1e09a71126
git-svn-id: http://webrtc.googlecode.com/svn/trunk@4413 4adac7df-926f-26a2-2b94-8c16560cd09d
251 lines
9.8 KiB
C++
251 lines
9.8 KiB
C++
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_P2P_BASE_RELAYSERVER_H_
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#define TALK_P2P_BASE_RELAYSERVER_H_
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#include <string>
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#include <vector>
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#include <map>
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/socketaddresspair.h"
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#include "talk/base/thread.h"
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#include "talk/base/timeutils.h"
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#include "talk/p2p/base/port.h"
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#include "talk/p2p/base/stun.h"
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namespace cricket {
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class RelayServerBinding;
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class RelayServerConnection;
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// Relays traffic between connections to the server that are "bound" together.
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// All connections created with the same username/password are bound together.
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class RelayServer : public talk_base::MessageHandler,
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public sigslot::has_slots<> {
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public:
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// Creates a server, which will use this thread to post messages to itself.
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explicit RelayServer(talk_base::Thread* thread);
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~RelayServer();
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talk_base::Thread* thread() { return thread_; }
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// Indicates whether we will print updates of the number of bindings.
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bool log_bindings() const { return log_bindings_; }
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void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; }
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// Updates the set of sockets that the server uses to talk to "internal"
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// clients. These are clients that do the "port allocations".
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void AddInternalSocket(talk_base::AsyncPacketSocket* socket);
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void RemoveInternalSocket(talk_base::AsyncPacketSocket* socket);
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// Updates the set of sockets that the server uses to talk to "external"
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// clients. These are the clients that do not do allocations. They do not
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// know that these addresses represent a relay server.
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void AddExternalSocket(talk_base::AsyncPacketSocket* socket);
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void RemoveExternalSocket(talk_base::AsyncPacketSocket* socket);
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// Starts listening for connections on this sockets. When someone
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// tries to connect, the connection will be accepted and a new
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// internal socket will be added.
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void AddInternalServerSocket(talk_base::AsyncSocket* socket,
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cricket::ProtocolType proto);
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// Removes this server socket from the list.
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void RemoveInternalServerSocket(talk_base::AsyncSocket* socket);
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// Methods for testing and debuging.
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int GetConnectionCount() const;
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talk_base::SocketAddressPair GetConnection(int connection) const;
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bool HasConnection(const talk_base::SocketAddress& address) const;
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private:
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typedef std::vector<talk_base::AsyncPacketSocket*> SocketList;
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typedef std::map<talk_base::AsyncSocket*,
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cricket::ProtocolType> ServerSocketMap;
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typedef std::map<std::string, RelayServerBinding*> BindingMap;
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typedef std::map<talk_base::SocketAddressPair,
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RelayServerConnection*> ConnectionMap;
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talk_base::Thread* thread_;
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bool log_bindings_;
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SocketList internal_sockets_;
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SocketList external_sockets_;
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SocketList removed_sockets_;
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ServerSocketMap server_sockets_;
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BindingMap bindings_;
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ConnectionMap connections_;
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// Called when a packet is received by the server on one of its sockets.
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void OnInternalPacket(talk_base::AsyncPacketSocket* socket,
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const char* bytes, size_t size,
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const talk_base::SocketAddress& remote_addr);
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void OnExternalPacket(talk_base::AsyncPacketSocket* socket,
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const char* bytes, size_t size,
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const talk_base::SocketAddress& remote_addr);
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void OnReadEvent(talk_base::AsyncSocket* socket);
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// Processes the relevant STUN request types from the client.
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bool HandleStun(const char* bytes, size_t size,
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const talk_base::SocketAddress& remote_addr,
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talk_base::AsyncPacketSocket* socket,
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std::string* username, StunMessage* msg);
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void HandleStunAllocate(const char* bytes, size_t size,
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const talk_base::SocketAddressPair& ap,
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talk_base::AsyncPacketSocket* socket);
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void HandleStun(RelayServerConnection* int_conn, const char* bytes,
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size_t size);
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void HandleStunAllocate(RelayServerConnection* int_conn,
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const StunMessage& msg);
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void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg);
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// Adds/Removes the a connection or binding.
