webrtc/talk/p2p/client/basicportallocator.cc
mallinath@webrtc.org e5995aadd5 Assigning a priority to TURN server list passed to PeerConnection. First entry in the TURN server list will get the highest priotity and so forth.
This priority will be used in calculating the candidate priority generated from the server. This will allow candidate generated from server to have unique priority.

BUG=3223
R=jiayl@webrtc.org, juberti@webrtc.org, pthatcher@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/16549004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6721 4adac7df-926f-26a2-2b94-8c16560cd09d
2014-07-17 18:23:52 +00:00

1160 lines
39 KiB
C++

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/p2p/client/basicportallocator.h"
#include <string>
#include <vector>
#include "talk/base/common.h"
#include "talk/base/helpers.h"
#include "talk/base/logging.h"
#include "talk/p2p/base/basicpacketsocketfactory.h"
#include "talk/p2p/base/common.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/relayport.h"
#include "talk/p2p/base/stunport.h"
#include "talk/p2p/base/tcpport.h"
#include "talk/p2p/base/turnport.h"
#include "talk/p2p/base/udpport.h"
using talk_base::CreateRandomId;
using talk_base::CreateRandomString;
namespace {
const uint32 MSG_CONFIG_START = 1;
const uint32 MSG_CONFIG_READY = 2;
const uint32 MSG_ALLOCATE = 3;
const uint32 MSG_ALLOCATION_PHASE = 4;
const uint32 MSG_SHAKE = 5;
const uint32 MSG_SEQUENCEOBJECTS_CREATED = 6;
const uint32 MSG_CONFIG_STOP = 7;
const int PHASE_UDP = 0;
const int PHASE_RELAY = 1;
const int PHASE_TCP = 2;
const int PHASE_SSLTCP = 3;
const int kNumPhases = 4;
const int SHAKE_MIN_DELAY = 45 * 1000; // 45 seconds
const int SHAKE_MAX_DELAY = 90 * 1000; // 90 seconds
int ShakeDelay() {
int range = SHAKE_MAX_DELAY - SHAKE_MIN_DELAY + 1;
return SHAKE_MIN_DELAY + CreateRandomId() % range;
}
} // namespace
namespace cricket {
const uint32 DISABLE_ALL_PHASES =
PORTALLOCATOR_DISABLE_UDP
| PORTALLOCATOR_DISABLE_TCP
| PORTALLOCATOR_DISABLE_STUN
| PORTALLOCATOR_DISABLE_RELAY;
// Performs the allocation of ports, in a sequenced (timed) manner, for a given
// network and IP address.
class AllocationSequence : public talk_base::MessageHandler,
public sigslot::has_slots<> {
public:
enum State {
kInit, // Initial state.
kRunning, // Started allocating ports.
kStopped, // Stopped from running.
kCompleted, // All ports are allocated.
// kInit --> kRunning --> {kCompleted|kStopped}
};
AllocationSequence(BasicPortAllocatorSession* session,
talk_base::Network* network,
PortConfiguration* config,
uint32 flags);
~AllocationSequence();
bool Init();
void Clear();
State state() const { return state_; }
// Disables the phases for a new sequence that this one already covers for an
// equivalent network setup.
void DisableEquivalentPhases(talk_base::Network* network,
PortConfiguration* config, uint32* flags);
// Starts and stops the sequence. When started, it will continue allocating
// new ports on its own timed schedule.
void Start();
void Stop();
// MessageHandler
void OnMessage(talk_base::Message* msg);
void EnableProtocol(ProtocolType proto);
bool ProtocolEnabled(ProtocolType proto) const;
// Signal from AllocationSequence, when it's done with allocating ports.
// This signal is useful, when port allocation fails which doesn't result
// in any candidates. Using this signal BasicPortAllocatorSession can send
// its candidate discovery conclusion signal. Without this signal,
// BasicPortAllocatorSession doesn't have any event to trigger signal. This
// can also be achieved by starting timer in BPAS.
sigslot::signal1<AllocationSequence*> SignalPortAllocationComplete;
private:
typedef std::vector<ProtocolType> ProtocolList;
bool IsFlagSet(uint32 flag) {
return ((flags_ & flag) != 0);
}
void CreateUDPPorts();
void CreateTCPPorts();
void CreateStunPorts();
void CreateRelayPorts();
void CreateGturnPort(const RelayServerConfig& config);
void CreateTurnPort(const RelayServerConfig& config);
void OnReadPacket(talk_base::AsyncPacketSocket* socket,
const char* data, size_t size,
const talk_base::SocketAddress& remote_addr,
const talk_base::PacketTime& packet_time);
void OnPortDestroyed(PortInterface* port);
void OnResolvedTurnServerAddress(
TurnPort* port, const talk_base::SocketAddress& server_address,
const talk_base::SocketAddress& resolved_server_address);
BasicPortAllocatorSession* session_;
talk_base::Network* network_;
talk_base::IPAddress ip_;
PortConfiguration* config_;
State state_;
uint32 flags_;
ProtocolList protocols_;
talk_base::scoped_ptr<talk_base::AsyncPacketSocket> udp_socket_;
// There will be only one udp port per AllocationSequence.
