ege/samples/resources/lowPoly/data/basicPalette.frag

19 lines
288 B
GLSL

#version 400 core
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
in vec2 io_textureCoords;
uniform sampler2D in_textureBase;
// output:
out vec4 out_Color;
void main(void) {
out_Color = texture(in_textureBase, io_textureCoords);
//out_Color = vec4(1,0,0,1);
}