[DEV] add my old physic engine objective is adapted with simple game engine ==> no real need of the conplexity of the real physic engine...
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parent
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6
.project
6
.project
@ -6,6 +6,11 @@
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<project>atriasoft-ege</project>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.python.pydev.PyDevBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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@ -14,5 +19,6 @@
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</buildSpec>
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<natures>
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<nature>org.eclipse.jdt.core.javanature</nature>
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<nature>org.python.pydev.pythonNature</nature>
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</natures>
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</projectDescription>
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5
.pydevproject
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5
.pydevproject
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<?eclipse-pydev version="1.0"?><pydev_project>
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<pydev_property name="org.python.pydev.PYTHON_PROJECT_INTERPRETER">Default</pydev_property>
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<pydev_property name="org.python.pydev.PYTHON_PROJECT_VERSION">python interpreter</pydev_property>
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</pydev_project>
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@ -125,7 +125,7 @@ class ExportEMF(bpy.types.Operator, ExportHelper):
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global_matrix[0][0] = \
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global_matrix[1][1] = \
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global_matrix[2][2] = self.global_scale
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global_matrix[2][2] = 1.0 #self.global_scale
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return export_emf.save(self, context, **keywords)
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@ -8,5 +8,17 @@ import bpy
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#bpy.ops.export_scene.emf(filepath="/home/heero/dev/workspace-game/atriasoft/ege/samples/resources/emf/Entry.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/workspace-game/model/tower.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/workspace-game/atriasoft/ege/samples/resources/emf/tower.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck1.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck_001.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck2.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck_002.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck3.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/truck_003.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/car1.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/car_001.emf")
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bpy.ops.wm.open_mainfile(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/map_2.blend")
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bpy.ops.export_scene.emf(filepath="/home/heero/dev/WORKSPACE-game/Edouard-DUPIN/zleep/resources/lowPoly/map_002.emf")
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@ -684,7 +684,7 @@ def _write(context,
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collection = col
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break
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if collection.name != "root":
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raise "Can not detect collition 'root'"
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raise "Can not detect collection 'root'"
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#print("* collection name: " + str(collection.name) + "/" + str(collection.name_full) )
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print("============================================================================================");
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@ -37,8 +37,8 @@ import org.atriasoft.etk.math.Quaternion;
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import org.atriasoft.etk.math.Transform3D;
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import org.atriasoft.etk.math.Vector2f;
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import org.atriasoft.etk.math.Vector3f;
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import org.atriasoft.gale.GaleApplication;
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import org.atriasoft.gale.Gale;
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import org.atriasoft.gale.GaleApplication;
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import org.atriasoft.gale.backend3d.OpenGL;
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import org.atriasoft.gale.backend3d.OpenGL.Flag;
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import org.atriasoft.gale.context.GaleContext;
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@ -12,8 +12,8 @@ public class MainLoxelEngine {
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Ege.init();
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Uri.setGroup("DATA", "data/");
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Uri.setGroup("RES", "res");
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Uri.addLibrary("loxelEngine", MainCollisionTest.class, "testDataLoxelEngine/");
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Uri.setApplication(MainCollisionTest.class, "");
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Uri.addLibrary("loxelEngine", MainLoxelEngine.class, "testDataLoxelEngine/");
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Uri.setApplication(MainLoxelEngine.class, "");
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Gale.run(new LoxelApplication(), args);
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}
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}
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39
samples/src/sample/atriasoft/ege/loxelEnginePerso/Log.java
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39
samples/src/sample/atriasoft/ege/loxelEnginePerso/Log.java
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@ -0,0 +1,39 @@
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package sample.atriasoft.ege.loxelEnginePerso;
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public class Log {
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private static final String LIBNAME = "LoxelEnginePerso";
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public static void critical(String data) {
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System.out.println("[C] " + Log.LIBNAME + " | " + data);
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}
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public static void debug(String data) {
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System.out.println("[D] " + Log.LIBNAME + " | " + data);
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}
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public static void error(String data) {
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System.out.println("[E] " + Log.LIBNAME + " | " + data);
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}
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public static void info(String data) {
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System.out.println("[I] " + Log.LIBNAME + " | " + data);
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}
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public static void print(String data) {
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System.out.println(data);
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}
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public static void todo(String data) {
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System.out.println("[TODO] " + Log.LIBNAME + " | " + data);
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}
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public static void verbose(String data) {
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System.out.println("[V] " + Log.LIBNAME + " | " + data);
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}
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public static void warning(String data) {
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System.out.println("[W] " + Log.LIBNAME + " | " + data);
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}
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private Log() {}
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}
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@ -0,0 +1,438 @@
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package sample.atriasoft.ege.loxelEnginePerso;
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import java.util.ArrayList;
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import java.util.List;
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import org.atriasoft.ege.ControlCameraPlayer;
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import org.atriasoft.ege.Engine;
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import org.atriasoft.ege.Entity;
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import org.atriasoft.ege.Environement;
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import org.atriasoft.ege.GameStatus;
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import org.atriasoft.ege.Light;
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import org.atriasoft.ege.Material;
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import org.atriasoft.ege.camera.Camera;
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import org.atriasoft.ege.components.ComponentGravityStatic;
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import org.atriasoft.ege.components.ComponentLight;
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import org.atriasoft.ege.components.ComponentLightSun;
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import org.atriasoft.ege.components.ComponentMaterial;
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import org.atriasoft.ege.components.ComponentPhysicsPerso;
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import org.atriasoft.ege.components.ComponentPlayer;
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import org.atriasoft.ege.components.ComponentPosition;
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import org.atriasoft.ege.components.ComponentPositionPlayer;
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import org.atriasoft.ege.components.ComponentRenderColoredStaticMesh;
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import org.atriasoft.ege.components.ComponentRenderTexturedMaterialsStaticMesh;
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import org.atriasoft.ege.components.ComponentRenderTexturedStaticMesh;
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import org.atriasoft.ege.components.ComponentStaticMesh;
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import org.atriasoft.ege.components.ComponentTexture;
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import org.atriasoft.ege.components.PhysicBodyType;
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import org.atriasoft.ege.engines.EngineLight;
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import org.atriasoft.ege.engines.EnginePhysics;
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import org.atriasoft.ege.map.MapVoxel;
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import org.atriasoft.phyligram.PhysicBox;
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import org.atriasoft.ege.tools.MeshGenerator;
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import org.atriasoft.etk.Color;
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import org.atriasoft.etk.Uri;
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import org.atriasoft.etk.math.Matrix4f;
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import org.atriasoft.etk.math.Quaternion;
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import org.atriasoft.etk.math.Transform3D;
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import org.atriasoft.etk.math.Vector2f;
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import org.atriasoft.etk.math.Vector3f;
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import org.atriasoft.gale.Gale;
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import org.atriasoft.gale.GaleApplication;
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import org.atriasoft.gale.backend3d.OpenGL;
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import org.atriasoft.gale.backend3d.OpenGL.Flag;
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import org.atriasoft.gale.context.GaleContext;
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import org.atriasoft.gale.key.KeyKeyboard;
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import org.atriasoft.gale.key.KeySpecial;
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import org.atriasoft.gale.key.KeyStatus;
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import org.atriasoft.gale.key.KeyType;
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import org.atriasoft.gale.resource.ResourceColored3DObject;
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public class LoxelApplicationPerso extends GaleApplication {
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public static Vector3f box1HalfSize;
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public static Vector3f box2HalfSize;
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// public static ComponentPosition relativeTestPos;
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// public static Box boxTest;
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public static List<Vector3f> testPoints = new ArrayList<>();
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public static List<Vector3f> testPointsBox = new ArrayList<>();
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public static List<Boolean> testPointsCollide = new ArrayList<>();
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public static Quaternion testQTransfert;
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public static Vector3f testRpos;
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private float angleLight = 0;
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private Quaternion basicRotation = Quaternion.IDENTITY;
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private Quaternion basicRotation2 = Quaternion.IDENTITY;
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private ResourceColored3DObject debugDrawProperty;
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private Environement env;
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private ComponentPosition lightPosition;
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private MapVoxel map;
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private ComponentPlayer objectPlayer;
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private ComponentPosition objectPosition;
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private ControlCameraPlayer simpleControl;
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public LoxelApplicationPerso() {
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}
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@Override
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public void onCreate(final GaleContext context) {
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// set the system global max speed
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//ComponentPhysicsPerso.globalMaxSpeed = 3;
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Gale.getContext().grabPointerEvents(true, new Vector2f(0, 0));
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this.env = new Environement();
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setSize(new Vector2f(1500, 1500));
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setTitle("Loxel sample");
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this.map = new MapVoxel(this.env);
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// this.env.addEngine(map);
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// map.init();
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// simple sun to have a global light ...
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final Entity globalGravity = new Entity(this.env);
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globalGravity.addComponent(new ComponentGravityStatic(new Vector3f(0, 0, -1)));
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this.env.addEntity(globalGravity);
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// simple sun to have a global light ...
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final Entity sun = new Entity(this.env);
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sun.addComponent(new ComponentPosition(new Transform3D(new Vector3f(1000, 1000, 1000))));
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sun.addComponent(new ComponentLightSun(new Light(new Color(0.4f, 0.4f, 0.4f), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0, 0))));
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this.env.addEntity(sun);
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// add a cube to show where in the light ...
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final Entity localLight = new Entity(this.env);
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this.lightPosition = new ComponentPosition(new Transform3D(new Vector3f(-10, -10, 17)));
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// localLight.addComponent(lightPosition);
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// localLight.addComponent(new ComponentStaticMesh(new Uri("RES", "cube.obj")));
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// localLight.addComponent(new ComponentTexture(new Uri("RES", "grass.png")));
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// localLight.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
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// localLight.addComponent(new ComponentRenderTexturedStaticMesh(
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// new Uri("DATA", "basic.vert"),
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// new Uri("DATA", "basic.frag")));
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// env.addEntity(localLight);
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentLight(new Light(new Color(0.0f, 1.0f, 0.0f), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0.03f, 0.002f))));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 0, 5))));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(0.5f, 0.5f, 0.5f));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentLight(new Light(new Color(0.0f,1.0f, 0.0f), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0.03f, 0.002f))));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 4, 12.5f))));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(0.5f, 0.5f, 0.5f));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2, 2, 14.5f))));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(0.5f, 0.5f, 0.5f));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-5, -5, 14))));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(2, 2, 2));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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Quaternion orientation = new Quaternion(0.5f, 0.2f, 0.4f, 1);
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orientation = orientation.normalize();
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(15, 15, 14), orientation)));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(4, 4, 4));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// add a cube to test collision ...
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final Entity localBox = new Entity(this.env);
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final Quaternion orientation = new Quaternion(0.3f, 1.3f, 0.4f, 1);
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//orientation.normalize();
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
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localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
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localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
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localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2, -2, 14.2f), orientation)));
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final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
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// TODO: physics2.setAngularReactionEnable(false);
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final PhysicBox box2 = new PhysicBox();
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box2.setSize(new Vector3f(0.5f, 0.5f, 0.5f));
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box2.setOrigin(new Vector3f(0, 0, 0));
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box2.setMass(1);
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physics2.addShape(box2);
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localBox.addComponent(physics2);
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this.env.addEntity(localBox);
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}
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{
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// this is the floor
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final Entity localBox = new Entity(this.env);
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Quaternion orientation = new Quaternion(0, 0, 0, 1);
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orientation = orientation.normalize();
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localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/dirt.png", "loxelEngine")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert", "loxelEngine"), new Uri("DATA", "basic.frag", "loxelEngine")));
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 0, 0.0f), orientation)));
|
||||
final ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(this.env);
|
||||
physics2.setBodyType(PhysicBodyType.BODY_STATIC);
|
||||
final PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(20.0f, 20.0f, 0.5f));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(0);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
// {
|
||||
// // add a cube to test collision ...
