();
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector2f absolute() {
|
||||
return new Vector2f( Math.abs(this.x),
|
||||
Math.abs(this.y));
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest value
|
||||
* @return values are 0,1 for x or y
|
||||
*/
|
||||
public int minAxis() {
|
||||
return this.x < this.y ? 0 : 1;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest value
|
||||
* @return values are 0,1 for x or y
|
||||
*/
|
||||
public int maxAxis() {
|
||||
return this.x < this.y ? 1 : 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest ABSOLUTE value
|
||||
* @return values 0,1 for x, or z
|
||||
*/
|
||||
public int furthestAxis() {
|
||||
return absolute().minAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest ABSOLUTE value
|
||||
* @return values 0,1 for x or y
|
||||
*/
|
||||
public int closestAxis() {
|
||||
return absolute().maxAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Set the x value
|
||||
* @param xxx New value
|
||||
*/
|
||||
public void setX(float xxx) {
|
||||
this.x = xxx;
|
||||
};
|
||||
/**
|
||||
* @brief Set the y value
|
||||
* @param yyy New value
|
||||
*/
|
||||
public void setY(float yyy) {
|
||||
this.y = yyy;
|
||||
};
|
||||
/**
|
||||
* @brief Get X value
|
||||
* @return the x value
|
||||
*/
|
||||
public float getX() {
|
||||
return this.x;
|
||||
}
|
||||
/**
|
||||
* @brief Get Y value
|
||||
* @return the y value
|
||||
*/
|
||||
public float getY() {
|
||||
return this.y;
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the max of the current values and the values of another vector
|
||||
* @param other The other vector to compare with
|
||||
*/
|
||||
public void setMax(Vector2f other) {
|
||||
this.x = Math.max(this.x, other.x);
|
||||
this.y = Math.max(this.y, other.y);
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the min of the current values and the values of another vector
|
||||
* @param other The other vector to compare with
|
||||
*/
|
||||
public void setMin(Vector2f other) {
|
||||
this.x = Math.min(this.x, other.x);
|
||||
this.y = Math.min(this.y, other.y);
|
||||
}
|
||||
/**
|
||||
* @brief Set Value on the vector
|
||||
* @param xxx X value.
|
||||
* @param yyy Y value.
|
||||
*/
|
||||
public void setValue(float xxx, float yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Set 0 value on all the vector
|
||||
*/
|
||||
public void setZero() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
}
|
||||
/**
|
||||
* @brief Check if the vector is equal to (0,0)
|
||||
* @return true The value is equal to (0,0)
|
||||
* @return false The value is NOT equal to (0,0)
|
||||
*/
|
||||
public boolean isZero() {
|
||||
return this.x == 0
|
||||
&& this.y == 0;
|
||||
}
|
||||
|
||||
public Vector2f clone() {
|
||||
return new Vector2f(this);
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Vector2f(" + this.x + "," + this.y + ")";
|
||||
}
|
||||
}
|
362
src/org/atriasoft/etk/math/Vector2i.java
Normal file
362
src/org/atriasoft/etk/math/Vector2i.java
Normal file
@ -0,0 +1,362 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Vector2i {
|
||||
public int x = 0;
|
||||
public int y = 0;
|
||||
/* ****************************************************
|
||||
* Constructor
|
||||
*****************************************************/
|
||||
public Vector2i() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
*/
|
||||
public Vector2i(int xxx, int yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor with external vector
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector2i(Vector2i obj) {
|
||||
this.x = obj.x;
|
||||
this.y = obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with an other object
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void set(Vector2i obj) {
|
||||
this.x = obj.x;
|
||||
this.y = obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with a value
|
||||
* @param val Value to assign on the object
|
||||
*/
|
||||
public void set(int val) {
|
||||
this.x = val;
|
||||
this.y = val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator= Asign the current object with a value
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
*/
|
||||
public void set(int xxx, int yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
public boolean isEqual(Vector2i obj) {
|
||||
return ( obj.x == this.x
|
||||
&& obj.y == this.y);
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Vector2i obj) {
|
||||
return ( obj.x != this.x
|
||||
|| obj.y != this.y);
|
||||
}
|
||||
public boolean isLowerOrEqual(Vector2i obj) {
|
||||
return ( this.x <= obj.x
|
||||
&& this.y <= obj.y);
|
||||
}
|
||||
public boolean isLower(Vector2i obj) {
|
||||
return ( this.x < obj.x
|
||||
&& this.y < obj.y);
|
||||
}
|
||||
public boolean isGreaterOrEqual(Vector2i obj) {
|
||||
return ( this.x >= obj.x
|
||||
&& this.y >= obj.y);
|
||||
}
|
||||
public boolean isGreater(Vector2i obj) {
|
||||
return ( this.x > obj.x
|
||||
&& this.y > obj.y);
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
void add(Vector2i obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator+= Addition an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void add(int val) {
|
||||
this.x += val;
|
||||
this.y += val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void less(Vector2i obj) {
|
||||
this.x -= obj.x;
|
||||
this.y -= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator-= Decrement an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void less(int val) {
|
||||
this.x -= val;
|
||||
this.y -= val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void multiply(Vector2i obj) {
|
||||
this.x *= obj.x;
|
||||
this.y *= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator*= Multiplication an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void multiply(int val) {
|
||||
this.x *= val;
|
||||
this.y *= val;
|
||||
}
|
||||
/**
|
||||
* @brief Operator/ Dividing an other vertor with this one
|
||||
* @param obj Reference on the external object
|
||||
*/
|
||||
public void devide(Vector2i obj) {
|
||||
this.x /= obj.x;
|
||||
this.y /= obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Operator/ Dividing an other vertor with this one
|
||||
* @param val Value to addition at x/y
|
||||
*/
|
||||
public void devide(int val) {
|
||||
this.x /= val;
|
||||
this.y /= val;
|
||||
}
|
||||
/**
|
||||
* @brief Incrementation of this vector (+1 of 2 elements)
|
||||
*/
|
||||
public void increment() {
|
||||
this.x++;
|
||||
this.y++;
|
||||
}
|
||||
/**
|
||||
* @brief Decrementation of this vector (-1 of 2 elements)
|
||||
*/
|
||||
public void decrement() {
|
||||
this.x--;
|
||||
this.y--;
|
||||
}
|
||||
/**
|
||||
* @brief Return the cross product / determinant
|
||||
* @param obj The other vector in the cross product
|
||||
* @return cross product value
|
||||
*/
|
||||
public int cross(Vector2i obj) {
|
||||
return this.x * obj.y
|
||||
- this.y * obj.x;
|
||||
}
|
||||
/**
|
||||
* @brief Return the dot product
|
||||
* @param obj The other vector in the dot product
|
||||
* @return Dot product value
|
||||
*/
|
||||
public int dot(Vector2i obj) {
|
||||
return this.x * obj.x
|
||||
+ this.y * obj.y;
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector squared
|
||||
* @return Squared length value.
