git-svn-id: http://webrtc.googlecode.com/svn/trunk@4413 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			1119 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1119 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "talk/base/virtualsocketserver.h"
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#include <errno.h>
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#include <algorithm>
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#include <cmath>
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#include <map>
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#include <vector>
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#include "talk/base/common.h"
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#include "talk/base/logging.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/socketaddresspair.h"
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#include "talk/base/thread.h"
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#include "talk/base/timeutils.h"
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namespace talk_base {
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#ifdef WIN32
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const in_addr kInitialNextIPv4 = { {0x01, 0, 0, 0} };
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#else
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// This value is entirely arbitrary, hence the lack of concern about endianness.
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const in_addr kInitialNextIPv4 = { 0x01000000 };
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#endif
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// Starts at ::2 so as to not cause confusion with ::1.
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const in6_addr kInitialNextIPv6 = { { {
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      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2
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    } } };
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const uint16 kFirstEphemeralPort = 49152;
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const uint16 kLastEphemeralPort = 65535;
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const uint16 kEphemeralPortCount = kLastEphemeralPort - kFirstEphemeralPort + 1;
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const uint32 kDefaultNetworkCapacity = 64 * 1024;
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						|
const uint32 kDefaultTcpBufferSize = 32 * 1024;
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const uint32 UDP_HEADER_SIZE = 28;  // IP + UDP headers
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const uint32 TCP_HEADER_SIZE = 40;  // IP + TCP headers
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const uint32 TCP_MSS = 1400;  // Maximum segment size
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// Note: The current algorithm doesn't work for sample sizes smaller than this.
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const int NUM_SAMPLES = 1000;
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enum {
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  MSG_ID_PACKET,
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  MSG_ID_CONNECT,
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  MSG_ID_DISCONNECT,
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};
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// Packets are passed between sockets as messages.  We copy the data just like
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// the kernel does.
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class Packet : public MessageData {
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 public:
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  Packet(const char* data, size_t size, const SocketAddress& from)
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						|
        : size_(size), consumed_(0), from_(from) {
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						|
    ASSERT(NULL != data);
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    data_ = new char[size_];
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						|
    std::memcpy(data_, data, size_);
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						|
  }
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						|
  virtual ~Packet() {
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						|
    delete[] data_;
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						|
  }
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  const char* data() const { return data_ + consumed_; }
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						|
  size_t size() const { return size_ - consumed_; }
 | 
						|
  const SocketAddress& from() const { return from_; }
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						|
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  // Remove the first size bytes from the data.
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						|
  void Consume(size_t size) {
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						|
    ASSERT(size + consumed_ < size_);
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						|
    consumed_ += size;
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						|
  }
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 private:
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  char* data_;
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						|
  size_t size_, consumed_;
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						|
  SocketAddress from_;
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						|
};
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struct MessageAddress : public MessageData {
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  explicit MessageAddress(const SocketAddress& a) : addr(a) { }
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						|
  SocketAddress addr;
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						|
};
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// Implements the socket interface using the virtual network.  Packets are
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						|
// passed as messages using the message queue of the socket server.
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class VirtualSocket : public AsyncSocket, public MessageHandler {
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 public:
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  VirtualSocket(VirtualSocketServer* server, int family, int type, bool async)
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						|
      : server_(server), family_(family), type_(type), async_(async),
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        state_(CS_CLOSED), error_(0), listen_queue_(NULL),
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        write_enabled_(false),
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        network_size_(0), recv_buffer_size_(0), bound_(false), was_any_(false) {
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						|
    ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
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    ASSERT(async_ || (type_ != SOCK_STREAM));  // We only support async streams
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						|
  }
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  virtual ~VirtualSocket() {
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						|
    Close();
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						|
    for (RecvBuffer::iterator it = recv_buffer_.begin();
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						|
         it != recv_buffer_.end(); ++it) {
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						|
      delete *it;
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    }
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  }
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  virtual SocketAddress GetLocalAddress() const {
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    return local_addr_;
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  }
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  virtual SocketAddress GetRemoteAddress() const {
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    return remote_addr_;
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  }
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  // Used by server sockets to set the local address without binding.
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  void SetLocalAddress(const SocketAddress& addr) {
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    local_addr_ = addr;
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  }
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  virtual int Bind(const SocketAddress& addr) {
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						|
    if (!local_addr_.IsNil()) {
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						|
      error_ = EINVAL;
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      return -1;
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    }
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    local_addr_ = addr;
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						|
    int result = server_->Bind(this, &local_addr_);
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						|
    if (result != 0) {
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						|
      local_addr_.Clear();
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      error_ = EADDRINUSE;
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						|
    } else {
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      bound_ = true;
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      was_any_ = addr.IsAnyIP();
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						|
    }
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    return result;
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						|
  }
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  virtual int Connect(const SocketAddress& addr) {
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						|
    return InitiateConnect(addr, true);
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  }
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						|
  virtual int Close() {
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						|
    if (!local_addr_.IsNil() && bound_) {
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      // Remove from the binding table.
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      server_->Unbind(local_addr_, this);
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      bound_ = false;
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						|
    }
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    if (SOCK_STREAM == type_) {
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      // Cancel pending sockets
 | 
						|
      if (listen_queue_) {
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						|
        while (!listen_queue_->empty()) {
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						|
          SocketAddress addr = listen_queue_->front();
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          // Disconnect listening socket.
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						|
          server_->Disconnect(server_->LookupBinding(addr));
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						|
          listen_queue_->pop_front();
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						|
        }
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						|
        delete listen_queue_;
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						|
        listen_queue_ = NULL;
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						|
      }
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      // Disconnect stream sockets
 | 
						|
      if (CS_CONNECTED == state_) {
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        // Disconnect remote socket, check if it is a child of a server socket.