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// relativeTestPos = new ComponentPosition(new Transform3D(new Vector3f(0,0,14),new Quaternion(0.5f,0.2f,0.4f,1)));
|
||||
// localBox.addComponent(relativeTestPos);
|
||||
//// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
//// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
|
||||
//// localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
//// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
//// new Uri("DATA", "basic.vert"),
|
||||
//// new Uri("DATA", "basic.frag")));
|
||||
// ComponentPhysicsPerso physics2 = new ComponentPhysicsPerso(true);
|
||||
// boxTest = new Box();
|
||||
// boxTest.setSize(new Vector3f(1,1,1));
|
||||
// boxTest.setOrigin(new Vector3f(0,0,0));
|
||||
// boxTest.setMass(1);
|
||||
// physics2.addShape(boxTest);
|
||||
// localBox.addComponent(physics2);
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
// {
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,14))));
|
||||
// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png", "loxelEngine")));
|
||||
// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
|
||||
final Entity gird = new Entity(this.env);
|
||||
gird.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 0, 0))));
|
||||
gird.addComponent(new ComponentStaticMesh(MeshGenerator.createGrid(5)));
|
||||
gird.addComponent(new ComponentRenderColoredStaticMesh(new Uri("DATA", "wireColor.vert", "ege"), new Uri("DATA", "wireColor.frag", "ege")));
|
||||
this.env.addEntity(gird);
|
||||
|
||||
final Entity player = new Entity(this.env);
|
||||
if (false) {
|
||||
final Transform3D playerTransform = new Transform3D(new Vector3f(0, -5, 1));
|
||||
//this.objectPosition = new ComponentPositionPlayer();
|
||||
//player.addComponent(this.objectPosition);
|
||||
this.objectPlayer = new ComponentPlayer();
|
||||
player.addComponent(this.objectPlayer);
|
||||
player.addComponent(new ComponentMaterial(new Material()));
|
||||
//player.addComponent(new ComponentStaticMesh(new Uri("RES", "person.obj")));
|
||||
player.addComponent(new ComponentStaticMesh(new Uri("RES", "person_-yfw_zup.obj")));
|
||||
player.addComponent(new ComponentTexture(new Uri("RES", "playerTexture.png")));
|
||||
player.addComponent(new ComponentRenderTexturedMaterialsStaticMesh(new Uri("DATA", "basicMaterial.vert", "loxelEngine"), new Uri("DATA", "basicMaterial.frag", "loxelEngine"),
|
||||
(EngineLight) this.env.getEngine(EngineLight.ENGINE_NAME)));
|
||||
player.addComponent(new ComponentPosition(playerTransform));
|
||||
final ComponentPhysicsPerso physics = new ComponentPhysicsPerso(this.env);
|
||||
physics.setBodyType(PhysicBodyType.BODY_DYNAMIC);
|
||||
//physics.setAngularReactionEnable(false);
|
||||
//physics.setSleepingEnable(false);
|
||||
final PhysicBox box = new PhysicBox();
|
||||
box.setSize(new Vector3f(0.3f, 0.3f, 0.9f));
|
||||
box.setOrigin(new Vector3f(0, 0, 0.9f));
|
||||
box.setMass(1);
|
||||
physics.addShape(box);
|
||||
player.addComponent(physics);
|
||||
this.env.addEntity(player);
|
||||
} else {
|
||||
final Transform3D playerTransform = new Transform3D(new Vector3f(0, -5, 0));
|
||||
this.objectPosition = new ComponentPositionPlayer();
|
||||
player.addComponent(this.objectPosition);
|
||||
this.objectPlayer = new ComponentPlayer();
|
||||
player.addComponent(this.objectPlayer);
|
||||
player.addComponent(new ComponentMaterial(new Material()));
|
||||
//player.addComponent(new ComponentStaticMesh(new Uri("RES", "person.obj")));
|
||||
player.addComponent(new ComponentStaticMesh(new Uri("RES", "person_-yfw_zup.obj")));
|
||||
player.addComponent(new ComponentTexture(new Uri("RES", "playerTexture.png")));
|
||||
player.addComponent(new ComponentRenderTexturedMaterialsStaticMesh(new Uri("DATA", "basicMaterial.vert", "loxelEngine"), new Uri("DATA", "basicMaterial.frag", "loxelEngine"),
|
||||
(EngineLight) this.env.getEngine(EngineLight.ENGINE_NAME)));
|
||||
this.env.addEntity(player);
|
||||
}
|
||||
final Camera mainView = new Camera();
|
||||
this.env.addCamera("default", mainView);
|
||||
mainView.setPitch((float) Math.PI * -0.25f);
|
||||
mainView.setPosition(new Vector3f(0, -5, 5));
|
||||
|
||||
this.simpleControl = new ControlCameraPlayer(mainView, player);
|
||||
this.env.addControlInterface(this.simpleControl);
|
||||
|
||||
// start the engine.
|
||||
this.env.setPropertyStatus(GameStatus.gameStart);
|
||||
|
||||
this.basicRotation = Quaternion.fromEulerAngles(new Vector3f(0.005f, 0.005f, 0.01f));
|
||||
this.basicRotation2 = Quaternion.fromEulerAngles(new Vector3f(0.003f, 0.01f, 0.001f));
|
||||
|
||||
final Engine tmpEngine = this.env.getEngine("physics");
|
||||
if (tmpEngine != null) {
|
||||
final EnginePhysics physicsEngine = (EnginePhysics) tmpEngine;
|
||||
//Disable gravity for test ...
|
||||
physicsEngine.setGravity(new Vector3f(0.0f, 0.0f, -9.0f));
|
||||
}
|
||||
|
||||
// ready to let Gale & Ege manage the display
|
||||
Log.info("==> Init APPL (END)");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw(final GaleContext context) {
|
||||
//Log.info("==> appl Draw ...");
|
||||
final Vector2f size = getSize();
|
||||
// Store openGl context.
|
||||
OpenGL.push();
|
||||
// set projection matrix:
|
||||
final Matrix4f tmpProjection = Matrix4f.createMatrixPerspective(3.14f * 0.5f, getAspectRatio(), 0.1f, 50000);
|
||||
OpenGL.setMatrix(tmpProjection);
|
||||
|
||||
// set the basic openGL view port: (Draw in all the windows...)
|
||||
OpenGL.setViewPort(new Vector2f(0, 0), size);
|
||||
|
||||
// clear background
|
||||
final Color bgColor = new Color(0.18f, 0.43f, 0.95f, 1.0f);
|
||||
OpenGL.clearColor(bgColor);
|
||||
// real clear request:
|
||||
OpenGL.clear(OpenGL.ClearFlag.clearFlag_colorBuffer);
|
||||
OpenGL.clear(OpenGL.ClearFlag.clearFlag_depthBuffer);
|
||||
OpenGL.enable(Flag.flag_depthTest);
|
||||
|
||||
//Log.info("==> appl Draw ...");
|
||||
this.env.render(20, "default");
|
||||
if (this.debugDrawProperty == null) {
|
||||
this.debugDrawProperty = ResourceColored3DObject.create();
|
||||
}
|
||||
// now render the point test collision ...
|
||||
for (int iii = 0; iii < LoxelApplicationPerso.testPoints.size(); iii++) {
|
||||
final Vector3f elem = LoxelApplicationPerso.testPoints.get(iii);
|
||||
final boolean collide = LoxelApplicationPerso.testPointsCollide.get(iii);
|
||||
if (collide) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(1, 0, 0, 1));
|
||||
} else if (iii == 0) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(0, 1, 0, 1));
|
||||
} else if (iii == 7) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(1, 1, 0, 1));
|
||||
} else {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(1, 1, 1, 1));
|
||||
}
|
||||
}
|
||||
for (int iii = 0; iii < LoxelApplicationPerso.testPointsBox.size(); iii++) {
|
||||
final Vector3f elem = LoxelApplicationPerso.testPointsBox.get(iii);
|
||||
if (iii == 0) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(0, 1, 0, 1));
|
||||
} else if (iii == 7) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(1, 1, 0, 1));
|
||||
} else {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.IDENTITY.multiply(Matrix4f.createMatrixTranslate(new Vector3f(elem.x(), elem.y(), elem.z() + 14))),
|
||||
new Color(0, 0, 1, 1));
|
||||
}
|
||||
}
|
||||
|
||||
if (LoxelApplicationPerso.testRpos != null) {
|
||||
//debugDrawProperty.drawSquare(box2HalfSize, testQTransfert.getMatrix4().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z+14))), new Color(0,1,0,0.5f));
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
final Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(LoxelApplicationPerso.testRpos.x(), LoxelApplicationPerso.testRpos.y(), LoxelApplicationPerso.testRpos.z()))
|
||||
.multiply(Matrix4f.createMatrixTranslate(new Vector3f(0, 0, 14))).multiply(LoxelApplicationPerso.testQTransfert.getMatrix4());
|
||||
// OK sans la box1 orientation ...