UDPPort* udp_port_;
// Keeping a map for turn ports keyed with server addresses.
std::map<talk_base::SocketAddress, Port*> turn_ports_;
int phase_;
};
// BasicPortAllocator
BasicPortAllocator::BasicPortAllocator(
talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory)
: network_manager_(network_manager),
socket_factory_(socket_factory) {
ASSERT(socket_factory_ != NULL);
Construct();
}
BasicPortAllocator::BasicPortAllocator(
talk_base::NetworkManager* network_manager)
: network_manager_(network_manager),
socket_factory_(NULL) {
Construct();
}
BasicPortAllocator::BasicPortAllocator(
talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory,
const talk_base::SocketAddress& stun_address)
: network_manager_(network_manager),
socket_factory_(socket_factory),
stun_address_(stun_address) {
ASSERT(socket_factory_ != NULL);
Construct();
}
BasicPortAllocator::BasicPortAllocator(
talk_base::NetworkManager* network_manager,
const talk_base::SocketAddress& stun_address,
const talk_base::SocketAddress& relay_address_udp,
const talk_base::SocketAddress& relay_address_tcp,
const talk_base::SocketAddress& relay_address_ssl)
: network_manager_(network_manager),
socket_factory_(NULL),
stun_address_(stun_address) {
RelayServerConfig config(RELAY_GTURN);
if (!relay_address_udp.IsNil())
config.ports.push_back(ProtocolAddress(relay_address_udp, PROTO_UDP));
if (!relay_address_tcp.IsNil())
config.ports.push_back(ProtocolAddress(relay_address_tcp, PROTO_TCP));
if (!relay_address_ssl.IsNil())
config.ports.push_back(ProtocolAddress(relay_address_ssl, PROTO_SSLTCP));
if (!config.ports.empty())
AddRelay(config);
Construct();
}
void BasicPortAllocator::Construct() {
allow_tcp_listen_ = true;
}
BasicPortAllocator::~BasicPortAllocator() {
}
PortAllocatorSession *BasicPortAllocator::CreateSessionInternal(
const std::string& content_name, int component,
const std::string& ice_ufrag, const std::string& ice_pwd) {
return new BasicPortAllocatorSession(this, content_name, component,
ice_ufrag, ice_pwd);
}
// BasicPortAllocatorSession
BasicPortAllocatorSession::BasicPortAllocatorSession(
BasicPortAllocator *allocator,
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd)
: PortAllocatorSession(content_name, component,
ice_ufrag, ice_pwd, allocator->flags()),
allocator_(allocator), network_thread_(NULL),
socket_factory_(allocator->socket_factory()),
allocation_started_(false),
network_manager_started_(false),
running_(false),
allocation_sequences_created_(false) {
allocator_->network_manager()->SignalNetworksChanged.connect(
this, &BasicPortAllocatorSession::OnNetworksChanged);
allocator_->network_manager()->StartUpdating();
}
BasicPortAllocatorSession::~BasicPortAllocatorSession() {
allocator_->network_manager()->StopUpdating();
if (network_thread_ != NULL)
network_thread_->Clear(this);
for (uint32 i = 0; i < sequences_.size(); ++i) {
// AllocationSequence should clear it's map entry for turn ports before
// ports are destroyed.