|
||||
*/
|
||||
public int length2() {
|
||||
return dot(this);
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector
|
||||
* @return Length value
|
||||
*/
|
||||
public int length() {
|
||||
return (int) Math.sqrt(length2());
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance squared between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the square distance of the 2 points
|
||||
*/
|
||||
public int distance2(Vector2i obj) {
|
||||
int deltaX = obj.x - this.x;
|
||||
int deltaY = obj.y - this.y;
|
||||
return deltaX*deltaX + deltaY*deltaY;
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the distance of the 2 points
|
||||
*/
|
||||
public int distance(Vector2i obj) {
|
||||
return (int)Math.sqrt(this.distance2(obj));
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 = 1
|
||||
*/
|
||||
public void normalize() {
|
||||
this.devide(length());
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 = 1 (check if not deviding by 0, if it is the case ==> return (1,0))
|
||||
* @return Local reference of the vector normalized
|
||||
*/
|
||||
public void safeNormalize() {
|
||||
int tmp = length();
|
||||
if (tmp != 0) {
|
||||
this.devide(length());
|
||||
return;
|
||||
}
|
||||
setValue(1,0);
|
||||
return;
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector2i normalized() {
|
||||
Vector2i tmp = this.clone();
|
||||
tmp.normalize();
|
||||
return tmp;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector2i absolute() {
|
||||
return new Vector2i( Math.abs(this.x),
|
||||
Math.abs(this.y));
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest value
|
||||
* @return values are 0,1 for x or y
|
||||
*/
|
||||
public int minAxis() {
|
||||
return this.x < this.y ? 0 : 1;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest value
|
||||
* @return values are 0,1 for x or y
|
||||
*/
|
||||
public int maxAxis() {
|
||||
return this.x < this.y ? 1 : 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest ABSOLUTE value
|
||||
* @return values 0,1 for x, or z
|
||||
*/
|
||||
public int furthestAxis() {
|
||||
return absolute().minAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest ABSOLUTE value
|
||||
* @return values 0,1 for x or y
|
||||
*/
|
||||
public int closestAxis() {
|
||||
return absolute().maxAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Set the x value
|
||||
* @param xxx New value
|
||||
*/
|
||||
public void setX(int xxx) {
|
||||
this.x = xxx;
|
||||
};
|
||||
/**
|
||||
* @brief Set the y value
|
||||
* @param yyy New value
|
||||
*/
|
||||
public void setY(int yyy) {
|
||||
this.y = yyy;
|
||||
};
|
||||
/**
|
||||
* @brief Get X value
|
||||
* @return the x value
|
||||
*/
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
/**
|
||||
* @brief Get Y value
|
||||
* @return the y value
|
||||
*/
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the max of the current values and the values of another vector
|
||||
* @param other The other vector to compare with
|
||||
*/
|
||||
public void setMax(Vector2i other) {
|
||||
this.x = Math.max(this.x, other.x);
|
||||
this.y = Math.max(this.y, other.y);
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the min of the current values and the values of another vector
|
||||
* @param other The other vector to compare with
|
||||
*/
|
||||
public void setMin(Vector2i other) {
|
||||
this.x = Math.min(this.x, other.x);
|
||||
this.y = Math.min(this.y, other.y);
|
||||
}
|
||||
/**
|
||||
* @brief Set Value on the vector
|
||||
* @param xxx X value.
|
||||
* @param yyy Y value.
|
||||
*/
|
||||
public void setValue(int xxx, int yyy) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
}
|
||||
/**
|
||||
* @brief Set 0 value on all the vector
|
||||
*/
|
||||
public void setZero() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
}
|
||||
/**
|
||||
* @brief Check if the vector is equal to (0,0)
|
||||
* @return true The value is equal to (0,0)
|
||||
* @return false The value is NOT equal to (0,0)
|
||||
*/
|
||||
public boolean isZero() {
|
||||
return this.x == 0
|
||||
&& this.y == 0;
|
||||
}
|
||||
|
||||
public Vector2i clone() {
|
||||
return new Vector2i(this);
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Vector2i(" + this.x + "," + this.y + ")";
|
||||
}
|
||||
}
|
547
src/org/atriasoft/etk/math/Vector3f.java
Normal file
547
src/org/atriasoft/etk/math/Vector3f.java
Normal file
@ -0,0 +1,547 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Vector3f {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
/**
|
||||
* @brief Default contructor
|
||||
*/
|
||||
public Vector3f() {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.z = 0;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
* @param zzz Z value
|
||||
*/
|
||||
public Vector3f(float xxx, float yyy, float zzz) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param value unique value for X,Y and Z value
|
||||
*/
|
||||
public Vector3f(float value) {
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
this.z = value;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from other vector (copy)
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3f(Vector3f obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
this.z += obj.z;
|
||||
}
|
||||
/**
|
||||
* @brief Add a vector to this one
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3f add(Vector3f obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
this.z += obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Add a vector to this one
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3f addNew(Vector3f obj) {
|
||||
return new Vector3f(this.x + obj.x,
|
||||
this.y + obj.y,
|
||||
this.z + obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Subtract a vector from this one
|
||||
* @param obj The vector to subtract
|
||||
*/
|
||||
public Vector3f less(Vector3f obj) {
|
||||
this.x -= obj.x;
|
||||
this.y -= obj.y;
|
||||
this.z -= obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Subtract a vector from this one
|
||||
* @param obj The vector to subtract
|
||||
* @return A new vector with the data
|
||||
*/
|
||||
public Vector3f lessNew(Vector3f obj) {
|
||||
return new Vector3f(this.x - obj.x, this.y - obj.y, this.z - obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Scale the vector
|
||||
* @param val Scale factor
|
||||
*/
|
||||
public Vector3f multiply(float val) {
|
||||
this.x *= val;
|
||||
this.y *= val;
|
||||
this.z *= val;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Scale the vector
|
||||
* @param val Scale factor
|
||||
* @return A new vector with the data
|
||||
*/
|
||||
public Vector3f multiplyNew(float val) {
|
||||
return new Vector3f(this.x * val, this.y * val, this.z * val);
|
||||
}
|
||||
/**
|
||||
* @brief Inversely scale the vector
|
||||
* @param val Scale factor to divide by
|
||||
*/
|
||||
public void devide(float val) {
|
||||
if (val != 0.0f) {
|
||||
float tmpVal = 1.0f / val;
|
||||
this.x *= tmpVal;
|
||||
this.y *= tmpVal;
|
||||
this.z *= tmpVal;
|
||||
}
|
||||
// TODO maybe throw ...