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
this.debugDrawProperty.drawSquare(LoxelApplicationPerso.box2HalfSize, transformation, new Color(0, 1, 0, 0.5f));
|
||||
this.debugDrawProperty.drawSquare(LoxelApplicationPerso.box1HalfSize, Matrix4f.createMatrixTranslate(new Vector3f(0, 0, 14)), new Color(0, 0, 1, 0.5f));
|
||||
}
|
||||
|
||||
// Restore context of matrix
|
||||
OpenGL.pop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKeyboard(final KeySpecial special, final KeyKeyboard type, final Character value, final KeyStatus state) {
|
||||
if (type == KeyKeyboard.F1) {
|
||||
Gale.getContext().grabPointerEvents(false, new Vector2f(0, 0));
|
||||
}
|
||||
if (type == KeyKeyboard.F2) {
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0, 0));
|
||||
}
|
||||
if (type == KeyKeyboard.F12) {
|
||||
Gale.getContext().setFullScreen(!Gale.getContext().getFullScreen());
|
||||
}
|
||||
this.env.onKeyboard(special, type, value, state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPointer(final KeySpecial special, final KeyType type, final int pointerID, final Vector2f pos, final KeyStatus state) {
|
||||
this.env.onPointer(special, type, pointerID, pos, state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRegenerateDisplay(final GaleContext context) {
|
||||
//Log.verbose("Regenerate Gale Application");
|
||||
this.angleLight += 0.01;
|
||||
this.lightPosition.setTransform(this.lightPosition.getTransform()
|
||||
.withPosition(new Vector3f(5 + (float) Math.cos(this.angleLight) * 7.0f, 5 + (float) Math.sin(this.angleLight) * 7.0f, this.lightPosition.getTransform().getPosition().z())));
|
||||
this.env.periodicCall();
|
||||
markDrawingIsNeeded();
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package sample.atriasoft.ege.loxelEnginePerso;
|
||||
|
||||
import org.atriasoft.ege.Ege;
|
||||
import org.atriasoft.etk.Uri;
|
||||
import org.atriasoft.gale.Gale;
|
||||
|
||||
import sample.atriasoft.ege.collisiontest.MainCollisionTest;
|
||||
|
||||
public class MainLoxelEnginePerso {
|
||||
public static void main(final String[] args) {
|
||||
Gale.init();
|
||||
Ege.init();
|
||||
Uri.setGroup("DATA", "data/");
|
||||
Uri.setGroup("RES", "res");
|
||||
Uri.addLibrary("loxelEngine", MainLoxelEnginePerso.class, "testDataLoxelEngine/");
|
||||
Uri.setApplication(MainLoxelEnginePerso.class, "");
|
||||
Gale.run(new LoxelApplicationPerso(), args);
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ open module org.atriasoft.ege {
|
||||
exports org.atriasoft.ege.map;
|
||||
exports org.atriasoft.ege.physics.shape;
|
||||
exports org.atriasoft.ege.tools;
|
||||
exports org.atriasoft.phyligram;
|
||||
exports entities;
|
||||
exports guis;
|
||||
exports models;
|
||||
|
@ -8,12 +8,14 @@ import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.atriasoft.ege.camera.Camera;
|
||||
import org.atriasoft.ege.components.ComponentPhysicsPerso;
|
||||
import org.atriasoft.ege.engines.EngineAI;
|
||||
import org.atriasoft.ege.engines.EngineDynamicMeshs;
|
||||
import org.atriasoft.ege.engines.EngineGravity;
|
||||
import org.atriasoft.ege.engines.EngineLight;
|
||||
import org.atriasoft.ege.engines.EngineParticle;
|
||||
import org.atriasoft.ege.engines.EnginePhysics;
|
||||
import org.atriasoft.ege.engines.EnginePhysicsPerso;
|
||||
import org.atriasoft.ege.engines.EnginePlayer;
|
||||
import org.atriasoft.ege.engines.EngineRender;
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
@ -72,6 +74,7 @@ public class Environement {
|
||||
addEngine(new EngineDynamicMeshs(this));
|
||||
addEngine(new EngineRender(this));
|
||||
addEngine(new EnginePhysics(this));
|
||||
addEngine(new EnginePhysicsPerso(this));
|
||||
addEngine(new EngineParticle(this));
|
||||
addEngine(new EngineLight(this));
|
||||
startClock = Clock.systemUTC();
|
||||
|
@ -3,6 +3,7 @@ package org.atriasoft.ege.components;
|
||||
import org.atriasoft.ege.Component;
|
||||
import org.atriasoft.ege.Light;
|
||||
import org.atriasoft.ege.components.part.PositionningInterface;
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class ComponentLight extends Component {
|
||||
@ -21,7 +22,11 @@ public class ComponentLight extends Component {
|
||||
@Override
|
||||
public void addFriendComponent(final Component component) {
|
||||
if (component.getType().contentEquals("position") || component.getType().contentEquals("physics")) {
|
||||
this.position = (PositionningInterface)component;
|
||||
if (component instanceof PositionningInterface tmp) {
|
||||
this.position = tmp;
|
||||
} else {
|
||||
Log.error("component: " + component.getClass().getCanonicalName() + " is not an instance of " + PositionningInterface.class.getCanonicalName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ import org.atriasoft.ege.Component;
|
||||
import org.atriasoft.ege.Environement;
|
||||
import org.atriasoft.ege.Signal;
|
||||
import org.atriasoft.ege.camera.Camera;
|
||||
import org.atriasoft.ege.components.part.PositionningInterface;
|
||||
import org.atriasoft.ege.engines.EnginePhysics;
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
import org.atriasoft.ege.physics.shape.Box;
|
||||
@ -38,8 +39,8 @@ import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
public class ComponentPhysics extends Component {
|
||||
public Signal<Transform3D> signalPosition = new Signal<>();;
|
||||
public class ComponentPhysics extends Component implements PositionningInterface {
|
||||
public Signal<Transform3D> signalPosition = new Signal<>();
|
||||
protected Transform3D lastTransformEmit;
|
||||
protected EnginePhysics engine;
|
||||
protected RigidBody rigidBody;
|
||||
@ -232,7 +233,7 @@ public class ComponentPhysics extends Component {
|
||||
|
||||
Matrix4f transformationMatrixLocal = transformLocal.getOpenGLMatrix();
|
||||
transformationMatrixLocal = transformationMatrixLocal.transpose();
|
||||
transformationMatrixLocal = transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
_draw.drawSquare(tmpElement.getSize(), transformationMatrixLocal, tmpColor);
|
||||
} else if (it.isCylinder()) {
|
||||
Log.debug(" Cylinder");
|
||||
@ -241,7 +242,7 @@ public class ComponentPhysics extends Component {
|
||||
|
||||
Matrix4f transformationMatrixLocal = transformLocal.getOpenGLMatrix();
|
||||
transformationMatrixLocal = transformationMatrixLocal.transpose();
|
||||
transformationMatrixLocal = transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
_draw.drawCylinder(tmpElement.getRadius(), tmpElement.getSize(), 10, 10, transformationMatrixLocal, tmpColor);
|
||||
} else if (it.isCapsule()) {
|
||||
Log.debug(" Capsule");
|
||||
@ -250,7 +251,7 @@ public class ComponentPhysics extends Component {
|
||||
|
||||
Matrix4f transformationMatrixLocal = transformLocal.getOpenGLMatrix();
|
||||
transformationMatrixLocal = transformationMatrixLocal.transpose();
|
||||
transformationMatrixLocal = transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
_draw.drawCapsule(tmpElement.getRadius(), tmpElement.getSize(), 10, 10, transformationMatrixLocal, tmpColor);
|
||||
} else if (it.isCone()) {
|
||||
Log.debug(" Cone");
|
||||
@ -259,7 +260,7 @@ public class ComponentPhysics extends Component {
|
||||
|
||||
Matrix4f transformationMatrixLocal = transformLocal.getOpenGLMatrix();
|
||||
transformationMatrixLocal = transformationMatrixLocal.transpose();
|
||||
transformationMatrixLocal = transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
_draw.drawCone(tmpElement.getRadius(), tmpElement.getSize(), 10, 10, transformationMatrixLocal, tmpColor);
|
||||
} else if (it.isSphere()) {
|
||||
|
||||
@ -269,7 +270,7 @@ public class ComponentPhysics extends Component {
|
||||
|
||||
Matrix4f transformationMatrixLocal = transformLocal.getOpenGLMatrix();
|
||||
transformationMatrixLocal = transformationMatrixLocal.transpose();
|
||||
transformationMatrixLocal = transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
transformationMatrixLocal = transformationMatrix.multiply(transformationMatrixLocal);
|
||||
_draw.drawSphere(tmpElement.getRadius(), 10, 10, transformationMatrixLocal, tmpColor);
|
||||
} else if (it.isConcave()) {
|
||||
|
||||
@ -453,6 +454,7 @@ public class ComponentPhysics extends Component {
|
||||
* set a new transformation
|
||||
* @return Transformation of the position
|
||||
*/
|
||||
@Override
|
||||
public Transform3D getTransform() {
|
||||
if (this.rigidBody == null) {
|
||||
return Transform3D.IDENTITY;
|
||||
|
334
src/org/atriasoft/ege/components/ComponentPhysicsPerso.java
Normal file
334
src/org/atriasoft/ege/components/ComponentPhysicsPerso.java
Normal file
@ -0,0 +1,334 @@
|
||||
package org.atriasoft.ege.components;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Matrix4f;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
import org.atriasoft.ege.Component;
|
||||
import org.atriasoft.ege.Environement;
|
||||
import org.atriasoft.ege.engines.EngineGravity;
|
||||
import org.atriasoft.ege.engines.EnginePhysics;
|
||||
import org.atriasoft.ege.engines.EnginePhysicsPerso;
|
||||
import org.atriasoft.phyligram.PhysicBox;
|
||||
import org.atriasoft.phyligram.PhysicCollisionAABB;
|
||||
import org.atriasoft.phyligram.PhysicMapVoxel;
|
||||
import org.atriasoft.phyligram.PhysicShape;
|
||||
import org.atriasoft.phyligram.PhysicSphere;
|
||||
import org.atriasoft.phyligram.ToolCollisionOBBWithOBB;
|
||||
|
||||
|
||||
public class ComponentPhysicsPerso extends Component {
|
||||
private PhysicCollisionAABB aabb;
|
||||
private List<ComponentPhysicsPerso> aabbIntersection = new ArrayList<ComponentPhysicsPerso>();
|
||||
private List<ComponentPhysicsPerso> narrowIntersection = new ArrayList<ComponentPhysicsPerso>();
|
||||
private List<PhysicShape> shapes = new ArrayList<PhysicShape>();
|
||||
private ComponentPosition position;
|
||||
private boolean staticObject = false;
|
||||
private boolean manageGravity = false;
|
||||
public static float globalMaxSpeed = Float.MAX_VALUE;
|
||||
private float maxSpeed = globalMaxSpeed;
|
||||
// current speed of the object
|
||||
private Vector3f speed = new Vector3f(0,0,0);
|
||||
// current acceleration of the object
|
||||
private Vector3f acceleration = new Vector3f(0,0,0);
|
||||
// Applied static force on it
|
||||
private Vector3f staticForce = new Vector3f(0,0,0);
|
||||
// Apply dynamic force on it
|
||||
private Vector3f dynamicForce = new Vector3f(0,0,0);
|
||||
private EnginePhysicsPerso engine;
|
||||
private PhysicBodyType bodyType;
|
||||
|
||||
|
||||
@Override
|
||||
public String getType() {
|
||||
return EnginePhysicsPerso.ENGINE_NAME;
|
||||
}
|
||||
|
||||
public ComponentPhysicsPerso(final Environement _env) {
|
||||
this.engine = (EnginePhysicsPerso) _env.getEngine(getType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addFriendComponent(Component component) {
|
||||
if (component.getType().contentEquals("position")) {
|
||||
if (component instanceof ComponentPosition tmp) {
|
||||
position = tmp;
|
||||
} else {
|
||||
Log.error("Not manage position model...");
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void removeFriendComponent(Component component) {
|
||||
// nothing to do.
|
||||
}
|
||||
|
||||
public void updateAABB() {
|
||||
if (position == null) {
|
||||
Log.info("No position in Entity ");
|
||||
return;
|
||||
}
|
||||
// TODO Add a flag to check if it is needed to update the AABB...
|
||||
PhysicCollisionAABB aabbNew = PhysicCollisionAABB.beforeCalculated();
|
||||
for (PhysicShape shape : shapes) {
|
||||
shape.updateAABB(position.getTransform(), aabbNew);
|
||||
}
|
||||
aabb = aabbNew;
|
||||
}
|
||||
|
||||
public PhysicCollisionAABB getAABB() {
|
||||
return aabb;
|
||||
}
|
||||
|
||||
public void updateForNarrowCollision() {
|
||||
narrowIntersection.clear();
|
||||
if (aabbIntersection.size() == 0) {
|
||||
return;
|
||||
}
|
||||
if (position == null) {
|
||||
Log.info("No position in Entity ");
|
||||
return;
|
||||
}
|
||||
for (PhysicShape shape : shapes) {
|
||||
shape.updateForNarrowCollision(position.getTransform());
|
||||
}
|
||||
}
|
||||
public boolean isNarrowCollide() {
|
||||
if (narrowIntersection.size() == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public boolean checkNarrowCollision() {
|
||||
if (this.staticObject == true) {
|
||||
return false;
|
||||
}
|
||||
for (ComponentPhysicsPerso elem : aabbIntersection) {
|
||||
boolean collide = false;
|
||||
for (PhysicShape shapeCurrent : shapes) {
|
||||
if (elem.checkCollide(shapeCurrent) == true) {
|
||||
collide = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (collide == true) {
|
||||
narrowIntersection.add(elem);
|
||||
elem.narrowIntersection.add(this);
|
||||
}
|
||||
}
|
||||
return isNarrowCollide();
|
||||
}
|
||||
public void narrowCollisionCreateContactAndForce() {
|
||||
if (narrowIntersection.size() == 0) {
|
||||
return;
|
||||
}
|
||||
for (ComponentPhysicsPerso elem : narrowIntersection) {
|
||||
for (PhysicShape shapeCurrent : this.shapes) {
|
||||
//TODO Do a better method we do this many times ...