sequences_[i]->Clear();
}
std::vector<PortData>::iterator it;
for (it = ports_.begin(); it != ports_.end(); it++)
delete it->port();
for (uint32 i = 0; i < configs_.size(); ++i)
delete configs_[i];
for (uint32 i = 0; i < sequences_.size(); ++i)
delete sequences_[i];
}
void BasicPortAllocatorSession::StartGettingPorts() {
network_thread_ = talk_base::Thread::Current();
if (!socket_factory_) {
owned_socket_factory_.reset(
new talk_base::BasicPacketSocketFactory(network_thread_));
socket_factory_ = owned_socket_factory_.get();
}
running_ = true;
network_thread_->Post(this, MSG_CONFIG_START);
if (flags() & PORTALLOCATOR_ENABLE_SHAKER)
network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
}
void BasicPortAllocatorSession::StopGettingPorts() {
ASSERT(talk_base::Thread::Current() == network_thread_);
running_ = false;
network_thread_->Clear(this, MSG_ALLOCATE);
for (uint32 i = 0; i < sequences_.size(); ++i)
sequences_[i]->Stop();
network_thread_->Post(this, MSG_CONFIG_STOP);
}
void BasicPortAllocatorSession::OnMessage(talk_base::Message *message) {
switch (message->message_id) {
case MSG_CONFIG_START:
ASSERT(talk_base::Thread::Current() == network_thread_);
GetPortConfigurations();
break;
case MSG_CONFIG_READY:
ASSERT(talk_base::Thread::Current() == network_thread_);
OnConfigReady(static_cast<PortConfiguration*>(message->pdata));
break;
case MSG_ALLOCATE:
ASSERT(talk_base::Thread::Current() == network_thread_);
OnAllocate();
break;
case MSG_SHAKE:
ASSERT(talk_base::Thread::Current() == network_thread_);
OnShake();
break;
case MSG_SEQUENCEOBJECTS_CREATED:
ASSERT(talk_base::Thread::Current() == network_thread_);
OnAllocationSequenceObjectsCreated();
break;
case MSG_CONFIG_STOP:
ASSERT(talk_base::Thread::Current() == network_thread_);
OnConfigStop();
break;
default:
ASSERT(false);
}
}
void BasicPortAllocatorSession::GetPortConfigurations() {
PortConfiguration* config = new PortConfiguration(allocator_->stun_address(),
username(),
password());
for (size_t i = 0; i < allocator_->relays().size(); ++i) {
config->AddRelay(allocator_->relays()[i]);
}
ConfigReady(config);
}
void BasicPortAllocatorSession::ConfigReady(PortConfiguration* config) {
network_thread_->Post(this, MSG_CONFIG_READY, config);
}
// Adds a configuration to the list.
void BasicPortAllocatorSession::OnConfigReady(PortConfiguration* config) {
if (config)
configs_.push_back(config);
AllocatePorts();
}
void BasicPortAllocatorSession::OnConfigStop() {
ASSERT(talk_base::Thread::Current() == network_thread_);
// If any of the allocated ports have not completed the candidates allocation,
// mark those as error. Since session doesn't need any new candidates
// at this stage of the allocation, it's safe to discard any new candidates.
bool send_signal = false;
for (std::vector<PortData>::iterator it = ports_.begin();
it != ports_.end(); ++it) {
if (!it->complete()) {
// Updating port state to error, which didn't finish allocating candidates
// yet.
it->set_error();
send_signal = true;
}
}
// Did we stop any running sequences?
for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
it != sequences_.end() && !send_signal; ++it) {
if ((*it)->state() == AllocationSequence::kStopped) {
send_signal = true;
}
}
// If we stopped anything that was running, send a done signal now.
if (send_signal) {
MaybeSignalCandidatesAllocationDone();
}
}
void BasicPortAllocatorSession::AllocatePorts() {
ASSERT(talk_base::Thread::Current() == network_thread_);
network_thread_->Post(this, MSG_ALLOCATE);
}
void BasicPortAllocatorSession::OnAllocate() {
if (network_manager_started_)
DoAllocate();
allocation_started_ = true;
}
// For each network, see if we have a sequence that covers it already. If not,
// create a new sequence to create the appropriate ports.
void BasicPortAllocatorSession::DoAllocate() {
bool done_signal_needed = false;
std::vector<talk_base::Network*> networks;
allocator_->network_manager()->GetNetworks(&networks);
if (networks.empty()) {
LOG(LS_WARNING) << "Machine has no networks; no ports will be allocated";
done_signal_needed = true;
} else {
for (uint32 i = 0; i < networks.size(); ++i) {
PortConfiguration* config = NULL;
if (configs_.size() > 0)
config = configs_.back();
uint32 sequence_flags = flags();
if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
// If all the ports are disabled we should just fire the allocation
// done event and return.
done_signal_needed = true;
break;
}
// Disables phases that are not specified in this config.
if (!config || config->stun_address.IsNil()) {
// No STUN ports specified in this config.
sequence_flags |= PORTALLOCATOR_DISABLE_STUN;
}
if (!config || config->relays.empty()) {
// No relay ports specified in this config.
sequence_flags |= PORTALLOCATOR_DISABLE_RELAY;
}
if (!(sequence_flags & PORTALLOCATOR_ENABLE_IPV6) &&
networks[i]->ip().family() == AF_INET6) {
// Skip IPv6 networks unless the flag's been set.
continue;
}
// Disable phases that would only create ports equivalent to
// ones that we have already made.