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        VirtualSocket* socket =
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            server_->LookupConnection(local_addr_, remote_addr_);
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						|
        if (!socket) {
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          // Not a server socket child, then see if it is bound.
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          // TODO: If this is indeed a server socket that has no
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          // children this will cause the server socket to be
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          // closed. This might lead to unexpected results, how to fix this?
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          socket = server_->LookupBinding(remote_addr_);
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        }
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        server_->Disconnect(socket);
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        // Remove mapping for both directions.
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        server_->RemoveConnection(remote_addr_, local_addr_);
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        server_->RemoveConnection(local_addr_, remote_addr_);
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      }
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      // Cancel potential connects
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      MessageList msgs;
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						|
      if (server_->msg_queue_) {
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        server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
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      }
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      for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
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        ASSERT(NULL != it->pdata);
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        MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
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        // Lookup remote side.
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        VirtualSocket* socket = server_->LookupConnection(local_addr_,
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                                                          data->addr);
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        if (socket) {
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          // Server socket, remote side is a socket retreived by
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          // accept. Accepted sockets are not bound so we will not
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          // find it by looking in the bindings table.
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          server_->Disconnect(socket);
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          server_->RemoveConnection(local_addr_, data->addr);
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        } else {
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          server_->Disconnect(server_->LookupBinding(data->addr));
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        }
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        delete data;
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      }
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      // Clear incoming packets and disconnect messages
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      if (server_->msg_queue_) {
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        server_->msg_queue_->Clear(this);
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      }
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    }
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    state_ = CS_CLOSED;
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    local_addr_.Clear();
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    remote_addr_.Clear();
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    return 0;
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  }
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  virtual int Send(const void *pv, size_t cb) {
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    if (CS_CONNECTED != state_) {
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      error_ = ENOTCONN;
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      return -1;
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    }
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    if (SOCK_DGRAM == type_) {
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      return SendUdp(pv, cb, remote_addr_);
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    } else {
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      return SendTcp(pv, cb);
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    }
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  }
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  virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) {
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    if (SOCK_DGRAM == type_) {
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      return SendUdp(pv, cb, addr);
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    } else {
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						|
      if (CS_CONNECTED != state_) {
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        error_ = ENOTCONN;
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						|
        return -1;
 | 
						|
      }
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      return SendTcp(pv, cb);
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    }
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  }
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  virtual int Recv(void *pv, size_t cb) {
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    SocketAddress addr;
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    return RecvFrom(pv, cb, &addr);
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  }
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						|
  virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
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    // If we don't have a packet, then either error or wait for one to arrive.
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						|
    if (recv_buffer_.empty()) {
 | 
						|
      if (async_) {
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						|
        error_ = EAGAIN;
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						|
        return -1;
 | 
						|
      }
 | 
						|
      while (recv_buffer_.empty()) {
 | 
						|
        Message msg;
 | 
						|
        server_->msg_queue_->Get(&msg);
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						|
        server_->msg_queue_->Dispatch(&msg);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Return the packet at the front of the queue.
 | 
						|
    Packet* packet = recv_buffer_.front();
 | 
						|
    size_t data_read = _min(cb, packet->size());
 | 
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    std::memcpy(pv, packet->data(), data_read);
 | 
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    *paddr = packet->from();
 | 
						|
 | 
						|
    if (data_read < packet->size()) {
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      packet->Consume(data_read);
 | 
						|
    } else {
 | 
						|
      recv_buffer_.pop_front();
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						|
      delete packet;
 | 
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    }
 | 
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 | 
						|
    if (SOCK_STREAM == type_) {
 | 
						|
      bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
 | 
						|
      recv_buffer_size_ -= data_read;
 | 
						|
      if (was_full) {
 | 
						|
        VirtualSocket* sender = server_->LookupBinding(remote_addr_);
 | 
						|
        ASSERT(NULL != sender);
 | 
						|
        server_->SendTcp(sender);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    return static_cast<int>(data_read);
 | 
						|
  }
 | 
						|
 | 
						|
  virtual int Listen(int backlog) {
 | 
						|
    ASSERT(SOCK_STREAM == type_);
 | 
						|
    ASSERT(CS_CLOSED == state_);
 | 
						|
    if (local_addr_.IsNil()) {
 | 
						|
      error_ = EINVAL;
 | 
						|
      return -1;
 | 
						|
    }
 | 
						|
    ASSERT(NULL == listen_queue_);
 | 
						|
    listen_queue_ = new ListenQueue;
 | 
						|
    state_ = CS_CONNECTING;
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
  virtual VirtualSocket* Accept(SocketAddress *paddr) {
 | 
						|
    if (NULL == listen_queue_) {
 | 
						|
      error_ = EINVAL;
 | 
						|
      return NULL;
 | 
						|
    }
 | 
						|
    while (!listen_queue_->empty()) {
 | 
						|
      VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_,
 | 
						|
                                                async_);
 | 
						|
 | 
						|
      // Set the new local address to the same as this server socket.
 | 
						|
      socket->SetLocalAddress(local_addr_);
 | 
						|
      // Sockets made from a socket that 'was Any' need to inherit that.