|
||||
if (elem.checkCollide(shapeCurrent) == false) {
|
||||
continue;
|
||||
}
|
||||
elem.getCollidePoints(shapeCurrent, this.staticObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean checkCollide(PhysicShape shapeCurrent) {
|
||||
if (shapeCurrent instanceof PhysicBox) {
|
||||
PhysicBox shape111 = (PhysicBox)shapeCurrent;
|
||||
for (PhysicShape shape : shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
PhysicBox shape222 = (PhysicBox)shape;
|
||||
if (ToolCollisionOBBWithOBB.testCollide(shape111, shape222) == true) {
|
||||
return true;
|
||||
}
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else if (shapeCurrent instanceof PhysicSphere) {
|
||||
for (PhysicShape shape : shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else if (shapeCurrent instanceof PhysicMapVoxel) {
|
||||
for (PhysicShape shape : shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shapeCurrent);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private void getCollidePoints(PhysicShape shapeCurrent, boolean isStatic) {
|
||||
if (shapeCurrent instanceof PhysicBox) {
|
||||
PhysicBox shape111 = (PhysicBox)shapeCurrent;
|
||||
for (PhysicShape shape : this.shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
PhysicBox shape222 = (PhysicBox)shape;
|
||||
ToolCollisionOBBWithOBB.getCollidePoints(shape111, isStatic, shape222, this.staticObject);
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else if (shapeCurrent instanceof PhysicSphere) {
|
||||
for (PhysicShape shape : this.shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else if (shapeCurrent instanceof PhysicMapVoxel) {
|
||||
for (PhysicShape shape : this.shapes) {
|
||||
if (shape instanceof PhysicBox) {
|
||||
|
||||
} else if (shape instanceof PhysicSphere) {
|
||||
|
||||
} else if (shape instanceof PhysicMapVoxel) {
|
||||
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shape);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Log.error("Not manage collision model... " + shapeCurrent);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void applyForces(float timeStep, EngineGravity gravity) {
|
||||
// get the gravity at the specific position...
|
||||
Vector3f gravityForce;
|
||||
if (manageGravity == true) {
|
||||
gravityForce = gravity.getGravityAtPosition(position.getTransform().getPosition()).multiply(timeStep);
|
||||
} else {
|
||||
gravityForce = new Vector3f(0,0,0);
|
||||
}
|
||||
// apply this force on the Object
|
||||
Log.info("apply gravity: " + gravityForce);
|
||||
// relative to the object
|
||||
Vector3f staticForce = this.staticForce.multiply(timeStep);
|
||||
float globalMass = 0;
|
||||
for (PhysicShape shape : shapes) {
|
||||
globalMass += shape.getMass();
|
||||
}
|
||||
// note the acceleration is not real, it depend on the current delta time...
|
||||
this.acceleration = gravityForce.add(this.position.getTransform().getOrientation().multiply(staticForce)).add(this.position.getTransform().getOrientation().multiply(dynamicForce)).multiply(globalMass);
|
||||
this.dynamicForce = new Vector3f(0,0,0);
|
||||
this.speed.add(this.acceleration);
|
||||
limitWithMaxSpeed();
|
||||
Log.info("apply acceleration: " + this.acceleration);
|
||||
Log.info("apply speed: " + this.speed);
|
||||
this.position.getTransform().getPosition().add(this.speed.multiply(timeStep));
|
||||
}
|
||||
|
||||
public void renderDebug(ResourceColored3DObject debugDrawProperty) {
|
||||
Color displayColor;
|
||||
if (this.aabbIntersection.size() == 0) {
|
||||
displayColor = new Color(1,1,1,1);
|
||||
} else {
|
||||
if (this.narrowIntersection.size() == 0) {
|
||||
displayColor = new Color(1,1,0,1);
|
||||
} else {
|
||||
displayColor = new Color(1,0,0,1);
|
||||
}
|
||||
}
|
||||
if (aabb != null) {
|
||||
debugDrawProperty.drawCubeLine(aabb.getMin(), aabb.getMax(), displayColor, Matrix4f.IDENTITY, true, true);
|
||||
//debugDrawProperty.drawCubeLine(new Vector3f(0,0,0), new Vector3f(32,32,32), new Color(1,0,1,1), Matrix4f.identity(), true, true);
|
||||
} else {
|
||||
Log.error("no AABB");
|
||||
}
|
||||
for (PhysicShape shape : shapes) {
|
||||
shape.renderDebug(position.getTransform(), debugDrawProperty);
|
||||
}
|
||||
}
|
||||
public void addShape(PhysicShape shape) {
|
||||
shapes.add(shape);
|
||||
}
|
||||
public void clearShape() {
|
||||
shapes.clear();
|
||||
}
|
||||
public boolean isManageGravity() {
|
||||
return manageGravity;
|
||||
}
|
||||
public void setManageGravity(boolean manageGravity) {
|
||||
this.manageGravity = manageGravity;
|
||||
}
|
||||
private void limitWithMaxSpeed() {
|
||||
if (this.speed.length2() > this.maxSpeed*this.maxSpeed) {
|
||||
this.speed.safeNormalize().multiply(this.maxSpeed);
|
||||
}
|
||||
}
|
||||
public float getMaxSpeed() {
|
||||
return maxSpeed;
|
||||
}
|
||||
|
||||
public void setMaxSpeed(float maxSpeed) {
|
||||
this.maxSpeed = maxSpeed;
|
||||
}
|
||||
|
||||
public void clearAABBIntersection() {
|
||||
this.aabbIntersection.clear();
|
||||
}
|
||||
public void addIntersection(ComponentPhysicsPerso component) {
|
||||
// do not add multiple times
|
||||
for (ComponentPhysicsPerso elem : this.aabbIntersection) {
|
||||
if (elem == component) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.aabbIntersection.add(component);
|
||||
}
|
||||
public List<ComponentPhysicsPerso> getAabbIntersection() {
|
||||
return aabbIntersection;
|
||||
}
|
||||
|
||||
public boolean isStaticObject() {
|
||||
return staticObject;
|
||||
}
|
||||
|
||||
public void setStaticObject(boolean staticObject) {
|
||||
this.staticObject = staticObject;
|
||||
}
|
||||
|
||||
public PhysicBodyType getBodyType() {
|
||||
return bodyType;
|
||||
}
|
||||
|
||||
public void setBodyType(PhysicBodyType bodyType) {
|
||||
this.bodyType = bodyType;
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@ import org.atriasoft.ege.Component;
|
||||
import org.atriasoft.ege.engines.EnginePlayer;
|
||||
|
||||
public class ComponentPlayer extends Component {
|
||||
private float runSpeed = 35;
|
||||
private float runSpeed = 20;
|
||||
private float strafSpeed = 25;
|
||||
private float turnSpeed = 0.45f;
|
||||
private float jumpPower = 30;
|
||||
|
@ -27,8 +27,8 @@ public class ComponentPosition extends Component implements PositionningInterfac
|
||||
|
||||
@Override
|
||||
public void addFriendComponent(final Component component) {
|
||||
if (component.getType().contains("physics")) {
|
||||
Log.critical("Can not add a 'physic' component and a 'position' component ... ==> incompatible");
|
||||
if (component.getType().equals("physics")) {
|
||||
Log.critical("Can not add a 'physics' component and a 'position' component ... ==> incompatible");
|
||||
}
|
||||
}
|
||||
|
||||
|
152
src/org/atriasoft/ege/engines/EnginePhysicsPerso.java
Normal file
152
src/org/atriasoft/ege/engines/EnginePhysicsPerso.java
Normal file
@ -0,0 +1,152 @@
|
||||
package org.atriasoft.ege.engines;
|
||||
|
||||
import java.util.Vector;
|
||||
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
import org.atriasoft.ege.Component;
|
||||
import org.atriasoft.ege.Engine;
|
||||
import org.atriasoft.ege.Environement;
|
||||
import org.atriasoft.ege.camera.Camera;
|
||||
import org.atriasoft.ege.components.ComponentPhysicsPerso;
|
||||
import org.atriasoft.phyligram.PhysicCollisionAABB;
|
||||
|
||||
public class EnginePhysicsPerso extends Engine {
|
||||
public static final String ENGINE_NAME = "physicsPerso";
|
||||
private float accumulator = 0;
|
||||
private static final float TIME_STEP = 0.005f;
|
||||
private EngineGravity gravity;
|
||||
protected EnginePhysicsPerso engine;
|
||||
private Vector<ComponentPhysicsPerso> components = new Vector<ComponentPhysicsPerso>();
|
||||
private ResourceColored3DObject debugDrawProperty = ResourceColored3DObject.create();
|
||||
|
||||
public EnginePhysicsPerso(Environement env) {
|
||||
super(env);
|
||||
this.gravity = (EngineGravity)env.getEngine("gravity");
|
||||
if (this.gravity == null) {
|
||||
Log.critical("Must initialyse Gravity before physics...");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void componentRemove(Component ref) {
|
||||
components.remove(ref);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void componentAdd(Component ref) {
|
||||
if (ref instanceof ComponentPhysicsPerso == false) {
|
||||
return;
|
||||
}
|
||||
components.add((ComponentPhysicsPerso)ref);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(long deltaMili) {
|
||||
// Add the time difference in the accumulator
|
||||
accumulator += (float)deltaMili*0.0001f;
|
||||
// While there is enough accumulated time to take one or several physics steps
|
||||
while (accumulator >= TIME_STEP) {
|
||||
Log.info("update physic ... " + accumulator);
|
||||
//applyForces(TIME_STEP);
|
||||
updateAABB(TIME_STEP);
|
||||
updateCollisionsAABB(TIME_STEP);
|
||||
updateCollisionsNarrowPhase(TIME_STEP);
|
||||
generateResultCollisionsForces(TIME_STEP);
|
||||
// Decrease the accumulated time
|
||||
accumulator -= TIME_STEP;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void applyForces(float timeStep) {
|
||||
for (ComponentPhysicsPerso it: components) {
|
||||
it.applyForces(TIME_STEP, gravity);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Collision detection STEP 1: Upadte the AABB positioning of each elements
|
||||
* @param timeStep Delta time since the last check
|
||||
*/
|
||||
private void updateAABB(float timeStep) {
|
||||
for (ComponentPhysicsPerso it: components) {
|
||||
it.updateAABB();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Collision Detection STEP 2: update the list of each element that collide together in the AABB Boxs (update is done between each boxes)
|
||||
* @param timeStep Delta time since the last check
|
||||
*/
|
||||
private void updateCollisionsAABB(float timeStep) {
|
||||
// clear all object intersection
|
||||
for (ComponentPhysicsPerso it: components) {
|
||||
it.clearAABBIntersection();
|
||||
}
|
||||
// update the current object intersection...
|
||||
for (int iii=0; iii< components.size(); iii++) {
|
||||
ComponentPhysicsPerso current = components.get(iii);
|
||||
PhysicCollisionAABB currentAABB = current.getAABB();
|
||||
for (int jjj=iii+1; jjj< components.size(); jjj++) {
|
||||
ComponentPhysicsPerso remote = components.get(jjj);
|
||||
if (currentAABB.intersect(components.get(jjj).getAABB()) == true) {
|
||||
current.addIntersection(remote);
|
||||
remote.addIntersection(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Collision Detection STEP 3: Narrow phase: process the collision between every OBB boxes (or other..)
|
||||
* @param timeStep Delta time since the last check
|
||||
*/
|
||||
private void updateCollisionsNarrowPhase(float timeStep) {
|
||||
// clear all object intersection
|
||||
for (ComponentPhysicsPerso it: components) {
|
||||
it.updateForNarrowCollision();
|
||||
}
|
||||
// check for every component if the narrow collision is available.
|
||||
for (int iii=0; iii< components.size(); iii++) {
|
||||
ComponentPhysicsPerso current = components.get(iii);
|
||||
boolean collide = current.checkNarrowCollision();
|
||||
|
||||
}
|
||||
// update the force of collision available.
