trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			130 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2010, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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#define TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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#include <vector>
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#include "talk/base/constructormagic.h"
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namespace cricket {
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class SoundDeviceLocator;
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class SoundInputStreamInterface;
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class SoundOutputStreamInterface;
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// Interface for a platform's sound system.
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// Implementations must guarantee thread-safety for at least the following use
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// cases:
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// 1) Concurrent enumeration and opening of devices from different threads.
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// 2) Concurrent use of different Sound(Input|Output)StreamInterface
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// instances from different threads (but concurrent use of the _same_ one from
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// different threads need not be supported).
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class SoundSystemInterface {
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 public:
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  typedef std::vector<SoundDeviceLocator *> SoundDeviceLocatorList;
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  enum SampleFormat {
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    // Only one supported sample format at this time.
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    // The values here may be used in lookup tables, so they shouldn't change.
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    FORMAT_S16LE = 0,
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  };
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  enum Flags {
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    // Enable reporting the current stream latency in
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    // Sound(Input|Output)StreamInterface. See those classes for more details.
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    FLAG_REPORT_LATENCY = (1 << 0),
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  };
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  struct OpenParams {
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    // Format for the sound stream.
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    SampleFormat format;
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    // Sampling frequency in hertz.
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    unsigned int freq;
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    // Number of channels in the PCM stream.
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    unsigned int channels;
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    // Misc flags. Should be taken from the Flags enum above.
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    int flags;
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    // Desired latency, measured as number of bytes of sample data
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    int latency;
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  };
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  // Special values for the "latency" field of OpenParams.
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  // Use this one to say you don't care what the latency is. The sound system
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  // will optimize for other things instead.
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  static const int kNoLatencyRequirements = -1;
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  // Use this one to say that you want the sound system to pick an appropriate
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  // small latency value. The sound system may pick the minimum allowed one, or
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  // a slightly higher one in the event that the true minimum requires an
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  // undesirable trade-off.
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  static const int kLowLatency = 0;
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  // Max value for the volume parameters for Sound(Input|Output)StreamInterface.
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  static const int kMaxVolume = 255;
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  // Min value for the volume parameters for Sound(Input|Output)StreamInterface.
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  static const int kMinVolume = 0;
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  // Helper for clearing a locator list and deleting the entries.
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  static void ClearSoundDeviceLocatorList(SoundDeviceLocatorList *devices);
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  virtual ~SoundSystemInterface() {}
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  virtual bool Init() = 0;
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  virtual void Terminate() = 0;
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  // Enumerates the available devices. (Any pre-existing locators in the lists
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  // are deleted.)
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  virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices) = 0;
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  virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices) = 0;
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  // Gets a special locator for the default device.
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  virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device) = 0;
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  virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device) = 0;
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  // Opens the given device, or returns NULL on error.
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  virtual SoundOutputStreamInterface *OpenPlaybackDevice(
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      const SoundDeviceLocator *device,
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      const OpenParams ¶ms) = 0;
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  virtual SoundInputStreamInterface *OpenCaptureDevice(
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      const SoundDeviceLocator *device,
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      const OpenParams ¶ms) = 0;
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  // A human-readable name for this sound system.
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  virtual const char *GetName() const = 0;
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 protected:
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  SoundSystemInterface() {}
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 private:
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  DISALLOW_COPY_AND_ASSIGN(SoundSystemInterface);
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};
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}  // namespace cricket
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#endif  // TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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