DisableEquivalentPhases(networks[i], config, &sequence_flags);
if ((sequence_flags & DISABLE_ALL_PHASES) == DISABLE_ALL_PHASES) {
// New AllocationSequence would have nothing to do, so don't make it.
continue;
}
AllocationSequence* sequence =
new AllocationSequence(this, networks[i], config, sequence_flags);
if (!sequence->Init()) {
delete sequence;
continue;
}
done_signal_needed = true;
sequence->SignalPortAllocationComplete.connect(
this, &BasicPortAllocatorSession::OnPortAllocationComplete);
if (running_)
sequence->Start();
sequences_.push_back(sequence);
}
}
if (done_signal_needed) {
network_thread_->Post(this, MSG_SEQUENCEOBJECTS_CREATED);
}
}
void BasicPortAllocatorSession::OnNetworksChanged() {
network_manager_started_ = true;
if (allocation_started_)
DoAllocate();
}
void BasicPortAllocatorSession::DisableEquivalentPhases(
talk_base::Network* network, PortConfiguration* config, uint32* flags) {
for (uint32 i = 0; i < sequences_.size() &&
(*flags & DISABLE_ALL_PHASES) != DISABLE_ALL_PHASES; ++i) {
sequences_[i]->DisableEquivalentPhases(network, config, flags);
}
}
void BasicPortAllocatorSession::AddAllocatedPort(Port* port,
AllocationSequence * seq,
bool prepare_address) {
if (!port)
return;
LOG(LS_INFO) << "Adding allocated port for " << content_name();
port->set_content_name(content_name());
port->set_component(component_);
port->set_generation(generation());
if (allocator_->proxy().type != talk_base::PROXY_NONE)
port->set_proxy(allocator_->user_agent(), allocator_->proxy());
port->set_send_retransmit_count_attribute((allocator_->flags() &
PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE) != 0);
PortData data(port, seq);
ports_.push_back(data);
port->SignalCandidateReady.connect(
this, &BasicPortAllocatorSession::OnCandidateReady);
port->SignalPortComplete.connect(this,
&BasicPortAllocatorSession::OnPortComplete);
port->SignalDestroyed.connect(this,
&BasicPortAllocatorSession::OnPortDestroyed);
port->SignalPortError.connect(
this, &BasicPortAllocatorSession::OnPortError);
LOG_J(LS_INFO, port) << "Added port to allocator";
if (prepare_address)
port->PrepareAddress();
}
void BasicPortAllocatorSession::OnAllocationSequenceObjectsCreated() {
allocation_sequences_created_ = true;
// Send candidate allocation complete signal if we have no sequences.
MaybeSignalCandidatesAllocationDone();
}
void BasicPortAllocatorSession::OnCandidateReady(
Port* port, const Candidate& c) {
ASSERT(talk_base::Thread::Current() == network_thread_);
PortData* data = FindPort(port);
ASSERT(data != NULL);
// Discarding any candidate signal if port allocation status is
// already in completed state.
if (data->complete())
return;
// Send candidates whose protocol is enabled.
std::vector<Candidate> candidates;
ProtocolType pvalue;
if (StringToProto(c.protocol().c_str(), &pvalue) &&
data->sequence()->ProtocolEnabled(pvalue)) {
candidates.push_back(c);
}
if (!candidates.empty()) {
SignalCandidatesReady(this, candidates);
}
// Moving to READY state as we have atleast one candidate from the port.
// Since this port has atleast one candidate we should forward this port
// to listners, to allow connections from this port.
if (!data->ready()) {
data->set_ready();
SignalPortReady(this, port);
}
}
void BasicPortAllocatorSession::OnPortComplete(Port* port) {
ASSERT(talk_base::Thread::Current() == network_thread_);
PortData* data = FindPort(port);
ASSERT(data != NULL);
// Ignore any late signals.
if (data->complete())
return;
// Moving to COMPLETE state.
data->set_complete();
// Send candidate allocation complete signal if this was the last port.
MaybeSignalCandidatesAllocationDone();
}
void BasicPortAllocatorSession::OnPortError(Port* port) {
ASSERT(talk_base::Thread::Current() == network_thread_);
PortData* data = FindPort(port);
ASSERT(data != NULL);
// We might have already given up on this port and stopped it.
if (data->complete())
return;
// SignalAddressError is currently sent from StunPort/TurnPort.
// But this signal itself is generic.
data->set_error();
// Send candidate allocation complete signal if this was the last port.
