[FEAT] remove some logs to execute faster

This commit is contained in:
Edouard DUPIN 2025-05-26 07:57:59 +02:00
parent e78439ef9e
commit 6c0af28ce3
4 changed files with 105 additions and 77 deletions

View File

@ -238,7 +238,7 @@ public class Base {
} else {
if (content.length() != 0) {
this.paint.stroke = parseColor(content);
LOGGER.error("Parse color : " + this.paint.stroke);
//LOGGER.trace("Parse color : " + this.paint.stroke);
}
content = element.getAttribute("stroke-width", "");
if (content.length() != 0) {
@ -332,9 +332,9 @@ public class Base {
if (inputString.length() == 0) {
return;
}
LOGGER.trace("indexOf transform : '" + inputString + "'");
//LOGGER.trace("indexOf transform : '" + inputString + "'");
inputString = inputString.replace(',', ' ');
LOGGER.trace("indexOf transform : '" + inputString + "'");
//LOGGER.trace("indexOf transform : '" + inputString + "'");
// need to indexOf elements in order ...
String data = Base.extractTransformData(inputString, "matrix");
if (data.length() != 0) {
@ -352,7 +352,7 @@ public class Base {
if (elements != null) {
this.transformMatrix = this.transformMatrix
.multiply(Matrix2x3f.createTranslate(new Vector2f(elements[0], elements[1])));
LOGGER.trace("Translate : " + elements[0] + ", " + elements[1]);
//LOGGER.trace("Translate : " + elements[0] + ", " + elements[1]);
} else {
final float elem = Float.parseFloat(data);
this.transformMatrix = this.transformMatrix.multiply(Matrix2x3f.createTranslate(new Vector2f(elem, 0)));
@ -364,7 +364,7 @@ public class Base {
if (elements != null) {
this.transformMatrix = this.transformMatrix
.multiply(Matrix2x3f.createScale(new Vector2f(elements[0], elements[1])));
LOGGER.trace("Translate : " + elements[0] + ", " + elements[1]);
//LOGGER.trace("Translate : " + elements[0] + ", " + elements[1]);
} else {
final float elem = Float.parseFloat(data);
this.transformMatrix = this.transformMatrix.multiply(Matrix2x3f.createScale(elem));

View File

@ -27,6 +27,7 @@ public class EsvgDocument extends Base {
private String title = ""; //!< sub-element list
private Uri uri = null; //!< reference elements ...
private String version = "0.0";
private static final boolean envDisplayRefs = "true".equals(System.getenv("ESQG_DISPLAY_REFS"));
public EsvgDocument() {
@ -380,7 +381,7 @@ public class EsvgDocument extends Base {
} else {
this.size = Vector2f.clipInt(this.size);
}
if (!isReference) {
if (envDisplayRefs && !isReference) {
displayDebug();
}
return true;

