package org.atriasoft.gameengine.components; import org.atriasoft.gameengine.Component; import org.atriasoft.gameengine.engines.EnginePlayer; public class ComponentPlayer extends Component { private float runSpeed = 35; private float strafSpeed = 25; private float turnSpeed = 0.45f; private float jumpPower = 30; private float walkFactor = 0.37f; public ComponentPlayer() { } @Override public String getType() { // TODO Auto-generated method stub return EnginePlayer.ENGINE_NAME; } public void update(float timeStep) { } public float getRunSpeed() { return runSpeed; } public void setRunSpeed(float runSpeed) { this.runSpeed = runSpeed; } public float getTurnSpeed() { return turnSpeed; } public void setTurnSpeed(float turnSpeed) { this.turnSpeed = turnSpeed; } public float getJumpPower() { return jumpPower; } public void setJumpPower(float jumpPower) { this.jumpPower = jumpPower; } public float getStrafSpeed() { return strafSpeed; } public void setStrafSpeed(float strafSpeed) { this.strafSpeed = strafSpeed; } public float getWalkFactor() { return walkFactor; } public void setWalkFactor(float walkFactor) { this.walkFactor = walkFactor; } }