MaybeSignalCandidatesAllocationDone();
}
void BasicPortAllocatorSession::OnProtocolEnabled(AllocationSequence* seq,
ProtocolType proto) {
std::vector<Candidate> candidates;
for (std::vector<PortData>::iterator it = ports_.begin();
it != ports_.end(); ++it) {
if (it->sequence() != seq)
continue;
const std::vector<Candidate>& potentials = it->port()->Candidates();
for (size_t i = 0; i < potentials.size(); ++i) {
ProtocolType pvalue;
if (!StringToProto(potentials[i].protocol().c_str(), &pvalue))
continue;
if (pvalue == proto) {
candidates.push_back(potentials[i]);
}
}
}
if (!candidates.empty()) {
SignalCandidatesReady(this, candidates);
}
}
void BasicPortAllocatorSession::OnPortAllocationComplete(
AllocationSequence* seq) {
// Send candidate allocation complete signal if all ports are done.
MaybeSignalCandidatesAllocationDone();
}
void BasicPortAllocatorSession::MaybeSignalCandidatesAllocationDone() {
// Send signal only if all required AllocationSequence objects
// are created.
if (!allocation_sequences_created_)
return;
// Check that all port allocation sequences are complete.
for (std::vector<AllocationSequence*>::iterator it = sequences_.begin();
it != sequences_.end(); ++it) {
if ((*it)->state() == AllocationSequence::kRunning)
return;
}
// If all allocated ports are in complete state, session must have got all
// expected candidates. Session will trigger candidates allocation complete
// signal.
for (std::vector<PortData>::iterator it = ports_.begin();
it != ports_.end(); ++it) {
if (!it->complete())
return;
}
LOG(LS_INFO) << "All candidates gathered for " << content_name_ << ":"
<< component_ << ":" << generation();
SignalCandidatesAllocationDone(this);
}
void BasicPortAllocatorSession::OnPortDestroyed(
PortInterface* port) {
ASSERT(talk_base::Thread::Current() == network_thread_);
for (std::vector<PortData>::iterator iter = ports_.begin();
iter != ports_.end(); ++iter) {
if (port == iter->port()) {
ports_.erase(iter);
LOG_J(LS_INFO, port) << "Removed port from allocator ("
<< static_cast<int>(ports_.size()) << " remaining)";
return;
}
}
ASSERT(false);
}
void BasicPortAllocatorSession::OnShake() {
LOG(INFO) << ">>>>> SHAKE <<<<< >>>>> SHAKE <<<<< >>>>> SHAKE <<<<<";
std::vector<Port*> ports;
std::vector<Connection*> connections;
for (size_t i = 0; i < ports_.size(); ++i) {
if (ports_[i].ready())
ports.push_back(ports_[i].port());
}
for (size_t i = 0; i < ports.size(); ++i) {
Port::AddressMap::const_iterator iter;
for (iter = ports[i]->connections().begin();
iter != ports[i]->connections().end();
++iter) {
connections.push_back(iter->second);
}
}
LOG(INFO) << ">>>>> Destroying " << ports.size() << " ports and "
<< connections.size() << " connections";
for (size_t i = 0; i < connections.size(); ++i)
connections[i]->Destroy();
if (running_ || (ports.size() > 0) || (connections.size() > 0))
network_thread_->PostDelayed(ShakeDelay(), this, MSG_SHAKE);
}
BasicPortAllocatorSession::PortData* BasicPortAllocatorSession::FindPort(
Port* port) {
for (std::vector<PortData>::iterator it = ports_.begin();
it != ports_.end(); ++it) {
if (it->port() == port) {
return &*it;
}
}
return NULL;
}
// AllocationSequence
AllocationSequence::AllocationSequence(BasicPortAllocatorSession* session,
talk_base::Network* network,
PortConfiguration* config,
uint32 flags)
: session_(session),
network_(network),
ip_(network->ip()),
config_(config),
state_(kInit),
flags_(flags),
udp_socket_(),
udp_port_(NULL),
phase_(0) {
}
bool AllocationSequence::Init() {
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) &&
!IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_UFRAG)) {
LOG(LS_ERROR) << "Shared socket option can't be set without "
<< "shared ufrag.";
ASSERT(false);
return false;
}
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
udp_socket_.reset(session_->socket_factory()->CreateUdpSocket(
talk_base::SocketAddress(ip_, 0), session_->allocator()->min_port(),
session_->allocator()->max_port()));
if (udp_socket_) {
udp_socket_->SignalReadPacket.connect(
this, &AllocationSequence::OnReadPacket);
}
// Continuing if |udp_socket_| is NULL, as local TCP and RelayPort using TCP
// are next available options to setup a communication channel.