|
||||
}
|
||||
/**
|
||||
* @brief Return the dot product
|
||||
* @param obj The other vector in the dot product
|
||||
* @return Dot product value
|
||||
*/
|
||||
public float dot(Vector3f obj) {
|
||||
return this.x * obj.x
|
||||
+ this.y * obj.y
|
||||
+ this.z * obj.z;
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector squared
|
||||
* @return Squared length value.
|
||||
*/
|
||||
public float length2() {
|
||||
return dot(this);
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector
|
||||
* @return Length value
|
||||
*/
|
||||
public float length() {
|
||||
return (float) Math.sqrt(length2());
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance squared between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the square distance of the 2 points
|
||||
*/
|
||||
public float distance2(Vector3f obj) {
|
||||
float deltaX = obj.x - this.x;
|
||||
float deltaY = obj.y - this.y;
|
||||
float deltaZ = obj.z - this.z;
|
||||
return deltaX*deltaX + deltaY*deltaY + deltaZ*deltaZ;
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the distance of the 2 points
|
||||
*/
|
||||
public float distance(Vector3f obj) {
|
||||
return (float)Math.sqrt(this.distance2(obj));
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 + z^2 = 1 (check if not deviding by 0, if it is the case ==> return (1,0,0))
|
||||
* @return the current vector
|
||||
*/
|
||||
public Vector3f safeNormalize() {
|
||||
float length = length();
|
||||
if (length != 0.0f) {
|
||||
this.devide(length);
|
||||
return this;
|
||||
}
|
||||
this.setValue(1,0,0);
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 + z^2 = 1
|
||||
* @return the current vector
|
||||
*/
|
||||
public Vector3f normalize() {
|
||||
this.devide(this.length());
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f normalizeNew() {
|
||||
Vector3f out = new Vector3f(this);
|
||||
out.normalize();
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector (check if not deviding by 0, if it is the case ==> return (1,0,0))
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f safeNormalizeNew() {
|
||||
Vector3f out = new Vector3f(this);
|
||||
out.safeNormalize();
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Return a rotated version of this vector
|
||||
* @param wAxis The axis to rotate about
|
||||
* @param angle The angle to rotate by
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f rotateNew( Vector3f wAxis, float angle ) {
|
||||
Vector3f out = wAxis.clone();
|
||||
out.multiply( wAxis.dot( this ) );
|
||||
Vector3f x = this.clone();
|
||||
x.less(out);
|
||||
Vector3f y = wAxis.cross( this );
|
||||
x.multiply((float)Math.cos(angle));
|
||||
y.multiply((float)Math.sin(angle));
|
||||
out.add(x);
|
||||
out.add(y);
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Calculate the angle between this and another vector
|
||||
* @param obj The other vector
|
||||
* @return Angle in radian
|
||||
*/
|
||||
public float angle(Vector3f obj) {
|
||||
float s = (float) Math.sqrt(length2() * obj.length2());
|
||||
if (0!=s) {
|
||||
return (float) Math.acos(this.dot(obj) / s);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return the curent reference
|
||||
*/
|
||||
public Vector3f absolute() {
|
||||
this.x = Math.abs(this.x);
|
||||
this.y = Math.abs(this.y);
|
||||
this.z = Math.abs(this.z);
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f absoluteNew() {
|
||||
return new Vector3f( Math.abs(this.x),
|
||||
Math.abs(this.y),
|
||||
Math.abs(this.z));
|
||||
}
|
||||
/**
|
||||
* @brief Return the cross product between this and another vector
|
||||
* @param obj The other vector
|
||||
* @return Vector with the result of the cross product
|
||||
*/
|
||||
public Vector3f cross(Vector3f obj) {
|
||||
return new Vector3f(this.y * obj.z - this.z * obj.y,
|
||||
this.z * obj.x - this.x * obj.z,
|
||||
this.x * obj.y - this.y * obj.x);
|
||||
}
|
||||
/**
|
||||
* @brief Return the triple product between this and another vector and another
|
||||
* @param obj1 The other vector 1
|
||||
* @param obj2 The other vector 2
|
||||
* @return Value with the result of the triple product
|
||||
*/
|
||||
public float triple(Vector3f obj1, Vector3f obj2) {
|
||||
return this.x * (obj1.y * obj2.z - obj1.z * obj2.y)
|
||||
+ this.y * (obj1.z * obj2.x - obj1.x * obj2.z)
|
||||
+ this.z * (obj1.x * obj2.y - obj1.y * obj2.x);
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int minAxis() {
|
||||
if (this.x < this.y) {
|
||||
return this.x < this.z ? 0 : 2;
|
||||
}
|
||||
return this.y < this.z ? 1 : 2;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int maxAxis() {
|
||||
if (this.x < this.y) {
|
||||
return this.y < this.z ? 2 : 1;
|
||||
}
|
||||
return this.x < this.z ? 2 : 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest ABSOLUTE value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int furthestAxis() {
|
||||
return absoluteNew().minAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest ABSOLUTE value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int closestAxis() {
|
||||
return absoluteNew().maxAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Interpolate the vector with a ration between 2 others
|
||||
* @param obj0 First vector
|
||||
* @param obj1 Second vector
|
||||
* @param ratio Ratio between obj0 and obj1
|
||||
*/
|
||||
public void setInterpolate3(Vector3f obj0, Vector3f obj1, float ratio) {
|
||||
float inverse = 1.0f - ratio;
|
||||
this.x = inverse * obj0.x + ratio * obj1.x;
|
||||
this.y = inverse * obj0.y + ratio * obj1.y;
|
||||
this.z = inverse * obj0.z + ratio * obj1.z;
|
||||
// this.co[3] = s * v0[3] + rt * v1[3];
|
||||
}
|
||||
/**
|
||||
* @brief Return the linear interpolation between this and another vector
