
BUG=1574 R=pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/37869004 Cr-Commit-Position: refs/heads/master@{#8238} git-svn-id: http://webrtc.googlecode.com/svn/trunk@8238 4adac7df-926f-26a2-2b94-8c16560cd09d
488 lines
20 KiB
C++
488 lines
20 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_SESSION_H_
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#define WEBRTC_P2P_BASE_SESSION_H_
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include "webrtc/p2p/base/candidate.h"
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#include "webrtc/p2p/base/port.h"
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#include "webrtc/p2p/base/transport.h"
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#include "webrtc/p2p/base/transportchannelproxy.h"
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#include "webrtc/base/refcount.h"
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#include "webrtc/base/scoped_ptr.h"
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#include "webrtc/base/scoped_ref_ptr.h"
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#include "webrtc/base/socketaddress.h"
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namespace cricket {
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class BaseSession;
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class P2PTransportChannel;
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class Transport;
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class TransportChannel;
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class TransportChannelImpl;
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// Transport and TransportChannelProxy are incomplete types. Thus we
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// wrap them in a scoped_ptr.
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typedef rtc::RefCountedObject<rtc::scoped_ptr<Transport> > TransportWrapper;
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typedef rtc::RefCountedObject<TransportChannelProxy> TransportChannelProxyRef;
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// Bundles a Transport and ChannelMap together. ChannelMap is used to
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// create transport channels before receiving or sending a session
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// initiate, and for speculatively connecting channels. Previously, a
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// session had one ChannelMap and transport. Now, with multiple
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// transports per session, we need multiple ChannelMaps as well.
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typedef std::map<int, TransportChannelProxyRef*> ChannelMap;
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class TransportProxy : public sigslot::has_slots<>,
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public CandidateTranslator {
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public:
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TransportProxy(
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rtc::Thread* worker_thread,
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const std::string& sid,
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const std::string& content_name,
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TransportWrapper* transport)
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: worker_thread_(worker_thread),
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sid_(sid),
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content_name_(content_name),
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transport_(transport),
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connecting_(false),
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negotiated_(false),
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sent_candidates_(false),
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candidates_allocated_(false),
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local_description_set_(false),
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remote_description_set_(false) {
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transport_->get()->SignalCandidatesReady.connect(
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this, &TransportProxy::OnTransportCandidatesReady);
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}
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~TransportProxy();
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const std::string& content_name() const { return content_name_; }
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// TODO(juberti): It's not good form to expose the object you're wrapping,
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// since callers can mutate it. Can we make this return a const Transport*?
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Transport* impl() const { return transport_->get(); }
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const std::string& type() const;
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bool negotiated() const { return negotiated_; }
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const Candidates& sent_candidates() const { return sent_candidates_; }
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const Candidates& unsent_candidates() const { return unsent_candidates_; }
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bool candidates_allocated() const { return candidates_allocated_; }
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void set_candidates_allocated(bool allocated) {
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candidates_allocated_ = allocated;
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}
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TransportChannel* GetChannel(int component);
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// Returns the channel for component. This channel may be used by
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// others and should only be deleted by calling DestroyChannel.
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TransportChannel* CreateChannel(const std::string& channel_name,
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int component);
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bool HasChannel(int component);
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// Destroy the channel for component.
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void DestroyChannel(int component);
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void AddSentCandidates(const Candidates& candidates);
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void AddUnsentCandidates(const Candidates& candidates);
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void ClearSentCandidates() { sent_candidates_.clear(); }
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void ClearUnsentCandidates() { unsent_candidates_.clear(); }
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// Start the connection process for any channels, creating impls if needed.
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void ConnectChannels();
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// Hook up impls to the proxy channels. Doesn't change connect state.
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void CompleteNegotiation();
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// Mux this proxy onto the specified proxy's transport.
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bool SetupMux(TransportProxy* proxy);
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// Simple functions that thunk down to the same functions on Transport.
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void SetIceRole(IceRole role);
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void SetIdentity(rtc::SSLIdentity* identity);
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bool SetLocalTransportDescription(const TransportDescription& description,
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ContentAction action,
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std::string* error_desc);
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bool SetRemoteTransportDescription(const TransportDescription& description,
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ContentAction action,
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std::string* error_desc);
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void OnSignalingReady();
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bool OnRemoteCandidates(const Candidates& candidates, std::string* error);
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// CandidateTranslator methods.
