I made several updates to the Windows version as well so that both implementations share a big portion of the code. The underlying PeerConnection notifications have changed a bit since the last update so that there's still a known issue that I plan to fix in my next change: // TODO(tommi): There's a problem now with terminating connections: // When ending a conversation, both peers now send a signaling message // that indicates that their ports are closed (port=0). The trouble this // causes us here is that we can interpret such a message as an invite // to a new conversation. So, currently there is a bug that ending // a conversation can immediately start a new one. // To fix this I plan to change how conversations start and have a special // notification message via the server that prepares a client for a // conversation instead of automatically recognizing the first signaling // message as an invite. Review URL: http://webrtc-codereview.appspot.com/112008 git-svn-id: http://webrtc.googlecode.com/svn/trunk@446 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#ifndef PEERCONNECTION_SAMPLES_CLIENT_PEER_CONNECTION_CLIENT_H_
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#define PEERCONNECTION_SAMPLES_CLIENT_PEER_CONNECTION_CLIENT_H_
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#pragma once
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#include <map>
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#include <string>
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#include "talk/base/sigslot.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/scoped_ptr.h"
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typedef std::map<int, std::string> Peers;
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struct PeerConnectionClientObserver {
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  virtual void OnSignedIn() = 0;  // Called when we're logged on.
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  virtual void OnDisconnected() = 0;
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  virtual void OnPeerConnected(int id, const std::string& name) = 0;
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  virtual void OnPeerDisconnected(int peer_id) = 0;
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  virtual void OnMessageFromPeer(int peer_id, const std::string& message) = 0;
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  virtual void OnMessageSent(int err) = 0;
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 protected:
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  virtual ~PeerConnectionClientObserver() {}
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};
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class PeerConnectionClient : public sigslot::has_slots<> {
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 public:
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  enum State {
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    NOT_CONNECTED,
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    SIGNING_IN,
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    CONNECTED,
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    SIGNING_OUT_WAITING,
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    SIGNING_OUT,
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  };
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  PeerConnectionClient();
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  ~PeerConnectionClient();
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  int id() const;
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  bool is_connected() const;
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  const Peers& peers() const;
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  void RegisterObserver(PeerConnectionClientObserver* callback);
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  bool Connect(const std::string& server, int port,
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               const std::string& client_name);
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  bool SendToPeer(int peer_id, const std::string& message);
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  bool SendHangUp(int peer_id);
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  bool IsSendingMessage();
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  bool SignOut();
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 protected:
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  void Close();
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  bool ConnectControlSocket();
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  void OnConnect(talk_base::AsyncSocket* socket);
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  void OnHangingGetConnect(talk_base::AsyncSocket* socket);
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  void OnMessageFromPeer(int peer_id, const std::string& message);
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  // Quick and dirty support for parsing HTTP header values.
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  bool GetHeaderValue(const std::string& data, size_t eoh,
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                      const char* header_pattern, size_t* value);
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  bool GetHeaderValue(const std::string& data, size_t eoh,
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                      const char* header_pattern, std::string* value);
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  // Returns true if the whole response has been read.
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  bool ReadIntoBuffer(talk_base::AsyncSocket* socket, std::string* data,
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                      size_t* content_length);
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  void OnRead(talk_base::AsyncSocket* socket);
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  void OnHangingGetRead(talk_base::AsyncSocket* socket);
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  // Parses a single line entry in the form "<name>,<id>,<connected>"
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  bool ParseEntry(const std::string& entry, std::string* name, int* id,
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                  bool* connected);
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  int GetResponseStatus(const std::string& response);
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  bool ParseServerResponse(const std::string& response, size_t content_length,
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                           size_t* peer_id, size_t* eoh);
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  void OnClose(talk_base::AsyncSocket* socket, int err);
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  PeerConnectionClientObserver* callback_;
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  talk_base::SocketAddress server_address_;
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  talk_base::scoped_ptr<talk_base::AsyncSocket> control_socket_;
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  talk_base::scoped_ptr<talk_base::AsyncSocket> hanging_get_;
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  std::string onconnect_data_;
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  std::string control_data_;
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  std::string notification_data_;
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  Peers peers_;
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  State state_;
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  int my_id_;
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};
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#endif  // PEERCONNECTION_SAMPLES_CLIENT_PEER_CONNECTION_CLIENT_H_
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