 | 
						|
      socket->set_was_any(was_any_);
 | 
						|
      SocketAddress remote_addr(listen_queue_->front());
 | 
						|
      int result = socket->InitiateConnect(remote_addr, false);
 | 
						|
      listen_queue_->pop_front();
 | 
						|
      if (result != 0) {
 | 
						|
        delete socket;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      socket->CompleteConnect(remote_addr, false);
 | 
						|
      if (paddr) {
 | 
						|
        *paddr = remote_addr;
 | 
						|
      }
 | 
						|
      return socket;
 | 
						|
    }
 | 
						|
    error_ = EWOULDBLOCK;
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
 | 
						|
  virtual int GetError() const {
 | 
						|
    return error_;
 | 
						|
  }
 | 
						|
 | 
						|
  virtual void SetError(int error) {
 | 
						|
    error_ = error;
 | 
						|
  }
 | 
						|
 | 
						|
  virtual ConnState GetState() const {
 | 
						|
    return state_;
 | 
						|
  }
 | 
						|
 | 
						|
  virtual int GetOption(Option opt, int* value) {
 | 
						|
    OptionsMap::const_iterator it = options_map_.find(opt);
 | 
						|
    if (it == options_map_.end()) {
 | 
						|
      return -1;
 | 
						|
    }
 | 
						|
    *value = it->second;
 | 
						|
    return 0;  // 0 is success to emulate getsockopt()
 | 
						|
  }
 | 
						|
 | 
						|
  virtual int SetOption(Option opt, int value) {
 | 
						|
    options_map_[opt] = value;
 | 
						|
    return 0;  // 0 is success to emulate setsockopt()
 | 
						|
  }
 | 
						|
 | 
						|
  virtual int EstimateMTU(uint16* mtu) {
 | 
						|
    if (CS_CONNECTED != state_)
 | 
						|
      return ENOTCONN;
 | 
						|
    else
 | 
						|
      return 65536;
 | 
						|
  }
 | 
						|
 | 
						|
  void OnMessage(Message *pmsg) {
 | 
						|
    if (pmsg->message_id == MSG_ID_PACKET) {
 | 
						|
      //ASSERT(!local_addr_.IsAny());
 | 
						|
      ASSERT(NULL != pmsg->pdata);
 | 
						|
      Packet* packet = static_cast<Packet*>(pmsg->pdata);
 | 
						|
 | 
						|
      recv_buffer_.push_back(packet);
 | 
						|
 | 
						|
      if (async_) {
 | 
						|
        SignalReadEvent(this);
 | 
						|
      }
 | 
						|
    } else if (pmsg->message_id == MSG_ID_CONNECT) {
 | 
						|
      ASSERT(NULL != pmsg->pdata);
 | 
						|
      MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
 | 
						|
      if (listen_queue_ != NULL) {
 | 
						|
        listen_queue_->push_back(data->addr);
 | 
						|
        if (async_) {
 | 
						|
          SignalReadEvent(this);
 | 
						|
        }
 | 
						|
      } else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
 | 
						|
        CompleteConnect(data->addr, true);
 | 
						|
      } else {
 | 
						|
        LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
 | 
						|
        server_->Disconnect(server_->LookupBinding(data->addr));
 | 
						|
      }
 | 
						|
      delete data;
 | 
						|
    } else if (pmsg->message_id == MSG_ID_DISCONNECT) {
 | 
						|
      ASSERT(SOCK_STREAM == type_);
 | 
						|
      if (CS_CLOSED != state_) {
 | 
						|
        int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
 | 
						|
        state_ = CS_CLOSED;
 | 
						|
        remote_addr_.Clear();
 | 
						|
        if (async_) {
 | 
						|
          SignalCloseEvent(this, error);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      ASSERT(false);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  bool was_any() { return was_any_; }
 | 
						|
  void set_was_any(bool was_any) { was_any_ = was_any; }
 | 
						|
 | 
						|
 private:
 | 
						|
  struct NetworkEntry {
 | 
						|
    size_t size;
 | 
						|
    uint32 done_time;
 | 
						|
  };
 | 
						|
 | 
						|
  typedef std::deque<SocketAddress> ListenQueue;
 | 
						|
  typedef std::deque<NetworkEntry> NetworkQueue;
 | 
						|
  typedef std::vector<char> SendBuffer;
 | 
						|
  typedef std::list<Packet*> RecvBuffer;
 | 
						|
  typedef std::map<Option, int> OptionsMap;
 | 
						|
 | 
						|
  int InitiateConnect(const SocketAddress& addr, bool use_delay) {
 | 
						|
    if (!remote_addr_.IsNil()) {
 | 
						|
      error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
 | 
						|
      return -1;
 | 
						|
    }
 | 
						|
    if (local_addr_.IsNil()) {
 | 
						|
      // If there's no local address set, grab a random one in the correct AF.
 | 
						|
      int result = 0;
 | 
						|
      if (addr.ipaddr().family() == AF_INET) {
 | 
						|
        result = Bind(SocketAddress("0.0.0.0", 0));
 | 
						|
      } else if (addr.ipaddr().family() == AF_INET6) {
 | 
						|
        result = Bind(SocketAddress("::", 0));
 | 
						|
      }
 | 
						|
      if (result != 0) {
 | 
						|
        return result;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (type_ == SOCK_DGRAM) {
 | 
						|
      remote_addr_ = addr;
 | 
						|
      state_ = CS_CONNECTED;
 | 
						|
    } else {
 | 
						|
      int result = server_->Connect(this, addr, use_delay);
 | 
						|
      if (result != 0) {
 | 
						|
        error_ = EHOSTUNREACH;
 | 
						|
        return -1;
 | 
						|
      }
 | 
						|
      state_ = CS_CONNECTING;
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
  void CompleteConnect(const SocketAddress& addr, bool notify) {
 | 
						|
    ASSERT(CS_CONNECTING == state_);
 | 
						|
    remote_addr_ = addr;
 | 
						|
    state_ = CS_CONNECTED;
 | 
						|
    server_->AddConnection(remote_addr_, local_addr_, this);
 | 
						|
    if (async_ && notify) {
 | 
						|
      SignalConnectEvent(this);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  int SendUdp(const void* pv, size_t cb, const SocketAddress& addr) {
 | 
						|
    // If we have not been assigned a local port, then get one.