View File

@ -53,32 +53,33 @@ public class Renderer {
if (!this.visualDebug) {
return;
}
Vector2i dynamicSize = this.size.multiply(this.factor);
final Vector2i dynamicSize = this.size.multiply(this.factor);
// for each lines:
for (int yyy = 0; yyy < dynamicSize.y(); ++yyy) {
// Reduce the number of lines in the subsampling parsing:
List<Segment> availlableSegmentPixel = new ArrayList<>();
for (Segment it : listSegment.data) {
final List<Segment> availlableSegmentPixel = new ArrayList<>();
for (final Segment it : listSegment.data) {
if (it.p0.y() * this.factor <= yyy + 1 && it.p1.y() * this.factor >= (yyy)) {
availlableSegmentPixel.add(it);
}
}
//find all the segment that cross the middle of the line of the center of the pixel line:
float subSamplingCenterPos = yyy + 0.5f;
List<Segment> availlableSegment = new ArrayList<>();
final float subSamplingCenterPos = yyy + 0.5f;
final List<Segment> availlableSegment = new ArrayList<>();
// find in the subList ...
for (Segment it : availlableSegmentPixel) {
if (it.p0.y() * this.factor <= subSamplingCenterPos && it.p1.y() * this.factor >= subSamplingCenterPos) {
for (final Segment it : availlableSegmentPixel) {
if (it.p0.y() * this.factor <= subSamplingCenterPos
&& it.p1.y() * this.factor >= subSamplingCenterPos) {
availlableSegment.add(it);
}
}
// x position, angle
for (Segment it : availlableSegment) {
Vector2f delta = it.p0.multiply(this.factor).less(it.p1.multiply(this.factor));
for (final Segment it : availlableSegment) {
final Vector2f delta = it.p0.multiply(this.factor).less(it.p1.multiply(this.factor));
// x = coefficent*y+bbb;
float coefficient = delta.x() / delta.y();
float bbb = it.p0.x() * this.factor - coefficient * it.p0.y() * this.factor;
float xpos = coefficient * subSamplingCenterPos + bbb;
final float coefficient = delta.x() / delta.y();
final float bbb = it.p0.x() * this.factor - coefficient * it.p0.y() * this.factor;
final float xpos = coefficient * subSamplingCenterPos + bbb;
if (xpos >= 0 && xpos < dynamicSize.x() && yyy >= 0 && yyy < dynamicSize.y()) {
if (it.direction == 1.0f) {
this.buffer.setColor((int) xpos, yyy, Color.BLUE);
@ -91,32 +92,34 @@ public class Renderer {
// for each colomn:
for (int xxx = 0; xxx < dynamicSize.x(); ++xxx) {
// Reduce the number of lines in the subsampling parsing:
List<Segment> availlableSegmentPixel = new ArrayList<>();
for (Segment it : listSegment.data) {
if ((it.p0.x() * this.factor <= xxx + 1 && it.p1.x() * this.factor >= (xxx)) || (it.p0.x() * this.factor >= xxx + 1 && it.p1.x() * this.factor <= (xxx))) {
final List<Segment> availlableSegmentPixel = new ArrayList<>();
for (final Segment it : listSegment.data) {
if ((it.p0.x() * this.factor <= xxx + 1 && it.p1.x() * this.factor >= (xxx))
|| (it.p0.x() * this.factor >= xxx + 1 && it.p1.x() * this.factor <= (xxx))) {
availlableSegmentPixel.add(it);
}
}
//find all the segment that cross the middle of the line of the center of the pixel line:
float subSamplingCenterPos = xxx + 0.5f;
List<Segment> availlableSegment = new ArrayList<>();
final float subSamplingCenterPos = xxx + 0.5f;
final List<Segment> availlableSegment = new ArrayList<>();
// find in the subList ...
for (Segment it : availlableSegmentPixel) {
for (final Segment it : availlableSegmentPixel) {
if ((it.p0.x() * this.factor <= subSamplingCenterPos && it.p1.x() * this.factor >= subSamplingCenterPos)
|| (it.p0.x() * this.factor >= subSamplingCenterPos && it.p1.x() * this.factor <= subSamplingCenterPos)) {
|| (it.p0.x() * this.factor >= subSamplingCenterPos
&& it.p1.x() * this.factor <= subSamplingCenterPos)) {
availlableSegment.add(it);
}
}
// x position, angle
for (Segment it : availlableSegment) {
Vector2f delta = it.p0.multiply(this.factor).less(it.p1.multiply(this.factor));
for (final Segment it : availlableSegment) {
final Vector2f delta = it.p0.multiply(this.factor).less(it.p1.multiply(this.factor));
// x = coefficent*y+bbb;
if (delta.x() == 0) {
continue;
}
float coefficient = delta.y() / delta.x();
float bbb = it.p0.y() * this.factor - coefficient * it.p0.x() * this.factor;
float ypos = coefficient * subSamplingCenterPos + bbb;
final float coefficient = delta.y() / delta.x();
