b8c254abd6
git-svn-id: http://webrtc.googlecode.com/svn/trunk@5555 4adac7df-926f-26a2-2b94-8c16560cd09d
152 lines
5.9 KiB
C++
152 lines
5.9 KiB
C++
/*
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* libjingle
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* Copyright 2014 Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_BASE_ASYNCINVOKER_H_
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#define TALK_BASE_ASYNCINVOKER_H_
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#include "talk/base/asyncinvoker-inl.h"
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#include "talk/base/bind.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/scopedptrcollection.h"
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#include "talk/base/thread.h"
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namespace talk_base {
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// Invokes function objects (aka functors) asynchronously on a Thread, and
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// owns the lifetime of calls (ie, when this object is destroyed, calls in
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// flight are cancelled). AsyncInvoker can optionally execute a user-specified
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// function when the asynchronous call is complete, or operates in
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// fire-and-forget mode otherwise.
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//
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// AsyncInvoker does not own the thread it calls functors on.
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//
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// A note about async calls and object lifetimes: users should
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// be mindful of object lifetimes when calling functions asynchronously and
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// ensure objects used by the function _cannot_ be deleted between the
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// invocation and execution of the functor. AsyncInvoker is designed to
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// help: any calls in flight will be cancelled when the AsyncInvoker used to
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// make the call is destructed, and any calls executing will be allowed to
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// complete before AsyncInvoker destructs.
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//
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// The easiest way to ensure lifetimes are handled correctly is to create a
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// class that owns the Thread and AsyncInvoker objects, and then call its
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// methods asynchronously as needed.
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//
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// Example:
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// class MyClass {
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// public:
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// void FireAsyncTaskWithResult(Thread* thread, int x) {
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// // Specify a callback to get the result upon completion.
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// invoker_.AsyncInvoke<int>(
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// thread, Bind(&MyClass::AsyncTaskWithResult, this, x),
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// &MyClass::OnTaskComplete, this);
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// }
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// void FireAnotherAsyncTask(Thread* thread) {
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// // No callback specified means fire-and-forget.
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// invoker_.AsyncInvoke<void>(
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// thread, Bind(&MyClass::AnotherAsyncTask, this));
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//
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// private:
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// int AsyncTaskWithResult(int x) {
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// // Some long running process...
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// return x * x;
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// }
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// void AnotherAsyncTask() {
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// // Some other long running process...
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// }
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// void OnTaskComplete(int result) { result_ = result; }
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//
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// AsyncInvoker invoker_;
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// int result_;
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// };
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class AsyncInvoker : public MessageHandler {
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public:
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AsyncInvoker();
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virtual ~AsyncInvoker();
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// Call |functor| asynchronously on |thread|, with no callback upon
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// completion. Returns immediately.
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template <class ReturnT, class FunctorT>
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void AsyncInvoke(Thread* thread,
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const FunctorT& functor,
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uint32 id = 0) {
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AsyncClosure* closure =
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new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor);
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DoInvoke(thread, closure, id);
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}
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// Call |functor| asynchronously on |thread|, calling |callback| when done.
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template <class ReturnT, class FunctorT, class HostT>
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void AsyncInvoke(Thread* thread,
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const FunctorT& functor,
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void (HostT::*callback)(ReturnT),
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HostT* callback_host,
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uint32 id = 0) {
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AsyncClosure* closure =
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new RefCountedObject<NotifyingAsyncClosure<ReturnT, FunctorT, HostT> >(
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this, Thread::Current(), functor, callback, callback_host);
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DoInvoke(thread, closure, id);
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}
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// Call |functor| asynchronously on |thread|, calling |callback| when done.
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// Overloaded for void return.
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template <class ReturnT, class FunctorT, class HostT>
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void AsyncInvoke(Thread* thread,
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const FunctorT& functor,
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void (HostT::*callback)(),
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HostT* callback_host,
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uint32 id = 0) {
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AsyncClosure* closure =
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new RefCountedObject<NotifyingAsyncClosure<void, FunctorT, HostT> >(
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this, Thread::Current(), functor, callback, callback_host);
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DoInvoke(thread, closure, id);
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}
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// Synchronously execute on |thread| all outstanding calls we own
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// that are pending on |thread|, and wait for calls to complete
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// before returning. Optionally filter by message id.
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// The destructor will not wait for outstanding calls, so if that
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// behavior is desired, call Flush() before destroying this object.
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void Flush(Thread* thread, uint32 id = MQID_ANY);
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// Signaled when this object is destructed.
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sigslot::signal0<> SignalInvokerDestroyed;
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private:
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virtual void OnMessage(Message* msg);
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void DoInvoke(Thread* thread, AsyncClosure* closure, uint32 id);
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bool destroying_;
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DISALLOW_COPY_AND_ASSIGN(AsyncInvoker);
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};
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} // namespace talk_base
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#endif // TALK_BASE_ASYNCINVOKER_H_
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