 | 
						|
    if (local_addr_.IsNil()) {
 | 
						|
      local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
 | 
						|
      int result = server_->Bind(this, &local_addr_);
 | 
						|
      if (result != 0) {
 | 
						|
        local_addr_.Clear();
 | 
						|
        error_ = EADDRINUSE;
 | 
						|
        return result;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Send the data in a message to the appropriate socket.
 | 
						|
    return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
 | 
						|
  }
 | 
						|
 | 
						|
  int SendTcp(const void* pv, size_t cb) {
 | 
						|
    size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
 | 
						|
    if (0 == capacity) {
 | 
						|
      write_enabled_ = true;
 | 
						|
      error_ = EWOULDBLOCK;
 | 
						|
      return -1;
 | 
						|
    }
 | 
						|
    size_t consumed = _min(cb, capacity);
 | 
						|
    const char* cpv = static_cast<const char*>(pv);
 | 
						|
    send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
 | 
						|
    server_->SendTcp(this);
 | 
						|
    return static_cast<int>(consumed);
 | 
						|
  }
 | 
						|
 | 
						|
  VirtualSocketServer* server_;
 | 
						|
  int family_;
 | 
						|
  int type_;
 | 
						|
  bool async_;
 | 
						|
  ConnState state_;
 | 
						|
  int error_;
 | 
						|
  SocketAddress local_addr_;
 | 
						|
  SocketAddress remote_addr_;
 | 
						|
 | 
						|
  // Pending sockets which can be Accepted
 | 
						|
  ListenQueue* listen_queue_;
 | 
						|
 | 
						|
  // Data which tcp has buffered for sending
 | 
						|
  SendBuffer send_buffer_;
 | 
						|
  bool write_enabled_;
 | 
						|
 | 
						|
  // Critical section to protect the recv_buffer and queue_
 | 
						|
  CriticalSection crit_;
 | 
						|
 | 
						|
  // Network model that enforces bandwidth and capacity constraints
 | 
						|
  NetworkQueue network_;
 | 
						|
  size_t network_size_;
 | 
						|
 | 
						|
  // Data which has been received from the network
 | 
						|
  RecvBuffer recv_buffer_;
 | 
						|
  // The amount of data which is in flight or in recv_buffer_
 | 
						|
  size_t recv_buffer_size_;
 | 
						|
 | 
						|
  // Is this socket bound?
 | 
						|
  bool bound_;
 | 
						|
 | 
						|
  // When we bind a socket to Any, VSS's Bind gives it another address. For
 | 
						|
  // dual-stack sockets, we want to distinguish between sockets that were
 | 
						|
  // explicitly given a particular address and sockets that had one picked
 | 
						|
  // for them by VSS.
 | 
						|
  bool was_any_;
 | 
						|
 | 
						|
  // Store the options that are set
 | 
						|
  OptionsMap options_map_;
 | 
						|
 | 
						|
  friend class VirtualSocketServer;
 | 
						|
};
 | 
						|
 | 
						|
VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
 | 
						|
    : server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
 | 
						|
      network_delay_(Time()), next_ipv4_(kInitialNextIPv4),
 | 
						|
      next_ipv6_(kInitialNextIPv6), next_port_(kFirstEphemeralPort),
 | 
						|
      bindings_(new AddressMap()), connections_(new ConnectionMap()),
 | 
						|
      bandwidth_(0), network_capacity_(kDefaultNetworkCapacity),
 | 
						|
      send_buffer_capacity_(kDefaultTcpBufferSize),
 | 
						|
      recv_buffer_capacity_(kDefaultTcpBufferSize),
 | 
						|
      delay_mean_(0), delay_stddev_(0), delay_samples_(NUM_SAMPLES),
 | 
						|
      delay_dist_(NULL), drop_prob_(0.0) {
 | 
						|
  if (!server_) {
 | 
						|
    server_ = new PhysicalSocketServer();
 | 
						|
    server_owned_ = true;
 | 
						|
  }
 | 
						|
  UpdateDelayDistribution();
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocketServer::~VirtualSocketServer() {
 | 
						|
  delete bindings_;
 | 
						|
  delete connections_;
 | 
						|
  delete delay_dist_;
 | 
						|
  if (server_owned_) {
 | 
						|
    delete server_;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
IPAddress VirtualSocketServer::GetNextIP(int family) {
 | 
						|
  if (family == AF_INET) {
 | 
						|
    IPAddress next_ip(next_ipv4_);
 | 
						|
    next_ipv4_.s_addr =
 | 
						|
        HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
 | 
						|
    return next_ip;
 | 
						|
  } else if (family == AF_INET6) {
 | 
						|
    IPAddress next_ip(next_ipv6_);
 | 
						|
    uint32* as_ints = reinterpret_cast<uint32*>(&next_ipv6_.s6_addr);
 | 
						|
    as_ints[3] += 1;
 | 
						|
    return next_ip;
 | 
						|
  }
 | 
						|
  return IPAddress();
 | 
						|
}
 | 
						|
 | 
						|
uint16 VirtualSocketServer::GetNextPort() {