|
||||
for (int iii=0; iii< components.size(); iii++) {
|
||||
ComponentPhysicsPerso current = components.get(iii);
|
||||
current.narrowCollisionCreateContactAndForce();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Collision Detection STEP 4: apply all calculated forces (with containts)
|
||||
* @param timeStep
|
||||
*/
|
||||
private void generateResultCollisionsForces(float timeStep) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(long deltaMili, Camera camera) {
|
||||
// TODO Auto-generated method stub
|
||||
for (ComponentPhysicsPerso it: this.components) {
|
||||
//Log.info("Render " + it);
|
||||
it.renderDebug(debugDrawProperty);
|
||||
}
|
||||
//debugDrawProperty.drawCone(2, 5, 9, 12, Matrix4f.identity(), new Color(1,1,0,1));
|
||||
//debugDrawProperty.drawSquare(new Vector3f(1,1,1), Matrix4f.identity(), new Color(1,1,0,1));
|
||||
//debugDrawProperty.drawCubeLine(new Vector3f(1,1,1), new Vector3f(5,5,5), new Color(1,0,1,1), Matrix4f.identity(), true, true);
|
||||
//debugDrawProperty.drawCubeLine(new Vector3f(0,0,0), new Vector3f(32,32,32), new Color(1,0,1,1), Matrix4f.identity(), true, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderDebug(long deltaMili, Camera camera) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getType() {
|
||||
// TODO Auto-generated method stub
|
||||
return ENGINE_NAME;
|
||||
}
|
||||
|
||||
}
|
@ -5,6 +5,7 @@
|
||||
*/
|
||||
package org.atriasoft.ege.physics.shape;
|
||||
|
||||
import org.atriasoft.ege.internal.Log;
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
@ -58,6 +59,7 @@ public class Shape {
|
||||
};
|
||||
|
||||
public boolean parse(final String _line) {
|
||||
Log.error("dfgdfg");
|
||||
/*
|
||||
if(strncmp(_line, "origin:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f %f %f", &m_origin.m_floats[0], &m_origin.m_floats[1], &m_origin.m_floats[2] );
|
||||
|
13
src/org/atriasoft/phyligram/ColisionPoints.java
Normal file
13
src/org/atriasoft/phyligram/ColisionPoints.java
Normal file
@ -0,0 +1,13 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class ColisionPoints {
|
||||
public Vector3f position;
|
||||
public Vector3f force;
|
||||
|
||||
public ColisionPoints(Vector3f position, Vector3f force) {
|
||||
this.position = position;
|
||||
this.force = force;
|
||||
}
|
||||
}
|
17
src/org/atriasoft/phyligram/Collision.java
Normal file
17
src/org/atriasoft/phyligram/Collision.java
Normal file
@ -0,0 +1,17 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
public class Collision {
|
||||
public final ColisionPoints[] colisionPointLocal;
|
||||
public final PhysicShape shapeRemote;
|
||||
public final ColisionPoints[] colisionPointRemote;
|
||||
public final boolean staticRemote;
|
||||
public Collision(ColisionPoints[] colisionPointLocal, PhysicShape shapeRemote,
|
||||
ColisionPoints[] colisionPointRemote, boolean staticRemote) {
|
||||
super();
|
||||
this.colisionPointLocal = colisionPointLocal;
|
||||
this.shapeRemote = shapeRemote;
|
||||
this.colisionPointRemote = colisionPointRemote;
|
||||
this.staticRemote = staticRemote;
|
||||
}
|
||||
|
||||
}
|
327
src/org/atriasoft/phyligram/DebugDisplay.java
Normal file
327
src/org/atriasoft/phyligram/DebugDisplay.java
Normal file
@ -0,0 +1,327 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Matrix4f;
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.backend3d.OpenGL;
|
||||
import org.atriasoft.gale.context.GaleContext;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
public class DebugDisplay {
|
||||
// public static ComponentPosition relativeTestPos;
|
||||
// public static PhysicBox boxTest;
|
||||
public static List<Vector3f> testPoints = new ArrayList<Vector3f>();
|
||||
public static List<Vector3f> testPointsBox = new ArrayList<Vector3f>();
|
||||
public static List<Boolean> testPointsCollide = new ArrayList<Boolean>();
|
||||
public static Vector3f testRpos;
|
||||
public static Quaternion testQTransfert;
|
||||
public static Vector3f box1HalfSize;
|
||||
public static Vector3f box2HalfSize;
|
||||
private ResourceColored3DObject debugDrawProperty;
|
||||
public DebugDisplay(){
|
||||
|
||||
}
|
||||
/*
|
||||
@Override
|
||||
public void onCreate(Context context) {
|
||||
// set the system global max speed
|
||||
ComponentPhysics.globalMaxSpeed = 3;
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0,0));
|
||||
env = new Environement();
|
||||
this.canDraw = true;
|
||||
setSize(new Vector2f(1500, 1500));
|
||||
setTitle("Loxel sample");
|
||||
map = new MapVoxel(this.env);
|
||||
// this.env.addEngine(map);
|
||||
// map.init();
|
||||
|
||||
// simple sun to have a global light ...
|
||||
Entity globalGravity = new Entity(this.env);
|
||||
globalGravity.addComponent(new ComponentGravityStatic(new Vector3f(0,0,-1)));
|
||||
env.addEntity(globalGravity);
|
||||
|
||||
// simple sun to have a global light ...
|
||||
Entity sun = new Entity(this.env);
|
||||
sun.addComponent(new ComponentPosition(new Transform3D(new Vector3f(1000,1000,1000))));
|
||||
sun.addComponent(new ComponentLightSun(new Light(new Vector3f(0.4f,0.4f,0.4f), new Vector3f(0,0,0), new Vector3f(0.8f,0,0))));
|
||||
env.addEntity(sun);
|
||||
|
||||
// add a cube to show where in the light ...
|
||||
Entity localLight = new Entity(this.env);
|
||||
lightPosition = new ComponentPosition(new Transform3D(new Vector3f(-10,-10,17)));
|
||||
// localLight.addComponent(lightPosition);
|
||||
// localLight.addComponent(new ComponentStaticMesh(new Uri("RES", "cube.obj")));
|
||||
// localLight.addComponent(new ComponentTexture(new Uri("RES", "grass.png")));
|
||||
// localLight.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
// localLight.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localLight);
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2,-2,14))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,4,12.5f))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2,2,14.5f))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-5,-5,14))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(4,4,4));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0.5f,0.2f,0.4f,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(15,15,14), transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(8,8,8));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0.3f,0.3f,0.4f,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2,-2,14.2f),transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0,0,1,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2,2,14.2f),transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
// {
|
||||
// // add a cube to test collision ...
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// relativeTestPos = new ComponentPosition(new Transform3D(new Vector3f(0,0,14),new Quaternion(0.5f,0.2f,0.4f,1)));
|
||||
// localBox.addComponent(relativeTestPos);
|
||||
//// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
//// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
//// localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
//// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
//// new Uri("DATA", "basic.vert"),
|
||||
//// new Uri("DATA", "basic.frag")));
|
||||
// ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
// boxTest = new PhysicBox();
|
||||
// boxTest.setSize(new Vector3f(1,1,1));
|
||||
// boxTest.setOrigin(new Vector3f(0,0,0));
|
||||
// boxTest.setMass(1);
|
||||
// physics2.addShape(boxTest);
|
||||
// localBox.addComponent(physics2);
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
// {
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,14))));
|
||||
// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
|
||||
Entity gird = new Entity(this.env);
|
||||
gird.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,13))));
|
||||
gird.addComponent(new ComponentStaticMesh(MeshGenerator.createGrid(5)));
|
||||
gird.addComponent(new ComponentRenderColoredStaticMesh(
|
||||
new Uri("DATA_EGE", "wireColor.vert"),
|
||||
new Uri("DATA_EGE", "wireColor.frag")));
|
||||
env.addEntity(gird);
|
||||
|
||||
Entity player = new Entity(this.env);
|
||||
objectPosition = new ComponentPositionPlayer(new Transform3D(new Vector3f(5,5,13)));
|
||||
player.addComponent(objectPosition);
|
||||
objectPlayer = new ComponentPlayer();
|
||||
player.addComponent(objectPlayer);
|
||||
player.addComponent(new ComponentMaterial(new Material()));
|
||||
//player.addComponent(new ComponentStaticMesh(new Uri("RES", "person.obj")));
|
||||
player.addComponent(new ComponentStaticMesh(new Uri("RES", "person_-yfw_zup.obj")));
|
||||
player.addComponent(new ComponentTexture(new Uri("RES", "playerTexture.png")));
|
||||
player.addComponent(new ComponentRenderTexturedMaterialsStaticMesh(
|
||||
new Uri("DATA", "basicMaterial.vert"),
|
||||
new Uri("DATA", "basicMaterial.frag"),
|
||||
(EngineLight)env.getEngine(EngineLight.ENGINE_NAME)));
|
||||
ComponentPhysics physics = new ComponentPhysics(true);
|
||||
PhysicBox box = new PhysicBox();
|
||||
box.setSize(new Vector3f(0.6f,0.6f,1.8f));
|
||||
box.setOrigin(new Vector3f(0,0,0.9f));
|
||||
box.setMass(1);
|
||||
physics.addShape(box);
|
||||
player.addComponent(physics);
|
||||
env.addEntity(player);
|
||||
|
||||
|
||||
Camera mainView = new Camera();
|
||||
env.addCamera("default", mainView);
|
||||
mainView.setPitch((float)Math.PI*-0.25f);
|
||||
mainView.setPosition(new Vector3f(0,-5,5));
|
||||
|
||||
this.simpleControl = new ControlCameraPlayer(mainView, player);
|
||||
env.addControlInterface(simpleControl);
|
||||
|
||||
// start the engine.
|
||||
env.setPropertyStatus(GameStatus.gameStart);
|
||||
|
||||
basicRotation.setEulerAngles(new Vector3f(0.005f,0.005f,0.01f));
|
||||
basicRotation2.setEulerAngles(new Vector3f(0.003f,0.01f,0.001f));
|
||||
// ready to let Gale & Ege manage the display
|
||||
Log.info("==> Init APPL (END)");
|
||||
creationDone = true;
|
||||
}
|
||||
*/
|
||||
|
||||
public void onDraw(GaleContext context) {
|
||||
if (this.debugDrawProperty == null) {
|
||||
debugDrawProperty = ResourceColored3DObject.create();
|
||||
}
|
||||
// now render the point test collision ...
|
||||
for (int iii=0; iii<DebugDisplay.testPoints.size(); iii++) {
|
||||
Vector3f elem = DebugDisplay.testPoints.get(iii);
|
||||
boolean collide = DebugDisplay.testPointsCollide.get(iii);
|
||||
if (collide) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(1,0,0,1));
|
||||
} else {
|
||||
if (iii==0) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(0,1,0,1));
|
||||
} else if (iii==7) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(1,1,0,1));
|
||||
} else {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(1,1,1,1));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int iii=0; iii<DebugDisplay.testPointsBox.size(); iii++) {
|
||||
Vector3f elem = DebugDisplay.testPointsBox.get(iii);
|
||||
if (iii==0) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(0,1,0,1));
|
||||
} else if (iii==7) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(1,1,0,1));
|
||||
} else {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.createMatrixTranslate(new Vector3f(elem.x(),elem.y(),elem.z()+14)), new Color(0,0,1,1));
|
||||
}
|
||||
}
|
||||
|
||||
if (testRpos != null) {
|
||||
//debugDrawProperty.drawSquare(box2HalfSize, testQTransfert.getMatrix4().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z+14))), new Color(0,1,0,0.5f));
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
Matrix4f trensformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x(), testRpos.y(),testRpos.z())).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14))).multiply(testQTransfert.getMatrix4());
|
||||
// OK sans la box1 orientation ...