|
||||
* @param obj The other vector
|
||||
* @param ratio The ratio of this to obj (ratio = 0 => return copy of this, ratio=1 => return other)
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f lerp(Vector3f obj, float ratio) {
|
||||
return new Vector3f(this.x + (obj.x - this.x) * ratio,
|
||||
this.y + (obj.y - this.y) * ratio,
|
||||
this.z + (obj.z - this.z) * ratio);
|
||||
}
|
||||
/**
|
||||
* @brief Elementwise multiply this vector by the other
|
||||
* @param obj The other vector
|
||||
* @return the current reference
|
||||
*/
|
||||
public Vector3f multiply(Vector3f obj) {
|
||||
this.x *= obj.x;
|
||||
this.y *= obj.y;
|
||||
this.z *= obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Elementwise multiply this vector by the other
|
||||
* @param obj The other vector
|
||||
*/
|
||||
public Vector3f multiplyNew(Vector3f obj) {
|
||||
return new Vector3f(this.x * obj.x, this.y * obj.y, this.z * obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Set the x value
|
||||
* @param x New value
|
||||
*/
|
||||
public void setX(float x) {
|
||||
this.x = x;
|
||||
}
|
||||
/**
|
||||
* @brief Set the y value
|
||||
* @param y New value
|
||||
*/
|
||||
public void setY(float y) {
|
||||
this.y = y;
|
||||
}
|
||||
/**
|
||||
* @brief Set the z value
|
||||
* @param z New value
|
||||
*/
|
||||
public void setZ(float z) {
|
||||
this.z = z;
|
||||
}
|
||||
/**
|
||||
* @brief Get X value
|
||||
* @return the x value
|
||||
*/
|
||||
public float getX() {
|
||||
return this.x;
|
||||
}
|
||||
/**
|
||||
* @brief Get Y value
|
||||
* @return the y value
|
||||
*/
|
||||
public float getY() {
|
||||
return this.y;
|
||||
}
|
||||
/**
|
||||
* @brief Get Z value
|
||||
* @return the z value
|
||||
*/
|
||||
public float getZ() {
|
||||
return this.z;
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
public boolean isEqual(Vector3f obj) {
|
||||
return ( (this.z == obj.z)
|
||||
&& (this.y == obj.y)
|
||||
&& (this.x == obj.x));
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Vector3f obj) {
|
||||
return ( (this.z != obj.z)
|
||||
|| (this.y != obj.y)
|
||||
|| (this.x != obj.x));
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the max of the current values and the values of another Vector3f
|
||||
* @param obj The other Vector3f to compare with
|
||||
*/
|
||||
public void setMax(Vector3f obj) {
|
||||
this.x = Math.max(this.x, obj.x);
|
||||
this.y = Math.max(this.y, obj.y);
|
||||
this.z = Math.max(this.z, obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the min of the current values and the values of another Vector3f
|
||||
* @param obj The other Vector3f to compare with
|
||||
*/
|
||||
public void setMin(Vector3f obj) {
|
||||
this.x = Math.min(this.x, obj.x);
|
||||
this.y = Math.min(this.y, obj.y);
|
||||
this.z = Math.min(this.z, obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Get the minimum value of the vector (x, y, z)
|
||||
* @return The min value
|
||||
*/
|
||||
public float getMin() {
|
||||
return Math.min(Math.min(this.x, this.y), this.z);
|
||||
}
|
||||
/**
|
||||
* @brief Get the maximum value of the vector (x, y, z)
|
||||
* @return The max value
|
||||
*/
|
||||
public float getMax() {
|
||||
return Math.max(Math.max(this.x, this.y), this.z);
|
||||
}
|
||||
/**
|
||||
* @brief Set Value on the vector
|
||||
* @param xxx X value.
|
||||
* @param yyy Y value.
|
||||
* @param zzz Z value.
|
||||
*/
|
||||
public void setValue(float xxx, float yyy, float zzz) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
}
|
||||
/**
|
||||
* @brief Create a skew matrix of the object
|
||||
* @param obj0 Vector matric first line
|
||||
* @param obj1 Vector matric second line
|
||||
* @param obj2 Vector matric third line
|
||||
*/
|
||||
public void getSkewSymmetricMatrix(Vector3f obj0,Vector3f obj1,Vector3f obj2) {
|
||||
obj0.setValue(0 ,-z ,y);
|
||||
obj1.setValue(z ,0 ,-x);
|
||||
obj2.setValue(-y ,x ,0);
|
||||
}
|
||||
/**
|
||||
* @brief Set 0 value on all the vector
|
||||
*/
|
||||
public void setZero() {
|
||||
setValue(0,0,0);
|
||||
}
|
||||
/**
|
||||
* @brief Check if the vector is equal to (0,0,0)
|
||||
* @return true The value is equal to (0,0,0)
|
||||
* @return false The value is NOT equal to (0,0,0)
|
||||
*/
|
||||
public boolean isZero() {
|
||||
return this.x == 0
|
||||
&& this.y == 0
|
||||
&& this.z == 0;
|
||||
}
|
||||
/**
|
||||
* @brief Get the Axis id with the minimum value
|
||||
* @return Axis ID 0,1,2
|
||||
*/
|
||||
public int getMinAxis() {
|
||||
return (this.x < this.y ? (this.x < this.z ? 0 : 2) : (this.y < this.z ? 1 : 2));
|
||||
}
|
||||
/**
|
||||
* @brief Get the Axis id with the maximum value
|
||||
* @return Axis ID 0,1,2
|
||||
*/
|
||||
public int getMaxAxis() {
|
||||
return (this.x < this.y ? (this.y < this.z ? 2 : 1) : (this.x < this.z ? 2 : 0));
|
||||
}
|
||||
/**
|
||||
* @breif Get the orthogonal vector of the current vector
|
||||
* @return The ortho vector
|
||||
*/
|
||||
public Vector3f getOrthoVector() {
|
||||
Vector3f vectorAbs = new Vector3f(Math.abs(this.x), Math.abs(this.y), Math.abs(this.z));
|
||||
int minElement = vectorAbs.getMinAxis();
|
||||
if (minElement == 0) {
|
||||
float devider = 1.0f / (float)Math.sqrt(this.y*this.y + this.z*this.z);
|
||||
return new Vector3f(0.0f, -this.z*devider, this.y*devider);
|
||||
} else if (minElement == 1) {
|
||||
float devider = 1.0f / (float)Math.sqrt(this.x*this.x + this.z*this.z);
|
||||
return new Vector3f(-this.z*devider, 0.0f, this.x*devider);
|
||||
}
|
||||
float devider = 1.0f / (float)Math.sqrt(this.x*this.x + this.y*this.y);
|
||||
return new Vector3f(-this.y*devider, this.x*devider, 0.0f);
|
||||
}
|
||||
/**
|
||||
* @brief Clone the current vector.
