trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			110 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_BASE_TESTCLIENT_H_
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#define TALK_BASE_TESTCLIENT_H_
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#include <vector>
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/criticalsection.h"
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namespace talk_base {
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// A simple client that can send TCP or UDP data and check that it receives
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// what it expects to receive. Useful for testing server functionality.
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class TestClient : public sigslot::has_slots<> {
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 public:
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  // Records the contents of a packet that was received.
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  struct Packet {
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    Packet(const SocketAddress& a, const char* b, size_t s);
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    Packet(const Packet& p);
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    virtual ~Packet();
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    SocketAddress addr;
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    char*  buf;
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    size_t size;
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  };
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  // Creates a client that will send and receive with the given socket and
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  // will post itself messages with the given thread.
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  explicit TestClient(AsyncPacketSocket* socket);
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  ~TestClient();
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  SocketAddress address() const { return socket_->GetLocalAddress(); }
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  SocketAddress remote_address() const { return socket_->GetRemoteAddress(); }
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  // Checks that the socket moves to the specified connect state.
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  bool CheckConnState(AsyncPacketSocket::State state);
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  // Checks that the socket is connected to the remote side.
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  bool CheckConnected() {
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    return CheckConnState(AsyncPacketSocket::STATE_CONNECTED);
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  }
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  // Sends using the clients socket.
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  int Send(const char* buf, size_t size);
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  // Sends using the clients socket to the given destination.
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  int SendTo(const char* buf, size_t size, const SocketAddress& dest);
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  // Returns the next packet received by the client or 0 if none is received
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  // within a reasonable amount of time.  The caller must delete the packet
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  // when done with it.
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  Packet* NextPacket();
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  // Checks that the next packet has the given contents. Returns the remote
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  // address that the packet was sent from.
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  bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr);
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  // Checks that no packets have arrived or will arrive in the next second.
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  bool CheckNoPacket();
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  int GetError();
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  int SetOption(Socket::Option opt, int value);
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  bool ready_to_send() const;
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 private:
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  static const int kTimeout = 1000;
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  // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist.
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  Socket::ConnState GetState();
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  // Slot for packets read on the socket.
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  void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len,
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                const SocketAddress& remote_addr);
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  void OnReadyToSend(AsyncPacketSocket* socket);
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  CriticalSection crit_;
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  AsyncPacketSocket* socket_;
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  std::vector<Packet*>* packets_;
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  bool ready_to_send_;
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  DISALLOW_EVIL_CONSTRUCTORS(TestClient);
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};
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}  // namespace talk_base
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#endif  // TALK_BASE_TESTCLIENT_H_
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