}
return true;
}
void AllocationSequence::Clear() {
udp_port_ = NULL;
turn_ports_.clear();
}
AllocationSequence::~AllocationSequence() {
session_->network_thread()->Clear(this);
}
void AllocationSequence::DisableEquivalentPhases(talk_base::Network* network,
PortConfiguration* config, uint32* flags) {
if (!((network == network_) && (ip_ == network->ip()))) {
// Different network setup; nothing is equivalent.
return;
}
// Else turn off the stuff that we've already got covered.
// Every config implicitly specifies local, so turn that off right away.
*flags |= PORTALLOCATOR_DISABLE_UDP;
*flags |= PORTALLOCATOR_DISABLE_TCP;
if (config_ && config) {
if (config_->stun_address == config->stun_address) {
// Already got this STUN server covered.
*flags |= PORTALLOCATOR_DISABLE_STUN;
}
if (!config_->relays.empty()) {
// Already got relays covered.
// NOTE: This will even skip a _different_ set of relay servers if we
// were to be given one, but that never happens in our codebase. Should
// probably get rid of the list in PortConfiguration and just keep a
// single relay server in each one.
*flags |= PORTALLOCATOR_DISABLE_RELAY;
}
}
}
void AllocationSequence::Start() {
state_ = kRunning;
session_->network_thread()->Post(this, MSG_ALLOCATION_PHASE);
}
void AllocationSequence::Stop() {
// If the port is completed, don't set it to stopped.
if (state_ == kRunning) {
state_ = kStopped;
session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
}
}
void AllocationSequence::OnMessage(talk_base::Message* msg) {
ASSERT(talk_base::Thread::Current() == session_->network_thread());
ASSERT(msg->message_id == MSG_ALLOCATION_PHASE);
const char* const PHASE_NAMES[kNumPhases] = {
"Udp", "Relay", "Tcp", "SslTcp"
};
// Perform all of the phases in the current step.
LOG_J(LS_INFO, network_) << "Allocation Phase="
<< PHASE_NAMES[phase_];
switch (phase_) {
case PHASE_UDP:
CreateUDPPorts();
CreateStunPorts();
EnableProtocol(PROTO_UDP);
break;
case PHASE_RELAY:
CreateRelayPorts();
break;
case PHASE_TCP:
CreateTCPPorts();
EnableProtocol(PROTO_TCP);
break;
case PHASE_SSLTCP:
state_ = kCompleted;
EnableProtocol(PROTO_SSLTCP);
break;
default:
ASSERT(false);
}
if (state() == kRunning) {
++phase_;
session_->network_thread()->PostDelayed(
session_->allocator()->step_delay(),
this, MSG_ALLOCATION_PHASE);
} else {
// If all phases in AllocationSequence are completed, no allocation
// steps needed further. Canceling pending signal.
session_->network_thread()->Clear(this, MSG_ALLOCATION_PHASE);
SignalPortAllocationComplete(this);
}
}
void AllocationSequence::EnableProtocol(ProtocolType proto) {
if (!ProtocolEnabled(proto)) {
protocols_.push_back(proto);
session_->OnProtocolEnabled(this, proto);
}
}
bool AllocationSequence::ProtocolEnabled(ProtocolType proto) const {
for (ProtocolList::const_iterator it = protocols_.begin();
it != protocols_.end(); ++it) {
if (*it == proto)
return true;
}
return false;
}
void AllocationSequence::CreateUDPPorts() {
if (IsFlagSet(PORTALLOCATOR_DISABLE_UDP)) {
LOG(LS_VERBOSE) << "AllocationSequence: UDP ports disabled, skipping.";
return;
}
// TODO(mallinath) - Remove UDPPort creating socket after shared socket
// is enabled completely.
UDPPort* port = NULL;
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET) && udp_socket_) {
port = UDPPort::Create(session_->network_thread(),
session_->socket_factory(), network_,
udp_socket_.get(),
session_->username(), session_->password());
} else {
port = UDPPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, ip_,
session_->allocator()->min_port(),
session_->allocator()->max_port(),
session_->username(), session_->password());
}
if (port) {
// If shared socket is enabled, STUN candidate will be allocated by the
// UDPPort.