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3f clone() {
|
||||
return new Vector3f(this);
|
||||
}
|
||||
public static Vector3f zero() {
|
||||
return new Vector3f(0,0,0);
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Vector3f(" + this.x + "," + this.y + "," + this.z + ")";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @brief Get the length square between the 2 vectors
|
||||
* @param start First vector
|
||||
* @param stop second vector
|
||||
* @return Length value
|
||||
*/
|
||||
public static float length2(Vector3f start, Vector3f stop) {
|
||||
float x = stop.x - start.x;
|
||||
float y = stop.y - start.y;
|
||||
float z = stop.z - start.z;
|
||||
return x * x + y * y + z * z;
|
||||
}
|
||||
/**
|
||||
* @brief Get the length between the 2 vectors
|
||||
* @param start First vector
|
||||
* @param stop second vector
|
||||
* @return Length value
|
||||
*/
|
||||
public float length(Vector3f start, Vector3f stop) {
|
||||
return (float) Math.sqrt(length2(start, stop));
|
||||
}
|
||||
}
|
476
src/org/atriasoft/etk/math/Vector3i.java
Normal file
476
src/org/atriasoft/etk/math/Vector3i.java
Normal file
@ -0,0 +1,476 @@
|
||||
package org.atriasoft.etk.math;
|
||||
|
||||
public class Vector3i {
|
||||
public int x = 0;
|
||||
public int y = 0;
|
||||
public int z = 0;
|
||||
/**
|
||||
* @brief Default contructor
|
||||
*/
|
||||
public Vector3i() {
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param xxx X value
|
||||
* @param yyy Y value
|
||||
* @param zzz Z value
|
||||
*/
|
||||
public Vector3i(int xxx, int yyy, int zzz) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from scalars
|
||||
* @param value unique value for X,Y and Z value
|
||||
*/
|
||||
public Vector3i(int value) {
|
||||
this.x = value;
|
||||
this.y = value;
|
||||
this.z = value;
|
||||
}
|
||||
/**
|
||||
* @brief Constructor from other vector (copy)
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3i(Vector3i obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
this.z += obj.z;
|
||||
}
|
||||
/**
|
||||
* @brief Add a vector to this one
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3i add(Vector3i obj) {
|
||||
this.x += obj.x;
|
||||
this.y += obj.y;
|
||||
this.z += obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Add a vector to this one
|
||||
* @param obj The vector to add to this one
|
||||
*/
|
||||
public Vector3i addNew(Vector3i obj) {
|
||||
return new Vector3i(this.x + obj.x,
|
||||
this.y + obj.y,
|
||||
this.z + obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Subtract a vector from this one
|
||||
* @param obj The vector to subtract
|
||||
*/
|
||||
public Vector3i less(Vector3i obj) {
|
||||
this.x -= obj.x;
|
||||
this.y -= obj.y;
|
||||
this.z -= obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Scale the vector
|
||||
* @param val Scale factor
|
||||
*/
|
||||
public Vector3i multiply(int val) {
|
||||
this.x *= val;
|
||||
this.y *= val;
|
||||
this.z *= val;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Scale the vector
|
||||
* @param val Scale factor
|
||||
*/
|
||||
public Vector3i multiplyNew(int val) {
|
||||
return new Vector3i(this.x * val, this.y * val, this.z * val);
|
||||
}
|
||||
/**
|
||||
* @brief Inversely scale the vector
|
||||
* @param val Scale factor to divide by
|
||||
*/
|
||||
public void devide(int val) {
|
||||
if (val != 0.0f) {
|
||||
this.x /= val;
|
||||
this.y /= val;
|
||||
this.z /= val;
|
||||
}
|
||||
// TODO maybe throw ...
|
||||
}
|
||||
/**
|
||||
* @brief Return the dot product
|
||||
* @param obj The other vector in the dot product
|
||||
* @return Dot product value
|
||||
*/
|
||||
public int dot(Vector3i obj) {
|
||||
return this.x * obj.x
|
||||
+ this.y * obj.y
|
||||
+ this.z * obj.z;
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector squared
|
||||
* @return Squared length value.
