esvg/src/org/atriasoft/esvg/Circle.cpp
2021-02-22 22:08:13 +01:00

167 lines
5.8 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#include <esvg/debug.hpp>
#include <esvg/Circle.hpp>
#include <esvg/render/Path.hpp>
#include <esvg/render/Weight.hpp>
esvg::Circle::Circle(PaintState _parentPaintState) : esvg::Base(_parentPaintState) {
}
esvg::Circle::~Circle() {
}
bool esvg::Circle::parseXML(const exml::Element& _element, mat2x3& _parentTrans, Vector2f& _sizeMax) {
m_radius = 0.0;
m_position.setValue(0,0);
if (_element.exist() == false) {
return false;
}
parseTransform(_element);
parsePaintAttr(_element);
// add the property of the parrent modifications ...
m_transformMatrix *= _parentTrans;
etk::String content = _element.attributes["cx"];
if (content.size()!=0) {
m_position.setX(parseLength(content));
}
content = _element.attributes["cy"];
if (content.size()!=0) {
m_position.setY(parseLength(content));
}
content = _element.attributes["r"];
if (content.size()!=0) {
m_radius = parseLength(content);
} else {
Log.error("(l "<<_element.getPos()<<") Circle \"r\" is not present");
return false;
}
if (0 > m_radius) {
m_radius = 0;
Log.error("(l "<<_element.getPos()<<") Circle \"r\" is negative");
return false;
}
_sizeMax.setValue(m_position.x() + m_radius, m_position.y() + m_radius);
return true;
}
void esvg::Circle::display(int32_t _spacing) {
Log.debug(spacingDist(_spacing) << "Circle " << m_position << " radius=" << m_radius);
}
esvg::render::Path esvg::Circle::createPath() {
esvg::render::Path out;
out.clear();
out.moveTo(false, m_position + Vector2f(m_radius, 0.0f));
out.curveTo(false,
m_position + Vector2f(m_radius, m_radius*esvg::kappa90),
m_position + Vector2f(m_radius*esvg::kappa90, m_radius),
m_position + Vector2f(0.0f, m_radius));
out.curveTo(false,
m_position + Vector2f(-m_radius*esvg::kappa90, m_radius),
m_position + Vector2f(-m_radius, m_radius*esvg::kappa90),
m_position + Vector2f(-m_radius, 0.0f));
out.curveTo(false,
m_position + Vector2f(-m_radius, -m_radius*esvg::kappa90),
m_position + Vector2f(-m_radius*esvg::kappa90, -m_radius),
m_position + Vector2f(0.0f, -m_radius));
out.curveTo(false,
m_position + Vector2f(m_radius*esvg::kappa90, -m_radius),
m_position + Vector2f(m_radius, -m_radius*esvg::kappa90),
m_position + Vector2f(m_radius, 0.0f));
out.close();
return out;
}
void esvg::Circle::draw(esvg::Renderer& _myRenderer, mat2x3& _basicTrans, int32_t _level) {
Log.verbose(spacingDist(_level) << "DRAW esvg::Circle");
if (m_radius <= 0.0f) {
Log.verbose(spacingDist(_level+1) << "Too small radius" << m_radius);
return;
}
esvg::render::Path listElement = createPath();
mat2x3 mtx = m_transformMatrix;
mtx *= _basicTrans;
esvg::render::PointList listPoints;
listPoints = listElement.generateListPoints(_level,
_myRenderer.getInterpolationRecurtionMax(),
_myRenderer.getInterpolationThreshold());
//listPoints.applyMatrix(mtx);
esvg::render::SegmentList listSegmentFill;
esvg::render::SegmentList listSegmentStroke;
esvg::render::Weight tmpFill;
esvg::render::Weight tmpStroke;
ememory::SharedPtr<esvg::render::DynamicColor> colorFill = esvg::render::createColor(m_paint.fill, mtx);
ememory::SharedPtr<esvg::render::DynamicColor> colorStroke;
if (m_paint.strokeWidth > 0.0f) {
colorStroke = esvg::render::createColor(m_paint.stroke, mtx);
}
// Check if we need to display background
if (colorFill != null) {
listSegmentFill.createSegmentList(listPoints);
colorFill->setViewPort(listSegmentFill.getViewPort());
listSegmentFill.applyMatrix(mtx);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
tmpFill.generate(_myRenderer.getSize(),
_myRenderer.getNumberSubScanLine(),
listSegmentFill);
}
// check if we need to display stroke:
if (colorStroke != null) {
listSegmentStroke.createSegmentListStroke(listPoints,
m_paint.strokeWidth,
m_paint.lineCap,
m_paint.lineJoin,
m_paint.miterLimit);
colorStroke->setViewPort(listSegmentStroke.getViewPort());
listSegmentStroke.applyMatrix(mtx);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
tmpStroke.generate(_myRenderer.getSize(),
_myRenderer.getNumberSubScanLine(),
listSegmentStroke);
}
// add on images:
_myRenderer.print(tmpFill,
colorFill,
tmpStroke,
colorStroke,
m_paint.opacity);
#ifdef DEBUG
_myRenderer.addDebugSegment(listSegmentFill);
_myRenderer.addDebugSegment(listSegmentStroke);
#endif
}
void esvg::Circle::drawShapePoints(List<etk::Vector<Vector2f>>& _out,
int32_t _recurtionMax,
float _threshold,
mat2x3& _basicTrans,
int32_t _level) {
Log.verbose(spacingDist(_level) << "DRAW Shape esvg::Circle");
esvg::render::Path listElement = createPath();
mat2x3 mtx = m_transformMatrix;
mtx *= _basicTrans;
esvg::render::PointList listPoints;
listPoints = listElement.generateListPoints(_level, _recurtionMax, _threshold);
listPoints.applyMatrix(mtx);
for (auto &it : listPoints.m_data) {
List<Vector2f> listPoint;
for (auto &itDot : it) {
listPoint.pushBack(itDot.m_pos);
}
_out.pushBack(listPoint);
}
}