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virtual bool GetChannelNameFromComponent(
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int component, std::string* channel_name) const;
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virtual bool GetComponentFromChannelName(
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const std::string& channel_name, int* component) const;
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// Determine if TransportProxy has any active channels.
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bool HasChannels() const;
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// Called when a transport signals that it has new candidates.
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void OnTransportCandidatesReady(cricket::Transport* transport,
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const Candidates& candidates) {
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SignalCandidatesReady(this, candidates);
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}
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bool local_description_set() const {
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return local_description_set_;
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}
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bool remote_description_set() const {
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return remote_description_set_;
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}
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// Handles sending of ready candidates and receiving of remote candidates.
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sigslot::signal2<TransportProxy*,
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const std::vector<Candidate>&> SignalCandidatesReady;
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private:
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TransportChannelProxy* GetChannelProxy(int component) const;
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TransportChannelProxy* GetChannelProxyByName(const std::string& name) const;
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// Creates a new channel on the Transport which causes the reference
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// count to increment.
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void CreateChannelImpl(int component);
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void CreateChannelImpl_w(int component);
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// Manipulators of transportchannelimpl in channel proxy.
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void SetChannelImplFromTransport(TransportChannelProxy* proxy, int component);
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void SetChannelImplFromTransport_w(TransportChannelProxy* proxy,
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int component);
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void ReplaceChannelImpl(TransportChannelProxy* proxy,
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TransportChannelImpl* impl);
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void ReplaceChannelImpl_w(TransportChannelProxy* proxy,
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TransportChannelImpl* impl);
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rtc::Thread* const worker_thread_;
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const std::string sid_;
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const std::string content_name_;
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rtc::scoped_refptr<TransportWrapper> transport_;
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bool connecting_;
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bool negotiated_;
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ChannelMap channels_;
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Candidates sent_candidates_;
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Candidates unsent_candidates_;
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bool candidates_allocated_;
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bool local_description_set_;
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bool remote_description_set_;
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};
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typedef std::map<std::string, TransportProxy*> TransportMap;
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// Statistics for all the transports of this session.
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typedef std::map<std::string, TransportStats> TransportStatsMap;
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typedef std::map<std::string, std::string> ProxyTransportMap;
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struct SessionStats {
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ProxyTransportMap proxy_to_transport;
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TransportStatsMap transport_stats;
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};
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// A BaseSession manages general session state. This includes negotiation
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// of both the application-level and network-level protocols: the former
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// defines what will be sent and the latter defines how it will be sent. Each
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// network-level protocol is represented by a Transport object. Each Transport
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// participates in the network-level negotiation. The individual streams of
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// packets are represented by TransportChannels. The application-level protocol
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// is represented by SessionDecription objects.
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class BaseSession : public sigslot::has_slots<>,
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public rtc::MessageHandler {
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public:
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enum {
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MSG_TIMEOUT = 0,
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MSG_ERROR,
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MSG_STATE,
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};
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enum State {
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STATE_INIT = 0,
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STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
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STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
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STATE_SENTPRACCEPT, // sent provisional Accept
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STATE_SENTACCEPT, // sent accept. begin connecting transport
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STATE_RECEIVEDPRACCEPT, // received provisional Accept, waiting for Accept
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STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
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STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
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STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
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STATE_SENTREJECT, // sent reject after receiving initiate
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STATE_RECEIVEDREJECT, // received reject after sending initiate
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STATE_SENTREDIRECT, // sent direct after receiving initiate
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STATE_SENTTERMINATE, // sent terminate (any time / either side)
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STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
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STATE_INPROGRESS, // session accepted and in progress
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STATE_DEINIT, // session is being destroyed
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};
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enum Error {
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ERROR_NONE = 0, // no error
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ERROR_TIME = 1, // no response to signaling
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ERROR_RESPONSE = 2, // error during signaling
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ERROR_NETWORK = 3, // network error, could not allocate network resources
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ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
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ERROR_TRANSPORT = 5, // transport error of some kind
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};
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// Convert State to a readable string.
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static std::string StateToString(State state);
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BaseSession(rtc::Thread* signaling_thread,
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rtc::Thread* worker_thread,
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PortAllocator* port_allocator,
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const std::string& sid,
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const std::string& content_type,
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bool initiator);
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virtual ~BaseSession();
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// These are const to allow them to be called from const methods.