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
debugDrawProperty.drawSquare(box2HalfSize, trensformation, new Color(0,1,0,0.5f));
|
||||
debugDrawProperty.drawSquare(box1HalfSize, Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)), new Color(0,0,1,0.5f));
|
||||
}
|
||||
|
||||
// Restore context of matrix
|
||||
OpenGL.pop();
|
||||
}
|
||||
}
|
7
src/org/atriasoft/phyligram/GravityMap.java
Normal file
7
src/org/atriasoft/phyligram/GravityMap.java
Normal file
@ -0,0 +1,7 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public abstract class GravityMap {
|
||||
public abstract Vector3f getGravityAtPosition(Vector3f position);
|
||||
}
|
112
src/org/atriasoft/phyligram/PhysicBox.java
Normal file
112
src/org/atriasoft/phyligram/PhysicBox.java
Normal file
@ -0,0 +1,112 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Matrix4f;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.phyligram.internal.Log;
|
||||
|
||||
public class PhysicBox extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private Vector3f size = new Vector3f(1, 1, 1);
|
||||
|
||||
public PhysicBox() {
|
||||
super(PhysicShapeType.BOX);
|
||||
}
|
||||
|
||||
public Vector3f getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public void setSize(Vector3f size) {
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAABB(Transform3D transformGlobal, PhysicCollisionAABB aabb) {
|
||||
// store it, many time usefull...
|
||||
this.transformGlobal = transformGlobal;
|
||||
this.colisionPoints.clear();
|
||||
// TODO Auto-generated method stub
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x() * 0.5f, this.size.y() * 0.5f, this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x() * 0.5f, this.size.y() * 0.5f, this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x() * 0.5f, -this.size.y() * 0.5f, this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x() * 0.5f, -this.size.y() * 0.5f, this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x() * 0.5f, this.size.y() * 0.5f, -this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x() * 0.5f, this.size.y() * 0.5f, -this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x() * 0.5f, -this.size.y() * 0.5f, -this.size.z() * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x() * 0.5f, -this.size.y() * 0.5f, -this.size.z() * 0.5f))));
|
||||
}
|
||||
|
||||
// only needed for the narrow phase calculation ...
|
||||
public Vector3f narrowPhaseGlobalPos;
|
||||
public Vector3f narrowPhaseAxisX = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseAxisY = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseAxisZ = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseHalfSize;
|
||||
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transformGlobal) {
|
||||
this.narrowPhaseGlobalPos = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 0, 0)));
|
||||
this.narrowPhaseAxisX = transformGlobal.multiply(this.transform.multiply(new Vector3f(1, 0, 0))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseAxisY = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 1, 0))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseAxisZ = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 0, 1))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseHalfSize = this.size.multiply(0.5f);
|
||||
}
|
||||
|
||||
private void renderPoint(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiply(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.08f, 0.08f, 0.08f), transformation, new Color(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
private void renderPoint2(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiply(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), transformation, new Color(0, 1, 0, 1));
|
||||
|
||||
}
|
||||
|
||||
private void renderPoint3(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiply(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), transformation, new Color(1, 1, 0, 1));
|
||||
|
||||
}
|
||||
|
||||
private void renderPoint4(Vector3f subPosition, Vector3f force, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.createMatrixTranslate(subPosition), new Color(1, 0, 0, 1));
|
||||
List<Vector3f> tmp = new ArrayList<>();
|
||||
tmp.add(new Vector3f(0,0,0));
|
||||
tmp.add(force);
|
||||
debugDrawProperty.drawLine(tmp, new Color(1, 0, 0, 1), Matrix4f.createMatrixTranslate(subPosition), true, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderDebug(Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSquare(this.size.multiply(0.5f), this.transform.getOpenGLMatrix().multiply(transformGlobal.getOpenGLMatrix()), new Color(0, 1, 0, 0.25f));
|
||||
Vector3f dimention = this.size.multiply(0.5f);
|
||||
renderPoint2(new Vector3f(+dimention.x(), +dimention.y(), +dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x(), +dimention.y(), +dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x(), -dimention.y(), +dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x(), -dimention.y(), +dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x(), +dimention.y(), -dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x(), +dimention.y(), -dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x(), -dimention.y(), -dimention.z()), transformGlobal, debugDrawProperty);
|
||||
renderPoint3(new Vector3f(-dimention.x(), -dimention.y(), -dimention.z()), transformGlobal, debugDrawProperty);
|
||||
for (Collision elem: this.colisionPoints) {
|
||||
if (elem != null) {
|
||||
if (elem.colisionPointLocal == null) {
|
||||
Log.error("colision point must be set !!!");
|
||||
continue;
|
||||
}
|
||||
for (int iii = 0; iii < elem.colisionPointLocal.length; iii++) {
|
||||
renderPoint4(elem.colisionPointLocal[iii].position, elem.colisionPointLocal[iii].force, debugDrawProperty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
77
src/org/atriasoft/phyligram/PhysicCollisionAABB.java
Normal file
77
src/org/atriasoft/phyligram/PhysicCollisionAABB.java
Normal file
@ -0,0 +1,77 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class PhysicCollisionAABB {
|
||||
public float minX;
|
||||
public float minY;
|
||||
public float minZ;
|
||||
public float maxX;
|
||||
public float maxY;
|
||||
public float maxZ;
|
||||
public PhysicCollisionAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
|
||||
super();
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.minZ = minZ;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
this.maxZ = maxZ;
|
||||
}
|
||||
public boolean intersect(PhysicCollisionAABB other) {
|
||||
if (this == other) {
|
||||
return false;
|
||||
}
|
||||
if (minX > other.maxX) {
|
||||
return false;
|
||||
}
|
||||
if (maxX < other.minX) {
|
||||
return false;
|
||||
}
|
||||
if (minY > other.maxY) {
|
||||
return false;
|
||||
}
|
||||
if (maxY < other.minY) {
|
||||
return false;
|
||||
}
|
||||
if (minZ > other.maxZ) {
|
||||
return false;
|
||||
}
|
||||
if (maxZ < other.minZ) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void update(Vector3f point) {
|
||||
if (minX > point.x()) {
|
||||
minX = point.x();
|
||||
}
|
||||
if (maxX < point.x()) {
|
||||
maxX = point.x();
|
||||
}
|
||||
if (minY > point.y()) {
|
||||
minY = point.y();
|
||||
}
|
||||
if (maxY < point.y()) {
|
||||
maxY = point.y();
|
||||
}
|
||||
if (minZ > point.z()) {
|
||||
minZ = point.z();
|
||||
}
|
||||
if (maxZ < point.z()) {
|
||||
maxZ = point.z();
|
||||
}
|
||||
}
|
||||
public Vector3f getMin() {
|
||||
return new Vector3f(minX, minY, minZ);
|
||||
}
|
||||
public Vector3f getMax() {
|
||||
return new Vector3f(maxX, maxY, maxZ);
|
||||
}
|
||||
public static PhysicCollisionAABB beforeCalculated() {
|
||||
// TODO Auto-generated method stub
|
||||
return new PhysicCollisionAABB(999999,999999,999999,-999999,-999999,-999999);
|
||||
}
|
||||
}
|
||||
|
||||
|
42
src/org/atriasoft/phyligram/PhysicMapVoxel.java
Normal file
42
src/org/atriasoft/phyligram/PhysicMapVoxel.java
Normal file
@ -0,0 +1,42 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.ege.map.VoxelChunk;
|
||||
|
||||
public class PhysicMapVoxel extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private VoxelChunk chunk;
|
||||
public PhysicMapVoxel(VoxelChunk chunk) {
|
||||
super(PhysicShapeType.MAP_VOXEL);
|
||||
this.chunk = chunk;
|
||||
}
|
||||
@Override
|
||||
public void updateAABB(Transform3D transform, PhysicCollisionAABB aabb) {
|
||||
if (this.chunk == null) {
|
||||
return;
|
||||
}
|
||||
this.colisionPoints.clear();
|
||||
aabb.update(new Vector3f(this.chunk.getPosition().x(),this.chunk.getPosition().y(),this.chunk.getPosition().z()));
|
||||
aabb.update(new Vector3f(
|
||||
this.chunk.getPosition().x() + VoxelChunk.VOXEL_CHUNK_SIZE,
|
||||
this.chunk.getPosition().y() + VoxelChunk.VOXEL_CHUNK_SIZE,
|
||||
this.chunk.getPosition().z() + VoxelChunk.VOXEL_CHUNK_SIZE));
|
||||
}
|
||||
// only needed for the narrow phase calculation ...
|
||||
private Vector3f narrowPhaseGlobalPos;
|
||||
private Vector3f narrowPhaseAxisX = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseAxisY = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseAxisZ = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseHalfSize = new Vector3f(0.5f,0.5f,0.5f);
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transform) {
|
||||
this.narrowPhaseGlobalPos = transform.multiply(this.transform.multiply(new Vector3f(0,0,0)));
|
||||
}
|
||||
@Override
|
||||
public void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty) {
|
||||
|
||||
|
||||
}
|
||||
}
|
101
src/org/atriasoft/phyligram/PhysicShape.java
Normal file
101
src/org/atriasoft/phyligram/PhysicShape.java
Normal file
@ -0,0 +1,101 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
|
||||
|
||||
|
||||
public abstract class PhysicShape {
|
||||
|
||||
|
||||
|
||||
protected List<Collision> colisionPoints = new ArrayList<>();
|
||||
// protected Quaternion quaternion;
|
||||
// protected Vector3f origin;
|
||||
protected Transform3D transform;
|
||||
protected Transform3D transformGlobal;
|
||||
protected float mass = 0;
|
||||
protected final PhysicShapeType type;
|
||||
|
||||
public PhysicShape(PhysicShapeType type) {
|
||||
this.type = type;
|
||||
this.transform = Transform3D.IDENTITY;
|
||||
// this.quaternion = Quaternion.identity();
|
||||
// this.origin = Vector3f.zero();
|
||||
this.mass = 0;
|
||||
}
|
||||
|
||||
public PhysicShape(PhysicShapeType type, Quaternion quaternion, Vector3f origin, float mass) {
|
||||
this.type = type;
|
||||
this.transform = new Transform3D(origin, quaternion);
|
||||
// this.quaternion = quaternion;
|
||||
// this.origin = origin;
|
||||
this.mass = mass;
|
||||
}
|
||||
|
||||
public Quaternion getQuaternionFull() {
|
||||
return transformGlobal.getOrientation().multiply(transform.getOrientation());
|
||||
}
|
||||
|
||||
public Quaternion getQuaternion() {
|
||||
return transform.getOrientation();