 | 
						|
  uint16 port = next_port_;
 | 
						|
  if (next_port_ < kLastEphemeralPort) {
 | 
						|
    ++next_port_;
 | 
						|
  } else {
 | 
						|
    next_port_ = kFirstEphemeralPort;
 | 
						|
  }
 | 
						|
  return port;
 | 
						|
}
 | 
						|
 | 
						|
Socket* VirtualSocketServer::CreateSocket(int type) {
 | 
						|
  return CreateSocket(AF_INET, type);
 | 
						|
}
 | 
						|
 | 
						|
Socket* VirtualSocketServer::CreateSocket(int family, int type) {
 | 
						|
  return CreateSocketInternal(family, type);
 | 
						|
}
 | 
						|
 | 
						|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int type) {
 | 
						|
  return CreateAsyncSocket(AF_INET, type);
 | 
						|
}
 | 
						|
 | 
						|
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
 | 
						|
  return CreateSocketInternal(family, type);
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
 | 
						|
  return new VirtualSocket(this, family, type, true);
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
 | 
						|
  msg_queue_ = msg_queue;
 | 
						|
  if (msg_queue_) {
 | 
						|
    msg_queue_->SignalQueueDestroyed.connect(this,
 | 
						|
        &VirtualSocketServer::OnMessageQueueDestroyed);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
 | 
						|
  ASSERT(msg_queue_ == Thread::Current());
 | 
						|
  if (stop_on_idle_ && Thread::Current()->empty()) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
  return socketserver()->Wait(cmsWait, process_io);
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::WakeUp() {
 | 
						|
  socketserver()->WakeUp();
 | 
						|
}
 | 
						|
 | 
						|
bool VirtualSocketServer::ProcessMessagesUntilIdle() {
 | 
						|
  ASSERT(msg_queue_ == Thread::Current());
 | 
						|
  stop_on_idle_ = true;
 | 
						|
  while (!msg_queue_->empty()) {
 | 
						|
    Message msg;
 | 
						|
    if (msg_queue_->Get(&msg, kForever)) {
 | 
						|
      msg_queue_->Dispatch(&msg);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  stop_on_idle_ = false;
 | 
						|
  return !msg_queue_->IsQuitting();
 | 
						|
}
 | 
						|
 | 
						|
int VirtualSocketServer::Bind(VirtualSocket* socket,
 | 
						|
                              const SocketAddress& addr) {
 | 
						|
  ASSERT(NULL != socket);
 | 
						|
  // Address must be completely specified at this point
 | 
						|
  ASSERT(!IPIsUnspec(addr.ipaddr()));
 | 
						|
  ASSERT(addr.port() != 0);
 | 
						|
 | 
						|
  // Normalize the address (turns v6-mapped addresses into v4-addresses).
 | 
						|
  SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
 | 
						|
 | 
						|
  AddressMap::value_type entry(normalized, socket);
 | 
						|
  return bindings_->insert(entry).second ? 0 : -1;
 | 
						|
}
 | 
						|
 | 
						|
int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
 | 
						|
  ASSERT(NULL != socket);
 | 
						|
 | 
						|
  if (IPIsAny(addr->ipaddr())) {
 | 
						|
    addr->SetIP(GetNextIP(addr->ipaddr().family()));
 | 
						|
  } else if (!IPIsUnspec(addr->ipaddr())) {
 | 
						|
    addr->SetIP(addr->ipaddr().Normalized());
 | 
						|
  } else {
 | 
						|
    ASSERT(false);
 | 
						|
  }
 | 
						|
 | 
						|
  if (addr->port() == 0) {
 | 
						|
    for (int i = 0; i < kEphemeralPortCount; ++i) {
 | 
						|
      addr->SetPort(GetNextPort());
 | 
						|
      if (bindings_->find(*addr) == bindings_->end()) {
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return Bind(socket, *addr);
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
 | 
						|
  SocketAddress normalized(addr.ipaddr().Normalized(),
 | 
						|
                           addr.port());
 | 
						|
  AddressMap::iterator it = bindings_->find(normalized);
 | 
						|
  return (bindings_->end() != it) ? it->second : NULL;
 | 
						|
}
 | 
						|
 | 
						|
int VirtualSocketServer::Unbind(const SocketAddress& addr,
 | 
						|
                                VirtualSocket* socket) {
 | 
						|
  SocketAddress normalized(addr.ipaddr().Normalized(),
 | 
						|
                           addr.port());
 | 
						|
  ASSERT((*bindings_)[normalized] == socket);
 | 
						|
  bindings_->erase(bindings_->find(normalized));
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::AddConnection(const SocketAddress& local,
 | 
						|
                                        const SocketAddress& remote,
 | 
						|
                                        VirtualSocket* remote_socket) {
 | 
						|
  // Add this socket pair to our routing table. This will allow
 | 
						|
  // multiple clients to connect to the same server address.