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rtc::Thread* signaling_thread() const { return signaling_thread_; }
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rtc::Thread* worker_thread() const { return worker_thread_; }
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PortAllocator* port_allocator() const { return port_allocator_; }
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// The ID of this session.
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const std::string& id() const { return sid_; }
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// TODO(juberti): This data is largely redundant, as it can now be obtained
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// from local/remote_description(). Remove these functions and members.
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// Returns the XML namespace identifying the type of this session.
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const std::string& content_type() const { return content_type_; }
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// Returns the XML namespace identifying the transport used for this session.
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const std::string& transport_type() const { return transport_type_; }
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// Indicates whether we initiated this session.
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bool initiator() const { return initiator_; }
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// Returns the application-level description given by our client.
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// If we are the recipient, this will be NULL until we send an accept.
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const SessionDescription* local_description() const;
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// Returns the application-level description given by the other client.
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// If we are the initiator, this will be NULL until we receive an accept.
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const SessionDescription* remote_description() const;
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SessionDescription* remote_description();
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// Takes ownership of SessionDescription*
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void set_local_description(const SessionDescription* sdesc);
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// Takes ownership of SessionDescription*
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void set_remote_description(SessionDescription* sdesc);
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const SessionDescription* initiator_description() const;
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// Returns the current state of the session. See the enum above for details.
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// Each time the state changes, we will fire this signal.
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State state() const { return state_; }
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sigslot::signal2<BaseSession* , State> SignalState;
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// Returns the last error in the session. See the enum above for details.
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// Each time the an error occurs, we will fire this signal.
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Error error() const { return error_; }
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const std::string& error_desc() const { return error_desc_; }
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sigslot::signal2<BaseSession* , Error> SignalError;
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// Updates the state, signaling if necessary.
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virtual void SetState(State state);
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// Updates the error state, signaling if necessary.
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// TODO(ronghuawu): remove the SetError method that doesn't take |error_desc|.
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virtual void SetError(Error error, const std::string& error_desc);
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// Fired when the remote description is updated, with the updated
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// contents.
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sigslot::signal2<BaseSession* , const ContentInfos&>
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SignalRemoteDescriptionUpdate;
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// Fired when SetState is called (regardless if there's a state change), which
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// indicates the session description might have be updated.
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sigslot::signal2<BaseSession*, ContentAction> SignalNewLocalDescription;
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// Fired when SetState is called (regardless if there's a state change), which
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// indicates the session description might have be updated.
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sigslot::signal2<BaseSession*, ContentAction> SignalNewRemoteDescription;
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// Returns the transport that has been negotiated or NULL if
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// negotiation is still in progress.
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virtual Transport* GetTransport(const std::string& content_name);
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// Creates a new channel with the given names. This method may be called
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// immediately after creating the session. However, the actual
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// implementation may not be fixed until transport negotiation completes.
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// This will usually be called from the worker thread, but that
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// shouldn't be an issue since the main thread will be blocked in
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// Send when doing so.
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virtual TransportChannel* CreateChannel(const std::string& content_name,
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const std::string& channel_name,
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int component);
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// Returns the channel with the given names.
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virtual TransportChannel* GetChannel(const std::string& content_name,
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int component);
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// Destroys the channel with the given names.
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// This will usually be called from the worker thread, but that
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// shouldn't be an issue since the main thread will be blocked in
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// Send when doing so.
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virtual void DestroyChannel(const std::string& content_name,
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int component);
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// Returns stats for all channels of all transports.
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// This avoids exposing the internal structures used to track them.
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virtual bool GetStats(SessionStats* stats);
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rtc::SSLIdentity* identity() { return identity_; }
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protected:
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// Specifies the identity to use in this session.
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bool SetIdentity(rtc::SSLIdentity* identity);
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bool PushdownTransportDescription(ContentSource source,
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ContentAction action,
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std::string* error_desc);
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void set_initiator(bool initiator) { initiator_ = initiator; }
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const TransportMap& transport_proxies() const { return transports_; }
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// Get a TransportProxy by content_name or transport. NULL if not found.
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TransportProxy* GetTransportProxy(const std::string& content_name);
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TransportProxy* GetTransportProxy(const Transport* transport);
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TransportProxy* GetFirstTransportProxy();
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void DestroyTransportProxy(const std::string& content_name);
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// Calls DestroyTransportProxy if the TransportProxy is not used.