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void AddConnection(RelayServerConnection* conn);
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void RemoveConnection(RelayServerConnection* conn);
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void RemoveBinding(RelayServerBinding* binding);
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// Handle messages in our worker thread.
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void OnMessage(talk_base::Message *pmsg);
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// Called when the timer for checking lifetime times out.
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void OnTimeout(RelayServerBinding* binding);
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// Accept connections on this server socket.
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void AcceptConnection(talk_base::AsyncSocket* server_socket);
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friend class RelayServerConnection;
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friend class RelayServerBinding;
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};
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// Maintains information about a connection to the server. Each connection is
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// part of one and only one binding.
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class RelayServerConnection {
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public:
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RelayServerConnection(RelayServerBinding* binding,
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const talk_base::SocketAddressPair& addrs,
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talk_base::AsyncPacketSocket* socket);
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~RelayServerConnection();
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RelayServerBinding* binding() { return binding_; }
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talk_base::AsyncPacketSocket* socket() { return socket_; }
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// Returns a pair where the source is the remote address and the destination
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// is the local address.
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const talk_base::SocketAddressPair& addr_pair() { return addr_pair_; }
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// Sends a packet to the connected client. If an address is provided, then
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// we make sure the internal client receives it, wrapping if necessary.
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void Send(const char* data, size_t size);
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void Send(const char* data, size_t size,
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const talk_base::SocketAddress& ext_addr);
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// Sends a STUN message to the connected client with no wrapping.
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void SendStun(const StunMessage& msg);
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void SendStunError(const StunMessage& request, int code, const char* desc);
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// A locked connection is one for which we know the intended destination of
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// any raw packet received.
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bool locked() const { return locked_; }
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void Lock();
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void Unlock();
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// Records the address that raw packets should be forwarded to (for internal
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// packets only; for external, we already know where they go).
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const talk_base::SocketAddress& default_destination() const {
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return default_dest_;
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}
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void set_default_destination(const talk_base::SocketAddress& addr) {
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default_dest_ = addr;
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}
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private:
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RelayServerBinding* binding_;
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talk_base::SocketAddressPair addr_pair_;
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talk_base::AsyncPacketSocket* socket_;
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bool locked_;
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talk_base::SocketAddress default_dest_;
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};
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// Records a set of internal and external connections that we relay between,
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// or in other words, that are "bound" together.
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class RelayServerBinding : public talk_base::MessageHandler {
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public:
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RelayServerBinding(
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RelayServer* server, const std::string& username,
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const std::string& password, uint32 lifetime);
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virtual ~RelayServerBinding();
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RelayServer* server() { return server_; }
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uint32 lifetime() { return lifetime_; }
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const std::string& username() { return username_; }
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const std::string& password() { return password_; }
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const std::string& magic_cookie() { return magic_cookie_; }
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// Adds/Removes a connection into the binding.
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void AddInternalConnection(RelayServerConnection* conn);
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void AddExternalConnection(RelayServerConnection* conn);
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// We keep track of the use of each binding. If we detect that it was not
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// used for longer than the lifetime, then we send a signal.
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void NoteUsed();
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sigslot::signal1<RelayServerBinding*> SignalTimeout;
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// Determines whether the given packet has the magic cookie present (in the
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// right place).
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bool HasMagicCookie(const char* bytes, size_t size) const;
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// Determines the connection to use to send packets to or from the given
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// external address.
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RelayServerConnection* GetInternalConnection(
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const talk_base::SocketAddress& ext_addr);
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RelayServerConnection* GetExternalConnection(
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const talk_base::SocketAddress& ext_addr);
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// MessageHandler:
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void OnMessage(talk_base::Message *pmsg);
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private:
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RelayServer* server_;
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std::string username_;
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std::string password_;
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std::string magic_cookie_;
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std::vector<RelayServerConnection*> internal_connections_;
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std::vector<RelayServerConnection*> external_connections_;
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uint32 lifetime_;
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uint32 last_used_;
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// TODO: bandwidth
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};
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} // namespace cricket
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#endif // TALK_P2P_BASE_RELAYSERVER_H_
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