 | 
						|
  SocketAddress local_normalized(local.ipaddr().Normalized(),
 | 
						|
                                 local.port());
 | 
						|
  SocketAddress remote_normalized(remote.ipaddr().Normalized(),
 | 
						|
                                  remote.port());
 | 
						|
  SocketAddressPair address_pair(local_normalized, remote_normalized);
 | 
						|
  connections_->insert(std::pair<SocketAddressPair,
 | 
						|
                       VirtualSocket*>(address_pair, remote_socket));
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocket* VirtualSocketServer::LookupConnection(
 | 
						|
    const SocketAddress& local,
 | 
						|
    const SocketAddress& remote) {
 | 
						|
  SocketAddress local_normalized(local.ipaddr().Normalized(),
 | 
						|
                                 local.port());
 | 
						|
  SocketAddress remote_normalized(remote.ipaddr().Normalized(),
 | 
						|
                                  remote.port());
 | 
						|
  SocketAddressPair address_pair(local_normalized, remote_normalized);
 | 
						|
  ConnectionMap::iterator it = connections_->find(address_pair);
 | 
						|
  return (connections_->end() != it) ? it->second : NULL;
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
 | 
						|
                                           const SocketAddress& remote) {
 | 
						|
  SocketAddress local_normalized(local.ipaddr().Normalized(),
 | 
						|
                                local.port());
 | 
						|
  SocketAddress remote_normalized(remote.ipaddr().Normalized(),
 | 
						|
                                 remote.port());
 | 
						|
  SocketAddressPair address_pair(local_normalized, remote_normalized);
 | 
						|
  connections_->erase(address_pair);
 | 
						|
}
 | 
						|
 | 
						|
static double Random() {
 | 
						|
  return static_cast<double>(rand()) / RAND_MAX;
 | 
						|
}
 | 
						|
 | 
						|
int VirtualSocketServer::Connect(VirtualSocket* socket,
 | 
						|
                                 const SocketAddress& remote_addr,
 | 
						|
                                 bool use_delay) {
 | 
						|
  uint32 delay = use_delay ? GetRandomTransitDelay() : 0;
 | 
						|
  VirtualSocket* remote = LookupBinding(remote_addr);
 | 
						|
  if (!CanInteractWith(socket, remote)) {
 | 
						|
    LOG(LS_INFO) << "Address family mismatch between "
 | 
						|
                 << socket->GetLocalAddress() << " and " << remote_addr;
 | 
						|
    return -1;
 | 
						|
  }
 | 
						|
  if (remote != NULL) {
 | 
						|
    SocketAddress addr = socket->GetLocalAddress();
 | 
						|
    msg_queue_->PostDelayed(delay, remote, MSG_ID_CONNECT,
 | 
						|
                            new MessageAddress(addr));
 | 
						|
  } else {
 | 
						|
    LOG(LS_INFO) << "No one listening at " << remote_addr;
 | 
						|
    msg_queue_->PostDelayed(delay, socket, MSG_ID_DISCONNECT);
 | 
						|
  }
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
 | 
						|
  if (socket) {
 | 
						|
    // Remove the mapping.
 | 
						|
    msg_queue_->Post(socket, MSG_ID_DISCONNECT);
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
int VirtualSocketServer::SendUdp(VirtualSocket* socket,
 | 
						|
                                 const char* data, size_t data_size,
 | 
						|
                                 const SocketAddress& remote_addr) {
 | 
						|
  // See if we want to drop this packet.
 | 
						|
  if (Random() < drop_prob_) {
 | 
						|
    LOG(LS_VERBOSE) << "Dropping packet: bad luck";
 | 
						|
    return static_cast<int>(data_size);
 | 
						|
  }
 | 
						|
 | 
						|
  VirtualSocket* recipient = LookupBinding(remote_addr);
 | 
						|
  if (!recipient) {
 | 
						|
    // Make a fake recipient for address family checking.
 | 
						|
    scoped_ptr<VirtualSocket> dummy_socket(
 | 
						|
        CreateSocketInternal(AF_INET, SOCK_DGRAM));
 | 
						|
    dummy_socket->SetLocalAddress(remote_addr);
 | 
						|
    if (!CanInteractWith(socket, dummy_socket.get())) {
 | 
						|
      LOG(LS_VERBOSE) << "Incompatible address families: "
 | 
						|
                      << socket->GetLocalAddress() << " and " << remote_addr;
 | 
						|
      return -1;
 | 
						|
    }
 | 
						|
    LOG(LS_VERBOSE) << "No one listening at " << remote_addr;
 | 
						|
    return static_cast<int>(data_size);
 | 
						|
  }
 | 
						|
 | 
						|
  if (!CanInteractWith(socket, recipient)) {
 | 
						|
    LOG(LS_VERBOSE) << "Incompatible address families: "
 | 
						|
                    << socket->GetLocalAddress() << " and " << remote_addr;
 | 
						|
    return -1;
 | 
						|
  }
 | 
						|
 | 
						|
  CritScope cs(&socket->crit_);
 | 
						|
 | 
						|
  uint32 cur_time = Time();
 | 
						|
  PurgeNetworkPackets(socket, cur_time);
 | 
						|
 | 
						|
  // Determine whether we have enough bandwidth to accept this packet.  To do
 | 
						|
  // this, we need to update the send queue.  Once we know it's current size,
 | 
						|
  // we know whether we can fit this packet.
 | 
						|
  //
 | 
						|
  // NOTE: There are better algorithms for maintaining such a queue (such as
 | 
						|
  // "Derivative Random Drop"); however, this algorithm is a more accurate
 | 
						|
  // simulation of what a normal network would do.
 | 
						|
 | 
						|
  size_t packet_size = data_size + UDP_HEADER_SIZE;
 | 
						|
  if (socket->network_size_ + packet_size > network_capacity_) {
 | 
						|
    LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
 | 
						|
    return static_cast<int>(data_size);
 | 
						|
  }
 | 
						|
 | 
						|
  AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
 | 
						|
                     UDP_HEADER_SIZE, false);
 | 
						|
 | 
						|
  return static_cast<int>(data_size);
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
 | 
						|
  // TCP can't send more data than will fill up the receiver's buffer.
 | 
						|
  // We track the data that is in the buffer plus data in flight using the
 | 
						|
  // recipient's recv_buffer_size_.  Anything beyond that must be stored in the
 | 
						|
  // sender's buffer.  We will trigger the buffered data to be sent when data
 | 
						|
  // is read from the recv_buffer.
 | 
						|
 | 
						|
  // Lookup the local/remote pair in the connections table.