final float bbb = it.p0.y() * this.factor - coefficient * it.p0.x() * this.factor;
final float ypos = coefficient * subSamplingCenterPos + bbb;
if (ypos >= 0 && ypos < dynamicSize.y() && xxx >= 0 && xxx < dynamicSize.y()) {
if (it.direction == 1.0f) {
this.buffer.setColor(xxx, (int) ypos, Color.BLUE);
@ -160,6 +163,7 @@ public class Renderer {
base = result;
}
*/
/*
float r = (integration.a() * integration.r() + base.a() * (1.0f - integration.a()) * base.r());
float g = (integration.a() * integration.g() + base.a() * (1.0f - integration.a()) * base.g());
float b = (integration.a() * integration.b() + base.a() * (1.0f - integration.a()) * base.b());
@ -171,9 +175,26 @@ public class Renderer {
b *= reverse;
}
return new Color(r, g, b, a);
*/
final float a1 = integration.a(); // alpha over
final float a0 = base.a(); // alpha under
final float a = a1 + a0 * (1 - a1);
final float aCalc = a != 0 ? 1 / a : 1;
final float r = (integration.r() * a1 + base.r() * a0 * (1 - a1)) * aCalc;
final float g = (integration.g() * a1 + base.g() * a0 * (1 - a1)) * aCalc;
final float b = (integration.b() * a1 + base.b() * a0 * (1 - a1)) * aCalc;
return new Color(r, g, b, a);
}
public void print(final Weight weightFill, final DynamicColor colorFill, final Weight weightStroke, final DynamicColor colorStroke, final float opacity) {
public void print(
final Weight weightFill,
final DynamicColor colorFill,
final Weight weightStroke,
final DynamicColor colorStroke,
final float opacity) {
if (colorFill != null) {
//colorFill.setViewPort(Pair<Vector2f, Vector2f>(new Vector2f(0,0), Vector2f(sizeX, sizeY)));
colorFill.generate(this.document);
@ -186,9 +207,9 @@ public class Renderer {
for (int yyy = 0; yyy < this.size.y(); ++yyy) {
for (int xxx = 0; xxx < this.size.x(); ++xxx) {
Vector2i pos = new Vector2i(xxx, yyy);
float valueFill = weightFill.get(pos);
float valueStroke = weightStroke.get(pos);
final Vector2i pos = new Vector2i(xxx, yyy);
final float valueFill = weightFill.get(pos);
final float valueStroke = weightStroke.get(pos);
// calculate merge of stroke and fill value:
Color intermediateColorFill = Color.NONE;
@ -206,8 +227,8 @@ public class Renderer {
if (Renderer.DEBUG_MODE) {
for (int deltaY = 0; deltaY < this.factor; deltaY++) {
for (int deltaX = 0; deltaX < this.factor; deltaX++) {
int idx = xxx * this.factor + deltaX;
int idy = yyy * this.factor + deltaY;
final int idx = xxx * this.factor + deltaX;
final int idy = yyy * this.factor + deltaY;
this.buffer.mergeColor(idx, idy, intermediateColor);
}
}
@ -220,13 +241,19 @@ public class Renderer {
if (Renderer.DEBUG_MODE) {
// display the gradient position:
if (colorFill instanceof DynamicColorSpecial tmpColor) {
SegmentList listSegment = new SegmentList();
if (colorFill instanceof final DynamicColorSpecial tmpColor) {
final SegmentList listSegment = new SegmentList();
// Display bounding box
listSegment.addSegment(new Point(tmpColor.viewPort.first), new Point(new Vector2f(tmpColor.viewPort.first.x(), tmpColor.viewPort.second.y())), false);
listSegment.addSegment(new Point(new Vector2f(tmpColor.viewPort.first.x(), tmpColor.viewPort.second.y())), new Point(tmpColor.viewPort.second), false);
listSegment.addSegment(new Point(tmpColor.viewPort.second), new Point(new Vector2f(tmpColor.viewPort.second.x(), tmpColor.viewPort.first.y())), false);
listSegment.addSegment(new Point(new Vector2f(tmpColor.viewPort.second.x(), tmpColor.viewPort.first.y())), new Point(tmpColor.viewPort.first), false);
listSegment.addSegment(new Point(tmpColor.viewPort.first),
new Point(new Vector2f(tmpColor.viewPort.first.x(), tmpColor.viewPort.second.y())), false);
listSegment.addSegment(
new Point(new Vector2f(tmpColor.viewPort.first.x(), tmpColor.viewPort.second.y())),
new Point(tmpColor.viewPort.second), false);
listSegment.addSegment(new Point(tmpColor.viewPort.second),
new Point(new Vector2f(tmpColor.viewPort.second.x(), tmpColor.viewPort.first.y())), false);
listSegment.addSegment(
new Point(new Vector2f(tmpColor.viewPort.second.x(), tmpColor.viewPort.first.y())),
new Point(tmpColor.viewPort.first), false);
listSegment.applyMatrix(tmpColor.matrix);
// display the gradient axis
listSegment.addSegment(new Point(tmpColor.pos1), new Point(tmpColor.pos2), false);