|
||||
*/
|
||||
public int length2() {
|
||||
return dot(this);
|
||||
}
|
||||
/**
|
||||
* @brief Get the length of the vector
|
||||
* @return Length value
|
||||
*/
|
||||
public int length() {
|
||||
return (int) Math.sqrt(length2());
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance squared between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the square distance of the 2 points
|
||||
*/
|
||||
public int distance2(Vector3i obj) {
|
||||
int deltaX = obj.x - this.x;
|
||||
int deltaY = obj.y - this.y;
|
||||
int deltaZ = obj.z - this.z;
|
||||
return deltaX*deltaX + deltaY*deltaY + deltaZ*deltaZ;
|
||||
}
|
||||
/**
|
||||
* @brief Return the distance between the ends of this and another vector
|
||||
* This is symantically treating the vector like a point
|
||||
* @param obj The other vector to compare distance
|
||||
* @return the distance of the 2 points
|
||||
*/
|
||||
public int distance(Vector3i obj) {
|
||||
return (int)Math.sqrt(this.distance2(obj));
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 + z^2 = 1 (check if not deviding by 0, if it is the case ==> return (1,0,0))
|
||||
*/
|
||||
public void safeNormalize() {
|
||||
int length = length();
|
||||
if (length != 0.0f) {
|
||||
this.devide(length);
|
||||
}
|
||||
this.setValue(1,0,0);
|
||||
}
|
||||
/**
|
||||
* @brief Normalize this vector x^2 + y^2 + z^2 = 1
|
||||
*/
|
||||
public void normalize() {
|
||||
this.devide(this.length());
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i normalizeNew() {
|
||||
Vector3i out = new Vector3i(this);
|
||||
out.normalize();
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Return a normalized version of this vector (check if not deviding by 0, if it is the case ==> return (1,0,0))
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i safeNormalizeNew() {
|
||||
Vector3i out = new Vector3i(this);
|
||||
out.safeNormalize();
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Return a rotated version of this vector
|
||||
* @param wAxis The axis to rotate about
|
||||
* @param angle The angle to rotate by
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i rotateNew( Vector3i wAxis, int angle ) {
|
||||
Vector3i out = wAxis.clone();
|
||||
out.multiply( wAxis.dot( this ) );
|
||||
Vector3i x = this.clone();
|
||||
x.less(out);
|
||||
Vector3i y = wAxis.cross( this );
|
||||
x.multiply((int)Math.cos(angle));
|
||||
y.multiply((int)Math.sin(angle));
|
||||
out.add(x);
|
||||
out.add(y);
|
||||
return out;
|
||||
}
|
||||
/**
|
||||
* @brief Calculate the angle between this and another vector
|
||||
* @param obj The other vector
|
||||
* @return Angle in radian
|
||||
*/
|
||||
public int angle(Vector3i obj) {
|
||||
int s = (int) Math.sqrt(length2() * obj.length2());
|
||||
if (0!=s) {
|
||||
return (int) Math.acos(this.dot(obj) / s);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return the curent reference
|
||||
*/
|
||||
public Vector3i absolute() {
|
||||
this.x = Math.abs(this.x);
|
||||
this.y = Math.abs(this.y);
|
||||
this.z = Math.abs(this.z);
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Return a vector will the absolute values of each element
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i absoluteNew() {
|
||||
return new Vector3i( Math.abs(this.x),
|
||||
Math.abs(this.y),
|
||||
Math.abs(this.z));
|
||||
}
|
||||
/**
|
||||
* @brief Return the cross product between this and another vector
|
||||
* @param obj The other vector
|
||||
* @return Vector with the result of the cross product
|
||||
*/
|
||||
public Vector3i cross(Vector3i obj) {
|
||||
return new Vector3i(this.y * obj.z - this.z * obj.y,
|
||||
this.z * obj.x - this.x * obj.z,
|
||||
this.x * obj.y - this.y * obj.x);
|
||||
}
|
||||
/**
|
||||
* @brief Return the triple product between this and another vector and another
|
||||
* @param obj1 The other vector 1
|
||||
* @param obj2 The other vector 2
|
||||
* @return Value with the result of the triple product
|
||||
*/
|
||||
public int triple(Vector3i obj1, Vector3i obj2) {
|
||||
return this.x * (obj1.y * obj2.z - obj1.z * obj2.y)
|
||||
+ this.y * (obj1.z * obj2.x - obj1.x * obj2.z)
|
||||
+ this.z * (obj1.x * obj2.y - obj1.y * obj2.x);
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int minAxis() {
|
||||
if (this.x < this.y) {
|
||||
return this.x < this.z ? 0 : 2;
|
||||
}
|
||||
return this.y < this.z ? 1 : 2;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int maxAxis() {
|
||||
if (this.x < this.y) {
|
||||
return this.y < this.z ? 2 : 1;
|
||||
}
|
||||
return this.x < this.z ? 2 : 0;
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the smallest ABSOLUTE value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int furthestAxis() {
|
||||
return absoluteNew().minAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Return the axis with the largest ABSOLUTE value
|
||||
* @return values 0,1,2 for x, y, or z
|
||||
*/
|
||||
public int closestAxis() {
|
||||
return absoluteNew().maxAxis();
|
||||
}
|
||||
/**
|
||||
* @brief Return the linear interpolation between this and another vector
|
||||
* @param obj The other vector
|
||||
* @param ratio The ratio of this to obj (ratio = 0 => return copy of this, ratio=1 => return other)
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i lerp(Vector3i obj, int ratio) {
|
||||
return new Vector3i(this.x + (obj.x - this.x) * ratio,
|
||||
this.y + (obj.y - this.y) * ratio,
|
||||
this.z + (obj.z - this.z) * ratio);
|
||||
}
|
||||
/**
|
||||
* @brief Elementwise multiply this vector by the other
|
||||
* @param obj The other vector
|
||||
* @return the current reference
|
||||
*/
|
||||
public Vector3i multiply(Vector3i obj) {
|
||||
this.x *= obj.x;
|
||||
this.y *= obj.y;
|
||||
this.z *= obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Elementwise multiply this vector by the other
|
||||
* @param obj The other vector
|
||||
*/
|
||||
public Vector3i multiplyNew(Vector3i obj) {
|
||||
this.x *= obj.x;
|
||||
this.y *= obj.y;
|
||||
this.z *= obj.z;
|
||||
return this;
|
||||
}
|
||||
/**
|
||||
* @brief Set the x value
|
||||
* @param x New value
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
/**
|
||||
* @brief Set the y value
|
||||
* @param y New value
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
/**
|
||||
* @brief Set the z value
|
||||
* @param z New value
|
||||
*/
|
||||
public void setZ(int z) {
|
||||
this.z = z;
|
||||
}
|
||||
/**
|
||||
* @brief Get X value
|
||||
* @return the x value
|
||||
*/
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
/**
|
||||
* @brief Get Y value
|
||||
* @return the y value
|
||||
*/
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
/**
|
||||
* @brief Get Z value
|
||||
* @return the z value
|
||||
*/
|
||||
public int getZ() {
|
||||
return this.z;
|
||||
}
|
||||
/**
|
||||
* @brief Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are identical
|
||||
* @return false The Objects are NOT identical
|
||||
*/
|
||||
public boolean isEqual(Vector3i obj) {
|
||||
return ( (this.z == obj.z)
|
||||
&& (this.y == obj.y)
|
||||
&& (this.x == obj.x));
|
||||
}
|
||||
/**
|
||||
* @brief In-Equality compare operator with an other object.