 | 
						|
  VirtualSocket* recipient = LookupConnection(socket->local_addr_,
 | 
						|
                                              socket->remote_addr_);
 | 
						|
  if (!recipient) {
 | 
						|
    LOG(LS_VERBOSE) << "Sending data to no one.";
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  CritScope cs(&socket->crit_);
 | 
						|
 | 
						|
  uint32 cur_time = Time();
 | 
						|
  PurgeNetworkPackets(socket, cur_time);
 | 
						|
 | 
						|
  while (true) {
 | 
						|
    size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
 | 
						|
    size_t max_data_size = _min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
 | 
						|
    size_t data_size = _min(socket->send_buffer_.size(), max_data_size);
 | 
						|
    if (0 == data_size)
 | 
						|
      break;
 | 
						|
 | 
						|
    AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
 | 
						|
                       data_size, TCP_HEADER_SIZE, true);
 | 
						|
    recipient->recv_buffer_size_ += data_size;
 | 
						|
 | 
						|
    size_t new_buffer_size = socket->send_buffer_.size() - data_size;
 | 
						|
    // Avoid undefined access beyond the last element of the vector.
 | 
						|
    // This only happens when new_buffer_size is 0.
 | 
						|
    if (data_size < socket->send_buffer_.size()) {
 | 
						|
      // memmove is required for potentially overlapping source/destination.
 | 
						|
      memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
 | 
						|
              new_buffer_size);
 | 
						|
    }
 | 
						|
    socket->send_buffer_.resize(new_buffer_size);
 | 
						|
  }
 | 
						|
 | 
						|
  if (socket->write_enabled_
 | 
						|
      && (socket->send_buffer_.size() < send_buffer_capacity_)) {
 | 
						|
    socket->write_enabled_ = false;
 | 
						|
    socket->SignalWriteEvent(socket);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
 | 
						|
                                             VirtualSocket* recipient,
 | 
						|
                                             uint32 cur_time,
 | 
						|
                                             const char* data,
 | 
						|
                                             size_t data_size,
 | 
						|
                                             size_t header_size,
 | 
						|
                                             bool ordered) {
 | 
						|
  VirtualSocket::NetworkEntry entry;
 | 
						|
  entry.size = data_size + header_size;
 | 
						|
 | 
						|
  sender->network_size_ += entry.size;
 | 
						|
  uint32 send_delay = SendDelay(static_cast<uint32>(sender->network_size_));
 | 
						|
  entry.done_time = cur_time + send_delay;
 | 
						|
  sender->network_.push_back(entry);
 | 
						|
 | 
						|
  // Find the delay for crossing the many virtual hops of the network.
 | 
						|
  uint32 transit_delay = GetRandomTransitDelay();
 | 
						|
 | 
						|
  // Post the packet as a message to be delivered (on our own thread)
 | 
						|
  Packet* p = new Packet(data, data_size, sender->local_addr_);
 | 
						|
  uint32 ts = TimeAfter(send_delay + transit_delay);
 | 
						|
  if (ordered) {
 | 
						|
    // Ensure that new packets arrive after previous ones
 | 
						|
    // TODO: consider ordering on a per-socket basis, since this
 | 
						|
    // introduces artifical delay.
 | 
						|
    ts = TimeMax(ts, network_delay_);
 | 
						|
  }
 | 
						|
  msg_queue_->PostAt(ts, recipient, MSG_ID_PACKET, p);
 | 
						|
  network_delay_ = TimeMax(ts, network_delay_);
 | 
						|
}
 | 
						|
 | 
						|
void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
 | 
						|
                                              uint32 cur_time) {
 | 
						|
  while (!socket->network_.empty() &&
 | 
						|
         (socket->network_.front().done_time <= cur_time)) {
 | 
						|
    ASSERT(socket->network_size_ >= socket->network_.front().size);
 | 
						|
    socket->network_size_ -= socket->network_.front().size;
 | 
						|
    socket->network_.pop_front();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
uint32 VirtualSocketServer::SendDelay(uint32 size) {
 | 
						|
  if (bandwidth_ == 0)
 | 
						|
    return 0;
 | 
						|
  else
 | 
						|
    return 1000 * size / bandwidth_;
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
void PrintFunction(std::vector<std::pair<double, double> >* f) {
 | 
						|
  return;
 | 
						|
  double sum = 0;
 | 
						|
  for (uint32 i = 0; i < f->size(); ++i) {
 | 
						|
    std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
 | 
						|
    sum += (*f)[i].second;
 | 
						|
  }
 | 
						|
  if (!f->empty()) {
 | 
						|
    const double mean = sum / f->size();
 | 
						|
    double sum_sq_dev = 0;
 | 
						|
    for (uint32 i = 0; i < f->size(); ++i) {
 | 
						|
      double dev = (*f)[i].second - mean;
 | 
						|
      sum_sq_dev += dev * dev;
 | 
						|
    }
 | 
						|
    std::cout << "Mean = " << mean << " StdDev = "
 | 
						|
              << sqrt(sum_sq_dev / f->size()) << std::endl;
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif  // <unused>
 | 
						|
 | 
						|
void VirtualSocketServer::UpdateDelayDistribution() {
 | 
						|
  Function* dist = CreateDistribution(delay_mean_, delay_stddev_,
 | 
						|
                                      delay_samples_);
 | 
						|
  // We take a lock just to make sure we don't leak memory.