View File

@ -20,7 +20,7 @@ import org.slf4j.LoggerFactory;
public class PathModel {
static final Logger LOGGER = LoggerFactory.getLogger(PathModel.class);
private static void interpolateCubicBezier(
final List<Point> listPoint,
final int recurtionMax,
@ -37,11 +37,11 @@ public class PathModel {
final Vector2f pos12 = pos1.add(pos2).multiply(0.5f);
final Vector2f pos23 = pos2.add(pos3).multiply(0.5f);
final Vector2f pos34 = pos3.add(pos4).multiply(0.5f);
final Vector2f delta = pos4.less(pos1);
final float distance2 = Math.abs(((pos2.x() - pos4.x()) * delta.y() - (pos2.y() - pos4.y()) * delta.x()));
final float distance3 = Math.abs(((pos3.x() - pos4.x()) * delta.y() - (pos3.y() - pos4.y()) * delta.x()));
if ((distance2 + distance3) * (distance2 + distance3) < threshold * delta.length2()) {
listPoint.add(new Point(pos4, type));
return;
@ -49,13 +49,13 @@ public class PathModel {
final Vector2f pos123 = pos12.add(pos23).multiply(0.5f);
final Vector2f pos234 = pos23.add(pos34).multiply(0.5f);
final Vector2f pos1234 = pos123.add(pos234).multiply(0.5f);
PathModel.interpolateCubicBezier(listPoint, recurtionMax, threshold, pos1, pos12, pos123, pos1234, level + 1,
PointType.interpolation);
PathModel.interpolateCubicBezier(listPoint, recurtionMax, threshold, pos1234, pos234, pos34, pos4, level + 1,
type);
}
/**
* add indentation of the string input.
* @param data String where the indentation is done.
@ -68,55 +68,55 @@ public class PathModel {
}
return data.toString();
}
private static float vectorAngle(Vector2f uuu, Vector2f vvv) {
uuu = uuu.safeNormalize();
vvv = vvv.safeNormalize();
return (float) Math.atan2(uuu.cross(vvv), uuu.dot(vvv));
}
SegmentList debugInformation;
public List<Element> listElement = new ArrayList<>();
public PathModel() {
}
public void bezierCurveTo(final boolean relative, final Vector2f pos1, final Vector2f pos) {
this.listElement.add(new ElementBezierCurveTo(relative, pos1, pos));
}
public void bezierSmoothCurveTo(final boolean relative, final Vector2f pos) {
this.listElement.add(new ElementBezierSmoothCurveTo(relative, pos));
}
public void clear() {
this.listElement.clear();
}
public void close() {
close(false);
}
public void close(final boolean relative) {
this.listElement.add(new ElementClose(relative));
}
public void curveTo(final boolean relative, final Vector2f pos1, final Vector2f pos2, final Vector2f pos) {
this.listElement.add(new ElementCurveTo(relative, pos1, pos2, pos));
}
public void display(final int spacing) {
LOGGER.warn(PathModel.spacingDist(spacing) + "Path");
//LOGGER.trace(PathModel.spacingDist(spacing) + "Path");
for (final Element it : this.listElement) {
if (it == null) {
continue;
}
LOGGER.warn(PathModel.spacingDist(spacing + 1) + it);
//LOGGER.trace(PathModel.spacingDist(spacing + 1) + it);
}
}
public Weight drawFill(
final Vector2i size,
