webrtc/talk/session/media/mediasessionclient.h

176 lines
6.9 KiB
C++

/*
* libjingle
* Copyright 2004 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_SESSION_MEDIA_MEDIASESSIONCLIENT_H_
#define TALK_SESSION_MEDIA_MEDIASESSIONCLIENT_H_
#include <algorithm>
#include <map>
#include <string>
#include <vector>
#include "talk/media/base/cryptoparams.h"
#include "talk/session/media/call.h"
#include "talk/session/media/channelmanager.h"
#include "talk/session/media/mediasession.h"
#include "webrtc/base/messagequeue.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/sigslotrepeater.h"
#include "webrtc/base/thread.h"
#include "webrtc/libjingle/session/sessionmanager.h"
#include "webrtc/p2p/base/session.h"
#include "webrtc/p2p/base/sessionclient.h"
#include "webrtc/p2p/base/sessiondescription.h"
namespace cricket {
class Call;
class MediaSessionClient : public SessionClient, public sigslot::has_slots<> {
public:
#if !defined(DISABLE_MEDIA_ENGINE_FACTORY)
MediaSessionClient(const buzz::Jid& jid, SessionManager *manager);
#endif
// Alternative constructor, allowing injection of media_engine
// and device_manager.
MediaSessionClient(const buzz::Jid& jid, SessionManager *manager,
MediaEngineInterface* media_engine,
DataEngineInterface* data_media_engine,
DeviceManagerInterface* device_manager);
~MediaSessionClient();
const buzz::Jid &jid() const { return jid_; }
SessionManager* session_manager() const { return session_manager_; }
ChannelManager* channel_manager() const { return channel_manager_; }
// Return mapping of call ids to Calls.
const std::map<uint32, Call *>& calls() const { return calls_; }
// The settings below combine with the settings on SessionManager to choose
// whether SDES-SRTP, DTLS-SRTP, or no security should be used. The possible
// combinations are shown in the following table. Note that where either DTLS
// or SDES is possible, DTLS is preferred. Thus to require either SDES or
// DTLS, but not mandate DTLS, set SDES to require and DTLS to enable.
//
// | SDES:Disable | SDES:Enable | SDES:Require |
// ----------------------------------------------------------------|
// DTLS:Disable | No SRTP | SDES Optional | SDES Mandatory |
// DTLS:Enable | DTLS Optional | DTLS/SDES Opt | DTLS/SDES Mand |
// DTLS:Require | DTLS Mandatory | DTLS Mandatory | DTLS Mandatory |
// Control use of SDES-SRTP.
SecurePolicy secure() const { return desc_factory_.secure(); }
void set_secure(SecurePolicy s) { desc_factory_.set_secure(s); }
// Control use of multiple sessions in a call.
void set_multisession_enabled(bool multisession_enabled) {
multisession_enabled_ = multisession_enabled;
}
int GetCapabilities() { return channel_manager_->GetCapabilities(); }
Call *CreateCall();
void DestroyCall(Call *call);
Call *GetFocus();
void SetFocus(Call *call);
void JoinCalls(Call *call_to_join, Call *call);
bool GetAudioInputDevices(std::vector<std::string>* names) {
return channel_manager_->GetAudioInputDevices(names);
}
bool GetAudioOutputDevices(std::vector<std::string>* names) {
return channel_manager_->GetAudioOutputDevices(names);
}
bool GetVideoCaptureDevices(std::vector<std::string>* names) {
return channel_manager_->GetVideoCaptureDevices(names);
}
bool SetAudioOptions(const std::string& in_name, const std::string& out_name,
const AudioOptions& options) {
return channel_manager_->SetAudioOptions(in_name, out_name, options);
}
bool SetOutputVolume(int level) {
return channel_manager_->SetOutputVolume(level);
}
bool SetCaptureDevice(const std::string& cam_device) {
return channel_manager_->SetCaptureDevice(cam_device);
}
SessionDescription* CreateOffer(const CallOptions& options) {
return desc_factory_.CreateOffer(options, NULL);
}
SessionDescription* CreateAnswer(const SessionDescription* offer,
const CallOptions& options) {
return desc_factory_.CreateAnswer(offer, options, NULL);
}
sigslot::signal2<Call *, Call *> SignalFocus;
sigslot::signal1<Call *> SignalCallCreate;
sigslot::signal1<Call *> SignalCallDestroy;
sigslot::repeater0<> SignalDevicesChange;
virtual bool ParseContent(SignalingProtocol protocol,
const buzz::XmlElement* elem,
ContentDescription** content,
ParseError* error);
virtual bool IsWritable(SignalingProtocol protocol,
const ContentDescription* content);
virtual bool WriteContent(SignalingProtocol protocol,
const ContentDescription* content,
buzz::XmlElement** elem,
WriteError* error);
private:
void Construct();
void OnSessionCreate(Session *session, bool received_initiate);
void OnSessionState(BaseSession *session, BaseSession::State state);
void OnSessionDestroy(Session *session);
Session *CreateSession(Call *call);
Session *CreateSession(const std::string& id, Call* call);
Call *FindCallByRemoteName(const std::string &remote_name);
buzz::Jid jid_;
SessionManager* session_manager_;
Call *focus_call_;
ChannelManager *channel_manager_;
MediaSessionDescriptionFactory desc_factory_;
bool multisession_enabled_;
std::map<uint32, Call *> calls_;
// Maintain a mapping of session id to call.
typedef std::map<std::string, Call *> SessionMap;
SessionMap session_map_;
friend class Call;
};
} // namespace cricket
#endif // TALK_SESSION_MEDIA_MEDIASESSIONCLIENT_H_