|
||||
* @param obj Reference on the comparing object
|
||||
* @return true The Objects are NOT identical
|
||||
* @return false The Objects are identical
|
||||
*/
|
||||
public boolean isDifferent(Vector3i obj) {
|
||||
return ( (this.z != obj.z)
|
||||
|| (this.y != obj.y)
|
||||
|| (this.x != obj.x));
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the max of the current values and the values of another Vector3f
|
||||
* @param obj The other Vector3f to compare with
|
||||
*/
|
||||
public void setMax(Vector3i obj) {
|
||||
this.x = Math.max(this.x, obj.x);
|
||||
this.y = Math.max(this.y, obj.y);
|
||||
this.z = Math.max(this.z, obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Set each element to the min of the current values and the values of another Vector3f
|
||||
* @param obj The other Vector3f to compare with
|
||||
*/
|
||||
public void setMin(Vector3i obj) {
|
||||
this.x = Math.min(this.x, obj.x);
|
||||
this.y = Math.min(this.y, obj.y);
|
||||
this.z = Math.min(this.z, obj.z);
|
||||
}
|
||||
/**
|
||||
* @brief Get the minimum value of the vector (x, y, z)
|
||||
* @return The min value
|
||||
*/
|
||||
public int getMin() {
|
||||
return Math.min(Math.min(this.x, this.y), this.z);
|
||||
}
|
||||
/**
|
||||
* @brief Get the maximum value of the vector (x, y, z)
|
||||
* @return The max value
|
||||
*/
|
||||
public int getMax() {
|
||||
return Math.max(Math.max(this.x, this.y), this.z);
|
||||
}
|
||||
/**
|
||||
* @brief Set Value on the vector
|
||||
* @param xxx X value.
|
||||
* @param yyy Y value.
|
||||
* @param zzz Z value.
|
||||
*/
|
||||
public void setValue(int xxx, int yyy, int zzz) {
|
||||
this.x = xxx;
|
||||
this.y = yyy;
|
||||
this.z = zzz;
|
||||
}
|
||||
/**
|
||||
* @brief Create a skew matrix of the object
|
||||
* @param obj0 Vector matric first line
|
||||
* @param obj1 Vector matric second line
|
||||
* @param obj2 Vector matric third line
|
||||
*/
|
||||
public void getSkewSymmetricMatrix(Vector3i obj0,Vector3i obj1,Vector3i obj2) {
|
||||
obj0.setValue(0 ,-z ,y);
|
||||
obj1.setValue(z ,0 ,-x);
|
||||
obj2.setValue(-y ,x ,0);
|
||||
}
|
||||
/**
|
||||
* @brief Set 0 value on all the vector
|
||||
*/
|
||||
public void setZero() {
|
||||
setValue(0,0,0);
|
||||
}
|
||||
/**
|
||||
* @brief Check if the vector is equal to (0,0,0)
|
||||
* @return true The value is equal to (0,0,0)
|
||||
* @return false The value is NOT equal to (0,0,0)
|
||||
*/
|
||||
public boolean isZero() {
|
||||
return this.x == 0
|
||||
&& this.y == 0
|
||||
&& this.z == 0;
|
||||
}
|
||||
/**
|
||||
* @brief Get the Axis id with the minimum value
|
||||
* @return Axis ID 0,1,2
|
||||
*/
|
||||
public int getMinAxis() {
|
||||
return (this.x < this.y ? (this.x < this.z ? 0 : 2) : (this.y < this.z ? 1 : 2));
|
||||
}
|
||||
/**
|
||||
* @brief Get the Axis id with the maximum value
|
||||
* @return Axis ID 0,1,2
|
||||
*/
|
||||
public int getMaxAxis() {
|
||||
return (this.x < this.y ? (this.y < this.z ? 2 : 1) : (this.x < this.z ? 2 : 0));
|
||||
}
|
||||
/**
|
||||
* @brief Clone the current vector.
|
||||
* @return New vector containing the value
|
||||
*/
|
||||
public Vector3i clone() {
|
||||
return new Vector3i(this);
|
||||
}
|
||||
public static Vector3i zero() {
|
||||
return new Vector3i(0,0,0);
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Vector3i(" + this.x + "," + this.y + "," + this.z + ")";
|
||||
}
|
||||
}
|
1
test/.gitignore
vendored
Normal file
1
test/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/bin/
|
0
test/src/test/atriasoft/etk/.keep
Normal file
0
test/src/test/atriasoft/etk/.keep
Normal file
59
test/src/test/atriasoft/etk/Log.java
Normal file
59
test/src/test/atriasoft/etk/Log.java
Normal file
@ -0,0 +1,59 @@
|
||||
package test.atriasoft.etk;
|
||||
|
||||
import io.scenarium.logger.LogLevel;
|
||||
import io.scenarium.logger.Logger;
|
||||
|
||||
public class Log {
|
||||
private static final String LIB_NAME = "etk-test";
|
||||
private static final String LIB_NAME_DRAW = Logger.getDrawableName(LIB_NAME);
|
||||
private static final boolean PRINT_CRITICAL = Logger.getNeedPrint(LIB_NAME, LogLevel.CRITICAL);
|
||||
private static final boolean PRINT_ERROR = Logger.getNeedPrint(LIB_NAME, LogLevel.ERROR);
|
||||
private static final boolean PRINT_WARNING = Logger.getNeedPrint(LIB_NAME, LogLevel.WARNING);
|
||||
private static final boolean PRINT_INFO = Logger.getNeedPrint(LIB_NAME, LogLevel.INFO);
|
||||
private static final boolean PRINT_DEBUG = Logger.getNeedPrint(LIB_NAME, LogLevel.DEBUG);
|
||||
private static final boolean PRINT_VERBOSE = Logger.getNeedPrint(LIB_NAME, LogLevel.VERBOSE);
|
||||
private static final boolean PRINT_TODO = Logger.getNeedPrint(LIB_NAME, LogLevel.TODO);
|
||||
private static final boolean PRINT_PRINT = Logger.getNeedPrint(LIB_NAME, LogLevel.PRINT);
|
||||
|
||||
private Log() {}
|
||||
|
||||
public static void print(String data) {
|
||||
if (PRINT_PRINT)
|
||||
Logger.print(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void critical(String data) {
|
||||
if (PRINT_CRITICAL)
|
||||
Logger.critical(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void error(String data) {