final Matrix2x3f basicTrans,
@ -133,7 +133,7 @@ public class PathModel {
weight.generate(size, config.numberOfScanline(), listSegment);
return weight;
}
public Weight drawStroke(
final Vector2i size,
final Matrix2x3f basicTrans,
@ -151,7 +151,7 @@ public class PathModel {
weight.generate(size, config.numberOfScanline(), listSegment);
return weight;
}
public void ellipticTo(
final boolean relative,
final Vector2f radius,
@ -161,15 +161,15 @@ public class PathModel {
final Vector2f pos) {
this.listElement.add(new ElementElliptic(relative, radius, angle, largeArcFlag, sweepFlag, pos));
}
public PointList generateListPoints(final int level) {
return generateListPoints(level, 10);
}
public PointList generateListPoints(final int level, final int recurtionMax) {
return generateListPoints(level, recurtionMax, 0.25f);
}
public PointList generateListPoints(final int level, final int recurtionMax, final float threshold) {
LOGGER.trace(PathModel.spacingDist(level) + "Generate List Points ... from a path");
final PointList out = new PointList();
@ -361,7 +361,7 @@ public class PathModel {
+ tmpIt.largeArcFlag);
LOGGER.info("TODO:" + PathModel.spacingDist(level + 1) + " this.sweepFlag="
+ tmpIt.sweepFlag);
final Vector2f lastPosStore = lastPosition;
if (!it.getRelative()) {
lastPosition = Vector2f.ZERO;
@ -369,7 +369,7 @@ public class PathModel {
final Vector2f pos = lastPosition.add(it.getPos());
final float rotationX = tmpIt.angle * ((float) Math.PI / 180.0f);
Vector2f radius = tmpIt.getPos1();
//this.debugInformation.addSegment(lastPosStore, pos);
Vector2f delta = lastPosStore.less(pos);
float ddd = delta.length();
@ -442,7 +442,7 @@ public class PathModel {
// Split arc into max 90 degree segments.
// The loop assumes an iteration per end point (including start and end), this +1.
final int ndivs = (int) (Math.abs(deltaTheta) / ((float) Math.PI * 0.5f)) + 1;
final float hda = (deltaTheta / ndivs) * 0.5f;
float kappa = (float) Math.abs(4.0f / 3.0f * (1.0f - Math.cos(hda)) / Math.sin(hda));
if (deltaTheta < 0.0f) {
@ -494,29 +494,29 @@ public class PathModel {
out.display();
return out;
}
public void lineTo(final boolean relative, final Vector2f pos) {
this.listElement.add(new ElementLineTo(relative, pos));
}
public void lineToH(final boolean relative, final float posX) {
this.listElement.add(new ElementLineToH(relative, posX));
}
public void lineToV(final boolean relative, final float posY) {
this.listElement.add(new ElementLineToV(relative, posY));
}
public void moveTo(final boolean relative, final Vector2f pos) {
this.listElement.add(new ElementMoveTo(relative, pos));
}
public void smoothCurveTo(final boolean relative, final Vector2f pos2, final Vector2f pos) {
this.listElement.add(new ElementSmoothCurveTo(relative, pos2, pos));
}
public void stop() {
this.listElement.add(new ElementStop());
}
}