
git-svn-id: http://webrtc.googlecode.com/svn/trunk@32 4adac7df-926f-26a2-2b94-8c16560cd09d
209 lines
8.5 KiB
C++
209 lines
8.5 KiB
C++
/*
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* libjingle
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* Copyright 2004--2008, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_SESSION_PHONE_CHANNELMANAGER_H_
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#define TALK_SESSION_PHONE_CHANNELMANAGER_H_
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#include <string>
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#include <vector>
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#include "talk/base/criticalsection.h"
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#include "talk/base/sigslotrepeater.h"
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#include "talk/base/thread.h"
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#include "talk/p2p/base/session.h"
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#include "talk/session/phone/voicechannel.h"
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#include "talk/session/phone/mediaengine.h"
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#include "talk/session/phone/devicemanager.h"
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namespace cricket {
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class Soundclip;
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class VoiceChannel;
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// ChannelManager allows the MediaEngine to run on a separate thread, and takes
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// care of marshalling calls between threads. It also creates and keeps track of
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// voice and video channels; by doing so, it can temporarily pause all the
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// channels when a new audio or video device is chosen. The voice and video
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// channels are stored in separate vectors, to easily allow operations on just
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// voice or just video channels.
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// ChannelManager also allows the application to discover what devices it has
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// using device manager.
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class ChannelManager : public talk_base::MessageHandler,
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public sigslot::has_slots<> {
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public:
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// Creates the channel manager, and specifies the worker thread to use.
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explicit ChannelManager(talk_base::Thread* worker);
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// For testing purposes. Allows the media engine and dev manager to be mocks.
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// The ChannelManager takes ownership of these objects.
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ChannelManager(MediaEngine* me, DeviceManager* dm, talk_base::Thread* worker);
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~ChannelManager();
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// Accessors for the worker thread, allowing it to be set after construction,
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// but before Init. set_worker_thread will return false if called after Init.
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talk_base::Thread* worker_thread() const { return worker_thread_; }
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bool set_worker_thread(talk_base::Thread* thread) {
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if (initialized_) return false;
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worker_thread_ = thread;
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return true;
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}
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// Gets capabilities. Can be called prior to starting the media engine.
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int GetCapabilities();
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// Retrieves the list of supported audio & video codec types.
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// Can be called before starting the media engine.
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void GetSupportedAudioCodecs(std::vector<AudioCodec>* codecs) const;
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void GetSupportedVideoCodecs(std::vector<VideoCodec>* codecs) const;
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// Indicates whether the media engine is started.
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bool initialized() const { return initialized_; }
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// Starts up the media engine.
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bool Init();
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// TODO: Remove this temporary API once Flute is updated.
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bool Init(talk_base::Thread* thread) {
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return set_worker_thread(thread) && Init();
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}
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// Shuts down the media engine.
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void Terminate();
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// The operations below all occur on the worker thread.
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// Creates a voice channel, to be associated with the specified session.
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VoiceChannel* CreateVoiceChannel(
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BaseSession* session, const std::string& content_name, bool rtcp);
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// Destroys a voice channel created with the Create API.
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void DestroyVoiceChannel(VoiceChannel* voice_channel);
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// Creates a video channel, synced with the specified voice channel, and
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// associated with the specified session.
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VideoChannel* CreateVideoChannel(
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BaseSession* session, const std::string& content_name, bool rtcp,
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VoiceChannel* voice_channel);
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// Destroys a video channel created with the Create API.
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void DestroyVideoChannel(VideoChannel* video_channel);
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// Creates a soundclip.
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Soundclip* CreateSoundclip();
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// Destroys a soundclip created with the Create API.
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void DestroySoundclip(Soundclip* soundclip);
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// Indicates whether any channels exist.
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bool has_channels() const {
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return (!voice_channels_.empty() || !video_channels_.empty() ||
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!soundclips_.empty());
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}
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// Configures the audio and video devices.
