 28e2075280
			
		
	
	28e2075280
	
	
	
		
			
			trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			195 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * libjingle
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|  * Copyright 2004--2006, Google Inc.
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|  *
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|  * Redistribution and use in source and binary forms, with or without 
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|  * modification, are permitted provided that the following conditions are met:
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|  *
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|  *  1. Redistributions of source code must retain the above copyright notice, 
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|  *     this list of conditions and the following disclaimer.
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|  *  2. Redistributions in binary form must reproduce the above copyright notice,
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|  *     this list of conditions and the following disclaimer in the documentation
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|  *     and/or other materials provided with the distribution.
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|  *  3. The name of the author may not be used to endorse or promote products 
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|  *     derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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|  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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|  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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|  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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|  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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|  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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|  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
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|  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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|  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| #ifndef TALK_BASE_TASK_H__
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| #define TALK_BASE_TASK_H__
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| 
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| #include <string>
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| #include "talk/base/basictypes.h"
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| #include "talk/base/scoped_ptr.h"
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| #include "talk/base/sigslot.h"
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| #include "talk/base/taskparent.h"
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| 
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| /////////////////////////////////////////////////////////////////////
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| //
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| // TASK
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| //
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| /////////////////////////////////////////////////////////////////////
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| //
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| // Task is a state machine infrastructure.  States are pushed forward by
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| // pushing forwards a TaskRunner that holds on to all Tasks.  The purpose
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| // of Task is threefold:
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| //
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| // (1) It manages ongoing work on the UI thread.  Multitasking without
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| // threads, keeping it easy, keeping it real. :-)  It does this by
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| // organizing a set of states for each task.  When you return from your
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| // Process*() function, you return an integer for the next state.  You do
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| // not go onto the next state yourself.  Every time you enter a state,
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| // you check to see if you can do anything yet.  If not, you return
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| // STATE_BLOCKED.  If you _could_ do anything, do not return
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| // STATE_BLOCKED - even if you end up in the same state, return
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| // STATE_mysamestate.  When you are done, return STATE_DONE and then the
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| // task will self-delete sometime afterwards.
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| //
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| // (2) It helps you avoid all those reentrancy problems when you chain
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| // too many triggers on one thread.  Basically if you want to tell a task
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| // to process something for you, you feed your task some information and
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| // then you Wake() it.  Don't tell it to process it right away.  If it
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| // might be working on something as you send it information, you may want
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| // to have a queue in the task.
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| //
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| // (3) Finally it helps manage parent tasks and children.  If a parent
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| // task gets aborted, all the children tasks are too.  The nice thing
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| // about this, for example, is if you have one parent task that
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| // represents, say, and Xmpp connection, then you can spawn a whole bunch
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| // of infinite lifetime child tasks and now worry about cleaning them up.
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| //  When the parent task goes to STATE_DONE, the task engine will make
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| // sure all those children are aborted and get deleted.
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| //
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| // Notice that Task has a few built-in states, e.g.,
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| //
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| // STATE_INIT - the task isn't running yet
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| // STATE_START - the task is in its first state
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| // STATE_RESPONSE - the task is in its second state
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| // STATE_DONE - the task is done
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| //
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| // STATE_ERROR - indicates an error - we should audit the error code in
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| // light of any usage of it to see if it should be improved.  When I
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| // first put down the task stuff I didn't have a good sense of what was
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| // needed for Abort and Error, and now the subclasses of Task will ground
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| // the design in a stronger way.
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| //
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| // STATE_NEXT - the first undefined state number.  (like WM_USER) - you
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| // can start defining more task states there.
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| //
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| // When you define more task states, just override Process(int state) and
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| // add your own switch statement.  If you want to delegate to
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| // Task::Process, you can effectively delegate to its switch statement.
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| // No fancy method pointers or such - this is all just pretty low tech,
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| // easy to debug, and fast.
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| //
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| // Also notice that Task has some primitive built-in timeout functionality.
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| //
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| // A timeout is defined as "the task stays in STATE_BLOCKED longer than
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| // timeout_seconds_."
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| //
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| // Descendant classes can override this behavior by calling the
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| // various protected methods to change the timeout behavior.  For
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| // instance, a descendand might call SuspendTimeout() when it knows
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| // that it isn't waiting for anything that might timeout, but isn't
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| // yet in the STATE_DONE state.
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| //
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| 
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| namespace talk_base {
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| 
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| // Executes a sequence of steps
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| class Task : public TaskParent {
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|  public:
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|   Task(TaskParent *parent);
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|   virtual ~Task();
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| 
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|   int32 unique_id() { return unique_id_; }
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| 
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|   void Start();
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|   void Step();
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|   int GetState() const { return state_; }
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|   bool HasError() const { return (GetState() == STATE_ERROR); }
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|   bool Blocked() const { return blocked_; }
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|   bool IsDone() const { return done_; }
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|   int64 ElapsedTime();
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| 
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|   // Called from outside to stop task without any more callbacks
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|   void Abort(bool nowake = false);
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| 
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|   bool TimedOut();
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| 
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|   int64 timeout_time() const { return timeout_time_; }
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|   int timeout_seconds() const { return timeout_seconds_; }
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|   void set_timeout_seconds(int timeout_seconds);
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| 
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|   sigslot::signal0<> SignalTimeout;
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| 
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|   // Called inside the task to signal that the task may be unblocked
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|   void Wake();
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| 
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|  protected:
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| 
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|   enum {
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|     STATE_BLOCKED = -1,
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|     STATE_INIT = 0,
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|     STATE_START = 1,
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|     STATE_DONE = 2,
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|     STATE_ERROR = 3,
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|     STATE_RESPONSE = 4,
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|     STATE_NEXT = 5,  // Subclasses which need more states start here and higher
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|   };
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| 
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|   // Called inside to advise that the task should wake and signal an error
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|   void Error();
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| 
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|   int64 CurrentTime();
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| 
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|   virtual std::string GetStateName(int state) const;
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|   virtual int Process(int state);
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|   virtual void Stop();
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|   virtual int ProcessStart() = 0;
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|   virtual int ProcessResponse() { return STATE_DONE; }
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| 
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|   void ResetTimeout();
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|   void ClearTimeout();
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| 
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|   void SuspendTimeout();
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|   void ResumeTimeout();
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| 
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|  protected:
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|   virtual int OnTimeout() {
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|     // by default, we are finished after timing out
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|     return STATE_DONE;
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|   }
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| 
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|  private:
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|   void Done();
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| 
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|   int state_;
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|   bool blocked_;
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|   bool done_;
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|   bool aborted_;
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|   bool busy_;
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|   bool error_;
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|   int64 start_time_;
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|   int64 timeout_time_;
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|   int timeout_seconds_;
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|   bool timeout_suspended_;
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|   int32 unique_id_;
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|   
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|   static int32 unique_id_seed_;
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| };
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| 
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| }  // namespace talk_base
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| 
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| #endif  // TALK_BASE_TASK_H__
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