trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			155 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without 
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice, 
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products 
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_BASE_HTTPSERVER_H__
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#define TALK_BASE_HTTPSERVER_H__
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#include <map>
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#include "talk/base/httpbase.h"
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namespace talk_base {
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class AsyncSocket;
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class HttpServer;
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class SocketAddress;
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//////////////////////////////////////////////////////////////////////
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// HttpServer
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//////////////////////////////////////////////////////////////////////
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const int HTTP_INVALID_CONNECTION_ID = 0;
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struct HttpServerTransaction : public HttpTransaction {
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public:
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  HttpServerTransaction(int id) : connection_id_(id) { }
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  int connection_id() const { return connection_id_; }
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private:
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  int connection_id_;
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};
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class HttpServer {
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public:
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  HttpServer();
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  virtual ~HttpServer();
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  int HandleConnection(StreamInterface* stream);
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  // Due to sigslot issues, we can't destroy some streams at an arbitrary time.
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  sigslot::signal3<HttpServer*, int, StreamInterface*> SignalConnectionClosed;
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  // This signal occurs when the HTTP request headers have been received, but
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  // before the request body is written to the request document.  By default,
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  // the request document is a MemoryStream.  By handling this signal, the
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  // document can be overridden, in which case the third signal argument should
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  // be set to true.  In the case where the request body should be ignored,
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  // the document can be set to NULL.  Note that the transaction object is still
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  // owened by the HttpServer at this point.  
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  sigslot::signal3<HttpServer*, HttpServerTransaction*, bool*>
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    SignalHttpRequestHeader;
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  // An HTTP request has been made, and is available in the transaction object.
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  // Populate the transaction's response, and then return the object via the
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  // Respond method.  Note that during this time, ownership of the transaction
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  // object is transferred, so it may be passed between threads, although
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  // respond must be called on the server's active thread.
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  sigslot::signal2<HttpServer*, HttpServerTransaction*> SignalHttpRequest;
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  void Respond(HttpServerTransaction* transaction);
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  // If you want to know when a request completes, listen to this event.
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  sigslot::signal3<HttpServer*, HttpServerTransaction*, int>
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    SignalHttpRequestComplete;
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  // Stop processing the connection indicated by connection_id.
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  // Unless force is true, the server will complete sending a response that is
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  // in progress.
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  void Close(int connection_id, bool force);
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  void CloseAll(bool force);
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  // After calling CloseAll, this event is signalled to indicate that all
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  // outstanding connections have closed.
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  sigslot::signal1<HttpServer*> SignalCloseAllComplete;
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private:
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  class Connection : private IHttpNotify {
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  public:
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    Connection(int connection_id, HttpServer* server);
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    virtual ~Connection();
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    void BeginProcess(StreamInterface* stream);
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    StreamInterface* EndProcess();
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    void Respond(HttpServerTransaction* transaction);
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    void InitiateClose(bool force);
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    // IHttpNotify Interface
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    virtual HttpError onHttpHeaderComplete(bool chunked, size_t& data_size);
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    virtual void onHttpComplete(HttpMode mode, HttpError err);
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    virtual void onHttpClosed(HttpError err);
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    int connection_id_;
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    HttpServer* server_;
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    HttpBase base_;
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    HttpServerTransaction* current_;
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    bool signalling_, close_;
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  };
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  Connection* Find(int connection_id);
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  void Remove(int connection_id);
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  friend class Connection;
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  typedef std::map<int,Connection*> ConnectionMap;
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  ConnectionMap connections_;
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  int next_connection_id_;
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  bool closing_;
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};
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//////////////////////////////////////////////////////////////////////
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class HttpListenServer : public HttpServer, public sigslot::has_slots<> {
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public:
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  HttpListenServer();
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  virtual ~HttpListenServer();
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  int Listen(const SocketAddress& address);
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  bool GetAddress(SocketAddress* address) const;
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  void StopListening();
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private:
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  void OnReadEvent(AsyncSocket* socket);
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  void OnConnectionClosed(HttpServer* server, int connection_id,
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                          StreamInterface* stream);
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  scoped_ptr<AsyncSocket> listener_;
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};
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//////////////////////////////////////////////////////////////////////
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}  // namespace talk_base
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#endif // TALK_BASE_HTTPSERVER_H__
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