f7b36a47c0
Change the assert macro on Windows to make it easier to debug. Review URL: http://webrtc-codereview.appspot.com/212002 git-svn-id: http://webrtc.googlecode.com/svn/trunk@718 4adac7df-926f-26a2-2b94-8c16560cd09d
160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include "peerconnection/samples/server/data_socket.h"
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#include "peerconnection/samples/server/peer_channel.h"
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#include "peerconnection/samples/server/utils.h"
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static const size_t kMaxConnections = (FD_SETSIZE - 2);
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void HandleBrowserRequest(DataSocket* ds, bool* quit) {
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assert(ds && ds->valid());
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assert(quit);
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const std::string& path = ds->request_path();
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*quit = (path.compare("/quit") == 0);
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if (*quit) {
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ds->Send("200 OK", true, "text/html", "",
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"<html><body>Quitting...</body></html>");
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} else if (ds->method() == DataSocket::OPTIONS) {
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// We'll get this when a browsers do cross-resource-sharing requests.
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// The headers to allow cross-origin script support will be set inside
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// Send.
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ds->Send("200 OK", true, "", "", "");
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} else {
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// Here we could write some useful output back to the browser depending on
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// the path.
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printf("Received an invalid request: %s\n", ds->request_path().c_str());
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ds->Send("500 Sorry", true, "text/html", "",
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"<html><body>Sorry, not yet implemented</body></html>");
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}
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}
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int main(int argc, char** argv) {
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// TODO(tommi): make configurable.
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static const unsigned short port = 8888;
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ListeningSocket listener;
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if (!listener.Create()) {
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printf("Failed to create server socket\n");
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return -1;
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} else if (!listener.Listen(port)) {
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printf("Failed to listen on server socket\n");
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return -1;
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}
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printf("Server listening on port %i\n", port);
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PeerChannel clients;
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typedef std::vector<DataSocket*> SocketArray;
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SocketArray sockets;
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bool quit = false;
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while (!quit) {
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fd_set socket_set;
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FD_ZERO(&socket_set);
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if (listener.valid())
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FD_SET(listener.socket(), &socket_set);
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for (SocketArray::iterator i = sockets.begin(); i != sockets.end(); ++i)
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FD_SET((*i)->socket(), &socket_set);
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struct timeval timeout = { 10, 0 };
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if (select(FD_SETSIZE, &socket_set, NULL, NULL, &timeout) == SOCKET_ERROR) {
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printf("select failed\n");
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break;
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}
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for (SocketArray::iterator i = sockets.begin(); i != sockets.end(); ++i) {
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DataSocket* s = *i;
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bool socket_done = true;
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if (FD_ISSET(s->socket(), &socket_set)) {
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if (s->OnDataAvailable(&socket_done) && s->request_received()) {
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ChannelMember* member = clients.Lookup(s);
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if (member || PeerChannel::IsPeerConnection(s)) {
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if (!member) {
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if (s->PathEquals("/sign_in")) {
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clients.AddMember(s);
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} else {
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printf("No member found for: %s\n",
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s->request_path().c_str());
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s->Send("500 Error", true, "text/plain", "",
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"Peer most likely gone.");
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}
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} else if (member->is_wait_request(s)) {
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// no need to do anything.
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socket_done = false;
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} else {
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ChannelMember* target = clients.IsTargetedRequest(s);
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if (target) {
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member->ForwardRequestToPeer(s, target);
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} else if (s->PathEquals("/sign_out")) {
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s->Send("200 OK", true, "text/plain", "", "");
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} else {
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printf("Couldn't find target for request: %s\n",
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s->request_path().c_str());
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s->Send("500 Error", true, "text/plain", "",
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"Peer most likely gone.");
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}
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}
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} else {
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HandleBrowserRequest(s, &quit);
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if (quit) {
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printf("Quitting...\n");
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FD_CLR(listener.socket(), &socket_set);
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listener.Close();
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clients.CloseAll();
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}
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}
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}
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} else {
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socket_done = false;
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}
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if (socket_done) {
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printf("Disconnecting socket\n");
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clients.OnClosing(s);
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assert(s->valid()); // Close must not have been called yet.
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FD_CLR(s->socket(), &socket_set);
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delete (*i);
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i = sockets.erase(i);
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if (i == sockets.end())
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break;
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}
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}
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clients.CheckForTimeout();
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if (FD_ISSET(listener.socket(), &socket_set)) {
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DataSocket* s = listener.Accept();
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if (sockets.size() >= kMaxConnections) {
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delete s; // sorry, that's all we can take.
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printf("Connection limit reached\n");
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} else {
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sockets.push_back(s);
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printf("New connection...\n");
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}
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}
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}
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for (SocketArray::iterator i = sockets.begin(); i != sockets.end(); ++i)
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delete (*i);
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sockets.clear();
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return 0;
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}
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