 | 
						|
  {
 | 
						|
    CritScope cs(&delay_crit_);
 | 
						|
    delete delay_dist_;
 | 
						|
    delay_dist_ = dist;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static double PI = 4 * std::atan(1.0);
 | 
						|
 | 
						|
static double Normal(double x, double mean, double stddev) {
 | 
						|
  double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
 | 
						|
  return std::exp(-a) / (stddev * sqrt(2 * PI));
 | 
						|
}
 | 
						|
 | 
						|
#if 0  // static unused gives a warning
 | 
						|
static double Pareto(double x, double min, double k) {
 | 
						|
  if (x < min)
 | 
						|
    return 0;
 | 
						|
  else
 | 
						|
    return k * std::pow(min, k) / std::pow(x, k+1);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
 | 
						|
    uint32 mean, uint32 stddev, uint32 samples) {
 | 
						|
  Function* f = new Function();
 | 
						|
 | 
						|
  if (0 == stddev) {
 | 
						|
    f->push_back(Point(mean, 1.0));
 | 
						|
  } else {
 | 
						|
    double start = 0;
 | 
						|
    if (mean >= 4 * static_cast<double>(stddev))
 | 
						|
      start = mean - 4 * static_cast<double>(stddev);
 | 
						|
    double end = mean + 4 * static_cast<double>(stddev);
 | 
						|
 | 
						|
    for (uint32 i = 0; i < samples; i++) {
 | 
						|
      double x = start + (end - start) * i / (samples - 1);
 | 
						|
      double y = Normal(x, mean, stddev);
 | 
						|
      f->push_back(Point(x, y));
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return Resample(Invert(Accumulate(f)), 0, 1, samples);
 | 
						|
}
 | 
						|
 | 
						|
uint32 VirtualSocketServer::GetRandomTransitDelay() {
 | 
						|
  size_t index = rand() % delay_dist_->size();
 | 
						|
  double delay = (*delay_dist_)[index].second;
 | 
						|
  //LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
 | 
						|
  return static_cast<uint32>(delay);
 | 
						|
}
 | 
						|
 | 
						|
struct FunctionDomainCmp {
 | 
						|
  bool operator()(const VirtualSocketServer::Point& p1,
 | 
						|
                   const VirtualSocketServer::Point& p2) {
 | 
						|
    return p1.first < p2.first;
 | 
						|
  }
 | 
						|
  bool operator()(double v1, const VirtualSocketServer::Point& p2) {
 | 
						|
    return v1 < p2.first;
 | 
						|
  }
 | 
						|
  bool operator()(const VirtualSocketServer::Point& p1, double v2) {
 | 
						|
    return p1.first < v2;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
 | 
						|
  ASSERT(f->size() >= 1);
 | 
						|
  double v = 0;
 | 
						|
  for (Function::size_type i = 0; i < f->size() - 1; ++i) {
 | 
						|
    double dx = (*f)[i + 1].first - (*f)[i].first;
 | 
						|
    double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
 | 
						|
    (*f)[i].second = v;
 | 
						|
    v = v + dx * avgy;
 | 
						|
  }
 | 
						|
  (*f)[f->size()-1].second = v;
 | 
						|
  return f;
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
 | 
						|
  for (Function::size_type i = 0; i < f->size(); ++i)
 | 
						|
    std::swap((*f)[i].first, (*f)[i].second);
 | 
						|
 | 
						|
  std::sort(f->begin(), f->end(), FunctionDomainCmp());
 | 
						|
  return f;
 | 
						|
}
 | 
						|
 | 
						|
VirtualSocketServer::Function* VirtualSocketServer::Resample(
 | 
						|
    Function* f, double x1, double x2, uint32 samples) {
 | 
						|
  Function* g = new Function();
 | 
						|
 | 
						|
  for (size_t i = 0; i < samples; i++) {
 | 
						|
    double x = x1 + (x2 - x1) * i / (samples - 1);
 | 
						|
    double y = Evaluate(f, x);
 | 
						|
    g->push_back(Point(x, y));
 | 
						|
  }
 | 
						|
 | 
						|
  delete f;
 | 
						|
  return g;
 | 
						|
}
 | 
						|
 | 
						|
double VirtualSocketServer::Evaluate(Function* f, double x) {
 | 
						|
  Function::iterator iter =
 | 
						|
      std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
 | 
						|
  if (iter == f->begin()) {
 | 
						|
    return (*f)[0].second;
 | 
						|
  } else if (iter == f->end()) {
 | 
						|
    ASSERT(f->size() >= 1);
 | 
						|
    return (*f)[f->size() - 1].second;
 | 
						|
  } else if (iter->first == x) {
 | 
						|
    return iter->second;
 | 
						|
  } else {
 | 
						|
    double x1 = (iter - 1)->first;
 | 
						|
    double y1 = (iter - 1)->second;
 | 
						|
    double x2 = iter->first;
 | 
						|
    double y2 = iter->second;
 | 
						|
    return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
 | 
						|
                                          VirtualSocket* remote) {
 | 
						|
  if (!local || !remote) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
  IPAddress local_ip = local->GetLocalAddress().ipaddr();
 | 
						|
  IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
 | 
						|
  IPAddress local_normalized = local_ip.Normalized();
 | 
						|
  IPAddress remote_normalized = remote_ip.Normalized();
 | 
						|
  // Check if the addresses are the same family after Normalization (turns
 | 
						|
  // mapped IPv6 address into IPv4 addresses).
 | 
						|
  // This will stop unmapped V6 addresses from talking to mapped V6 addresses.
 | 
						|
  if (local_normalized.family() == remote_normalized.family()) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
 | 
						|
  int remote_v6_only = 0;
 | 
						|
  remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
 | 
						|
  if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  // Same check, backwards.
 | 
						|
  int local_v6_only = 0;
 | 
						|
  local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
 | 
						|
  if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // Check to see if either socket was explicitly bound to IPv6-any.
 | 
						|
  // These sockets can talk with anyone.
 | 
						|
  if (local_ip.family() == AF_INET6 && local->was_any()) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  if (remote_ip.family() == AF_INET6 && remote->was_any()) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace talk_base
 |