102b2270c7
I made several updates to the Windows version as well so that both implementations share a big portion of the code. The underlying PeerConnection notifications have changed a bit since the last update so that there's still a known issue that I plan to fix in my next change: // TODO(tommi): There's a problem now with terminating connections: // When ending a conversation, both peers now send a signaling message // that indicates that their ports are closed (port=0). The trouble this // causes us here is that we can interpret such a message as an invite // to a new conversation. So, currently there is a bug that ending // a conversation can immediately start a new one. // To fix this I plan to change how conversations start and have a special // notification message via the server that prepares a client for a // conversation instead of automatically recognizing the first signaling // message as an invite. Review URL: http://webrtc-codereview.appspot.com/112008 git-svn-id: http://webrtc.googlecode.com/svn/trunk@446 4adac7df-926f-26a2-2b94-8c16560cd09d
192 lines
4.8 KiB
C++
192 lines
4.8 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef PEERCONNECTION_SAMPLES_CLIENT_MAIN_WND_H_
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#define PEERCONNECTION_SAMPLES_CLIENT_MAIN_WND_H_
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#pragma once
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#include <map>
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#include <string>
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#include "peerconnection/samples/client/peer_connection_client.h"
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#include "talk/base/win32.h"
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#include "talk/session/phone/mediachannel.h"
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#include "talk/session/phone/videocommon.h"
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class MainWndCallback {
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public:
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virtual bool StartLogin(const std::string& server, int port) = 0;
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virtual void DisconnectFromServer() = 0;
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virtual void ConnectToPeer(int peer_id) = 0;
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virtual void DisconnectFromCurrentPeer() = 0;
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virtual void UIThreadCallback(int msg_id, void* data) = 0;
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virtual void Close() = 0;
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protected:
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virtual ~MainWndCallback() {}
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};
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// Pure virtual interface for the main window.
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class MainWindow {
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public:
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enum UI {
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CONNECT_TO_SERVER,
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LIST_PEERS,
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STREAMING,
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};
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virtual void RegisterObserver(MainWndCallback* callback) = 0;
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virtual bool IsWindow() = 0;
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virtual void MessageBox(const char* caption, const char* text,
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bool is_error) = 0;
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virtual UI current_ui() = 0;
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virtual void SwitchToConnectUI() = 0;
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virtual void SwitchToPeerList(const Peers& peers) = 0;
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virtual void SwitchToStreamingUI() = 0;
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virtual cricket::VideoRenderer* local_renderer() = 0;
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virtual cricket::VideoRenderer* remote_renderer() = 0;
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virtual void QueueUIThreadCallback(int msg_id, void* data) = 0;
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};
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#ifdef WIN32
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class MainWnd : public MainWindow {
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public:
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static const wchar_t kClassName[];
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enum WindowMessages {
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UI_THREAD_CALLBACK = WM_APP + 1,
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};
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MainWnd();
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~MainWnd();
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bool Create();
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bool Destroy();
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bool PreTranslateMessage(MSG* msg);
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virtual void RegisterObserver(MainWndCallback* callback);
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virtual bool IsWindow();
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virtual void SwitchToConnectUI();
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virtual void SwitchToPeerList(const Peers& peers);
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virtual void SwitchToStreamingUI();
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virtual void MessageBox(const char* caption, const char* text,
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bool is_error);
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virtual UI current_ui() { return ui_; }
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virtual cricket::VideoRenderer* local_renderer() {
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return local_video_.get();
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}
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virtual cricket::VideoRenderer* remote_renderer() {
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return remote_video_.get();
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}
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virtual void QueueUIThreadCallback(int msg_id, void* data);
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HWND handle() const { return wnd_; }
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class VideoRenderer : public cricket::VideoRenderer {
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public:
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VideoRenderer(HWND wnd, int width, int height);
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virtual ~VideoRenderer();
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void Lock() {
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::EnterCriticalSection(&buffer_lock_);
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}
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void Unlock() {
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::LeaveCriticalSection(&buffer_lock_);
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}
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virtual bool SetSize(int width, int height, int reserved);
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// Called when a new frame is available for display.
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virtual bool RenderFrame(const cricket::VideoFrame* frame);
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const BITMAPINFO& bmi() const { return bmi_; }
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const uint8* image() const { return image_.get(); }
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protected:
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enum {
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SET_SIZE,
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RENDER_FRAME,
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};
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HWND wnd_;
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BITMAPINFO bmi_;
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talk_base::scoped_array<uint8> image_;
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CRITICAL_SECTION buffer_lock_;
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};
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// A little helper class to make sure we always to proper locking and
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// unlocking when working with VideoRenderer buffers.
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template <typename T>
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class AutoLock {
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public:
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AutoLock(T* obj) : obj_(obj) { obj_->Lock(); }
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~AutoLock() { obj_->Unlock(); }
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protected:
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T* obj_;
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};
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protected:
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enum ChildWindowID {
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EDIT_ID = 1,
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BUTTON_ID,
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LABEL1_ID,
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LABEL2_ID,
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LISTBOX_ID,
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};
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void OnPaint();
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void OnDestroyed();
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void OnDefaultAction();
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bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT* result);
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp);
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static bool RegisterWindowClass();
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void CreateChildWindow(HWND* wnd, ChildWindowID id, const wchar_t* class_name,
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DWORD control_style, DWORD ex_style);
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void CreateChildWindows();
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void LayoutConnectUI(bool show);
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void LayoutPeerListUI(bool show);
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void HandleTabbing();
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private:
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talk_base::scoped_ptr<VideoRenderer> remote_video_;
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talk_base::scoped_ptr<VideoRenderer> local_video_;
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UI ui_;
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HWND wnd_;
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DWORD ui_thread_id_;
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HWND edit1_;
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HWND edit2_;
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HWND label1_;
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HWND label2_;
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HWND button_;
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HWND listbox_;
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bool destroyed_;
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void* nested_msg_;
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MainWndCallback* callback_;
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static ATOM wnd_class_;
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};
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#endif // WIN32
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#endif // PEERCONNECTION_SAMPLES_CLIENT_MAIN_WND_H_
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