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bool GetAudioOptions(std::string* wave_in_device,
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std::string* wave_out_device, int* opts);
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bool SetAudioOptions(const std::string& wave_in_device,
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const std::string& wave_out_device, int opts);
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bool GetOutputVolume(int* level);
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bool SetOutputVolume(int level);
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bool GetVideoOptions(std::string* cam_device);
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bool SetVideoOptions(const std::string& cam_device);
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bool SetDefaultVideoEncoderConfig(const VideoEncoderConfig& config);
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// Starts/stops the local microphone and enables polling of the input level.
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bool SetLocalMonitor(bool enable);
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bool monitoring() const { return monitoring_; }
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// Sets the local renderer where to renderer the local camera.
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bool SetLocalRenderer(VideoRenderer* renderer);
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// Starts and stops the local camera and renders it to the local renderer.
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CaptureResult SetVideoCapture(bool capture);
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bool capturing() const { return capturing_; }
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// Configures the logging output of the mediaengine(s).
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void SetVoiceLogging(int level, const char* filter);
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void SetVideoLogging(int level, const char* filter);
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// The operations below occur on the main thread.
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bool GetAudioInputDevices(std::vector<std::string>* names);
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bool GetAudioOutputDevices(std::vector<std::string>* names);
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bool GetVideoCaptureDevices(std::vector<std::string>* names);
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sigslot::repeater0<> SignalDevicesChange;
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sigslot::signal1<CaptureResult> SignalVideoCaptureResult;
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protected:
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bool Send(uint32 id, talk_base::MessageData* pdata);
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void OnMessage(talk_base::Message *message);
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MediaEngine* media_engine() { return media_engine_.get(); }
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private:
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typedef std::vector<VoiceChannel*> VoiceChannels;
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typedef std::vector<VideoChannel*> VideoChannels;
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typedef std::vector<Soundclip*> Soundclips;
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void Construct();
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VoiceChannel* CreateVoiceChannel_w(
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BaseSession* session, const std::string& content_name, bool rtcp);
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void DestroyVoiceChannel_w(VoiceChannel* voice_channel);
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VideoChannel* CreateVideoChannel_w(
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BaseSession* session, const std::string& content_name, bool rtcp,
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VoiceChannel* voice_channel);
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void DestroyVideoChannel_w(VideoChannel* video_channel);
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Soundclip* CreateSoundclip_w();
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void DestroySoundclip_w(Soundclip* soundclip);
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bool SetAudioOptions_w(int opts, const Device* in_dev,
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const Device* out_dev);
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bool GetOutputVolume_w(int* level);
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bool SetOutputVolume_w(int level);
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bool SetLocalMonitor_w(bool enable);
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bool SetVideoOptions_w(const Device* cam_device);
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bool SetDefaultVideoEncoderConfig_w(const VideoEncoderConfig& config);
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bool SetLocalRenderer_w(VideoRenderer* renderer);
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CaptureResult SetVideoCapture_w(bool capture);
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void SetMediaLogging(bool video, int level, const char* filter);
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void SetMediaLogging_w(bool video, int level, const char* filter);
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void OnVideoCaptureResult(CaptureResult result);
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talk_base::CriticalSection crit_;
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talk_base::scoped_ptr<MediaEngine> media_engine_;
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talk_base::scoped_ptr<DeviceManager> device_manager_;
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bool initialized_;
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talk_base::Thread* main_thread_;
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talk_base::Thread* worker_thread_;
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VoiceChannels voice_channels_;
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VideoChannels video_channels_;
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Soundclips soundclips_;
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std::string audio_in_device_;
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std::string audio_out_device_;
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int audio_options_;
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std::string camera_device_;
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VideoEncoderConfig default_video_encoder_config_;
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VideoRenderer* local_renderer_;
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bool capturing_;
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bool monitoring_;
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};
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} // namespace cricket
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#endif // TALK_SESSION_PHONE_CHANNELMANAGER_H_
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