62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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#define WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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#include "video_render_defines.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace webrtc
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{
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class VideoRenderOpenGles20
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{
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public:
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VideoRenderOpenGles20(WebRtc_Word32 id);
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~VideoRenderOpenGles20();
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WebRtc_Word32 Setup(WebRtc_Word32 widht, WebRtc_Word32 height);
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WebRtc_Word32 Render(const VideoFrame& frameToRender);
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WebRtc_Word32 SetCoordinates(WebRtc_Word32 zOrder,
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const float left,
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const float top,
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const float right,
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const float bottom);
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private:
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void printGLString(const char *name, GLenum s);
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void checkGlError(const char* op);
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GLuint loadShader(GLenum shaderType, const char* pSource);
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GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);
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void SetupTextures(const VideoFrame& frameToRender);
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void UpdateTextures(const VideoFrame& frameToRender);
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WebRtc_Word32 _id;
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GLuint _textureIds[3]; // Texture id of Y,U and V texture.
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GLuint _program;
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GLuint _vPositionHandle;
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GLsizei _textureWidth;
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GLsizei _textureHeight;
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GLfloat _vertices[20];
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static const char g_indices[];
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static const char g_vertextShader[];
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static const char g_fragmentShader[];
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};
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} //namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_
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