|
||||
}
|
||||
|
||||
public void setQuaternion(Quaternion quaternion) {
|
||||
this.transform = this.transform.withOrientation(quaternion);
|
||||
}
|
||||
|
||||
public Vector3f getOrigin() {
|
||||
return this.transform.getPosition();
|
||||
}
|
||||
|
||||
public void setOrigin(Vector3f origin) {
|
||||
this.transform = this.transform.withPosition(origin);
|
||||
}
|
||||
|
||||
public Transform3D getTransform() {
|
||||
return transform;
|
||||
}
|
||||
|
||||
public void setTransform(Transform3D transform) {
|
||||
this.transform = transform;
|
||||
}
|
||||
|
||||
public Transform3D getTransformGlobal() {
|
||||
return transformGlobal;
|
||||
}
|
||||
|
||||
public void setTransformGlobal(Transform3D transform) {
|
||||
this.transformGlobal = transform;
|
||||
}
|
||||
|
||||
public float getMass() {
|
||||
return mass;
|
||||
}
|
||||
|
||||
public void setMass(float mass) {
|
||||
this.mass = mass;
|
||||
}
|
||||
|
||||
public PhysicShapeType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public void addColision(Collision colision) {
|
||||
colisionPoints.add(colision);
|
||||
}
|
||||
|
||||
|
||||
public abstract void updateAABB(Transform3D transform, PhysicCollisionAABB aabb);
|
||||
|
||||
public abstract void updateForNarrowCollision(Transform3D transform);
|
||||
|
||||
public abstract void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty);
|
||||
|
||||
}
|
13
src/org/atriasoft/phyligram/PhysicShapeType.java
Normal file
13
src/org/atriasoft/phyligram/PhysicShapeType.java
Normal file
@ -0,0 +1,13 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
public enum PhysicShapeType {
|
||||
UNKNOWN,
|
||||
BOX,
|
||||
CAPSULE,
|
||||
CONE,
|
||||
CONVEXHULL,
|
||||
CYLINDER,
|
||||
SPHERE,
|
||||
CONCAVE,
|
||||
MAP_VOXEL
|
||||
}
|
38
src/org/atriasoft/phyligram/PhysicSphere.java
Normal file
38
src/org/atriasoft/phyligram/PhysicSphere.java
Normal file
@ -0,0 +1,38 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
public class PhysicSphere extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private float size;
|
||||
public PhysicSphere() {
|
||||
super(PhysicShapeType.SPHERE);
|
||||
}
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
public void setSize(float size) {
|
||||
this.size = size;
|
||||
}
|
||||
@Override
|
||||
public void updateAABB(Transform3D transform, PhysicCollisionAABB aabb) {
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(this.size,0,0));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(-this.size,0,0));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(0,this.size,0));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(0,-this.size,0));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(0,0,this.size));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).add(0,0,-this.size));
|
||||
}
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transform) {
|
||||
|
||||
}
|
||||
@Override
|
||||
public void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSphere(this.size, 9, 9, this.transform.getOpenGLMatrix().multiply(transform.getOpenGLMatrix()), new Color(0,1,0,1));
|
||||
|
||||
}
|
||||
}
|
378
src/org/atriasoft/phyligram/ToolCollisionOBBWithOBB.java
Normal file
378
src/org/atriasoft/phyligram/ToolCollisionOBBWithOBB.java
Normal file
@ -0,0 +1,378 @@
|
||||
package org.atriasoft.phyligram;
|
||||
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.phyligram.internal.Log;
|
||||
|
||||
// set the relevant elements of our oriented bounding box
|
||||
class OBB {
|
||||
public Vector3f position;
|
||||
public Vector3f axisX;
|
||||
public Vector3f axisY;
|
||||
public Vector3f axisZ;
|
||||
public Vector3f halfSize;
|
||||
|
||||
public OBB() {
|
||||
position = Vector3f.ZERO;
|
||||
axisX = Vector3f.ZERO;
|
||||
axisY = Vector3f.ZERO;
|
||||
axisZ = Vector3f.ZERO;
|
||||
halfSize = Vector3f.ZERO;
|
||||
}
|
||||
};
|
||||
|
||||
public class ToolCollisionOBBWithOBB {
|
||||
private ToolCollisionOBBWithOBB() {}
|
||||
|
||||
// check if there's a separating plane in between the selected axes
|
||||
private static boolean getSeparatingPlane(Vector3f rPos, Vector3f plane, OBB box1, OBB box2) {
|
||||
return (Math.abs(rPos.dot(plane)) > (Math.abs(box1.axisX.multiply(box1.halfSize.x()).dot(plane)) + Math.abs(box1.axisY.multiply(box1.halfSize.y()).dot(plane))
|
||||
+ Math.abs(box1.axisZ.multiply(box1.halfSize.z()).dot(plane)) + Math.abs(box2.axisX.multiply(box2.halfSize.x()).dot(plane))
|
||||
+ Math.abs(box2.axisY.multiply(box2.halfSize.y()).dot(plane)) + Math.abs(box2.axisZ.multiply(box2.halfSize.z()).dot(plane))));
|
||||
}
|
||||
|
||||
// test for separating planes in all 15 axes
|
||||
public static boolean getCollision(OBB box1, OBB box2) {
|
||||
Vector3f rPos = box2.position.less(box1.position);
|
||||
boolean ret = getSeparatingPlane(rPos, box1.axisX, box1, box2) || getSeparatingPlane(rPos, box1.axisY, box1, box2) || getSeparatingPlane(rPos, box1.axisZ, box1, box2)
|
||||
|| getSeparatingPlane(rPos, box2.axisX, box1, box2) || getSeparatingPlane(rPos, box2.axisY, box1, box2) || getSeparatingPlane(rPos, box2.axisZ, box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisX.cross(box2.axisX), box1, box2) || getSeparatingPlane(rPos, box1.axisX.cross(box2.axisY), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisX.cross(box2.axisZ), box1, box2) || getSeparatingPlane(rPos, box1.axisY.cross(box2.axisX), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisY.cross(box2.axisY), box1, box2) || getSeparatingPlane(rPos, box1.axisY.cross(box2.axisZ), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisX), box1, box2) || getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisY), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisZ), box1, box2);
|
||||
return !ret;
|
||||
}
|
||||
//
|
||||
// // a quick test to see the code working
|
||||
// public static void main(String[] args) {
|
||||
// // create two obbs
|
||||
// OBB aaa = new OBB();
|
||||
// OBB bbb = new OBB();
|
||||
//
|
||||
// // set the first obb's properties
|
||||
// aaa.position = new Vector3f(0.0f, 0.0f, 0.0f); // set its center position
|
||||
//
|
||||
// // set the half size
|
||||
// aaa.halfSize = new Vector3f(10.0f, 1.0f, 1.0f);
|
||||
//
|
||||
// // set the axes orientation
|
||||
// aaa.axisX = new Vector3f(1.0f, 0.0f, 0.0f);
|
||||
// aaa.axisY = new Vector3f(0.0f, 1.0f, 0.0f);
|
||||
// aaa.axisZ = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
//
|
||||
// // set the second obb's properties
|
||||
// bbb.position = new Vector3f(20.0f, 0.0f, 0.0f); // set its center position
|
||||
//
|
||||
// // set the half size
|
||||
// bbb.halfSize = new Vector3f(10.0f, 1.0f, 1.0f);
|
||||
//
|
||||
// // set the axes orientation
|
||||
// bbb.axisX = new Vector3f(1.0f, 0.0f, 0.0f);
|
||||
// bbb.axisY = new Vector3f(0.0f, 1.0f, 0.0f);
|
||||
// bbb.axisZ = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
//
|
||||
// // run the code and get the result as a message
|
||||
// if (getCollision(aaa, bbb)) {
|
||||
// Log.info("Collision!!!");
|
||||
// } else {
|
||||
// Log.info("NO Collision!!!");
|
||||
// }
|
||||
// }
|
||||
|
||||
// check if there's a separating plane in between the selected axes
|
||||
private static boolean getSeparatingPlane222(Vector3f rPos, Vector3f plane, PhysicBox box1, PhysicBox box2) {
|
||||
return (Math.abs(rPos.dot(plane)) > (Math.abs(box1.narrowPhaseAxisX.multiply(box1.narrowPhaseHalfSize.x()).dot(plane))
|
||||
+ Math.abs(box1.narrowPhaseAxisY.multiply(box1.narrowPhaseHalfSize.y()).dot(plane)) + Math.abs(box1.narrowPhaseAxisZ.multiply(box1.narrowPhaseHalfSize.z()).dot(plane))
|
||||
+ Math.abs(box2.narrowPhaseAxisX.multiply(box2.narrowPhaseHalfSize.x()).dot(plane)) + Math.abs(box2.narrowPhaseAxisY.multiply(box2.narrowPhaseHalfSize.y()).dot(plane))
|
||||
+ Math.abs(box2.narrowPhaseAxisZ.multiply(box2.narrowPhaseHalfSize.z()).dot(plane))));
|
||||
}
|
||||
|
||||
public static boolean testCollide(PhysicBox box1, PhysicBox box2) {
|
||||
|
||||
Vector3f rPos = box2.narrowPhaseGlobalPos.less(box1.narrowPhaseGlobalPos);
|
||||
boolean ret = getSeparatingPlane222(rPos, box1.narrowPhaseAxisX, box1, box2) || getSeparatingPlane222(rPos, box1.narrowPhaseAxisY, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ, box1, box2) || getSeparatingPlane222(rPos, box2.narrowPhaseAxisX, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box2.narrowPhaseAxisY, box1, box2) || getSeparatingPlane222(rPos, box2.narrowPhaseAxisZ, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisZ), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisZ), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisZ), box1, box2);
|
||||
return !ret;
|
||||
}
|
||||
|
||||
public static void getCollidePoints(PhysicBox box1, boolean isStatic1, PhysicBox box2, boolean isStatic2) {
|
||||
// Log.info("Try to calculare reverse force ........");
|
||||
Vector3f rPos1 = box1.narrowPhaseGlobalPos.less(box2.narrowPhaseGlobalPos);
|
||||
Vector3f rPos2 = box2.narrowPhaseGlobalPos.less(box1.narrowPhaseGlobalPos);
|
||||
Quaternion quat1 = box1.getQuaternionFull();
|
||||
Quaternion quat2 = box2.getQuaternionFull();
|
||||
// Step 1: set the Box 2 in the repere of the Box 1:
|
||||
Quaternion quatTransfer1 = Quaternion.diff(quat1, quat2);
|
||||
Quaternion quatTransfer2 = Quaternion.diff(quat2, quat1);
|
||||
// quatTransfer.normalize();
|
||||
|
||||
// DebugDisplay.relativeTest = quatTransfer;
|
||||
// Vector3f tmp = rPos.addNew(new Vector3f(0,0,14));
|
||||
// DebugDisplay.relativeTestPos.getTransform().setPosition(tmp);
|
||||
// DebugDisplay.relativeTestPos.getTransform().setOrientation(quatTransfer);
|
||||
// DebugDisplay.boxTest.setSize(box1.getSize());
|
||||
// Log.info("" + rPos + quatTransfer1);
|
||||
// /*res = */getCollidePointsAABBCenteredWithOBB(box1.narrowPhaseHalfSize, box2.narrowPhaseHalfSize, quatTransfer, rPos);
|
||||
/* res = transfert in generic plan the new res ... */
|
||||
// test origin AABB with OBB collision
|
||||
// Step 2: set the Box 1 in the repere of the Box 2:
|
||||
// test origin AABB with OBB collision
|
||||
// tmp = rPos.addNew(new Vector3f(0,0,14));
|
||||
DebugDisplay.testRpos = quat2.inverse().getMatrix4().multiply(rPos1);
|
||||
DebugDisplay.testQTransfert = quatTransfer2;
|
||||
DebugDisplay.box1HalfSize = box2.narrowPhaseHalfSize;
|
||||
DebugDisplay.box2HalfSize = box1.narrowPhaseHalfSize;
|
||||
|
||||
// DebugDisplay.relativeTestPos.getTransform().setPosition(tmp);
|
||||
// DebugDisplay.relativeTestPos.getTransform().setOrientation(quatTransfer);
|
||||
// DebugDisplay.boxTest.setSize(box1.getSize());
|
||||
// foinctionne avec la box qui n'est pas orienter...
|
||||
// getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, rPos1);
|
||||
// fonctionne quand le block est trourner de 90% petit pb de positionnement en hauteur....