|
||||
if (PRINT_ERROR)
|
||||
Logger.error(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void warning(String data) {
|
||||
if (PRINT_WARNING)
|
||||
Logger.warning(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void info(String data) {
|
||||
if (PRINT_INFO)
|
||||
Logger.info(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void debug(String data) {
|
||||
if (PRINT_DEBUG)
|
||||
Logger.debug(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void verbose(String data) {
|
||||
if (PRINT_VERBOSE)
|
||||
Logger.verbose(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
public static void todo(String data) {
|
||||
if (PRINT_TODO)
|
||||
Logger.todo(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
18
test/src/test/atriasoft/etk/Log2.java
Normal file
18
test/src/test/atriasoft/etk/Log2.java
Normal file
@ -0,0 +1,18 @@
|
||||
package test.atriasoft.etk;
|
||||
|
||||
import io.scenarium.logger.LogLevel;
|
||||
import io.scenarium.logger.Logger;
|
||||
|
||||
public class Log2 {
|
||||
private static final String LIB_NAME = "etk-test-2";
|
||||
private static final String LIB_NAME_DRAW = Logger.getDrawableName(LIB_NAME);
|
||||
private static final boolean PRINT_DEBUG = Logger.getNeedPrint(LIB_NAME, LogLevel.DEBUG);
|
||||
|
||||
private Log2() {}
|
||||
|
||||
public static void debug(String data) {
|
||||
if (PRINT_DEBUG)
|
||||
Logger.debug(LIB_NAME_DRAW, data);
|
||||
}
|
||||
|
||||
}
|
103
test/src/test/atriasoft/etk/TestBasicLog.java
Normal file
103
test/src/test/atriasoft/etk/TestBasicLog.java
Normal file
@ -0,0 +1,103 @@
|
||||
/*******************************************************************************
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*
|
||||
* Contributors:
|
||||
* Edouard DUPIN - initial API and implementation
|
||||
******************************************************************************/
|
||||
package test.atriasoft.etk;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import io.scenarium.logger.Logger;
|
||||
|
||||
import org.junit.Test;
|
||||
import org.junit.jupiter.api.MethodOrderer.OrderAnnotation;
|
||||
import org.junit.jupiter.api.Order;
|
||||
//import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.TestMethodOrder;
|
||||
|
||||
@TestMethodOrder(OrderAnnotation.class)
|
||||
public class TestBasicLog {
|
||||
|
||||
@Test
|
||||
@Order(1)
|
||||
public void aaFirstInitialisation() {
|
||||
List<String> args = new ArrayList<>();
|
||||
args.add("--log-level=999");
|
||||
args.add("--log-level=1");
|
||||
args.add("--log-no-color");
|
||||
args.add("--log-color");
|
||||
args.add("--log-lib=sc-log-test+6");
|
||||
args.add("--log-lib=sc-log-test/6");
|
||||
args.add("--log-lib=sc-log-test:6");
|
||||
args.add("--log-lib=sc-log-test:verbose");
|
||||
args.add("--log-lib=sc-log-test2+3");
|
||||
args.add("--log-lib=sc-log-test");
|
||||
args.add("--log-with-stupid-parameter=sdkfjsqdlkf");
|
||||
args.add("--help");
|
||||
Logger.init(args);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Order(2)
|
||||
public void bbSecondInitialisation() {
|
||||
List<String> args = new ArrayList<>();
|
||||
Logger.init(args);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Order(3)
|
||||
public void ccBasicLogCall() {
|
||||
Log.print("Simple print");
|
||||
Log.todo("Simple todo");
|
||||
Log.error("Simple error");
|
||||
Log.warning("Simple warning");
|
||||
Log.info("Simple info");
|
||||
Log.debug("Simple debug");
|
||||
Log.verbose("Simple verbose");
|
||||
}
|
||||
|
||||
// TODO REFACTO REMOVE this and set it in the Test of the logger.
|
||||
public static String getAAAAAAA(int dfsdf) {
|
||||
int hhh = 0;
|
||||
for (int kkk = 0; kkk < dfsdf; kkk++)
|
||||
for (int iii = 0; iii < 10000; iii++)
|
||||
for (int jjj = 0; jjj < 100000; jjj++)
|
||||
for (int lll = 0; lll < 100000; lll++)
|
||||
hhh++;
|
||||
return "kkk" + hhh;
|
||||
}
|
||||
|
||||
public static void testLog() {
|
||||
Log.print("test direct [START]");
|
||||
// test de 10 secondes contre 0.0?? second quand le niveau n'est pas assez grand ...
|
||||
long timeStart = System.currentTimeMillis();
|
||||
for (int iii = 0; iii < 100000000; iii++)
|
||||
Log2.debug("test direct");
|
||||
long timeStop = System.currentTimeMillis();
|
||||
Log.print("test direct [END] : " + timeStart + " to " + timeStop + " ==> delta=" + (timeStop - timeStart));
|
||||
Log.print("test concat [START]");
|
||||
// C'est très long dans les 2 cas ...
|
||||
timeStart = System.currentTimeMillis();
|
||||
for (int iii = 0; iii < 6; iii++)
|
||||
Log2.debug("test concat: non fonctionnel, il applelle le get a chaque log ... " + getAAAAAAA(iii));
|
||||
timeStop = System.currentTimeMillis();
|
||||
Log.print("test concat [END] : " + timeStart + " to " + timeStop + " ==> delta=" + (timeStop - timeStart));
|
||||
}
|
||||
|
||||
@Test
|
||||
@Order(4)
|
||||
public void ddTestSimpleLog() {
|
||||
testLog();
|
||||
}
|
||||
|
||||
@Test
|
||||
@Order(4)
|
||||
public void eeUsage() {
|
||||
Logger.usage();
|
||||
}
|
||||
|
||||
}
|
1
version.txt
Normal file
1
version.txt
Normal file
@ -0,0 +1 @@
|
||||
0.1.0
|
Loading…
Reference in New Issue
Block a user