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
udp_port_ = port;
// If STUN is not disabled, setting stun server address to port.
if (!IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
// If config has stun_address, use it to get server reflexive candidate
// otherwise use first TURN server which supports UDP.
if (config_ && !config_->stun_address.IsNil()) {
LOG(LS_INFO) << "AllocationSequence: UDPPort will be handling the "
<< "STUN candidate generation.";
port->set_server_addr(config_->stun_address);
} else if (config_ &&
config_->SupportsProtocol(RELAY_TURN, PROTO_UDP)) {
port->set_server_addr(config_->GetFirstRelayServerAddress(
RELAY_TURN, PROTO_UDP));
LOG(LS_INFO) << "AllocationSequence: TURN Server address will be "
<< " used for generating STUN candidate.";
}
}
}
session_->AddAllocatedPort(port, this, true);
port->SignalDestroyed.connect(this, &AllocationSequence::OnPortDestroyed);
}
}
void AllocationSequence::CreateTCPPorts() {
if (IsFlagSet(PORTALLOCATOR_DISABLE_TCP)) {
LOG(LS_VERBOSE) << "AllocationSequence: TCP ports disabled, skipping.";
return;
}
Port* port = TCPPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, ip_,
session_->allocator()->min_port(),
session_->allocator()->max_port(),
session_->username(), session_->password(),
session_->allocator()->allow_tcp_listen());
if (port) {
session_->AddAllocatedPort(port, this, true);
// Since TCPPort is not created using shared socket, |port| will not be
// added to the dequeue.
}
}
void AllocationSequence::CreateStunPorts() {
if (IsFlagSet(PORTALLOCATOR_DISABLE_STUN)) {
LOG(LS_VERBOSE) << "AllocationSequence: STUN ports disabled, skipping.";
return;
}
if (IsFlagSet(PORTALLOCATOR_ENABLE_SHARED_SOCKET)) {
return;
}
// If BasicPortAllocatorSession::OnAllocate left STUN ports enabled then we
// ought to have an address for them here.
ASSERT(config_ && !config_->stun_address.IsNil());
if (!(config_ && !config_->stun_address.IsNil())) {
LOG(LS_WARNING)
<< "AllocationSequence: No STUN server configured, skipping.";
return;
}
StunPort* port = StunPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, ip_,
session_->allocator()->min_port(),
session_->allocator()->max_port(),
session_->username(), session_->password(),
config_->stun_address);
if (port) {
session_->AddAllocatedPort(port, this, true);
// Since StunPort is not created using shared socket, |port| will not be
// added to the dequeue.
}
}
void AllocationSequence::CreateRelayPorts() {
if (IsFlagSet(PORTALLOCATOR_DISABLE_RELAY)) {
LOG(LS_VERBOSE) << "AllocationSequence: Relay ports disabled, skipping.";
return;
}
// If BasicPortAllocatorSession::OnAllocate left relay ports enabled then we
// ought to have a relay list for them here.
ASSERT(config_ && !config_->relays.empty());
if (!(config_ && !config_->relays.empty())) {
LOG(LS_WARNING)
<< "AllocationSequence: No relay server configured, skipping.";
return;
}
PortConfiguration::RelayList::const_iterator relay;
for (relay = config_->relays.begin();
relay != config_->relays.end(); ++relay) {
if (relay->type == RELAY_GTURN) {
CreateGturnPort(*relay);
} else if (relay->type == RELAY_TURN) {
CreateTurnPort(*relay);
} else {
ASSERT(false);
}
}
}
void AllocationSequence::CreateGturnPort(const RelayServerConfig& config) {
// TODO(mallinath) - Rename RelayPort to GTurnPort.
RelayPort* port = RelayPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, ip_,
session_->allocator()->min_port(),
session_->allocator()->max_port(),
config_->username, config_->password);
if (port) {
// Since RelayPort is not created using shared socket, |port| will not be
// added to the dequeue.
// Note: We must add the allocated port before we add addresses because
// the latter will create candidates that need name and preference
// settings. However, we also can't prepare the address (normally
// done by AddAllocatedPort) until we have these addresses. So we
// wait to do that until below.
session_->AddAllocatedPort(port, this, false);
// Add the addresses of this protocol.
PortList::const_iterator relay_port;
for (relay_port = config.ports.begin();
relay_port != config.ports.end();
++relay_port) {
port->AddServerAddress(*relay_port);
port->AddExternalAddress(*relay_port);
}
// Start fetching an address for this port.
port->PrepareAddress();
}
}
void AllocationSequence::CreateTurnPort(const RelayServerConfig& config) {
PortList::const_iterator relay_port;
for (relay_port = config.ports.begin();
relay_port != config.ports.end(); ++relay_port) {
TurnPort* port = NULL;
// Shared socket mode must be enabled only for UDP based ports. Hence
// don't pass shared socket for ports which will create TCP sockets.