|
||||
// getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, quat2.multiply(rPos2));
|
||||
ColisionPoints[] collide1 = getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, quat2.inverse().getMatrix4().multiply(rPos1));
|
||||
// transfer detection point collision in global environement:
|
||||
if (collide1 != null) {
|
||||
for (int iii = 0; iii < collide1.length; iii++) {
|
||||
collide1[iii].position = quat1.multiply(collide1[iii].position).add(box1.narrowPhaseGlobalPos);
|
||||
collide1[iii].force = quat2.multiply(collide1[iii].force);//.add(box1.narrowPhaseGlobalPos);
|
||||
}
|
||||
}
|
||||
/* res = trensfert in generic plan the new res ... */
|
||||
|
||||
DebugDisplay.testRpos = quat1.inverse().getMatrix4().multiply(rPos2);
|
||||
DebugDisplay.testQTransfert = quatTransfer1;
|
||||
DebugDisplay.box1HalfSize = box1.narrowPhaseHalfSize;
|
||||
DebugDisplay.box2HalfSize = box2.narrowPhaseHalfSize;
|
||||
ColisionPoints[] collide2 = getCollidePointsAABBCenteredWithOBB(box1.narrowPhaseHalfSize, box2.narrowPhaseHalfSize, quatTransfer1, quat1.inverse().getMatrix4().multiply(rPos2));
|
||||
if (collide2 != null) {
|
||||
for (int iii = 0; iii < collide2.length; iii++) {
|
||||
collide2[iii].position = quat2.multiply(collide2[iii].position).add(box2.narrowPhaseGlobalPos);
|
||||
collide2[iii].force = quat1.multiply(collide2[iii].force);//.add(box2.narrowPhaseGlobalPos);
|
||||
}
|
||||
}
|
||||
// add only if NOT static, when static no colision is performed
|
||||
if (true) { //!isStatic1) {
|
||||
Collision colision = new Collision(collide1, box2, collide2, isStatic2);
|
||||
box1.addColision(colision);
|
||||
}
|
||||
if (true) { //!isStatic1) {
|
||||
Collision colision = new Collision(collide2, box1, collide1, isStatic1);
|
||||
box2.addColision(colision);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static ColisionPoints[] getCollidePointsAABBCenteredWithOBB(Vector3f box1HalfSize, Vector3f box2HalfSize, Quaternion box2Orientation, Vector3f box2Position) {
|
||||
|
||||
// point in AABB
|
||||
Vector3f topBackRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x(), +box2HalfSize.y(), +box2HalfSize.z())).add(box2Position);
|
||||
Vector3f topBackLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x(), +box2HalfSize.y(), +box2HalfSize.z())).add(box2Position);
|
||||
Vector3f topFrontRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x(), -box2HalfSize.y(), +box2HalfSize.z())).add(box2Position);
|
||||
Vector3f topFrontLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x(), -box2HalfSize.y(), +box2HalfSize.z())).add(box2Position);
|
||||
Vector3f bottomBackRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x(), +box2HalfSize.y(), -box2HalfSize.z())).add(box2Position);
|
||||
Vector3f bottomBackLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x(), +box2HalfSize.y(), -box2HalfSize.z())).add(box2Position);
|
||||
Vector3f bottomFrontRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x(), -box2HalfSize.y(), -box2HalfSize.z())).add(box2Position);
|
||||
Vector3f bottomFrontLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x(), -box2HalfSize.y(), -box2HalfSize.z())).add(box2Position);
|
||||
DebugDisplay.testPoints.clear();
|
||||
DebugDisplay.testPoints.add(topBackRight);
|
||||
DebugDisplay.testPoints.add(topBackLeft);
|
||||
DebugDisplay.testPoints.add(topFrontRight);
|
||||
DebugDisplay.testPoints.add(topFrontLeft);
|
||||
DebugDisplay.testPoints.add(bottomBackRight);
|
||||
DebugDisplay.testPoints.add(bottomBackLeft);
|
||||
DebugDisplay.testPoints.add(bottomFrontRight);
|
||||
DebugDisplay.testPoints.add(bottomFrontLeft);
|
||||
DebugDisplay.testPointsBox.clear();
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(+box1HalfSize.x(), +box1HalfSize.y(), +box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(-box1HalfSize.x(), +box1HalfSize.y(), +box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(+box1HalfSize.x(), -box1HalfSize.y(), +box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(-box1HalfSize.x(), -box1HalfSize.y(), +box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(+box1HalfSize.x(), +box1HalfSize.y(), -box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(-box1HalfSize.x(), +box1HalfSize.y(), -box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(+box1HalfSize.x(), -box1HalfSize.y(), -box1HalfSize.z()));
|
||||
DebugDisplay.testPointsBox.add(new Vector3f(-box1HalfSize.x(), -box1HalfSize.y(), -box1HalfSize.z()));
|
||||
Vector3f insideTopBackRight = pointDistanceInAABB(box1HalfSize, topBackRight);
|
||||
Vector3f insideTopBackLeft = pointDistanceInAABB(box1HalfSize, topBackLeft);
|
||||
Vector3f insideTopFrontRight = pointDistanceInAABB(box1HalfSize, topFrontRight);
|
||||
Vector3f insideTopFrontLeft = pointDistanceInAABB(box1HalfSize, topFrontLeft);
|
||||
Vector3f insideBottomBackRight = pointDistanceInAABB(box1HalfSize, bottomBackRight);
|
||||
Vector3f insideBottomBackLeft = pointDistanceInAABB(box1HalfSize, bottomBackLeft);
|
||||
Vector3f insideBottomFrontRight = pointDistanceInAABB(box1HalfSize, bottomFrontRight);
|
||||
Vector3f insideBottomFrontLeft = pointDistanceInAABB(box1HalfSize, bottomFrontLeft);
|
||||
DebugDisplay.testPointsCollide.clear();
|
||||
DebugDisplay.testPointsCollide.add(insideTopBackRight == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideTopBackLeft == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideTopFrontRight == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideTopFrontLeft == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideBottomBackRight == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideBottomBackLeft == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideBottomFrontRight == null ? false : true);
|
||||
DebugDisplay.testPointsCollide.add(insideBottomFrontLeft == null ? false : true);
|
||||
int count = 0;
|
||||
if (insideTopBackRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopBackLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontLeft != null) {
|
||||
count++;
|
||||
}
|
||||
ColisionPoints[] out = new ColisionPoints[count];
|
||||
count = 0;
|
||||
if (insideTopBackRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x(), +box2HalfSize.y(), +box2HalfSize.z()), insideTopBackRight);
|
||||
count++;
|
||||
}
|
||||
if (insideTopBackLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x(), +box2HalfSize.y(), +box2HalfSize.z()), insideTopBackLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x(), -box2HalfSize.y(), +box2HalfSize.z()), insideTopFrontRight);
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x(), -box2HalfSize.y(), +box2HalfSize.z()), insideTopFrontLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x(), +box2HalfSize.y(), -box2HalfSize.z()), insideBottomBackRight);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x(), +box2HalfSize.y(), -box2HalfSize.z()), insideBottomBackLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x(), -box2HalfSize.y(), -box2HalfSize.z()), insideBottomFrontRight);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x(), -box2HalfSize.y(), -box2HalfSize.z()), insideBottomFrontLeft);
|
||||
count++;
|
||||
}
|
||||
if (count != 0) {
|
||||
// Find a point inside the BOX ...
|
||||
/*
|
||||
Log.info("Detect point inside ... " + insideTopBackRight + " " + insideTopBackLeft + " " + insideTopFrontRight + " " + insideTopFrontLeft + " " + insideBottomBackRight + " "
|
||||
+ insideBottomBackLeft + " " + insideBottomFrontRight + " " + insideBottomFrontLeft);
|
||||
*/
|
||||
return out;
|
||||
}
|
||||
// line in AABB
|
||||
// TODO:
|
||||
// Log.info("Need to detect line inside ..."); // pas tot a fait... si ca colisione déja avec un point de l'autre ...
|
||||
return null;
|
||||
}
|
||||
|
||||
public static boolean pointInAABB(Vector3f halfSize, Vector3f point) {
|
||||
if (point.x() > -halfSize.x() && point.x() < halfSize.x() && point.y() > -halfSize.y() && point.y() < halfSize.y() && point.z() > -halfSize.z() && point.z() < halfSize.z()) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Vector3f pointDistanceInAABB(Vector3f halfSize, Vector3f point) {
|
||||
float outX = 0;
|
||||
float outY = 0;
|
||||
float outZ = 0;
|
||||
if (point.x() < 0) {
|
||||
if (point.x() > -halfSize.x()) {
|
||||
|
||||
outX = -(halfSize.x() + point.x());
|
||||
|
||||
//out.x = -halfSize.x - point.x;
|
||||
//out.x = -halfSize.x + point.x;
|
||||
//out.x = + point.x;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.x() < halfSize.x()) {
|
||||
//out.x = halfSize.x + point.x;
|
||||
outX = halfSize.x() - point.x();
|
||||
//out.x = - point.x;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (point.y() < 0) {
|
||||
if (point.y() > -halfSize.y()) {
|
||||
outY = -halfSize.y() - point.y();
|
||||
//out.y = -halfSize.y + point.y;
|
||||
//out.y = point.y;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.y() < halfSize.y()) {
|
||||
//out.y = halfSize.y + point.y;
|
||||
outY = halfSize.y() - point.y();
|
||||
//out.y = - point.y;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (point.z() < 0) {
|
||||
if (point.z() > -halfSize.z()) {
|
||||
outZ = -halfSize.z() - point.z();
|
||||
//out.z = -halfSize.z + point.z;
|
||||
//out.z = + point.z;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.z() < halfSize.z()) {
|
||||
//out.z = halfSize.z + point.z;
|
||||
outZ = halfSize.z() - point.z();
|
||||
//out.z = - point.z;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (Math.abs(outX) < Math.abs(outY)) {
|
||||
outY = 0;
|
||||
if (Math.abs(outX) < Math.abs(outZ)) {
|
||||
outZ = 0;
|
||||
return new Vector3f(outX, outY, outZ);
|
||||
}
|
||||
outX = 0;
|
||||
return new Vector3f(outX, outY, outZ);
|
||||
}
|
||||
outX = 0;
|
||||
if (Math.abs(outY) < Math.abs(outZ)) {
|
||||
outZ = 0;
|
||||
return new Vector3f(outX, outY, outZ);
|
||||
}
|
||||
outY = 0;
|
||||
return new Vector3f(outX, outY, outZ);
|
||||
}
|
||||
}
|
68
src/org/atriasoft/phyligram/internal/Log.java
Normal file
68
src/org/atriasoft/phyligram/internal/Log.java
Normal file
@ -0,0 +1,68 @@
|
||||
package org.atriasoft.phyligram.internal;
|
||||
|
||||
import io.scenarium.logger.LogLevel;
|
||||
import io.scenarium.logger.Logger;
|
||||
|
||||
public class Log {
|
||||
private static final String LIB_NAME = "ege";
|
||||
private static final String LIB_NAME_DRAW = Logger.getDrawableName(LIB_NAME);
|
||||
private static final boolean PRINT_CRITICAL = Logger.getNeedPrint(LIB_NAME, LogLevel.CRITICAL);
|
||||
private static final boolean PRINT_ERROR = Logger.getNeedPrint(LIB_NAME, LogLevel.ERROR);
|
||||
private static final boolean PRINT_WARNING = Logger.getNeedPrint(LIB_NAME, LogLevel.WARNING);
|
||||
private static final boolean PRINT_INFO = Logger.getNeedPrint(LIB_NAME, LogLevel.INFO);
|
||||
private static final boolean PRINT_DEBUG = Logger.getNeedPrint(LIB_NAME, LogLevel.DEBUG);
|
||||
private static final boolean PRINT_VERBOSE = Logger.getNeedPrint(LIB_NAME, LogLevel.VERBOSE);
|
||||
private static final boolean PRINT_TODO = Logger.getNeedPrint(LIB_NAME, LogLevel.TODO);
|
||||
private static final boolean PRINT_PRINT = Logger.getNeedPrint(LIB_NAME, LogLevel.PRINT);
|
||||
|
||||
public static void critical(final String data) {
|
||||
if (PRINT_CRITICAL) {
|
||||
Logger.critical(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void debug(final String data) {
|
||||
if (PRINT_DEBUG) {
|
||||
Logger.debug(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void error(final String data) {
|
||||
if (PRINT_ERROR) {
|
||||
Logger.error(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void info(final String data) {
|
||||
if (PRINT_INFO) {
|
||||
Logger.info(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void print(final String data) {
|
||||
if (PRINT_PRINT) {
|
||||
Logger.print(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void todo(final String data) {
|
||||
if (PRINT_TODO) {
|
||||
Logger.todo(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void verbose(final String data) {
|
||||
if (PRINT_VERBOSE) {
|
||||
Logger.verbose(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
public static void warning(final String data) {
|
||||
if (PRINT_WARNING) {
|
||||
Logger.warning(LIB_NAME_DRAW, data);
|
||||
}
|
||||
}
|
||||
|
||||
private Log() {}
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user