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void DestroyTransportProxyWhenUnused(const std::string& content_name);
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// TransportProxy is owned by session. Return proxy just for convenience.
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TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
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// Creates the actual transport object. Overridable for testing.
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virtual Transport* CreateTransport(const std::string& content_name);
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void OnSignalingReady();
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void SpeculativelyConnectAllTransportChannels();
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// Helper method to provide remote candidates to the transport.
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bool OnRemoteCandidates(const std::string& content_name,
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const Candidates& candidates,
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std::string* error);
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// This method will mux transport channels by content_name.
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// First content is used for muxing.
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bool MaybeEnableMuxingSupport();
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// Called when a transport requests signaling.
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virtual void OnTransportRequestSignaling(Transport* transport) {
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}
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// Called when the first channel of a transport begins connecting. We use
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// this to start a timer, to make sure that the connection completes in a
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// reasonable amount of time.
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virtual void OnTransportConnecting(Transport* transport) {
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}
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// Called when a transport changes its writable state. We track this to make
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// sure that the transport becomes writable within a reasonable amount of
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// time. If this does not occur, we signal an error.
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virtual void OnTransportWritable(Transport* transport) {
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}
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virtual void OnTransportReadable(Transport* transport) {
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}
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// Called when a transport has found its steady-state connections.
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virtual void OnTransportCompleted(Transport* transport) {
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}
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// Called when a transport has failed permanently.
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virtual void OnTransportFailed(Transport* transport) {
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}
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// Called when a transport signals that it has new candidates.
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virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
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const Candidates& candidates) {
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}
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virtual void OnTransportRouteChange(
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Transport* transport,
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int component,
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const cricket::Candidate& remote_candidate) {
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}
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virtual void OnTransportCandidatesAllocationDone(Transport* transport);
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// Called when all transport channels allocated required candidates.
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// This method should be used as an indication of candidates gathering process
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// is completed and application can now send local candidates list to remote.
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virtual void OnCandidatesAllocationDone() {
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}
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// Handles the ice role change callback from Transport. This must be
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// propagated to all the transports.
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virtual void OnRoleConflict();
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// Handles messages posted to us.
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virtual void OnMessage(rtc::Message *pmsg);
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protected:
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bool IsCandidateAllocationDone() const;
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State state_;
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Error error_;
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std::string error_desc_;
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private:
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// Helper methods to push local and remote transport descriptions.
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bool PushdownLocalTransportDescription(
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const SessionDescription* sdesc, ContentAction action,
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std::string* error_desc);
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bool PushdownRemoteTransportDescription(
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const SessionDescription* sdesc, ContentAction action,
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std::string* error_desc);
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void MaybeCandidateAllocationDone();
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// This method will delete the Transport and TransportChannelImpls and
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// replace those with the selected Transport objects. Selection is done
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// based on the content_name and in this case first MediaContent information
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// is used for mux.
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bool SetSelectedProxy(const std::string& content_name,
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const ContentGroup* muxed_group);
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// Log session state.
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void LogState(State old_state, State new_state);
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// Returns true and the TransportInfo of the given |content_name|
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// from |description|. Returns false if it's not available.
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static bool GetTransportDescription(const SessionDescription* description,
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const std::string& content_name,
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TransportDescription* info);
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// Fires the new description signal according to the current state.
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void SignalNewDescription();
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// Gets the ContentAction and ContentSource according to the session state.
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bool GetContentAction(ContentAction* action, ContentSource* source);
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rtc::Thread* const signaling_thread_;
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rtc::Thread* const worker_thread_;
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PortAllocator* const port_allocator_;
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const std::string sid_;
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const std::string content_type_;
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const std::string transport_type_;
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bool initiator_;
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rtc::SSLIdentity* identity_;
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rtc::scoped_ptr<const SessionDescription> local_description_;
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rtc::scoped_ptr<SessionDescription> remote_description_;
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uint64 ice_tiebreaker_;
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// This flag will be set to true after the first role switch. This flag
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// will enable us to stop any role switch during the call.
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bool role_switch_;
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TransportMap transports_;
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};
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} // namespace cricket
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#endif // WEBRTC_P2P_BASE_SESSION_H_
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