// TODO(mallinath) - Enable shared socket mode for TURN ports. Disabled
// due to webrtc bug https://code.google.com/p/webrtc/issues/detail?id=3537
if (IsFlagSet(PORTALLOCATOR_ENABLE_TURN_SHARED_SOCKET) &&
relay_port->proto == PROTO_UDP) {
port = TurnPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, udp_socket_.get(),
session_->username(), session_->password(),
*relay_port, config.credentials, config.priority);
// If we are using shared socket for TURN and udp ports, we need to
// find a way to demux the packets to the correct port when received.
// Mapping against server_address is one way of doing this. When packet
// is received the remote_address will be checked against the map.
// If server address is not resolved, a signal will be sent from the port
// after the address is resolved. The map entry will updated with the
// resolved address when the signal is received from the port.
if ((*relay_port).address.IsUnresolved()) {
// If server address is not resolved then listen for signal from port.
port->SignalResolvedServerAddress.connect(
this, &AllocationSequence::OnResolvedTurnServerAddress);
}
turn_ports_[(*relay_port).address] = port;
// Listen to the port destroyed signal, to allow AllocationSequence to
// remove entrt from it's map.
port->SignalDestroyed.connect(this, &AllocationSequence::OnPortDestroyed);
} else {
port = TurnPort::Create(session_->network_thread(),
session_->socket_factory(),
network_, ip_,
session_->allocator()->min_port(),
session_->allocator()->max_port(),
session_->username(),
session_->password(),
*relay_port, config.credentials, config.priority);
}
ASSERT(port != NULL);
session_->AddAllocatedPort(port, this, true);
}
}
void AllocationSequence::OnReadPacket(
talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
const talk_base::SocketAddress& remote_addr,
const talk_base::PacketTime& packet_time) {
ASSERT(socket == udp_socket_.get());
// If the packet is received from one of the TURN server in the config, then
// pass down the packet to that port, otherwise it will be handed down to
// the local udp port.
Port* port = NULL;
std::map<talk_base::SocketAddress, Port*>::iterator iter =
turn_ports_.find(remote_addr);
if (iter != turn_ports_.end()) {
port = iter->second;
} else if (udp_port_) {
port = udp_port_;
}
ASSERT(port != NULL);
if (port) {
port->HandleIncomingPacket(socket, data, size, remote_addr, packet_time);
}
}
void AllocationSequence::OnPortDestroyed(PortInterface* port) {
if (udp_port_ == port) {
udp_port_ = NULL;
} else {
std::map<talk_base::SocketAddress, Port*>::iterator iter;
for (iter = turn_ports_.begin(); iter != turn_ports_.end(); ++iter) {
if (iter->second == port) {
turn_ports_.erase(iter);
break;
}
}
}
}
void AllocationSequence::OnResolvedTurnServerAddress(
TurnPort* port, const talk_base::SocketAddress& server_address,
const talk_base::SocketAddress& resolved_server_address) {
std::map<talk_base::SocketAddress, Port*>::iterator iter;
iter = turn_ports_.find(server_address);
if (iter == turn_ports_.end()) {
LOG(LS_INFO) << "TurnPort entry is not found in the map.";
return;
}
ASSERT(iter->second == port);
// Remove old entry and then insert using the resolved address as key.
turn_ports_.erase(iter);
turn_ports_[resolved_server_address] = port;
}
// PortConfiguration
PortConfiguration::PortConfiguration(
const talk_base::SocketAddress& stun_address,
const std::string& username,
const std::string& password)
: stun_address(stun_address),
username(username),
password(password) {
}
void PortConfiguration::AddRelay(const RelayServerConfig& config) {
relays.push_back(config);
}
bool PortConfiguration::SupportsProtocol(
const RelayServerConfig& relay, ProtocolType type) const {
PortList::const_iterator relay_port;
for (relay_port = relay.ports.begin();
relay_port != relay.ports.end();
++relay_port) {
if (relay_port->proto == type)
return true;
}
return false;
}
bool PortConfiguration::SupportsProtocol(RelayType turn_type,
ProtocolType type) const {
for (size_t i = 0; i < relays.size(); ++i) {
if (relays[i].type == turn_type &&
SupportsProtocol(relays[i], type))
return true;
}
return false;
}
talk_base::SocketAddress PortConfiguration::GetFirstRelayServerAddress(
RelayType turn_type, ProtocolType type) const {
for (size_t i = 0; i < relays.size(); ++i) {
if (relays[i].type == turn_type && SupportsProtocol(relays[i], type)) {
return relays[i].ports.front().address;
}
}
return talk_base::SocketAddress();
}
} // namespace cricket